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PS5 seems more balanced than Xbox One Series X

CJY

Banned
"I guess all you xboys gotta try to get those hits in when you can. But mostly I wish you'd all just stfu about TFlops... It never has and never will be about the TFlops."

Definitely salty. Of course now its its not about tflops cuz Sony shit the bed. "Xboys" lmao

Xbois... you like that? hahaha

I truly ain't salty man. Does it bother me when someone else has a better graphics card than me? No, I don't care. I could buy a better card if I wanted. There's nothing exclusive about it.
 
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SleepDoctor

Banned
I think people put too much stock in the TF numbers. It's two different approaches, so it hard to quantify how they'll do against each other. If you claim to know or make definitive claims, you're kinda just talking out of your butt and you're likely running low on TP, based on the videos of people hording TP LOL Until a developer comes out and states other wise, we don't know. Also, people are dismissing all the extra controllers Cerny built into the architecture, like the Kraken chip, WTF that that mean IDK i'm not a developer, but it sounded like developers use Kraken a lot and having that dedicated chip there will help (?)

I personally don't think graphics will be the thing that sets these consoles apart. It'll be services and the little unique things that each console has that they customized. Like variable rendering, much bigger bandwidth to load information for the game, or a dedicated sound chip that is more powerful than the CPU's in the PS4/XBX.


I said awhile ago this gen will be about services/subscriptions more than anything. Both are starting to dip into the pc market now.

Performance will be great on both. Look at what we got on Ps4 with 1.8 tf. Fanboys are just having meltdowns tho.
 

CJY

Banned
I said awhile ago this gen will be about services/subscriptions more than anything. Both are starting to dip into the pc market now.

Performance will be great on both. Look at what we got on Ps4 with 1.8 tf. Fanboys are just having meltdowns tho.

I'm still curious about how all Xbox games needing to be on PC and Xbone will affect their 1st party games going forward though. I think that is a serious limiting factor next gen.
 

SleepDoctor

Banned
I'm still curious about how all Xbox games needing to be on PC and Xbone will affect their 1st party games going forward though. I think that is a serious limiting factor next gen.


Thats how I looked at it when it first started but apparently they were onto something with dipping into the pc market. Seeing as Sony has Death Stranding and Horizon now on the way, plus more to follow as per rumors.

Exclusives have always been the main thing to separate the consoles from each other besides the controller but now it seems it will be more about Game pass vs Ps now, rather than exclusives.
 

Dlacy13g

Member
I just about spit my drink seeing this topics headline. Brings me back to 2013, MS talking about Xbox One being a more balanced approach and how this and many other forums shit all over that concept (Rightfully so). Seeing that being now used as a positive PS5 argument is just comical to me. We have come full circle it seems.
 
How do you know it doesn't have VRS or ML? Because Sony didn't mention it? Both are RDNA 2 base no? Maybe it will...
Because they would have said so. MS have been pushing VRS almost as hard as RT. If Sony had it they would have taken the 2 seconds it would have taken to say they did. Its a big time feature, and it would have taken a little bit of wind out of MS s sails if they had it as well.
MS have their own patented version of VRS, while Sony doesn't. Sony would have had to pay AMD to get access to their version of it, and I guess they didnt want to pay for it.
Maybe the AMD version isnt that good, so wasnt worth it, while maybe MSs version is better, who knows.
But, no, PS5 doesn't have VRS at this point.
 

HeadsUp7Up

Member
Man some folks wrap wayyy too much of their identity up in video game consoles made by billion dollar corporations. I’m as much of a fan as anybody but some of y’all stan way too hard for this stuff. Get a grip.
 

CJY

Banned
I just feel resolution matters a lot less now than at the beginning of this gen. People might try to say I'm moving the goalposts, but all I wanted this gen was at least 1080P, that's why TFlops mattered this gen. I personally never cared about TFlops as a way to feel superior to the competition. TFlops are a means to achieving an end goal of realising a baseline resolution for me, and this goal was accomplished with PS4 so I was happy.

Now for next gen, i'm sure we'll get 4K as standard with PS5, but I really don't care as much because I can't tell the difference between 1080P and 4K when sitting at a normal distance from my TV. Up close, sure, there's a huge difference, but sitting on my couch, I couldn't see the difference with GoW, so that's why i played in 1080P on my 4K screen. That's why TFlops don't matter to me this upcoming gen, new game experiences and tech that can push the boundaries of what's possible do.

Will I care if a game drops down to 1800P from 2160P? no. Even XSX games will do this if they are truly pushing the system to its limits.

Locked/consistent framerates are far more important than resolution anyway and it could be argued that the higher clock has a better chance of maintaining high framerates than lower ones, but with VRR next gen, framerates also don't matter as much.

Conclusion: TFlops don't matter.
 
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dcll

Banned
I can't get in the mindset of someone who chooses one side or the other like it is a war. I personally like videogames so why limit yourself because of the platform? I get having a preference for sure but how can you be a video game fan and turn your noise up at games just because of a system you are not emotionally attached to? Silliness
 

LMJ

Member
Can we really make any arguments like this yet? Both next gen systems are in tech talks and hands on only

I personally think Sonys SSD will be VERY exciting, and cant wait to see if it changes the way we currently play games as many devs are boasting about

The XseX on the other hand seems like a beautifully designed system that has legacy support as a driving function, this too has me giddy.

Time will tell if the power deficiency rears its head for the PS, or if the PSV's fancy tech can make up for those shortcomings

Can't wait for the upcoming reveal trailers were they actually show the software, in Bells and whistles not to mention of course the games :)
 

oldergamer

Member
An SSD, with actual techology, it's NOT a viable option as " pool of extra ram" even at 10GB/s (which won't be reached by ps5 disk) it's slower than DDR3 memory performance
Actually you should check out some
How do you know it doesn't have VRS or ML? Because Sony didn't mention it? Both are RDNA 2 base no? Maybe it will...
Those are features that ms has a patent on
 

Elenchus

Banned
Since all we need is PS5’s SSD and a controller, why doesn’t Sony just sell us that and call it a day?!

I mean the other components don’t matter right smart guys?!


ntc5EWy.jpg
 

Zannegan

Member
When I saw the title, I honestly thought this was going to be a sendup/flip/copypasta of those Xbox 1 "balanced" and "workmanlike" posts from early current gen Xbox fanboys.

Silly me.

Next Gen the PS5 gets to be as "balanced" as the base Xbox One was :messenger_savoring:
This person knows what I'm talking about.
 
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SDD tech on both consoles will offer huge memory savings, although streaming speed should be even more impressive on PS5.

Right now I wonder if XSX will also have a dedicated audio chip like PS5, because if RT audio will use GPU RT resources on XSX then graphics performance will be impacted making XSX slower despite having slighty faster GPU.

It's already confirmed Series X has a dedicated audio chip.

OP, it really isn't. Just because Microsoft went for a more powerful system all around people seem to be misconstruing that power as being achieved through some kind of brute method when nothing could be further from the truth based on all the information we currently possess. All one need do is look what Microsoft has done with their own I/O and storage setup with their Velocity Architecture to see that a whole lot of careful thought went into the design of the system. What's more balanced than having a pure 8 core mode that performs at a rock solid, locked 3.8GHz while also offering an 8 core 16 thread mode also at a locked 3.6GHZ? And a GPU that never dips regardless of how the CPU is performing?

The PS5's power and variable clock speed situation with its GPU and CPU appear far more out of balance than the Series X setup does.

The most exciting aspect of the PS5 is it's SSD and overall I/O performance, which I really do believe is legitimately game changing. People should be able to acknowledge that much without trying to spin the overall system as something it quite obviously isn't next to the Series X. Playstation 5 will be a fantastic system, an incredible games machine. We saw what their top studios did on 1.8TF. With PS5 we have potential up to 10.28TF and wherver the lower end of the spectrum for the performance of the GPU is. I tend to believe it's going to hover more in the low 9ish range, but Sony doesn't want to say where that baseline truly is for obvious reasons.
 
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I said awhile ago this gen will be about services/subscriptions more than anything. Both are starting to dip into the pc market now.

Performance will be great on both. Look at what we got on Ps4 with 1.8 tf. Fanboys are just having meltdowns tho.
One set of Faboys are putting up the shields and finding cave to hide in. Another set are putting up their war paint, sharpening their weapons, and making signs. LOL
 

Andodalf

Banned
I said awhile ago this gen will be about services/subscriptions more than anything. Both are starting to dip into the pc market now.

Performance will be great on both. Look at what we got on Ps4 with 1.8 tf. Fanboys are just having meltdowns tho.


Always love the, LOOK HOW GOOD 1.8TF WAS!

followed by, 1.8TF IS NOTHING ITS BASICALLY THE SAME!
 

FZW

Member
SDD tech on both consoles will offer huge memory savings, although streaming speed should be even more impressive on PS5.

Right now I wonder if XSX will also have a dedicated audio chip like PS5, because if RT audio will use GPU RT resources on XSX then graphics performance will be impacted making XSX slower despite having slighty faster GPU.
The XSX does have a dedicated Audio chip and does 3D audio as well. This was said in the reveal.
 

Mista

Banned
Yet another person who isn't an engineer and doesn't get how the design of the PS5 is actually meant to operate. It doesn't matter how strong the Xbox is if your SSD can't have enough bandwidth to load all the scenes on one screen. PS5 is more balanced and focused on the SSD raw bandwidth so it can be more efficient with loading and off-setting the hardware requirements.
You're as clueless by the way.
 

MrMiyagi

Banned
How can anyone say the Series X is more balanced when nobody on the planet has a tv cabinet that will fit that ginormous thing and it will likely be $200 or more expensive? And what does Series X got to show for it? 15% More gpu power that will result in a slight resolution bumb that hardly anyone will notice when playing on a tv. Nobody cares about resolution, people want new experiences that take a leap from what we've seen before. Which is exactly what Sony main focus was with their design.

The ps5 is banking on tech that can potentially revolutionize the entire concept of level design. Maybe not all 3rd party developers will make good use of it but at the very least we'll see ps5 exclusives that'll be able to do stuff with their level design that the Series X cannot. Meanwhile Series X's exclusives will be cross-gen with the 1,3 Tflops Xbox One for the first 2 years and the remainder of the next console generation, they'll be held back by the 4Tflops Lockhart...

People are now so focused on the Tflops that they forgot what kind of weird and terrible decisions MS has been making going into next gen. The only thing Sony messed up was this presentation as it was obviously not meant for the average joe. However, if they showed some sort of tech demo of what the SSD tech can actually do, Series X running Gears 5 in ultra settings would probably have looked boring as shit in comparison.
 
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StreetsofBeige

Gold Member
Balanced isn't good enough, it's revolutionary, get with the program!

Ready at Dawn [The Order: 1886, etc etc]:




It gets even better, check this random phleb out.



Bottom line a good product doesn't need defending and sells itself.

Considering that Ready at Dawn guy made a canned game which was all about graphics, he should be the first person putting up his hand for more power. What's another game like Order 1886: The Sequel, going to do with more SSD bandwidth and 3D audio?
 
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sinnergy

Member
it was? Not for me and not for many. It was more about the draconian measures MS were taking, potential kinect security/privacy conerns, always-on, no used games... everyone was always saying power is irrelevant. The most powerful console has never won a generation except for this one and Sony won by default.

Edit: forgot to mention price.
On here , only about TF and CU count .
 

lynux3

Member
yes, because Microsoft is so stupid to give memory to CPU and to OS services, while PS5 doesn't need an OS or a working CPU. Lol.
congrats for IQ
They both need to access memory and reserve some for OS operations. The only difference is PS5's access is consistent across the board. I wouldn't put too much stock into this being any kind of advantage for PS5.
 

Proelite

Member
PS5's Achille's heel is the 448GB/s bw. I wonder why they downgraded from 512+GB/s. I think Sony Japan overruled Sony USA due to pricing concerns.

To a certain extent bw is going to be the main bottleneck for both's systems, just more pronounced on PS5 due to narrow and fast design.

The dram pricing really fucked things up. Xsx would have had faster memory too.
 
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Neur4lN01s3

Neophyte
They both need to access memory and reserve some for OS operations. The only difference is PS5's access is consistent across the board. I wouldn't put too much stock into this being any kind of advantage for PS5.

actually is negative, PS5 have less bandwidh for gpu, and memory is connected with a 256 bit bus, XSX have faster GPU access and the memory is connected with a faster 320bit bus. PS5 have the same amout of memory, for gpu+cpu, it's only slower, with a slower data bus
 

Bankai

Member
Balanced. LMAO.

That is a great way to describe my decidedly mid tier gaming PC.

"Yeah I mean, I know your 2080ti can do 4k 60FPS while I can barely eek out 1080p at medium but my rig is definitely more balanced than yours."
"What does that even mean?"
"You know.....balanced."

Hey, you can't say that! Having the same avatar as me and all.

It's not too late bro, we are brothers.
 

Shin

Banned
Considering that Ready at Dawn guy made a canned game which was all about graphics, he should be the first person putting up his hand for more power. What's another game like Order 1886: The Sequel, going to do with more SSD bandwidth and 3D audio?
That's the joke.
 

MilkyJoe

Member
I just about spit my drink seeing this topics headline. Brings me back to 2013, MS talking about Xbox One being a more balanced approach and how this and many other forums shit all over that concept (Rightfully so). Seeing that being now used as a positive PS5 argument is just comical to me. We have come full circle it seems.

Never in my wildest dreams did I think one of them would fuck it up after the 2013 disaster.
 

lynux3

Member
actually is negative, PS5 have less bandwidh for gpu, and memory is connected with a 256 bit bus, XSX have faster GPU access and the memory is connected with a faster 320bit bus. PS5 have the same amout of memory, for gpu+cpu, it's only slower, with a slower data bus
Actually it's exactly what I said it is. PS5's memory access is consistent. Xbox Series X is not. Not sure how else to say it, and like I said there is nothing wrong with this. It was likely a compromise to control costs on Xbox Series X.

10GB - 320bit (560GB/s)
6GB - 192bit (336GB/s)

16GB - 256bit (448GB/s)
 

MilkyJoe

Member
Many, many, many people switched from Xbox to PS this gen. After 12-18 months of these next console being released, if Xbox is winning in sales, and I hear tonnes of stories of PlayStation fans switching back or to Xbox, I will concede that Xbox are the king of consoles and I'll take a bow. Until then, I guess all you xboys gotta try to get those hits in when you can. But mostly I wish you'd all just stfu about TFlops... It never has and never will be about the TFlops.

Somehow, I doubt any of these things will happen though

It was about TFlops when you guys thought the 13 leak was true 🤔
 

Neur4lN01s3

Neophyte
Actually it's exactly what I said it is. PS5's memory access is consistent. Xbox Series X is not. Not sure how else to say it, and like I said there is nothing wrong with this. It was likely a compromise to control costs on Xbox Series X.

10GB - 320bit (560GB/s)
6GB - 192bit (336GB/s)

16GB - 256bit (448GB/s)

yes is consistently SLOWER on a slower data bus

PS5 gpu 448 GB/s
XSX gpu 560 GB/s
PS5 data bus 256 bit
XSX data bus 320 bit

faster is better than consistent


but sometimes faster and consistent happens at same time, as GPU TFLops and CPU speed in XSX, while Ps5 have inconsistent speed on CPU and GPU while being at the same time slower
 

lynux3

Member
yes is consistently SLOWER on a slower data bus

PS5 gpu 448 GB/s
XSX gpu 560 GB/s
PS5 data bus 256 bit
XSX data bus 320 bit

faster is better than consistent


but sometimes faster and consistent happens at same time, as GPU TFLops and CPU speed in XSX, while Ps5 have inconsistent speed on CPU and GPU while being at the same time slower
Sweet. So what does that have to do with PS5 having a consistent memory access speed across 16GB of GDDR6 and Xbox Series X not?
 
lol Ok warrior. We will will see how far that “extra power” goes when DF (who has already come out and shit all over the stupid ass TF debate) starts doing their comparisons and oh shit, the XSX really isn’t more powerful than PS5 that the fanboys keep saying! I’ll listen to people actually in the industry and not a bunch of manchildren on GAF all jerking each other off because they got their asses spanked by the PS4 for 7 years. 🤷🏾‍♂️🤷🏾‍♂️🤷🏾‍♂️
No, they'll probably say it's the developer's fault (dictator from DF already said that they would say this if any game run better on PS5). They are not even trying to hide their bias.
 

MilkyJoe

Member
yes is consistently SLOWER on a slower data bus

PS5 gpu 448 GB/s
XSX gpu 560 GB/s
PS5 data bus 256 bit
XSX data bus 320 bit

faster is better than consistent


but sometimes faster and consistent happens at same time, as GPU TFLops and CPU speed in XSX, while Ps5 have inconsistent speed on CPU and GPU while being at the same time slower

And here endeth the lesson!

Uv6H.gif
 

lynux3

Member
understanding that consistent slower speed is not useful. faster memory is A LOT useful for raytracing and foating operations, is clear now?
Sure thing. So now that you understand that PS5 can access all of its 16GB of GDDR6 at 448GB/s and Xbox Series X can't access all of its 16GB of GDDR6 at 560GB/s (10GB @ 560GB/s, 6GB @ 336GB/s) we can move on.
 

sendit

Member
yes is consistently SLOWER on a slower data bus

PS5 gpu 448 GB/s
XSX gpu 560 GB/s
PS5 data bus 256 bit
XSX data bus 320 bit

faster is better than consistent


but sometimes faster and consistent happens at same time, as GPU TFLops and CPU speed in XSX, while Ps5 have inconsistent speed on CPU and GPU while being at the same time slower

Agreed. However, you got one figure wrong which is the bandwidth of the XSX.

It is actually 560 (10GB pool) + 336 (6GB pool) = 896 GB.

This is almost double the bandwidth of the PS5s unified memory pool.
 
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