Bakkus
Member
Yeah, because Stranger Things is so fantastically written amirite?...Video game writing is much worse than that.
Yeah, because Stranger Things is so fantastically written amirite?...Video game writing is much worse than that.
Still better writing than anything in a video game ever.Yeah, because Stranger Things is so fantastically written amirite?...
Never played TLOU, but I know countless games with much better writing than STStill better writing than anything in a video game ever.
When unremitting tripe like The Last of Us is hailed as the "Citizen Kane of gaming", that gives you an idea of how low people's standards are when it comes to writing in games.
All the writers that actually have talent write for hollywood or other places.
Fixed your postI think it goes in difficulty levels. Presuming some level of success, it goes like this IMHO
Book Authors -> Playwright -> Prestige TV Showrunners -> Movie Screenwriter -> Lyricist -> Investigative journalist (ie: the real ones) -> Video game writer >>>>(graham's number)>>>>> game "journalist" >>> resetEra post >>> Jason Schreier and his video game book
And it almost ruined FPS games.And than Half Life happened.
NopeAnd it almost ruined FPS games.
Yes certainly. Metroid Prime comes to mind. And also Half Life. It's entangled with the gameplay, and the perceived outcome completely changes. These stories would never work well on a fully passive medium.Indeed. Environmental storytelling works well.
I mean TLOU still shits on Hollywood zombie/end of world contemporaries
Also notice how the people reacting to this are people responsible for "cinematic experiences" and not for videogames.
Still better writing than anything in a video game ever.
When unremitting tripe like The Last of Us is hailed as the "Citizen Kane of gaming", that gives you an idea of how low people's standards are when it comes to writing in games.
And yet people complain when it isnt there, so it cant be that unimportant.
Video games have shit writing. All the writers that actually have talent write for hollywood or other places. I mean look at TLOU. It was so highly praised and why? It's just some generic cliche hollywood bullshit.
Sorry I was on drugs when I wrote that. TLOU is like if some random guy took all the hollywood cliches and shoved them in a game. Also I said hollywood or other places. Not every writer who works in hollywood is a talentless dumbfuck but every writer who writes for AAA games is.
You have no fucking idea of what you're talking about.Still better writing than anything in a video game ever.
The purpose of these award ceremonies is to -- hopefully -- put a spotlight on the 10% that isn't.
Most movies do too.
The last academy award for best picture went to some generic cliche "they don't like each other at first but then they do" story with the groundbreaking message of "racism is bad" and where every other scene felt like the writers were watching Brooklyn 99 and went "hey, those captain Holt scenes are pretty funny, let's do that".
I thought the purpose was for people in power to jerk each other off.
It ain't exactly democratic, even with the "industry" awards.
Time is the only judge i trust.
Awards are after the facts, after the jobs been done.
They are never going to be used as a way to rewards the true innovators.
Before Minecraft there was Infiniminer. Where are the awards for it ?
If history teached me something is that the true innovators always get shafted.
Awards a just another way to cover it all up in a new coat of paint.
2017 Outstanding Achievement in Videogame Writing
2017 Outstanding Achievement in Videogame Writing
I listened to the first minute of that video.... "leave me alone, I need time to think".
And this won awards?
Totally retarded. The voice actors don't help either.
Total cheesefest. Like Bethesda script cheesiness.
If this game won writing awards, I'd suggest every grade 9 kid in English class submit a script. Can't get any worse.
I'm sure you could but that just validates the point that writing in video games is shitThat's one of the sloppy side-missions I mentioned, and to be genuinely fair that scene was originally capped to show the somewhat iffy facial animations that were fixed-up in a post-release patch.
The main story stuff is much better in all respects, and to be truthful I'm pretty confident that if I was looking to be dickish about it could dig out far worse stuff in practically any other game of similar scale.
Story writing might generally suck for video games, but writing a story for video games is a lot harder than it is for any other medium. Why? Because video games are by nature interactive. If you actually look at it, it's a lot easier to write characters for video games than it is to write an overarching story, simply because characters are not interactive, in the sense that they can be what they are, and players have little to no influence on their personality. Video games also contributed to creating the most memorable characters in existence. Who doesn't know Mario, for example?
Writing a story for a video game generally gives you two options.
1) Either you limit the story to give players more freedom, i.e. you choose interactivity over the story (Elder Scrolls games, Minecraft, Legend of Zelda, Pokemon)
or
2) You let the story flourish as much as possible at the cost of player freedom, meaning the game will become a railroad. (Uncharted, The Last of Us, Gears of War, Halo)
Most games try to mitigate this by using both options in different sections (Mass Effect, Assassin's Creed, GTA). But this is generally not as effective as since it is less focused. For games to truly reach their maximum potential at telling a story, there must be no difference between the interaction and the story telling. In other words, the gameplay IS the story. And no one has done that (well enough) yet.
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The other issue is that many still see video games as something for children, and even beneath all the violence, there are still topics that video games are not allowed to touch in certain ways without creating a shit storm. Extra Credits did a great video about this a few years ago, and basically this limits what game developers are to do with their stories...
Leaving a few more here as a bonus...
I'm sure you could but that just validates the point that writing in video games is shit
I'd like to see those high spots. The examples people usually use to show great writing in games would be mediocre summer blockbuster movies and considering the poor state of movies in general, that's not saying much. As for the disconnect, that's because these writers are forcing a writing style used in a different media onto games. So we get a worse version of movie writing. There are exceptions to this such as Nier Automata but we all know they would have given the award to something like TloUI could also cherry pick all the high-spots in order to prove how remarkably good the writing and acting has become. Its not black-and-white, especially when many games are so large their quality is inevitably going to vary scene-to-scene.
You also have to factor in the disconnect between the written/spoken word and the way that its visualized technically. If a scene is crudely directed or sloppily executed its going to have a negative impact on the drama. In many instances going with a simple text or voice over alone is more effective because there's less to distract the player and/or give them reason for complaint.