Episode one thousand on Gamertag Radio. Interview with Phil Spencer about the past, present & future of Xbox. Thanks to our friends at 368 (https://www.368.nyc/) for allowing us to record at their venue in NYC. Artwork courtesy of Adam Leonhardt (https://twitter.com/theartofad...
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Summary of the interview:
On Matt Booty no exclusive games for XSX
Our vision is to have the player at the center, not the device. We want to create the broadest platform so everyone can play, wherever whenever they want. We want to give the most possibilities for developers by giving them the XSX, but we don't want to put constraints on the gamers themselves.
Why launch XSX at game awards
Try something bold, for marketing purposes.
Why create a subscription based service like Game Pass
Back to more games to more people. Currently too many games are hyped and people don't go back to them if they missed them after a couple of months. This gives them the possibility to play them, and those gamers on Game Pass are buying and playing more games than the other gamers.
Why is the XSX your primary console at the moment
For testing purposes. UI/UX, console performance, etc.
What do you think about Destiny
Big Bungie fan, top first person shooter game. Love the experience and grind. Great example of cross-gen game that will work on every platform and doesn't focus on exclusivity.
Is the door open to VR on XSX?
Previous comments of me (Phil Spencer) were overstated, main point is that he wants to be clear to customers. We currently are not developing a VR headset and planning on selling one. VR isn't a current focus, and they wouldn't want to do it half-assed. This might change in the future, we are still a Windows company, and most VR happens on our platform. We keep our eyes on it, we hope the VR platform grows.
Why did development for Fantasy Life Online stopped for Xbox
Developer wasn't able to get it to come together properly for consoles.
On Japan
This topic