Starfield
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Jump Point showcase:
Full CitizenCon 2949 Demo:
part 1
part 2
Demo includes: Anvil Carrack ship first ever gameplay, Planet Tech v4 (including seemless transitions from space to planet surface with no visible LOD popins or texture changes, weather effects, humidity and temperature effects, large scale shadows from mountains and other big structures which are visible from space, and more), New Microtech planet with New Babbagge Landing Zone, New stealth type ground mission, AI transportation, Blizzard Weather effect, cloth physics, jump point, new star system PYRO
2020 could be the most important year for Star Citizen ever. SO MANY important features on both the technical side and gameplay side are going to be implemented next year.
Whats also coming for early next year:
Coming out in Patch 3.8 (December)
Full CitizenCon 2949 Demo:
part 1
part 2
Demo includes: Anvil Carrack ship first ever gameplay, Planet Tech v4 (including seemless transitions from space to planet surface with no visible LOD popins or texture changes, weather effects, humidity and temperature effects, large scale shadows from mountains and other big structures which are visible from space, and more), New Microtech planet with New Babbagge Landing Zone, New stealth type ground mission, AI transportation, Blizzard Weather effect, cloth physics, jump point, new star system PYRO
2020 could be the most important year for Star Citizen ever. SO MANY important features on both the technical side and gameplay side are going to be implemented next year.
Whats also coming for early next year:
- Theaters of War: A Battlefield like gameplay mode inside Star Citizen
- Prisons
- Quantum Simulation: A tool for developers to control AI, Economics and what not in REAL TIME for the entire PU
- Jump Points to other Star Systems
- SSOCS with a possibility of Server Meshing end of 2020/early 2021
Coming out in Patch 3.8 (December)
- SSOCS v1 with first signs of platform persistence
- Planet Tech v4
- 2 new ships (anvil pisces and the Mole, a 3 man mining ship)
- annunciator panels
- first implementation of space station random interiors
- and more