I just feel resolution matters a lot less now than at the beginning of this gen. People might try to say I'm moving the goalposts, but all I wanted this gen was at least 1080P, that's why TFlops mattered this gen. I personally never cared about TFlops as a way to feel superior to the competition. TFlops are a means to achieving an end goal of realising a baseline resolution for me, and this goal was accomplished with PS4 so I was happy.
Now for next gen, i'm sure we'll get 4K as standard with PS5, but I really don't care as much because I can't tell the difference between 1080P and 4K when sitting at a normal distance from my TV. Up close, sure, there's a huge difference, but sitting on my couch, I couldn't see the difference with GoW, so that's why i played in 1080P on my 4K screen. That's why TFlops don't matter to me this upcoming gen, new game experiences and tech that can push the boundaries of what's possible do.
Will I care if a game drops down to 1800P from 2160P? no. Even XSX games will do this if they are truly pushing the system to its limits.
Locked/consistent framerates are far more important than resolution anyway and it could be argued that the higher clock has a better chance of maintaining high framerates than lower ones, but with VRR next gen, framerates also don't matter as much.
Conclusion: TFlops don't matter.