cormack12
Gold Member
Splitting out from TLoU post by
IbizaPocholo
I think those titles above show exactly why it's being dismissed as a vanity award to be honest. Developers/writers who don't see this as an issue explain how the narrowing of criteria and membership of the association limit the awards integrity and value:
Pretty much confirms - for me - that writing in videogames is much ado about nothing. It's purely celebrated and sought after to feed ego's and provide some sort of false validation which feeds the entire bullshit pretentiousness we see from certain titles. And completely omits those unique games which do have genuine good writing by way of gatekeeping via subscription memberships and very narrow constraints.
Good or bad? I think it shows that a game is a collective piece of storytelling. Much of that story is told in the interactivity and visuals/environment as well as a screenplay/script and they can't really be isolated. They probably need an actual videogame category which considers all these items as one and generates some validity. Videogames don't often have complex or original stories, it often boils down to how they are told and delivered.
The Writer's Guild of America, broken up into West and East divisions, is a labor union comprised of many writers, including those who work on television, film, and web media.
Games have become increasingly acknowledged at awards shows over the past few years, but in 2020, it looks like one show will be dropping the category. The Writers Guild of America will not be awarding Videogame Writing this year, due to lack of what the guild describes as a "critical mass" of WGA-covered games.
Going back through the WGA's awards records, the category has been around since at least 2008, where Dead Head Fred for the PlayStation Portable won. Last year's nominees included Assassin's Creed Odyssey, Batman: The Enemy Within, Marvel's Spider-Man, Pillars of Eternity 2: Deadfire, and the winner, God of War.
I think those titles above show exactly why it's being dismissed as a vanity award to be honest. Developers/writers who don't see this as an issue explain how the narrowing of criteria and membership of the association limit the awards integrity and value:
This means that game stories which take advantage of the medium's interactive nature in order to effectively tell a story (Return of the Obra Dinn, Telling Lies, and Bloodborne being just a few examples of this approach) would most likely not be properly considered by the WGA even if those games qualify for the WGA requirement.
Pretty much confirms - for me - that writing in videogames is much ado about nothing. It's purely celebrated and sought after to feed ego's and provide some sort of false validation which feeds the entire bullshit pretentiousness we see from certain titles. And completely omits those unique games which do have genuine good writing by way of gatekeeping via subscription memberships and very narrow constraints.
Good or bad? I think it shows that a game is a collective piece of storytelling. Much of that story is told in the interactivity and visuals/environment as well as a screenplay/script and they can't really be isolated. They probably need an actual videogame category which considers all these items as one and generates some validity. Videogames don't often have complex or original stories, it often boils down to how they are told and delivered.
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