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Next-Gen PS5 & XSX |OT| Console tEch threaD

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pasterpl

Member
Here is my thought:

Why Microsoft is not claiming that the XSX is the most powerfull console in the market?

Are they afraid that Sony start marketing the PS5 as the most fast/smart console in the market?

Is Fast/Smart > Powerfull?

Think about that ;)

Bt8LTwF.gif

they literally say on the website, in one on the sub headlines

The most powerful console ever

 
  • In real world scenarios without perfect parallel use of CUs, do you think there will be any difference in multiplatform games besides resolution
  • How come the PS4/xbones were at feature parity besides resolution in most games despite PS4 being more capable GPGPU wise
  • Does dropping resolution free up CU resources or none at all?

In some instances, yes I think there might be. Keep in mind that game engines have only gotten more advanced and efficient over time, that includes scalability of many aspects of their engines. The degree of which, without optimization on the developer's part, remains to be seen but I wouldn't picture it being significant.

As for the GPGPU stuff, well that is because it was something most 3rd-party games did not target. Also as a programming concept it is still somewhat new, or at least was a lot less prevalent in the early years of PS5 and XBO. However, there are still some 1st-party games that can be logically concluded to have taken targeted advantage of it, and that's the area I was focusing on in particular. The reason I mentioned engine scalability is because there are probably people who feel XSX 1st-party games won't take advantage of it due to support for other devices, but that's a strongly unfounded fear on their part.

I would figure dropping resolution does free up CU resources for other things, like image IQ, sampling techniques, or pushing more on polygon budget etc. If you drop load for any given compute task on the GPU's CUs, that's going to invariably free it up to apply that power towards a different relative task. I would think so, anyway. After all it's not like resolution in itself is a CPU-bound thing (unlike framerates).
 

Kusarigama

Member
Uh... Not entirely true.

The PS2 had BC with PS1 games
The PS3 temporarily had BC with PS2 games until they removed the feature for no reason.
The PS4 doesn't have BC. Unless of course, you count paying for a subscription to play games you technically already bought as backwards compatibility


Uh... No... BC was technically always about being able to play older games on the newer consoles. Who came up with the ability to improve framerate, resolution and even graphics with BC games? It's a good thing that Sony is going this route. But at least admit that it was Microsoft that innovated here.

So many uptight people here. Jesus.
Improved BC was already done by PS2, PS1 games could be smoothed, so there if your enhanced BC done before Xbox. I'm not being uptight, just stating the facts.
 
2070 is a 7.5 TF card, drops from max are within 1-2% max. So, how about some better math?

Ok no problem, let's do a 7.5 TF comparison to 2080 super, just in case

Ok, only found 2070 Super which is 9 TF and even the 5700XT and a bunch, just make sure to see them all when it's showing 4K ultra. But I'm glad with your response that you expect even close results with that margin:




How are feeling my Xbox brothers? FUD? It's a traditions, PlayStaions always dominates. It's not too late.


But you cannot say the difference between XSX and PS5 is the same than those rtx cards because first both RTX cards are closer in CU than the consoles,
the GPUs always are related to parallel computation not speed by core/cu the raytracing processing don't depend of the CU, those nvidia cards use RT
cores for that, so is probably the raytracing is very affected in ps5 side.

Now with that clock speed PS5 will almost impossible to increment with the pass of the years because is a stupid high clock in other side XSX should be
able to do it incrementing the difference and for some reason Sony don't mention some features of this new rdna like mesh shaders, variable rate shading
in case they don't have this then is difference will be bigger (I expect this not happens and they so think is obvious the have it).

I am sure the new games will looks gorgeous in both sides but also I am sure is not like XSX will not use the 100% of its gpu just because his sdd is slower
still more 40x times faster than the old HDD.

Now PS5 have a incredible SSD yes is true any pc gamer will love to have one but how they will use it if his GPU
and CPU and slower and are not stable as XSX, yes some devs says are the best technology in years but also those works for Sony or as second party is
not like you want to have problem in your work if you say you don't like some decision in the design of the new console.

I don't know if Cerny choose to have 36 CUs because PlayStation set a limit not too high in the price of the chips or just they don't know how make
works the back compatibility with bigger number even now they still has problem with that, I think is the second because the SSD is just too good for
afordable console.

But in the end the money should be where are the best games for example if they bloodborne 2 will be in PS5 they will have my money day 1 my god
we bought a switch with mediocre gpu of tablet for its games.

 

kyliethicc

Member
When GPU runs at 2.23gig the cpu gets throttled back. All of this is under the same power load, you add some here, and take it away over there and the total is a balance.

And what creates heat? Electricity -so if the electricity is constant, the overall apu stays the same temperature, there’s no extra electricity making it hotter. You can clock it this high all day and nigh, because the other component clocks down to balance the heat equation.

They could have locked the clocks and call it a day, but instead they give the game the option of using more here, less there, or vice versa depending on what it needs. Smart.
Cerny also did say that for some games, both the CPU and GPU can run at max clocks. Just for those worse case scenario games to prevent overheating and loud fan noise, they can downclock.
 

Rudius

Member
I don't know tbh. Let's just wait and see. So many comments about people trying to imagine what 9.2TFLOPS - 10.2TFLOPS vs. 12TFLOPS will mean. We have a LONG way before that's going to be concrete. I'd rather not waste time imaging scenarios.
A comperison I would like to see is between a heavily overclocked 2060 super and a downclocked 2080, so that they have identical teraflops. If faster clicks don't matter, only flops, they should performs the same.
You seem to prefer to avoid speculation, but like empirical data. Do you have the means to test this? Except for the amount of memory the 2060 super is a similar GPU to the 2080; if both were clocked to be at the same TFlop it would be interesting to see if there are differences in game performance.
 

kyliethicc

Member
Cerny clearly presented it will BC for the entire library of PS4 games, but only a handful could handle the high GPU and CPU clock rate and not crash. This is where those 100 top games are enabled to utilize that "boost mode", more games will be tested.
But he said that “running PS4 games at higher frequencies has added complexity“ and said that the PS5 can run as a PS4 logic wise to ensure compatibility. I think the PS5 can ONLY run at high clock speeds and therefore can only run PS4 games in boost mode So the PS5 will play most PS4 games and they’ll run better, but I don’t think they want to just let it be a regular PS4.

“UPDATE: A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.

We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.” - PlayStation
 
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Bo_Hazem

Banned
But you cannot say the difference between XSX and PS5 is the same than those rtx cards because first both RTX cards are closer in CU than the consoles,
the GPUs always are related to parallel computation not speed by core/cu the raytracing processing don't depend of the CU, those nvidia cards use RT
cores for that, so is probably the raytracing is very affected in ps5 side.

Now with that clock speed PS5 will almost impossible to increment with the pass of the years because is a stupid high clock in other side XSX should be
able to do it incrementing the difference and for some reason Sony don't mention some features of this new rdna like mesh shaders, variable rate shading
in case they don't have this then is difference will be bigger (I expect this not happens and they so think is obvious the have it).

I am sure the new games will looks gorgeous in both sides but also I am sure is not like XSX will not use the 100% of its gpu just because his sdd is slower
still more 40x times faster than the old HDD.

Now PS5 have a incredible SSD yes is true any pc gamer will love to have one but how they will use it if his GPU
and CPU and slower and are not stable as XSX, yes some devs says are the best technology in years but also those works for Sony or as second party is
not like you want to have problem in your work if you say you don't like some decision in the design of the new console.

I don't know if Cerny choose to have 36 CUs because PlayStation set a limit not too high in the price of the chips or just they don't know how make
works the back compatibility with bigger number even now they still has problem with that, I think is the second because the SSD is just too good for
afordable console.

But in the end the money should be where are the best games for example if they bloodborne 2 will be in PS5 they will have my money day 1 my god
we bought a switch with mediocre gpu of tablet for its games.



Good input indeed. But that's while not putting other enormous advantages that PS5 uses to close the gap or even pass it. Devs are talking towards PS5, it means something. Indeed we need to see games on both consoles but the green team needs to lower the hype a bit in terms of superiority as it might backfire. :messenger_winking_tongue:(y)
 
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Audiophile

Member
Nah they learned from the Vita and won't go tht route, it hurt them in the end.

That's why I suggest allowing both a third party and a first party option.

We get to use a third party drive if we want, but for less technically adept people who don't know their SATA's from their NVMe's it's as simple as going into a shop or online and searching for a "PS5 drive" and knowing it will work. Plus as I mentioned, the availability of third party drives around launch sounds a bit sketchy and at least having a proprietary option there as a baseline helps.

The problem with vita was that the price was too high and the interface was arbitrarily limited. As long as it's priced within say ~10% and you're not locked into a proprietary interface for no reason, it'll not just be fine but win-win for everyone.
 
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pawel86ck

Banned
You're saying that consoles won't be able to play these at 4k/Ultra/RTX/60FPS or even 30FPS, but I feel like you're kind of using current PC hardware and versions of the game as your basis here.

The XB1X version already looks incredible... you don't think with literally twice the amount of power and new DX12U tools at its disposal it can turn things up a notch and implement Ultra textures and RT similar to the (unoptimized) upgrades we've already seen for Gears 5?

This will be an exciting thing to keep an eye on, even if it ends up a bit disappointing.
XSX has 2x more FLOPS compared to Xbox X, however if you take into account RDNA2 architecture gains (and not to mention VRS or AI upscaling gains) then XSX should run Metro Exodus easily at 4K AI upscaled, maxed out settings and at 60fps.
 
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SonGoku

Member
In some instances, yes I think there might be. Keep in mind that game engines have only gotten more advanced and efficient over time, that includes scalability of many aspects of their engines. The degree of which, without optimization on the developer's part, remains to be seen but I wouldn't picture it being significant.
are there any recent examples of ps4 having advantage over the xbones besides resolution?
As for the GPGPU stuff, well that is because it was something most 3rd-party games did not target. Also as a programming concept it is still somewhat new, or at least was a lot less prevalent in the early years of PS5 and XBO. However, there are still some 1st-party games that can be logically concluded to have taken targeted advantage of it, and that's the area I was focusing on in particular. The reason I mentioned engine scalability is because there are probably people who feel XSX 1st-party games won't take advantage of it due to support for other devices, but that's a strongly unfounded fear on their part.
I agree 1st party should be able to benefit from extra CUs compute, but i don't see how they will provide true next gen experiences without dropping the xbox one sku

I just don't see 3rd party devs fine tuning their code to max out 52CUs, just like they won't design their games around PS5 SSD speeds. They'll more often than not target feature parity with resolution differences
I would figure dropping resolution does free up CU resources for other things, like image IQ, sampling techniques, or pushing more on polygon budget etc. If you drop load for any given compute task on the GPU's CUs, that's going to invariably free it up to apply that power towards a different relative task. I would think so, anyway. After all it's not like resolution in itself is a CPU-bound thing (unlike framerates).
In simpler terms does dropping resolution allow a 36cu gpu to be able to push games at parity (including compute) with a 52cu gpu?
 
Sony PS5 Vs. Xbox Series X Technical Analysis: Why The PS5’s 10.3 TFLOPs Figure Is Misleading

Are you serious you post a delusional fan write up from our own site submitted there as facts here ?

There are so many mistakes and assumptions in the article its not even funny lol
 
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kyliethicc

Member
From PS Blog PS5 post-

“UPDATE: A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.

We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.

In his presentation, Mark Cerny provided a snapshot into the Top 100 most-played PS4 titles, demonstrating how well our backward compatibility efforts are going. We have already tested hundreds of titles and are preparing to test thousands more as we move toward launch. We will provide updates on backward compatibility, along with much more PS5 news, in the months ahead. Stay tuned!”

so 1 - they have no idea how many will work.
2 - overwhelming majority = ~ 60 to 70% max of 4000+ .... so like around 2500.
3 - they have only tested 100s. And many don’t work.
4 - issues preventing games from playing on PS5 can be fixed by the devs if they wanted to I guess
5 - all PS4 games will be boosted for higher frame rates / resolutions
 

Ascend

Member
Improved BC was already done by PS2, PS1 games could be smoothed, so there if your enhanced BC done before Xbox. I'm not being uptight, just stating the facts.
No... That had everything to do with the change from composite to component. The PS2 had a chip to directly play the PS1 games. No 'upgrading' of the game took place. The PS3 requiring the emulate PS1 games, sort of advertised doing that, but in practice.... Yeah;


Compare that to this;


Sony is only now going in this direction, where either developers or a BC team manually do some changes to improve the graphics. The Xbox is simply ahead in this regard.
 

llien

Member
Lol I can see right through your trolling.

So, you think PS5's RNDNA2 GPU and XsX's RDNA2 GPU are exactly the same? Please, let me know so I can have a good laugh.

That's why your dGPU example of a 2070 and 2080 gpu is laughable, as these, unlike the new gen console GPUs, are more or less identical. Therefore tflops numbers are indicative of perf.

And yes I know SmartShift is an AMD tech, but I haven't seen MS explicitly announce it is in XsX, which is more performance lost if this is not in their GPU.

Chukcha returns home from Moscow: "people, listen! We got it all wrong! Karl Marx and Friedrich Engels are not a wife and a husband, but are 4 different people!".

No, I don't think GPU in XSeX and GPU in PS5 are exactly the same, XSeX has a bigger chip with 44% more CUs, while PS5 has to push smaller chip to thermal limits, that needs to take into account what CPU is doing, to know whether it needs to downclock a GPU. A standard AMD feature, that happens to be used when we have problems dissipating heat, such as notebooks.

Extreme OC-ing of PS5 chip closes the 44% gap to less than a half.
Microsoft doesn't need to dance with TDP as they are highly unlikely to even need it at announced clockspeed.

Tflop/perf for both chips, will be roughly in the same ballpark, as it's the same Navi RDNA2, with the same RT cores, VRS and "primitive shaders".
2070 vs 2080 comparison is s close as it gets from PC world.

Audio goodies in APU is Sony's secret sauce, generic GPU stuff is not.
 
From PS Blog PS5 post-

“UPDATE: A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.

We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.

In his presentation, Mark Cerny provided a snapshot into the Top 100 most-played PS4 titles, demonstrating how well our backward compatibility efforts are going. We have already tested hundreds of titles and are preparing to test thousands more as we move toward launch. We will provide updates on backward compatibility, along with much more PS5 news, in the months ahead. Stay tuned!”

so 1 - they have no idea how many will work.
2 - overwhelming majority = ~ 60 to 70% max of 4000+ .... so like around 2500.
3 - they have only tested 100s. And many don’t work.
4 - issues preventing games from playing on PS5 can be fixed by the devs if they wanted to I guess
5 - all PS4 games will be boosted for higher frame rates / resolutions
I will buy PS5 but "overwhelming majority" is hilarious. How a majority is overwhelming?
 

01011001

Banned
Lol I can see right through your trolling.

So, you think PS5's RNDNA2 GPU and XsX's RDNA2 GPU are exactly the same? Please, let me know so I can have a good laugh.

That's why your dGPU example of a 2070 and 2080 gpu is laughable, as these, unlike the new gen console GPUs, are more or less identical. Therefore tflops numbers are indicative of perf.

And yes I know SmartShift is an AMD tech, but I haven't seen MS explicitly announce it is in XsX, which is more performance lost if this is not in their GPU.

they are identical, the only difference between the SX GPU and the PS5 GPU is that the PS5 has less CUs and higher clocks. other than that the individual CUs are absolutely identical.
the CPUs in both are also identical only that the PS5 seems to not have 2 modes devs can run it in and is also lower clocked
 
Good input indeed. But that's while not putting other enormous advantages that PS5 uses to close the gap or even pass it. Devs are talking towards PS5, it means something. Indeed we need to see games on both consoles but the green team needs to lower the hype a bit in terms of superiority as it might backfire. :messenger_winking_tongue:(y)
Also we need to see how lockhart will affect because if someone says they will only drop the resolution that also means since the gpu raw performance is not big between PS5 and XSX they can do the same but without be noticeable. in the end its worst enemy of XSX could be XSS.
 

Reindeer

Member
Are you serious you post a delusional fan write up from our own site submitted there as facts here ?

There are so many mistakes and assumptions in the article its not even funny lol
Not as many mistakes and assumptions as there are in this thread 😆. Funny how people call articles like these "delusional" yet come up with far more delusional stuff and believe it to be correct 🤦‍♂️.
 
Not as many mistakes and assumptions as there are in this thread 😆. Funny how people call articles like these "delusional" yet come up with far more delusional stuff and believe it to be correct 🤦‍♂️.
For starter ps5 doesn't drop tf by 10%. Ps5 drops 2% frequency clock to reduce electrical power draw by 10%. Isnt it idiotic to misquote him and make an article about ps5 gpu power dropping 10% when he said power draw drops 10%?
 

CatLady

Selfishly plays on Xbox Purr-ies X
Bwaha the fanboy that wrote that signed up that day. Totally anonymous and likely someone with no access to the kit.

So you either believe an industry pro that has been chatting to several world class devs that have been working on both machines, or you listen to an unknown troll comment on a random article, the only voice saying the opposite.

Face it, PS5 likely is faster than XsX and this will come out sooner than you hope!

You gotta love how the previously reviled scumbag, Jason Schreier, is now a revered and reliable hero here at GAF.
 
are there any recent examples of ps4 having advantage over the xbones besides resolution?

I agree 1st party should be able to benefit from extra CUs compute, but i don't see how they will provide true next gen experiences without dropping the xbox one sku

I just don't see 3rd party devs fine tuning their code to max out 52CUs, just like they won't design their games around PS5 SSD speeds. They'll more often than not target feature parity with resolution differences

In simpler terms does dropping resolution allow a 36cu gpu to be able to push games at parity (including compute) with a 52cu gpu?

Recent examples? For 3rd party I honestly don't know, but then again I haven't actually gone around looking for examples. If I had the time, chances are I could find a few. For 1st party I think it's generally a given; look at the results of games like Days Gone, GOW4, or the upcoming TLOU2. It's probably safe to say they all utilize some GPGPU capabilities of the PS4 hardware since they're 1st party and have the privilege of doing so.

I think we should probably hold off a bit before even claiming MS is going gung-ho on cross-gen support. Plans might've changed on that note. And IIRC Booty's comment was at E3 2019, so I'm guessing it was applicable to games coming that summer through to summer of 2021.

I doubt most 3rd parties will leverage the very specific strengths of either system tbh, just as you, but I've been talking about this stuff in terms of what the 1st party teams can potentially do, because they'll have the leeway and support to do so. Most of the time, there'll be feature parity and maybe some resolution differences, again as you've said.

Theoretically yes, dropping resolution on a 36 CU GPU should allow for a push of 1st party games at parity to a 52 CU including in terms of compute, since the two systems are essentially using the exact same architectures. But I figure it would depend on how the game is using the GPU and for what resolution methods. For example if the game's tying resolution range to be inter-dependent on model polygonal complexity and distance from the player, dropping resolution might also drop the complexity of the character model, which could be very noticeable the closer they are to the player's character.

A quick example of the possibilities, anyway.
 
You gotta love how the previously reviled scumbag, Jason Schreier, is now a revered and reliable hero here at GAF.

I literally have no idea what the guy did but it's immaterial. He's given us real insight into the non-existant performance gap between the two consoles as opposed to declaring one is more performant based on meaningless on paper figures.
 

Reindeer

Member
For starter ps5 doesn't drop tf by 10%. Ps5 drops 2% frequency clock to reduce electrical power draw by 10%. Isnt it idiotic to misquote him and make an article about ps5 gpu power dropping 10% when he said power draw drops 10%?
That doesn't mean the GPU cannot theoretically drop by 10%, although it was probably error on the part of author. A lot of people are mentioning 10% because that would fit with 9.2 tflops tested with GitHub. I don't agree that these are base clocks and I think it's higher, but all of it is just speculation at this point.
 

Leskov

Neo Member
Thank god for that BC update.

Reminds me of last gen when every x box leader was saying different things lol.
There's an update in ps blog, clarifying that they want to achieve BC with boosted clocks to upscale resolution and stabilize the framerate, and this will need the input from the developers to achieve it in titles that can't work with boosted clocks without it.
 

Bo_Hazem

Banned
I remember people were cussing and cursing him and calling him fake few hours before reveal when he said not to expect high teraflop count right on this very thread, but now he's a "reliable insider" lol.

Well, he proved us wrong, that's something. But not all of us were doing that though, I don't remember who did personally.
 

CatLady

Selfishly plays on Xbox Purr-ies X
I literally have no idea what the guy did but it's immaterial. He's given us real insight into the non-existant performance gap between the two consoles as opposed to declaring one is more performant based on meaningless on paper figures.

"pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy:

You keep endlessly posting all these outrageous, crazy takes in an effort to change reality.

The XsX, World's most powerful console EVAH, has really got you rattled. But hey at least you've got Boost Mode, 3D audio and SSD, SSD, SSD! WooHoo!!!!!!
 

SonGoku

Member
Recent examples? For 3rd party I honestly don't know, but then again I haven't actually gone around looking for examples. If I had the time, chances are I could find a few. For 1st party I think it's generally a given; look at the results of games like Days Gone, GOW4, or the upcoming TLOU2. It's probably safe to say they all utilize some GPGPU capabilities of the PS4 hardware since they're 1st party and have the privilege of doing so.
Yeah of course first party will get to exploit each console strength, no arguments there
I doubt most 3rd parties will leverage the very specific strengths of either system tbh, just as you, but I've been talking about this stuff in terms of what the 1st party teams can potentially do, because they'll have the leeway and support to do so. Most of the time, there'll be feature parity and maybe some resolution differences, again as you've said.
Ah i see
 
"pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy:

You keep endlessly posting all these outrageous, crazy takes in an effort to change reality.

The XsX, World's most powerful console EVAH, has really got you rattled. But hey at least you've got Boost Mode, 3D audio and SSD, SSD, SSD! WooHoo!!!!!!

Sweetie you simply dont understand Mark Cernys genius nerd talk, therefore you are not worthy and barred from purchasing a PlayStation 5
 
Are you serious you post a delusional fan write up from our own site submitted there as facts here ?

There are so many mistakes and assumptions in the article its not even funny lol

tbh, Ceryn’s entire talk was pretty much the same thing except more techno-articulate.

it was clear, from his use of language, that most of what he was presenting was an attempt to downplay the glaring difference between the consoles.

its VERY obvious that they expect ps5 to operate at 2.0ghz and 9.2 tflops most of the time, hence why they tested it as such on github. This variable clock nonsense was mumbo jumbo they added later so they could claim 10.3 without being sued. Ps5 is a 9.2 tflop console in reality.

This SSD business is all fine and dandy but it wont show up in-game as a massive improvement over the xsx drive. 2.4gbs is more than enough for everything Cerny claimed the ps5 ssd can do. The problem here is that users will only end up with about 600gb of space to use and cant expand that for a few years untill the pc space catches up in speed, and when it does you are looking at $300. It was a poor decision. casual users will be infuriated with such low storage and having to delete games constantly. They certainly wont want to blow $300 on extra storage
 
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