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Next-Gen PS5 & XSX |OT| Console tEch threaD

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I dont think there is going to be a invitation. Its going to be like the switch direct. I mean if nintendo can show a whole new console that is unlike any other that has been release and get the point across sony can show the next gen home console in the same type of presentation.

Nintendo had a stage presentation for the "full" reveal of the Switch.
 

RookX22

Member
I mean teraflops doesnt really matter to me. Its all about the exclusives and where my friends are on that matter to me. Multiplatform games are the only thing affected by tf and if you go by this gen even though xbox x has more tf the games usually perform the same as pro fps wise which i think matters more than resolution.
 

Nikana

Go Go Neo Rangers!
How crazy will people go if we don't get official tera flop numbers until after the consoles launch because Sony/MS doesn't want to use that term of measurement anymore?

117860.gif
 

Lampiao

Member
How crazy will people go if we don't get official tera flop numbers until after the consoles launch because Sony/MS doesn't want to use that term of measurement anymore?
Let the visuals of the games take center stage. TF is interesting, but at the end of the day it will only matter for yt channels that have to pause the game and zoom 400% to find differences and, for console wars.
Normal players will be happy.
 

Neo Blaster

Member
How crazy will people go if we don't get official tera flop numbers until after the consoles launch because Sony/MS doesn't want to use that term of measurement anymore?
Truth be said, if even MS doesn't want to talk about teraflops after bragging all about One X's and went the relative metrics way with XSX, why should we bother? Show me the games, that's what will matter at the end.
 

Gavin Stevens

Formerly 'o'dium'
I think theres a good case for it myself. Sony will be all SSD SSD SSD LOOK LOOK HOW FAST IT IS. MS will be all OUR CPU IS AMAZING LOOK AT ALL THIS SHIT THATS POSSIBLE.

Both will be on par.

Its essentially going to be a case of one guy has a big dick but squirts quick, the other has a smaller dick but lasts longer. But when it comes down to sticking a figure on it all, a ball park figure that people can just look at and say "this is better than that", they will be pretty much on par. I've been saying it all along. Its the best case we could possibly hope for.

Nobody is going to come out and say "well, our SSD is quick, but it wont actually matter really when it comes down to it" or "yeah, our cpu is faster but hell, not fast enough to make a difference".

Its going to be closer than any generation gap before it. Mark my words.

MARK THEM.
 

Nikana

Go Go Neo Rangers!
I think theres a good case for it myself. Sony will be all SSD SSD SSD LOOK LOOK HOW FAST IT IS. MS will be all OUR CPU IS AMAZING LOOK AT ALL THIS SHIT THATS POSSIBLE.

Both will be on par.

Its essentially going to be a case of one guy has a big dick but squirts quick, the other has a smaller dick but lasts longer. But when it comes down to sticking a figure on it all, a ball park figure that people can just look at and say "this is better than that", they will be pretty much on par. I've been saying it all along. Its the best case we could possibly hope for.

Nobody is going to come out and say "well, our SSD is quick, but it wont actually matter really when it comes down to it" or "yeah, our cpu is faster but hell, not fast enough to make a difference".

Its going to be closer than any generation gap before it. Mark my words.

MARK THEM.

giphy.gif
 

FranXico

Member
How crazy will people go if we don't get official tera flop numbers until after the consoles launch because Sony/MS doesn't want to use that term of measurement anymore?
As someone else said, "numbers will disappoint, games won't".
I trust both console manufactures to have "done the math". After all, "twice the power" of these mid-gen premium consoles should already be good.
 
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HeisenbergFX4

Gold Member
As someone else said, "numbers will disappoint, games won't".
I trust both console manufactures to have "done the math". After all, "twice the power" of this mid-gen premium consoles should already be good.

100%

People might see the numbers going into next gen and think we are not getting that big of an upgrade.

When in fact even (just making up numbers) a 9+ Navi with SSD PS5 is a monster upgrade over anything this gen.
 

DJ12

Member
How crazy will people go if we don't get official tera flop numbers until after the consoles launch because Sony/MS doesn't want to use that term of measurement anymore?
As long as they use the same baseline for calculations I'm good with that.

So Xbox is 2x one X so ps5 1.9 - 2.1x one X
 

ANIMAL1975

Member
Good point, but here's a question: when would Sony have come to this conclusion? It would not have been early 2017, because that's not enough time to gauge PS4 Pro's overall market performance. In fact I don't think it would've been 2017 at all, because they maybe would've wanted to see the X's performance relative to that ecosystem's base, to see if they did things better than them and what-have-you.

I think any change in PS5 spec plans would have started in mid-2018. That still doesn't explain the Ariel/Oberon testing going on well past that date (I have my own theories to that however), but that would probably give Sony about 1.5 years from today to be working on this hypothetical other PS5.

Other option is that they've had two different PS5 specs in development the whole time but the less conservative one was behind in development on purpose just in case they saw favorable PS4 Pro results and concluded that a $399 PS5 was the right idea all along because they could do a PS5 Pro later in the gen. So by sometime in mid-2018, they conclude mid-gen refresh isn't the way to go, so they accelerate development of the beefier PS5 spec that was purposefully held back, and they've been working on that the past 1.5 years as the main design.

But that still wouldn't explain Oberon chip testing as late as mid-2019 (if not even later than that). Again, I have theories on that, but they're beside the point. And there hasn't been any benchmark datamining revealing this other beefier PS5 chip yet, either (which is more worrying imo).
Yes, the two skus worked from the beginning, and then the conservative approach dumped in favor of the future proof PS5, was my point.
As for the all the Gonzalo and Github leaks, they could be very well controlled leaks _ remember that people found Github is not really datamine.
Why nothing leaked yet about the big ps5 chip, is just a guess but, wasn't a team of AMD engineers sent to work directly with Sony on the chip? Then people started to speculate it was on Navi, and Navi will be exclusive lol _ would it be possible that they could conduct all their testings themselves, not needing to be done in AMD? I don't know, lots of possibilities and only time can tell.
 

Niked

Member
100%

People might see the numbers going into next gen and think we are not getting that big of an upgrade.

When in fact even (just making up numbers) a 9+ Navi with SSD PS5 is a monster upgrade over anything this gen.
If this is the case, then Im super intrigued on what else Jim Ryan was pointing at, when he at CES said other futures will be revealed that distinct PS5 from the rest. Because we have 4 main features: SSD, Ray trace audio, new dual shock, Hardware based Ray tracing. There is atleast two more features If I remember correctly
 
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100%

People might see the numbers going into next gen and think we are not getting that big of an upgrade.

When in fact even (just making up numbers) a 9+ Navi with SSD PS5 is a monster upgrade over anything this gen.
Are you in 9tf ps5 and 12 tf xsx camp or no , they r closer than that ?
 
100%

People might see the numbers going into next gen and think we are not getting that big of an upgrade.

When in fact even (just making up numbers) a 9+ Navi with SSD PS5 is a monster upgrade over anything this gen.

9 Tflops would be a monstrous update if there were no 4K, we would continue to play at 1080p, at 30 fps and without ray tracing. But although the specifications have improved the requirements in those 3 aspects they have also shot up.
 

XinTniX

Neo Member
I think the trick of Sony (Secret sauce) will be to free the CPU from load all the data from SSD, using the GPU too, mainly to load heavy textures. We need to remember that uncompress data at 2GBps or 4GBps rate will consume a lot of CPU resources, and what is an advantage can become a problem too. So divide this load between CPU and GPU it seems an obvious choice to do not create a new nextgen bottleneck. So the architecture will be more important than the isolated component specs.
 
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Yes, the two skus worked from the beginning, and then the conservative approach dumped in favor of the future proof PS5, was my point.
As for the all the Gonzalo and Github leaks, they could be very well controlled leaks _ remember that people found Github is not really datamine.
Why nothing leaked yet about the big ps5 chip, is just a guess but, wasn't a team of AMD engineers sent to work directly with Sony on the chip? Then people started to speculate it was on Navi, and Navi will be exclusive lol _ would it be possible that they could conduct all their testings themselves, not needing to be done in AMD? I don't know, lots of possibilities and only time can tell.

Only thing that makes me doubt the Github stuff being a controlled leak was, there was Xbox-related info in there, too. Wouldn't Sony be in legal trouble if they did something like that, exposing MS's data? And likewise MS if they did that exposing Sony's? Unless they both corroborated together to leak the benchmarks, but why do that when it put PS5 in unfavorable light?

If AMD did the leak intentionally, and they didn't get approval from both Sony and MS to do it, then they'd just mess up goodwill with at least one of them. If AMD got them both to agree to it, why would Sony agree to that?

...who knows, maybe the duopoly is real after all :goog_devil:

I think the trick of Sony (Secret sauce) will be to free the CPU from load all the data from SSD, using the GPU too, mainly to load heavy textures. We need to remember that uncompress data at 2GBps or 4GBps rate will consume a lot of CPU resources, and what is an advantage can become a problem too. So divide this load between CPU and GPU it seems an obvious choice to do not create a new nextgen bottleneck. So the architecture will be more important than the isolated component specs.

For that to work the GPU would need a CPU or MPU built into it, or the system itself would need an MPU co-processor interfacing from the main CPU on a main port, to the GPU (possibly on a PCIe lane, or SPI; depends on how fast it needs to send commands and how much data had to be sent per clock).

Keep in mind the purpose of the GPU is mainly to produce the graphics and then output them to the screen. Think of it as the color palette, and the CPU as the paintbrush, while the television is the canvas. With HUMA and unified memory pools, these GPUs can be used for certain non-graphics tasks too, like logic/A.I and the such, but at the end of the day they still have to receive the commands from a CPU. GPUs have schedulers and units that issue commands to parts of the GPU to generate the polygons, texture them, anti-aliase etc. but those are more like DSPs in theory, specifically dedicated to only those graphics/logic-orientated commands for speed and efficiency purposes.

Basically, there's no way to program a GPU itself as if it were a CPU; all code still passes through the CPU even if only initially before the CPU commands sub-processors like the GPU to pick up the task from there. But, I guess it could be theoretically possible to customize the GPU with units dedicated to texture cache access and read/write to/from the customized SSDs.

Don't know how they would do that, or if it would be possible with Navi's architectural design, but any kind of effort would need to be collaborative from start to finish between Sony and AMD.
 
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Yeah but we first saw the switch and some games in october trailer in 2016 presentation was January 2017. I think sony will be similar with trailer feb and full reveal and demos starting may june.

Man... Now I'm just imaging a scenario where Sony pulls that approach during the Super Bowl.

Just a short, 30-second spot of someone waking up, playing their PS5, and interacting with it throughout the day via a new Playstation app. Teaser at the end to see the "full" video on their website/Youtube channel.

Honestly, I'd be hyped by that.
 

xool

Member
How crazy will people go if we don't get official tera flop numbers until after the consoles launch because Sony/MS doesn't want to use that term of measurement anymore?

What hell on earth timeline is this. What next - they won't tell us clocks either?

No TF number no buyee. Not from nobody. Consumer has spoken
 

Gavin Stevens

Formerly 'o'dium'
Is that a game? How come no other games looked like this?

Once you get to that sort of detail level, it become much harder to create because every square foot of space will need things to be placed by hand and tweaked, and that's likely what was done here. This generation, we relied a lot more on automated processes that made things much quicker, and it was essentially to the layman like "painting". But once you increase the detail, the problem then becomes that you cant get away with mass placing things, because it will stick out.

Also, its possible this was done on a PS4 Pro alone, and wouldn't work on a PS4.
 
Yes, the two skus worked from the beginning, and then the conservative approach dumped in favor of the future proof PS5, was my point.
As for the all the Gonzalo and Github leaks, they could be very well controlled leaks _ remember that people found Github is not really datamine.
Why nothing leaked yet about the big ps5 chip, is just a guess but, wasn't a team of AMD engineers sent to work directly with Sony on the chip? Then people started to speculate it was on Navi, and Navi will be exclusive lol _ would it be possible that they could conduct all their testings themselves, not needing to be done in AMD? I don't know, lots of possibilities and only time can tell.

Github wasn't a controlled leak. The Repo was found in June and not really disclosed again until December. A controlled leak would have been narrower and not contained all the PY scripts and PW to access the files, resumes, etc. There was too much other stuff in there to be anything other than a mistake which is why it got pulled.

No Sony would not be doing the chip testing. That completely defeats the purpose of having AMD design the chip. This is like that pastebin that claimed that Sony was handling all of the testing which is why the GitHub data was a lie. AMD semi-custom is essentially a menu of options from AMD and you pick and choose and help refine what you want. Sony is not designing the chips. It can provide ideas on what it would want, but the concept of sending the chips to Sony or MS for regression testing it not in the cards.
 

FERN

Member
Only thing that makes me doubt the Github stuff being a controlled leak was, there was Xbox-related info in there, too. Wouldn't Sony be in legal trouble if they did something like that, exposing MS's data? And likewise MS if they did that exposing Sony's? Unless they both corroborated together to leak the benchmarks, but why do that when it put PS5 in unfavorable light?

If AMD did the leak intentionally, and they didn't get approval from both Sony and MS to do it, then they'd just mess up goodwill with at least one of them. If AMD got them both to agree to it, why would Sony agree to that?

...who knows, maybe the duopoly is real after all :goog_devil:



For that to work the GPU would need a CPU or MPU built into it, or the system itself would need an MPU co-processor interfacing from the main CPU on a main port, to the GPU (possibly on a PCIe lane, or SPI; depends on how fast it needs to send commands and how much data had to be sent per clock).

Keep in mind the purpose of the GPU is mainly to produce the graphics and then output them to the screen. Think of it as the color palette, and the CPU as the paintbrush, while the television is the canvas. With HUMA and unified memory pools, these GPUs can be used for certain non-graphics tasks too, like logic/A.I and the such, but at the end of the day they still have to receive the commands from a CPU. GPUs have schedulers and units that issue commands to parts of the GPU to generate the polygons, texture them, anti-aliase etc. but those are more like DSPs in theory, specifically dedicated to only those graphics/logic-orientated commands for speed and efficiency purposes.

Basically, there's no way to program a GPU itself as if it were a CPU; all code still passes through the CPU even if only initially before the CPU commands sub-processors like the GPU to pick up the task from there. But, I guess it could be theoretically possible to customize the GPU with units dedicated to texture cache access and read/write to/from the customized SSDs.

Don't know how they would do that, or if it would be possible with Navi's architectural design, but any kind of effort would need to be collaborative from start to finish between Sony and AMD.

giphy.gif
 

Insane Metal

Gold Member
To further elaborate my opinion, I think both companies will do the same thing MS has done: "twice The GPU power, four times the CPU", etc. They won't go into specifics.
 

XinTniX

Neo Member
For that to work the GPU would need a CPU or MPU built into it, or the system itself would need an MPU co-processor interfacing from the main CPU on a main port, to the GPU (possibly on a PCIe lane, or SPI; depends on how fast it needs to send commands and how much data had to be sent per clock).

Keep in mind the purpose of the GPU is mainly to produce the graphics and then output them to the screen. Think of it as the color palette, and the CPU as the paintbrush, while the television is the canvas. With HUMA and unified memory pools, these GPUs can be used for certain non-graphics tasks too, like logic/A.I and the such, but at the end of the day they still have to receive the commands from a CPU. GPUs have schedulers and units that issue commands to parts of the GPU to generate the polygons, texture them, anti-aliase etc. but those are more like DSPs in theory, specifically dedicated to only those graphics/logic-orientated commands for speed and efficiency purposes.

Basically, there's no way to program a GPU itself as if it were a CPU; all code still passes through the CPU even if only initially before the CPU commands sub-processors like the GPU to pick up the task from there. But, I guess it could be theoretically possible to customize the GPU with units dedicated to texture cache access and read/write to/from the customized SSDs.

Don't know how they would do that, or if it would be possible with Navi's architectural design, but any kind of effort would need to be collaborative from start to finish between Sony and AMD.

If I'm not wrong SSGs GPUs from AMD already do something like that.

"The extended framebuffer uses NAND Flash (we explain this here) storage. It's effectively an SSD bolted onto a GPU, and allows production users to locally store large files that are being actively crunched by the GPU. Whenever the GPU needs a large texture, big data, or composite objects, it'll talk to the CPU (via PCIe bus), which then talks to the system storage device or memory, depending on if that data happens to already be loaded in volatile memory. The SSG bypasses this process by storing files for entire projects locally. Those files remain resident until cleared by the application or user, and only need to be migrated to the SSG once (unless cleared regularly) when working on a project. In this way, it acts as proper solid-state storage; this is not your standard volatile VRAM."



The purpose of SSGs is other, it is not run gaming, but I think Sony is using this tech in PS5, otherwise, 4.5 GBps rate can become a problem to its CPU.
 

ruvikx

Banned
I wish we stayed at 1080p or 1440p. Imagine the frame rate and insane populated full worlds we could create. Instead we keep upping resolution for a better looking tree in an empty world.

Increasing resolution A/creates a quick anti-aliasing fix/makes games look better without effort/cost for the devs & B/pushes TV sales. It's win-win for the industry. But I agree, i.e. imagine how big & great an Elder Scrolls game could be on next gen hardware if it was targeting 1440p as the standard on console? That 4K eats into everything, including the actual mechanics & scope of a video game when it's created to run on fixed hardware (for example Metal Gear Solid on PS1 would probably have only been possible in 2D had Kojima aimed for 1080p resolution at the time).
 

Tiago07

Member
I would love a 10TF PS5 with 2TB SSD (let me dream in 2TB) for $399

But if SeX has more Tflops to compensate the Ray Tracing (implying PS5 is the only with RT's Cores) ?
 
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