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Next-Gen PS5 & XSX |OT| Console tEch threaD

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pasterpl

Member
It's hilarious to see Xbox fans find and post every obscure tweet/article raising concern about PS5 and create threads to discuss PS5 shortcomings. Yet, none of them have bothered to create a Bleeding Edge review thread, a game which is made by a MS first party studio.

probably because bleeding edge is horrible game, it i definitely not AAA game, not even AA or A game, more like B or C :messenger_beaming: solid 2/10 in my book.
 

draliko

Member
Seeing all this emphasis on audio I still wonder if next gen we're gonna have some good headphones from Sony and Ms and not shitty proprietary dongles or astro prices for obscene headsets... I'm sick of having different headphones for every piece of hardware i get
 

Bo_Hazem

Banned
Basically the reason of why we say the graphic difference will be lower than the last time is for:

-The gpu/cpu percentage delta of this 2 consoles is lower than the last gen
-One of the bases for this new gen is the SSD speed where PS5 have the biggest advantage of all the specs
-Some part of the ram of XSX is faster but not all and is possible PS5 have more ram available for devs -The ram bandwidth difference is also less than the last gen
-XSX will have games first parties which also needs to run in much weaker consoles (remember are usually the first where we see the best graphics in some console)

Note: I will ignore the geometry engine as we don't know how efective is and the chip audio can be just end in a better audio in PS5 without any important difference in use of GPU

Summary:

GPU: XSX
CPU: XSX
SSD Speed: PS5
RAM Speed: Tie (mixed)
RAM Size: Tie
RAM Potential Capacity: PS5 (PS5 could use the SSD as a partial VRAM)
Ray-tracing: XSX
Resolution or FPS: XSX
Loading Complex Assets: PS5
Next-gen Games & Games in general: PS5
VR: PS5
Sound Quality: PS5

Source
 
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Bo_Hazem

Banned
think xbsex can do the same, no?



We haven’t seen any games yet, except godfall so this is quite a stretch.



again, we don’t know enough to make these types of statements

Yup, all are assumptions, but the one above no, it can't do as sufficient but can work around it with some API trickery. Games are a given, MS can turn out making good games, but don't put too much faith on them. Sound so far is pretty good from that PA in XSX, but The Tempest is another kind of beast and never heard of in a consumer level.

Still, assumptions, not concrete facts.
 
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Bo_Hazem

Banned
Wow at the start of this gen the ps4 was praised as a more powerful, no bullshit machine, no inovations other than the touchpad controller(which really wasnt used) now people like you are embarrassingly saying the ps5 is like an exodic car while the xbox is a muscle car lol. fast SSD is not an inovative thing that just sony made, and the tempest engine is like microsofts triton . you saying inovative is so cringe.


This is a great work from MS, but still, the Tempest is something huge beyond consoles and PC, something revolutionary.

MS is still doing the better job in marketing.
 

Bo_Hazem

Banned
PS5 also has faster:

- rasterization
- ROPs

And perhaps the biggest one of all:

- Exclusives

Yup. But let's admit that Microsoft is doing the better job marketing, and in the same way let's admit that Microsoft has already "SKIPPED" current gen and it's already empty handed. Being happy with a great indie game like Ori shows you how hollow they are.

Games, the end product of all of this, are going to be hindered in the Xbox side, will never reach full potential with X1 in the first 2 years and varied PC's and probably Lockhart for the rest.
 
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pawel86ck

Banned
Like I said, people despise me for not liking what I say.. and that's OK.
What's interesting Sony has already removed only on playstation tag from god of war, so maybe we will see another playstation game on PC.

 

PocoJoe

Banned
think xbsex can do the same, no?

again, we don’t know enough to make these types of statements
Do you realize that XSX can do basically the same? These consoles are much more alike than the previous generations.

Without the fanboy bullshit:

In theory (dont start with the stupid bbbbut xbox compression blaa blaa, lets just talk with raw numbers in general)

You press home button and on one system it takes 0.5s, and on another 1s because of 2x faster SSD, would you notice it? or 1s vs 2s

Answer is yes, because there is a limit for how long can things take before humans notice it as annoyance.

So if two systems use SSD as "save parts of OS ram usage while gaming, load it when user goes to desktop" and one is above the limit that makes it feel like "instant" and one is below the limit = Then one system can use it and second one feels laggy or doesnt use it.

The point is: If PS5 is over this "limit that allows you do shit" and Xsex isnt, then no, xsex cant do it.

If both are over the limit, then PS5 can do it twice as fast and thats it.

Before the consoles are out, it is not certain, but we can speculate that because PS5 is so fast(SSD + I/o + removed bottle necks) it can probably do lot of new stuff and maybe use SSD to free up RAM. For xbox, because it is slower, it is less certain.

Because if it is not 100 % sure that PS5 can do it, it is 100% sure that xbox can do it with less probability (As it has slower SSD and bottle neck optimizations are unknown)

On that xbox tear apart video with current gen games without optimizations, imo it were quite slow when they switched between games on the go. So if one system can do that like it feels instantly and one cant = one have "too slow" ssd to have the same feature at same level. But again, just prototypes and cant know how it works on retail

Basically same thing as with GPU, xbox can output 12tflops, PS5 cant. So if Xbox cant draw games with super hyper ultra 4k 120hz, then PS5 cant probably do that either.

With these numbers we have, it should be quite obvious that PS5 SSD is faster and on some occasions there is limits that SSD needs to meet to be able to do things x, y, z. What these limits and features are? It is unknown. Maybe it is 2GBs, maybe it is 5Gbs, maybe it is 10GBs and either can do these "things".

What is certain is that it is stupid to repeat this "bbbbut xsex can do it too, xsex can compress better" mantra. It is not competition and specs are specs, nobody gets a medal if their spec have bigger number. In the end only thing that we can do is wait for release.
 
Yup. But let's admit that Microsoft is doing the better job marketing, and in the same way let's admit that Microsoft has already "SKIPPED" current gen and it's already empty handed. Being happy with a great indie game like Ori shows you how hollow they are.

Games, the end product of all of this, are going to be hindered in the Xbox side, will never reach full potential with X1 in the first 2 years and varied PC's and probably Lockhart for the rest.

TLOU 2 and Ghosts of Tsushima are a pair of the biggest AAA exclusives PS4 has had the entire gen, and it's great more people than ever get to experience them as they land in the final year before the new gen.
 

BluRayHiDef

Banned
I admit that the Xbox Series X will be more powerful than the PlayStation 5. However, I'm still more excited for the PlayStation 5 because it will have games that I will not be able to play on my PC (excluding those that take YEARS to be ported to PC). Also, I'm pretty sure that even though the Xbox Series X will be more powerful, the Playstation will be POWERFUL ENOUGH to render games at 4K with beautiful graphics and respectable framerates; I don't that the performance of the PlayStation 5 will be analogous to that of the base model of the Xbox One, which was not just weaker than the competition but too weak to render games at its target resolution (1080p) with beautiful graphics and respectable framerates.
 

SgtCaffran

Member
we have got less knowledge of tempest vs project acoustic, just saying
I am really curious what Sony has in mind for actual acoustics. The HRTF sounds awesome and my experience with PSVR makes me very exited for that part. However, that's only the 3D audio part, there is still environment/room audio to be solved. For example, raytracing might be used for that, but I wonder how good that solution is as sounds travels by wave and not by ray.
 

xacto

Member
And apparently he thinks Horizon 2 is going to be released on PC day-1 and it will look better on PC, because PCPCPCPCPC.

It seems that for the first time ever, the PC players feel the heat coming from consoles, both XSX and PS5. I am really not enjoying much this state of things (I couldn't care less about "building a PC") but that insecurity... damn, it's taking these people places they never knew they'd have to visit.
 

Vae_Victis

Banned
What's interesting Sony has already removed only on playstation tag from god of war, so maybe we will see another playstation game on PC.

The article you yourself linked literally says the opposite of your claim.
 

joe_zazen

Member
Yup. But let's admit that Microsoft is doing the better job marketing, and in the same way let's admit that Microsoft has already "SKIPPED" current gen and it's already empty handed. Being happy with a great indie game like Ori shows you how hollow they are.

Games, the end product of all of this, are going to be hindered in the Xbox side, will never reach full potential with X1 in the first 2 years and varied PC's and probably Lockhart for the rest.

qtf.

MS’ strategy doesn't involve generations, so you wont get the hard break upgrades anymore. Sucks for people wanting next gen experiences, but AAA game design is stagnant so idk if it matters at all in terms of gameplay. Load times, raytracing, resolution, sure. But actual gameplay? Naw.
 

Dory16

Banned
This is a great work from MS, but still, the Tempest is something huge beyond consoles and PC, something revolutionary.
Hum.. If that is true, I wonder why Sony is confining it to the PS5. It's something that would be in every Sony soundbar, TV and home cinema system if it was as revolutionary as some claim. The fact that they are happy to keep paying licenses for Dolby Atmos grants me a pause. We'll see. I still remember the "emotion egine" too well.
 
You do not know any such thing. You're guessing. Were you there to witness these talks? Do you work for Sony San Diego?Do you work for MLB? Why do morons on here mix guessing with facts?

And as I said before, more and more PS4 games are going to PC. There is zero reasons to expect that to change. Money is in game sells, subscriptions, and reaching out to as many gamers on as many platforms as possible.
Uhm, no idea why you quoted me without saying anything related to my quote, but ok.
More and more PS4 games are coming on PC, I think that too, but Sony DIRECTLY SAID that doesn't mean all games will coming just because of Horizon. People are making assumptions like "all the exclusives on PC after one year" exactly like the people "no it's just Horizon". I guess it's a middle ground, they will keep some on PS4/5, and use others to get PC gamers somewhat interested.
 
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M1chl

Currently Gif and Meme Champion
Summary:

GPU: XSX
CPU: XSX
SSD Speed: PS5
RAM Speed: Tie (mixed)
RAM Size: Tie
RAM Potential Capacity: PS5 (PS5 could use the SSD as a partial VRAM)

Ray-tracing: XSX
Resolution or FPS: XSX
Loading Complex Assets: PS5
Next-gen Games & Games in general: PS5
VR: PS5
Sound Quality: PS5

Source
No. Are trying to compare 5GB/s (with latency in ms) to 448GB/s (with latency in µs)?
 

M-V2

Member
Xbox fanboys in a nutshell...
es5FZfM.jpg
qlz4XWN.jpg
sbDaflH.jpg
 
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ZywyPL

Banned
Hey guys, this one crossed my mind. So... the biggest cost factor of a console is the SOC. It is determind by die size and yield rate. We know the die size of the series X 360mm² and in 7nm it won´t be cheap to produce. We still don´t know the die size of the PS5. From the Cerny presentation it could be that the custom SSD controller could be on the SOC which increase the die size by a good portion. Even if it is not in the SOC this custom controller is in my opinion much more expensive than the of the shelve Phison controller of the series X.

Bloomberg speculatet a PS5 BOM of 450$ and a lot of people estimate that the Series X BOM is 50-80$ higher (500-530$). But Sony uses a lot of custom hardware wether it is the SSD controller or the tempest engine and we don´t know what else. Microsoft uses a lot of "of the shelve" parts like their Phison SSD ontroller, maybe even their audio chip is something which already exists on the market. The cooling solution of the series x which its vapor champer cooling block seems also cheaper than Sonys special solution (see patent and my guess).

My guess:

SOC: at least for now series X should be more expensive, but we have to see the die size of the PS5. If the controller of the PS5 is build into the SOC, they could be roughly the same
SSD controller: PS5 custom controller more expensive than Phison controller on series X.
RAM: both the same, if there a differences they will be negligible
cooling: we will see, but if the Bloomberg article is right, than the PS5 solution would cost more
audio: we don´t know yet. Maybe Sonys solution is more expensive, maybe not. I gues the same or maybe a little more costly for Sony
other components: almost the same

My guess the series x BOM can be around the same as the BOM of PS5 and won´t be 50-80$ higher. I know it might sound crazy, but Sony uses a lot of custom hardware.

I'm expecting 499 for both consoles. Cerny's presentation shown that the CPU and GPU take about just 1/3rd of the entire APU chip, so yeah, less power doesn't mean less price. And the SSD won't be cheap, there's a reason it's not even 1TB.
 

Bo_Hazem

Banned
RDR 2 on X1X compared to PS4 Pro version (outside resolution of course ) is graphically equal in all department.

I would say no, RDR2 is pretty blurry on PS4 Pro. Looks much sharper on X1X. But that's Rockstar shit, they've used something stupid that made it look like that. And it has the worst HDR in gaming.

Overall, RDR2 is lesser than Horizon Zero Dawn and GOW in terms of graphics and much lesser than Death Stranding:

(Watch in 4K for better comparison on a 4K display)







Even on X1X still looks blurry and soft

 
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Bo_Hazem

Banned
Hum.. If that is true, I wonder why Sony is confining it to the PS5. It's something that would be in every Sony soundbar, TV and home cinema system if it was as revolutionary as some claim. The fact that they are happy to keep paying licenses for Dolby Atmos grants me a pause. We'll see. I still remember the "emotion egine" too well.

That's why I'm thinking that PS5 is kinda their testing ground. They might have something similar with the Sony Music Entertainment or their movie division Sony Pictures Entertainment, but it's something pretty new, and I believe that if they nail it down then it'll appear on other devices. Probably that's why Dolby is triggered.
 
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pasterpl

Member
I am really curious what Sony has in mind for actual acoustics. The HRTF sounds awesome and my experience with PSVR makes me very exited for that part. However, that's only the 3D audio part, there is still environment/room audio to be solved. For example, raytracing might be used for that, but I wonder how good that solution is as sounds travels by wave and not by ray.

I think that next gen audio will benefit vr most, I just cannot see all of these enhancements that people are discussing working to full extent on tv speakers or stereo headphones
 

B_Boss

Member
Indeed, we only need games or demos for a starter like what Xbox dead with Hellblade 2 and Project Mara. Start with demos, but keep them realistic and reflective of your true system, not like early Watch Dogs, The Witcher 3, The Division bullshit graphics.

No way!!
 
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Shio

Member
What's interesting Sony has already removed only on playstation tag from god of war, so maybe we will see another playstation game on PC.

And replaced it with "playstation exclusives".
 

pasterpl

Member
qtf.

MS’ strategy doesn't involve generations, so you wont get the hard break upgrades anymore. Sucks for people wanting next gen experiences, but AAA game design is stagnant so idk if it matters at all in terms of gameplay. Load times, raytracing, resolution, sure. But actual gameplay? Naw.

i think that first 1-3 years of next gen it will look like this; cyberpunk example

xbsex - equivalent of PC ultra settings 4K@60fps (or 30), no loading screens
ps5 - equivalent of PC high settings upscaled to 4K@60fps (or 30), no loading screens
pc - any settings up to 4K@60fps (or 30), loading screens
 

kyliethicc

Member
It seems that for the first time ever, the PC players feel the heat coming from consoles, both XSX and PS5. I am really not enjoying much this state of things (I couldn't care less about "building a PC") but that insecurity... damn, it's taking these people places they never knew they'd have to visit.
Especially because of the PS5 custom SSD and custom I/O. It something only a mass market console can have, with the literal billions of dollars Sony will spend over the generation R&Ding and producing it.

Even though the new PS5 and XSX GPUs are gonna out perform a RX 5700 XT, they will not match a RTX 2080 Ti. So that aspect doesn’t have most PC gamers too jealous because as time goes on they can upgrade their graphics cards.

But the PS5 SSD will be the fastest SSD ever used in gaming. Even a PC using PCIe 4.0, M2 NVMe SSDs only have 2 priority levels and lack the custom I/O hardware framework around it to eliminate bottlenecks. So for years, PS5 will actually have something PC gamers don’t. (And exclusive games of course.) But this is new for their sense of hardware superiority. It’s why PC gamers are all downplaying/questioning the PS5 SSD.

They make jokes like “oh a SSD welcome to 2010” because of jealousy over custom, innovative hardware. Because no 1 person building a gaming PC can build that level of I/O hardware around their SSD. And they can’t get a custom SSD. They have to use a regular M2 SSD (which are great btw) but will now technically be slower than the “weaker” console’s SSD.

None of this should matter. I don’t mind that my PS4 is weaker than a high end PC. I just like the fun games. It’s not about spec sheet wars. But there’s a lot of PC gamers who really like to dick measure and waive bigger numbers around to feel superior. TFLOPS, FPS, FOV, resolution, etc. Not all of them, but a vocal minority of them seem pissy now that there is finally something in a console that is objectively faster/better than anything they can have, and will be for years until PCIe 5.0 becomes the norm.

It’s dumb but interesting to observe.
 
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The next gen philosophy from the two seems very different.
MS is doing some extreme and unnecessary thing, as always. Sony is in a middle ground, as always, being somewhat less clear.
Sony want continuity with devices and old software, so pad/VR/BC/accounts and stuff.
MS wants continuity as a whole, with also games being released on One as well as SeX. I really do not agree with this. One sooner or later will go in the trash and it's fine, but there is no reason to loose around two years of actual next gen exclusives only for that fucking faillure of a console. The start of every next gen is already complex enough, between crossgen third party games, new standard in everything arises, new points of discussions, at the very least let the first parties be, damn.
Like, I totally understand Xbox users, they will get SeX (lol) and it's fine, really, it seems a pretty good console, but right now there are around 50 milions Xbox users in the world, not much. Me instead, a PS user, why in the fucking world I should have SeX (lol) even as a second console? Because more res in third parties? Get real, I will go for Xbox One X at 299 and call it a day, if I will ever do that, because aside from Gamepass there is nothing there that I already don't have, I personally would probably wait a bit and spend for a mid tier PC: more costly than Xbox One X maybe, but it's still a fucking PC. I have Gamepass, I have Xbox exclusives, I have mouse and keyboard, mods, free online and also all the other games that are not on console.
Why I should bother to buy a 499-599 console for the same games but prettier? This is not what next gen should be, I don't spend more for better graphics, I do to play games never saw before, there is no other way around it.
I guess MS is already starting works on SeX (lol) exclusives so that after two years there are games designed only for that beast, but still.
 
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M1chl

Currently Gif and Meme Champion
It's a mix, and DF said that once you enter that 336GB/s all memory adjusts to that speed. So it's a tie. By the way, it's 5.5GB/s RAW and 8-22GB/s compressed and BGs BGs have seen the 20GB/s in action, he's a VR dev.
That still does not solve bandwidth (it's more than 10x lower) and most importantly the latency. NAND flash is not that fast, besides constant read/write would kill the SSD "very soon". This is not it chief.
 

kyliethicc

Member
i think that first 1-3 years of next gen it will look like this; cyberpunk example

xbsex - equivalent of PC ultra settings 4K@60fps (or 30), no loading screens
ps5 - equivalent of PC high settings upscaled to 4K@60fps (or 30), no loading screens
pc - any settings up to 4K@60fps (or 30), loading screens
The only difference in XSX and PS5 for 3rd party games will be resolution. Take Doom Eternal as an example. (This is from Digital Foundry video on Doom Eternal.)

PS4 and Xbox One - 1080p dynamic resolution, 60 FPS target (but dips) and around medium settings.
PS4 Pro - 1440p dynamic resolution, solid 60 FPS, mix of high and ultra settings.
Xbox One X - same as PS4 Pro but at 1800p dynamic.

So that’s a new beautiful game, targeting 60 FPS, using cutting edge Id Tech 7, and the game is pretty much the same on PS4 Pro and One X except for a slight difference in resolution. And the gap between the PS4 Pro and Xbox One X is BIGGER in power than the XSX and PS5. The One X has significantly more memory and memory bandwidth, 1.5x the GPU FLOPS, and a higher CPU clock. And all it resulted in was 1800p vs 1440p. That’s it. PS5 has same memory as Xbox, just w/ somewhat different bandwidths, and the gap in FLOPs is much less than 4 v 6. Same with the CPUs in SMT at 3.5 vs 3.66. Also, there will still be load screens. They’ll just be much shorter.
 
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That still does not solve bandwidth (it's more than 10x lower) and most importantly the latency. NAND flash is not that fast, besides constant read/write would kill the SSD "very soon". This is not it chief.
Even according to MS the RAM efficiency is 2-3x better thanks to the SSD integration, also Cerny stated something similar actually recognising that a 2x RAM increase doesn't sound big at all, but there is SSD.
Now, the idea that an SSD could be used as true RAM all the time it's too good to be true, I agree, but according to both MS and Sony it plays a role. Starting from this, the PS5 SSD should play a bigger role than SeX SSD, simply because it's very likely far better.
 

M1chl

Currently Gif and Meme Champion
Even according to MS the RAM efficiency is 2-3x better thanks to the SSD integration, also Cerny stated something similar actually recognising that a 2x RAM increase doesn't sound big at all, but there is SSD.
Now, the idea that an SSD could be used as true RAM all the time it's too good to be true, I agree, but according to both MS and Sony it plays a role. Starting from this, the PS5 SSD should play a bigger role than SeX SSD, simply because it's very likely far better.
I believe when I see it, that goes for both companies : ) Sure it can be used as a virtual page file, but it's still not fast enough to be more than swap (like on windows) in my honest opinion.
 
I would say no, RDR2 is pretty blurry on PS4 Pro. Looks much sharper on X1X. But that's Rockstar shit, they've used something stupid that made it look like that. And it has the worst HDR in gaming.

Overall, RDR2 is lesser than Horizon Zero Dawn and GOW in terms of graphics and much lesser than Death Stranding:

(Watch in 4K for better comparison on a 4K display)







Even on X1X still looks blurry and soft



Even IQ is blurrier, textures, assets remain the same. That's the whole point. You can have for example, like on PC, ULTRA settings at 1080p and at 4k. But yes, Rockstar somehow fucked up checkerboard technique on PS4 because we know that even some others 3rd party games have a great checkerboard solution
 
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