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Next-Gen PS5 & XSX |OT| Console tEch threaD

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A developer from other site:

"
I am an indie developer (Kyodai) with a recent release on all major console platforms (Xbox, PS4 and Switch) and PC. My game is a quite complex one (using UE4) - fully dynamic lighting, PBR materials, volumetric fog, light shafts, dof, heavy post-process profile, etc. As a small two-person studio, I am making all the programming stuff (plus all three console ports with full support for PS4 Pro and Xbox One X), sound design, lighting, scripting, ui, optimizations, environmental art.

I will be short - personally I am more excited for PS5, because of the SSD/io speeds and VR opportunities (I am working on a VR title right now). At first, I
designed my game based on SATA3 SSD performance - I wanted everything to be seamless in the game - no loading screen, everything to be streamed in the runtime without any hitches and pauses. And I succeed until I started testing the game with normal HDD and made the first playable build on Xbox One. I changed quite a lot of the game until I got it to work properly with HDD (I am even using the "industry standard" elevators to stream and release huge chunks of data in runtime. From my point of view the capable developers this gen are making very special magic with the 5400 rpm restriction of today.
I can go in technical details, but it will be a long and boring wall of text.

I must add though that Microsoft, at least in our case, are more open with information about Scarlett (we have detailed relevant information from months). Like I said we are a small indie developer from Eastern Europe. Sony, on the other hand, are not. This doesn't mean that Sony are behind the schedule - maybe they just have a different approach. Maybe they have more (hardware/software) surprises that they want to keep a secret at the moment. If you give detailed information to a vast amount of (small) developers there is a better chance for leaks, etc.

Both consoles will be beasts of machines and huge upgrades to what we have today in PS4/Pro, Xbox One/X. I am execting a new golden era from a game design perspective. Even in AAA form.

Now, on the interesting stuff - I also talked with a friend, who is working for AAA developer (making multiplatform games for many years now) and has the latest devkits of both consoles.

My friend just shows me this pose regarding the power difference in favor of Series X:


WxZDmDD.jpg




Sadly can't give you more information because of the strict NDA.

One more thing though - also told me that actually, the PS5 devkit box is bigger than the Series X one. Of course, this can change with the retail version of the consoles. Neo devkit, for example, is huge and vastly different compared to the final Pro design."
Nononono.
He's an indie dev.
He needs to be at least an AAA dev, but not famous because famous means attention seeker= PS5 better
Also can't be first party because bias
Also can't be reported by Jason because he's evil (right now)
Plus can't be a VR dev because VR games aren't real games.
 
A developer from other site:

"
I am an indie developer (Kyodai) with a recent release on all major console platforms (Xbox, PS4 and Switch) and PC. My game is a quite complex one (using UE4) - fully dynamic lighting, PBR materials, volumetric fog, light shafts, dof, heavy post-process profile, etc. As a small two-person studio, I am making all the programming stuff (plus all three console ports with full support for PS4 Pro and Xbox One X), sound design, lighting, scripting, ui, optimizations, environmental art.

I will be short - personally I am more excited for PS5, because of the SSD/io speeds and VR opportunities (I am working on a VR title right now). At first, I
designed my game based on SATA3 SSD performance - I wanted everything to be seamless in the game - no loading screen, everything to be streamed in the runtime without any hitches and pauses. And I succeed until I started testing the game with normal HDD and made the first playable build on Xbox One. I changed quite a lot of the game until I got it to work properly with HDD (I am even using the "industry standard" elevators to stream and release huge chunks of data in runtime. From my point of view the capable developers this gen are making very special magic with the 5400 rpm restriction of today.
I can go in technical details, but it will be a long and boring wall of text.

I must add though that Microsoft, at least in our case, are more open with information about Scarlett (we have detailed relevant information from months). Like I said we are a small indie developer from Eastern Europe. Sony, on the other hand, are not. This doesn't mean that Sony are behind the schedule - maybe they just have a different approach. Maybe they have more (hardware/software) surprises that they want to keep a secret at the moment. If you give detailed information to a vast amount of (small) developers there is a better chance for leaks, etc.

Both consoles will be beasts of machines and huge upgrades to what we have today in PS4/Pro, Xbox One/X. I am execting a new golden era from a game design perspective. Even in AAA form.

Now, on the interesting stuff - I also talked with a friend, who is working for AAA developer (making multiplatform games for many years now) and has the latest devkits of both consoles.

My friend just shows me this pose regarding the power difference in favor of Series X:


WxZDmDD.jpg




Sadly can't give you more information because of the strict NDA.

One more thing though - also told me that actually, the PS5 devkit box is bigger than the Series X one. Of course, this can change with the retail version of the consoles. Neo devkit, for example, is huge and vastly different compared to the final Pro design."
It's almost 1 whole Playstation 4 more power. So after 4K eats 8TFLOPS(Cerny's Prediction), the XSX will have around 4TFLOPS to work with for next-gen fidelity. Oddly enough, that's Lockhart's predected TFLOP number for 1440p.

 

Bo_Hazem

Banned
It's almost 1 whole Playstation 4 more power. So after 4K eats 8TFLOPS(Cerny's Prediction), the XSX will have around 4TFLOPS to work with for next-gen fidelity. Oddly enough, that's Lockhart's predected TFLOP number for 1440p.


Yup, but with recent RDNA2 those to can be considered way much higher than that GCN number.
 

icy121

Member
Nononono.
He's an indie dev.
He needs to be at least an AAA dev, but not famous because famous means attention seeker= PS5 better
Also can't be first party because bias
Also can't be reported by Jason because he's evil (right now)
Plus can't be a VR dev because VR games aren't real games.
I was just about to say this. This amount of qualifies and caveats certain individuals use to rationalize what developers are saying is nauseating.

For instance, did you see the Andrea Pessino (RaD CTO) twitter thread that was making the round a few days ago? He basically says something like this, and one of the first responses he got was, "OF course you would say that! You're a SONY developer."

I don't think I've face-palmed harder in my life. Good grief. 🤦‍♂️🤦‍♂️
 

DForce

NaughtyDog Defense Force
It's almost 1 whole Playstation 4 more power. So after 4K eats 8TFLOPS(Cerny's Prediction), the XSX will have around 4TFLOPS to work with for next-gen fidelity. Oddly enough, that's Lockhart's predected TFLOP number for 1440p.

I don't know why people keep quoting Cerny on this.
8TF was for last gen

Games are going to require more GPU power compared to last gen.

So it's not an 8 for 8 TF match across both gens.
 

DaGwaphics

Member
PS5 16 GB GDDR6 @ 14 Gbit/s + 256 Bit

16 GB @ 1750 MHz = 448 GB/s


Xbox Series X 16 GB GDDR6@ 14 Gbit/s + 320 Bit

10 GB @ 1750 MHz = 560 GB/s
6 GB @ 1050 MHz = 336 GB/s

Speed of all chips would be the same on XSX. 10GB on a 320bit bus, plus 6GB on a 192bit bus (the second 1GB on the 2GB chips). The lowered parallelism of the narrower bus lowers max throughput.
 
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Audiophile

Member
Look, srly.
I'm gonna buy PS5 unless is fucking broken, I don't want to lose the exclusives, the eastern titles, friends and VR, nor the pad which I'm abituated with.
But devs are humans: depending on what they do and how they prefer to do it, some will prefer SeX and some PS5. We can stay here all day posting people declaring their preferences.

Even here, I think most people would prefer sex to a PS5.

=P
 
Nononono.
He's an indie dev.
He needs to be at least an AAA dev, but not famous because famous means attention seeker= PS5 better
Also can't be first party because bias
Also can't be reported by Jason beca
I was just about to say this. This amount of qualifies and caveats certain individuals use to rationalize what developers are saying is nauseating.

For instance, did you see the Andrea Pessino (RaD CTO) twitter thread that was making the round a few days ago? He basically says something like this, and one of the first responses he got was, "OF course you would say that! You're a SONY developer."

I don't think I've face-palmed harder in my life. Good grief. 🤦‍♂️🤦‍♂️

Same at the fact that even though no one has said anything to that effect about the post in question, you two are in here creating that very narrative. 🤦‍♂️ 🤦‍♂️ 🤦‍♂️

You best keep on face-palming yourself.
 
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Yup, but with recent RDNA2 those to can be considered way much higher than that GCN number.
I concur with you. Obviously 8TF RDNA2 performs like a 12TF GCN. That being said, 5.5TF should support the 4K Metric which means PS5 has 4.8TF to play with and the XSX has 6.5TF to play with. Which actually put's Lockhart in a great position to provide Next-Gen visuals at 1440p, logically considering that 4TF RDNA2 performs at a 6TF GCN level with more features. Somehow we got 4K out of the XOX, but I'm happy that the XSS is going to be aiming lower to provide that next-gen visual jump.

Hopefully my calcs are correct there.
 
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Bo_Hazem

Banned
I don't see what MS would benefit from releasing a lesser capable machine at $299 or less for. Besides killing their sales for the XBsX, of course. If MS wants to start competing with Nintendo, that would be a big shift for sure!

Seriously think about it. How does the average consumer figure that both boxes run the same games, but please spend $200 more on the more expensive box? For what? If it runs so much less in resolution, etc., then just get an XB1X. If it doesn't...what's the XBsX for again?

Just doesn't make sense. Could happen but it will shock me if it does.

If they do it at $300, expect PS5 to punch the price as low as $400 and eat a loss, then it'll look pretty funny to get an XSX for $500 or Lockhart for $300.
 

Bo_Hazem

Banned
I concur with you. Obviously 8TF RDNA2 performs like a 12TF GCN. That being said, 5.5TF should support the 4K Metric which means PS5 has 4.8TF to play with and the XSX has 6.5TF to play with. Which actually put's Lockhart in a great position to provide Next-Gen visuals at 1440p, logically considering that 4TF RDNA2 performs at a 6TF GCN level with more features. Somehow we got 4K out of the XOX, but I'm happy that the XSS is going to be aiming lower to provide that next-gen visual jump.

Hopefully my calcs are correct there.

With that sound GPU offset they would get enough room to catch up with XSX. Lockhart would be strange at this time, I'm not sure about the global market but 1080p is pretty ancient at this point, some 4K TV's are dirt cheap and I've seen them on action and they would be a huge upgrade over any 1080p tv with decent performance.

While we are expecting 8K gaming by 2024, Lockhart would sound like a switch.

I'm not sure how it pans out, I could be wrong anyway.
 
I concur with you. Obviously 8TF RDNA2 performs like a 12TF GCN. That being said, 5.5TF should support the 4K Metric which means PS5 has 4.8TF to play with and the XSX has 6.5TF to play with. Which actually put's Lockhart in a great position to provide Next-Gen visuals at 1440p, logically considering that 4TF RDNA2 performs at a 6TF GCN level with more features. Somehow we got 4K out of the XOX, but I'm happy that the XSS is going to be aiming lower to provide that next-gen visual jump.

Hopefully my calcs are correct there.


Both should hit native 4k easily (even factoring the quality of next gen assets and more forms of ray tracing) with the most common frame rate @ 30fps,.

I'm predicting native 4k 60fps will be tough for both, but checkerboard (or dynamic) res and 60fps should be fine.
 
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Evilms

Banned
Speed of all chips would be the same on XSX. 10GB on a 320bit bus, plus 6GB on a 192bit bus (the second 1GB on the 2GB chips). The lowered parallelism of the narrower bus lowers max throughput.

It's not like that, the memory of the XSX is divided into :

6 chips of 2GB
4 chips of 1GB

For a total of 16 GB GDDR6 @ 14 Gbit/s, which makes 10 x 32 bit chips for a single 320-bit bus.

There's no 192-bit bus.

The bandwidth is shared like this :

6 GB @ 1050 MHz (standard memory) for 336 GB/s
10 GB @ 1750 MHz (optimal memory) for 560 GB/s
 
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Bo_Hazem

Banned
I dont full understand the logic either, but I interpret other posts like this.

Say for 99% of the time at 2.13 Ghz its running fine, 1 % when it sees certain commands like AVX ? it heats up and needs 2 Ghz for like half a frame to handle heat and the CPU lends a hand

Or it runs at 1.9 ghz all the time ?

Also when people say all the time, these are GHz so there are many cycles to play with in 1 frame, so it all happens quickly.

If someone can explain it better then great

It has nothing to do with heat, it's power capped to avoid heat completely so it'll be the same in summer or winter and every PS5 should react exactly the same as Cerny mentioned.
 
With that sound GPU offset they would get enough room to catch up with XSX. Lockhart would be strange at this time, I'm not sure about the global market but 1080p is pretty ancient at this point, some 4K TV's are dirt cheap and I've seen them on action and they would be a huge upgrade over any 1080p tv with decent performance.

While we are expecting 8K gaming by 2024, Lockhart would sound like a switch.

I'm not sure how it pans out, I could be wrong anyway.
I don't think Sony will catch up, that's wishful thinking. But both consoles will have impressive games at 4K/60 regardless, I also believe they will be head to head in terms of visuals with the XSX taking the edge for the most part, however, Sony's first parties will make 10.3TF look good regardless.

As for Lockhart Microsoft is trying to hit a price point. I also think they are trying to achieve 1440p/60, not 1080p/60. Which satisefies 2 things. 1080p screens with super-sampling instead of AA, and computer monitors that are 1440p. Not to mention 1440P will upscales to 4K rather well with checkerboard rendering satisfying the majority of people that may not want to pay for power.
 

Bo_Hazem

Banned
How many? Out of those 150MLN current-gen userbase? Let's be honest, the vast majority uses the TV's build-in speakers, which quite frankly are commonly located actually on the back of all those slim TV sets. If anything, soundbars are getting more and more popular each year, they seem to provide the best balance between the sound quality and required space. It does seem like Cerny have completely ignored what the hell is actually going on the market and just mindlessly pursued his personal vision, just like Kutaragi did with Cell.

Nevertheless, there is still a huge opportunity for SONY with 3D audio, IF PLAYED RIGHT - they should IMO bundle every single PS5 with a decent stereo headset, so that every single PS5 buyer can actually fully experience/utilise the 3D audio tech. Because other then that, I'm afraid this whole fuss around 3D audio will be just a huge market miscalculation, where few people will actually see (hear) its benefits.

All my friends use heaphones, I;ve been using headsets alone for gaming since 2013. Even on my PC. All my friends mostly use headphones, even if it's a cheap-ass headphone connected to DS4 that results in 2.0 Channel.

This approach is massive as it improves every kind of preferred set, with headsets being superior anyway. Many will jump over it when they see reviews praising the insane experience from those headsets and deep 3D audio quality.
 
If they do it at $300, expect PS5 to punch the price as low as $400 and eat a loss, then it'll look pretty funny to get an XSX for $500 or Lockhart for $300.
Looking at the CPU and SSD while guessing on a robust cooling system, PS5 selling at $500 could already be eating a loss.

After seeing the SSD, how anybody can think $400 is just crazy to me. I've been saving to purchase the PS5 with the $500 assumption and after the presentation, if anything I'm thinking it might be $550.
 
So I finally had some time listen to the DF talk on PS5 specs. Not gonna lie, I'm much more convinced that it'll be one beast of a machine now. Sort of reminds me of the differences between Android and iPhone.

One goes for raw power, while the other goes lean and specialized. Third party games are gonna be a huge deciding factor for me. I'd like to start with PS5 on day one if they'll be comparable enough.
 
I was just about to say this. This amount of qualifies and caveats certain individuals use to rationalize what developers are saying is nauseating.

For instance, did you see the Andrea Pessino (RaD CTO) twitter thread that was making the round a few days ago? He basically says something like this, and one of the first responses he got was, "OF course you would say that! You're a SONY developer."

I don't think I've face-palmed harder in my life. Good grief. 🤦‍♂️🤦‍♂️

Looks that person doesn't know that Andrea is also developing games for X1 and Oculus. So sad
 

Bo_Hazem

Banned
Looking at the CPU and SSD while guessing on a robust cooling system, PS5 selling at $500 could already be eating a loss.

After seeing the SSD, how anybody can think $400 is just crazy to me. I've been saving to purchase the PS5 with the $500 assumption and after the presentation, if anything I'm thinking it might be $550.

Easy, put in mind that the BOM for 2080Ti in 2018 was around only $219. Next gen consoles can get that and still sell at $500 or even below :messenger_winking_tongue: PS3 BOM was $800, sold at $600. Reported BOM is $450 for PS5 and $470-520 for XSX.
 
Man, what a rough week for some. Safe to say both consoles will be great. Just Xbox is the beast this time around for the best place to play most all games. We're almost at the bargaining phase though it looks for some. So we're getting closer to acceptance!
If only the new games are not in dev for the older consoles will be great, just imagine gears 6 dev exclusive for XSX.
 

Deto

Banned
It's almost 1 whole Playstation 4 more power. So after 4K eats 8TFLOPS(Cerny's Prediction), the XSX will have around 4TFLOPS to work with for next-gen fidelity. Oddly enough, that's Lockhart's predected TFLOP number for 1440p.



8TF GCU 1.0

4 x 1.8TF GCN PS4 = 7,2TF

8TF GCU 1.0
8TF GCU 1.0
8TF GCU 1.0
8TF GCU 1.0
 

Marlenus

Member
It's not like that, the memory of the XSX is divided into :

6 chips of 2GB
4 chips of 1GB

For a total of 16 GB GDDR6 @ 14 Gbit/s, which makes 10 x 32 bit chips for a single 320-bit bus.

There's no 192-bit bus.

The bandwidth is shared like this :

6 GB @ 1050 MHz (standard memory) for 336 GB/s
10 GB @ 1750 MHz (optimal memory) for 560 GB/s

No it is not.

There are 10 chips but because 4 of them are 1GB chips it means only 10GB is accessible using all 10 32bit memory controllers. The additional 6GB that comes from the 2GB chips is only attached to 6 32bit buses which is 192bits wide.
 

Bo_Hazem

Banned
SSD doesn't help the GPU much but it helps to eliminate any potential bottleneck, that what Cerny talked about in his presentation. SSD also helps in less pop-in, loading times & change game design. there are many benefits to the SSD. You're talking is like the GPU is everything.

SSD helps the GPU:

Less assets loaded as you only load them on the fly = more efficiency. With that slower SSD at XSX you need to load more assets or fill your ram with it.

Overall, the more we get into next gen, the more will see that ultra fast SSD making its potential magic.
 
It's almost 1 whole Playstation 4 more power. So after 4K eats 8TFLOPS(Cerny's Prediction), the XSX will have around 4TFLOPS to work with for next-gen fidelity. Oddly enough, that's Lockhart's predected TFLOP number for 1440p.

8TF GCU 1.0

4 x 1.8TF GCN PS4 = 7,2TF

8TF GCU 1.0
8TF GCU 1.0
8TF GCU 1.0
8TF GCU 1.0
Aside from GCN or RDNA or whatever, I think Cerny was talking about what a PS4 Pro that was already settled needed in terms of TFs. Because Xbox One X is 6 TF and reaches native 4K, evidently because it has differences from PS4. X has higher RAM than One, Pro doesn't.
This just proves that TFs aren't by any means all there is to visual quality, even if we are talking about res, let alone all the rest. If there is bottlenecks you aren't going anywere, 8TF means shit by itself. Cerny used it as context for PS4 alone and for gamers because they need the magic number.
Cerny and people like these are talking to the equivalent of toddlers (us) for them, you don't take literally the story about the bees and flowers to explain sex to kids.
Before any hero comes to me: I guess SeX will perform better than PS5. K.
 
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BGs

Industry Professional
My impression or Era has more devs and people with relevant knowledge on videogames? Honesty asking. Maybe they are just more active, O'dium and BGs got mostly the fuck out, and OsirisBlack just osiridbacked down hard.

What does it mean that I've gone crazy? (this is how GoogleTranslator translates "BGs got mostly the fuck out")

I didn't know there was so much rivalry between Era and Gaf. I honestly find it absurd / childish (like console warfare).

In my case, I'm not here or there. I am on both sides. But if I write more here than in Era, it is simply a matter of practicality. I could write there more, but like most of my ads are from Gaf as I come here directly first. And when I have Era notices I write there.

You will see few real Insiders wasting time on absurd discussions on the forums. We have enough work in our day to day. If I decided to register, it was to fill in the empty spaces that public transport generated in this current stage of my life (which one day will end).

I started writing more here for two factors, first the color of the web (on both sides I use Dark mode) and second because here I can do "Likes" (so you can see the selection system of a professional, absurd, right? No, It's very important). Many times a "Like" is easier than a response, because I am a person who finds it difficult to synthesize, so many times I like to respond quickly without going overboard and without going through the Translator.

Right now I am not writing there or here, as you may have verified, but in the same way "everyone" knows why.

If it were up to me I would duplicate all the messages in both forums, but in my opinion I find it seedy and unnecessary. More when it's known by everyone that I fart here automatically resonates in Era.

And as you can see, I have extended myself unnecessarily. I will take the opportunity to make some quick answers to some quotes.

Someone was asking about the difference between the old DEVs in favor of PS5. The difference was very small. In favor of PS5 because Sony's tools were more advanced in those early stages. As for hardware they were very similar.

Also some asked me about Multiplat games. Do not worry about the Multiplat. In my opinion I think Microsoft has more to fear than Sony in that regard. I think Microsoft will have to loosen the wallet enough so that you can see the difference between one Multi and another.

I've also read that a supposed ex-Sony designer said the power difference between PS5 and XSX is "quite shocking". I don't know in what context he said it or if I misunderstood him. But if it was to say that XSX is far superior to PS5, I disagree. The nonsense of TFs is getting out of hand.

More tomorrow. Or not.
 
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