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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Stuart360

Member
They can say what they want, it's fine.
The problem here is the premise, mine was different: PCs do not have an audience because of very high settings or even framerates. They have it because you can both work, play and learn with PCs, because some PC gamers can't bare gamepads and much prefer mouse and keyboards, because there are a lot more games on PCs overall, because games are also cheaper (fare to say, on consoles there are fucking good deals now, the discounts focus is really much stronger), because online is free, because mods, these are probably the main reasons imho.
Some enthusiasts, in my experience, wants to pass PCs are uber machines where you play next gen games before next gen comes and that's the main reason. It's not. I used the Steam stats to indicate this, not to say PCs gamers as a whole spill bullshits and they game mostly with GTX 1050.
My point is: PCs are a thing because they are DIFFERENT, not more powerful, even if they are more powerful on average right now.
Well the enthusiasts you talk about are the people with I9 9900K's, 32-64gb Ram, and 2080ti's, maybe 2 in sli, and already have 3080ti's on pre-order. And those guys would be right in what they say.
 
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Darius87

Member
Its like my PC (I7 6700K, 16gb DDR4 Ram, GTX 980ti), its 4 years old now, and 'mid range', yet its still far more powerful than the OneX. Your average PC user hasnt needed more than a 1060, 960, 970. 2060, 980, etc this gen, because all are more powerful than the consoles. Hell even the low end 750 was outperforming base PS4 at the start of the gen lol.Then throw in any decent cpu at or above an I3, and you have much more powerful hardware on PC than console, even if the hardware is mid to low end in PC terms.
Once the next gen consoles are out, you will see the average gpu used go up to a 2080, 3060 or 3070. No need to at the moment though.
and of course it's more expensive then xonex so like all pc master racers you have habit to compare different prices and say it's better comeback when you build your pc at 400$ which would be better then xonex.
 
I'm really not following. If those respective address ranges give different bandwidths and the game is interactive.... CPU logic/RAM is changed by continuously streaming control pad inputs in to that logic and memory, and the GPU workload changes because of CPU logic (on PC the GPU driver is mapped in CPU ram) which means data constantly streaming between 6GB (3.5GB) range and 10GB GDDR6 range, then how does it still maintain the 560GB/s performance while constantly interrupted by slower 336GB/s range updates? Are we saying that just one of the 2GB modules handles the streaming of updates from a 1GB CPU module? And if so, what is the overall knock on effect for the GPU bandwidth ?

The way it's been presented, addresses above 10GB are only possible across a 192-bit bus (six chips). Accesses in this range will be at a (theoretical) maximum of 336 GB/s, accesses below can use the full bus (all 10 chips) and so be at 560GB/s. You can put any data in whichever range you want, and it is one pool, but there are mixed memory densities.

Depending on where your accesses happen, aggregated over time, the amount of data you can read/write changes. Accesses to the 336 GB/s range will bring the average down from 560 GB/s,

That's why the GPU optimal ram is the "full bus" 10GB - GPU requires many times the BW of the CPU and Audio. The vast bulk of accesses will be at 560 GB/s, but the average will be lower due to at least some access on the narrower bus slower 6 GB.
 
Well the enthusiasts you talk about are the people with I9 9900K's, 32-64gb Ram, and 2080ti's, maybe 2 in sli, and already have 3080ti's on pre-order. And those guys would be right in what they say.
But they cannot pretend that is the main reason why PCs are great, it's not, it's one of the reasons. Also no, they are not into next gen before it happens. Take any game from the PS3/360 era, aside from Crysis. I don't know, Arkham City. You can put that thing where you want, it will not magically become Arkgam Knight on PS4 and One. Frames and res will be higher, yes, but that's it: next gen is about EXTREMELY HIGHER assests quality, geometries and polygon count completely changed, better animations, new engines, bigger and more complex games. On PCs you get prettier and more fluid games, even a lot more. That's not next gen.
I repeat, because you quoted my post before I edited:
My point is: PCs are a thing because they are DIFFERENT, not more powerful, even if they are more powerful on average right now. To me, Steam stats proves that.
 
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Stuart360

Member
and of course it's more expensive then xonex so like all pc master racers you have habit to compare different prices and say it's better comeback when you build your pc at 400$ which would be better then xonex.
First off, i'm not a 'Master Racer', i used to game on both consoles and PC, until i went PC only this gen. And yes if you want the best you have to pay for it, but whats that got to do with power and the games?. The Pro and the OneX are more expensive than the base consoles, but if you can afford one, you have the much better console.
I only talk like this when clueless console players bring out the steam stats 'LOOK, look.....lolz' without understanding them.
 

Bo_Hazem

Banned
How I will say...
You will need to access that part of the RAM anyway even if it was a fast access.
The difference is that you access less data than the others parts so if you put non critical data required in real-time for the render you will be fine.

I'm following all of this, and I think peoples' minds here are stuck with the HDD, with all due respect. If your SSD sends 22GB in one second, and the 448GB/s picks it in one go, why do I care for 560GB/s that can barely send 6GB/s? Most likely Sony saw no need for that anyway, so can anyone explain further? And of course, your ram at best is 15GB or 10GB on XSX, so you'd transfer that in 0.5-0.7sec.
 
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pasterpl

Member
We probably do - in the context of eSports gaming like CoD or Fornite.

Playstation put this technology front and centre as industry changing in their reveal with it being highly relevant to competitive gaming – despite being unable to show the difference in a talk. The sales pitch is also counter-productive to them selling their high-end audio products - of which they are in a league of their own IMO with Hi-res audio – because they would happily have 3D audio work on a £2 pair of stereo bud headphones with a bespoke HRTF map to let the poorest kid(Diego with a football) competing and win.

Competitive gaming on Live is a cornerstone of the Xbox strategy to sell services and games, and to grow their market share, the lack of technical display at the beginning shows they in a best case scenario are playing catchup in the same way they did on Xbox 360 and HD video standards – because the first model didn’t have hdmi and was designed to target sub-hd PC defacto resolutions. In a worst case scenario their audio solution is going to be a tickbox t osay they can do it on paper and in the ears of gamers be worlds apart from the ever improving SPU solution Playstation is doing

it was ms in their reveal of xbsex talked about input lag reduction, they will also offer enhanced sound and potentially better FPS across multi platforms so seems that they are more focused on competitive gamers than Sony
 

FeiRR

Banned
Do you remember the car door thing? lmao
The car door thing is in the game, it gives you a trophy the first time you close it. And even again in the latest DLC.

I've played quite a lot of Division and now 2. Most changes between the demo and actual game are in the draw distance (of course) and small details of effects. Still, I consider this game one of the best achievements in terms of realistic graphics. The level and, most important, variety of detail is incredible. I see absolutely no technical reason this won't be possible next gen. The problem is, such detailed environments require a lot of work. Devs need better tools for content generation (yes, generation, not crafting). Which really has little to do with power of consoles.
 

Darius87

Member
First off, i'm not a 'Master Racer', i used to game on both consoles and PC, until i went PC only this gen. And yes if you want the best you have to pay for it, but whats that got to do with power and the games?. The Pro and the OneX are more expensive than the base consoles, but if you can afford one, you have the much better console.
I only talk like this when clueless console players bring out the steam stats 'LOOK, look.....lolz' without understanding them.
did i call you master racer? seems you have problem with your reading skills. and of course with logic everyone knows that when hw cost big money it will be better i don't even know what's the point of arguing about that?
the problem that some like you try to praise your more costly hw and compare with cheaper consoles do you see console guys praising pro vs ps4 or xonex vs xone in these forums? that what master racers do.
there's nothing clueless about steam stats same goes for consoles less sales for better hw. common sense, let's not argue about common sense, if you do then seems you lack of it.
 

CJY

Banned
The way Cenry described it, you can store 30 times more data in those 16GB compared to 8GB previously for a given second of gameplay, thatnks to how fast the SSD can feed the RAM. And this is the crucial part here - the SSD feeds the RAM. I can already see retards who not only denial that 12>10, but even 560>8-9... If those 8-9GB/s could really allow all the data to be utilized directly from the RAM, completely bypassing the RAM, then XB1's DDR3 wouldn't be an issue at all, as its 68GB/s was already 8.5-9.5 more bandwidth than PS5 SSD. If all the data for the CPU and GPU could really be accessed directly, Sony wouldn't bother with 256bit bus and 16GB, but put something like 16-32bit 2GB RAM for OS and call it a day. But apparently that's not the case.

What are you on about? Nobody is talking about bypassing RAM.
 

pasterpl

Member
Input lag reduction is just part of AMD feature set. Rebranded.

not really. Some of the stuff within dli has nothing to do with AMD.

 
The car door thing is in the game, it gives you a trophy the first time you close it. And even again in the latest DLC.

I've played quite a lot of Division and now 2. Most changes between the demo and actual game are in the draw distance (of course) and small details of effects. Still, I consider this game one of the best achievements in terms of realistic graphics. The level and, most important, variety of detail is incredible. I see absolutely no technical reason this won't be possible next gen. The problem is, such detailed environments require a lot of work. Devs need better tools for content generation (yes, generation, not crafting). Which really has little to do with power of consoles.
I was generic, my bad.
I meant that in the demo it looked like the door was physiscally reacting to the player while, as far as I know, it's not. It's a script, not actual physic, the doors closes all the same as soon as you touch them.
Maybe I'm wrong, it was years ago. Am I?
 
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B_Boss

Member
Yet it came with the most innovative peripheral ever in console gaming psvr which no other console has and is the epitome of a new way to play 🤦‍♂️ innovative to the core. Wtf would say ps4 wasn't innovative except ignorant that don't know the meaning of the term

Some of you also need to learn what the definition of innovative is. Sony always is pushing innovation from Psnow, remote play, to shareplay, share button etc all new ways to do things tht no other console was pushing but instead come later and copy and fans act as if others originated the idea.

Bro I cannot live without the Share Button (and uhh...my USB Music Player app!) on a playstation console....not ever. PLEASE SONY....have that feature and function for PS5!

As for people’s negative comments on touchpad...I use it millions of times on destiny, division and battlefield. It’s brilliant (maybe “brilliant” is too strong a word lol?) how they’re used there: I mean simply as another button but relevant as hell for gameplay in those relative games.
 
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FeiRR

Banned
I was generic, my bad.
I meant that in the demo it looked like the door was physiscally reacting to the player while, as far as I know, it's not. It's a script, not actual physic, the doors closes all the same as soon as you touch them.
Maybe I'm wrong, it was years ago. Am I?
Don't expect engines to be all physical, even next gen. It's simply a waste of compute power. There are many things you can script and they will look exactly the same, yet a lot of resources will be saved for other things like pretty graphics, higher framerate and response time, etc. Of course you can make an engine with full physics simulation but it'll cripple any consumer-grade hardware.
On topic, there are numerous techniques to make objects react better in a game environment. I remember seeing a ND video about adaptive animation in TLOU. This is how devs manage resources. Right now, everything you hear about next gen is just marketing babble. I'll hold my judgement till I see any practical in-game applications. That AMD RT demo is the ugliest thing I've seen in a while... Reminds me of very early 3DMarks.
 
Don't expect engines to be all physical, even next gen. It's simply a waste of compute power. There are many things you can script and they will look exactly the same, yet a lot of resources will be saved for other things like pretty graphics, higher framerate and response time, etc. Of course you can make an engine with full physics simulation but it'll cripple any consumer-grade hardware.
On topic, there are numerous techniques to make objects react better in a game environment. I remember seeing a ND video about adaptive animation in TLOU. This is how devs manage resources. Right now, everything you hear about next gen is just marketing babble. I'll hold my judgement till I see any practical in-game applications. That AMD RT demo is the ugliest thing I've seen in a while... Reminds me of very early 3DMarks.
Well, the time you realize that you can simply touch the door (even the internal part) and it closes anyway like if you kicked it, it's not exactly the same.
I agree script can replace some fancy physics, this wasn't a very elegant one, that's it.
Yes, AMD RT demo looks complete shit lol
I don't expect all games in next gen to be reactive, I just hope at least AAA games do not use the glue to stick cups and stuff on indestructible tables, because shooters like Wolfenstein 2 does that. Funny enough, it also uses some limited destruction on walls and stuff, which is fine, and I don't expect next gen games to be entirely physics, but better than this dammit. It's about time.
 
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Evilms

Banned
I was no expecting the devs from SIE express is disagreement so openly on twitter against the DF opinions


e00d5f371002c7b0c52ff644ebdc37c8.gif



DF is totally biased and the problem is that some people drink their word like holy water.

For information, Digital foundry is not a developer. They’re just journalist / reviewer.
 
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TBiddy

Member
e00d5f371002c7b0c52ff644ebdc37c8.gif



DF is totally biased and the problem is that some people drink their word like holy water.

For information, Digital foundry is not a developer. They’re just journalist / reviewer.

Funny how the tides turn. They've been accused of shilling for both Sony and Microsoft. Just shows that they are neutral. At least they are a lot more trustworthy than Cerny or Phil or any random youtuber.
 

thelastword

Banned
I am really happy with the PS5 specs to be clear. I think it will compete very well against Series X power wise... Yet is there a twist left? We've heard many rumors of a PRO version of PS5 landing day and date? Supposing this is true and Tommy Fisher's 13.3TF PS5 debuts, will this be the biggest twist ever.... XBOX has not even spoken about Lockhart yet and we all know it's coming...... We know Sony has much more to say on PS5 and it's recently revealed hardware, but is it possible that they also have a second tier console to announce just like MS?
 

TBiddy

Member
Phil has his notorious BS and lies quotes, but what the hell are you talking about Cerny? When did he say something that was proved a lie?

I never said lies. But remember that both Phil Spencer (when has he ever lied, btw?) and Mark Cerny has an interested in presenting their hardware as best as possible. They're not lying, but they aren't telling the whole truth.

It is what it is. Marketing and buzzwords. The sooner people accept that, the better.

I am really happy with the PS5 specs to be clear. I think it will compete very well against Series X power wise... Yet is there a twist left? We've heard many rumors of a PRO version of PS5 landing day and date? Supposing this is true and Tommy Fisher's 13.3TF PS5 debuts, will this be the biggest twist ever.... XBOX has not even spoken about Lockhart yet and we all know it's coming...... We know Sony has much more to say on PS5 and it's recently revealed hardware, but is it possible that they also have a second tier console to announce just like MS?

And there's 4 GB hidden memory in the PS5 as well. Right.
 
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splattered

Member
I am really happy with the PS5 specs to be clear. I think it will compete very well against Series X power wise... Yet is there a twist left? We've heard many rumors of a PRO version of PS5 landing day and date? Supposing this is true and Tommy Fisher's 13.3TF PS5 debuts, will this be the biggest twist ever.... XBOX has not even spoken about Lockhart yet and we all know it's coming...... We know Sony has much more to say on PS5 and it's recently revealed hardware, but is it possible that they also have a second tier console to announce just like MS?

Not happening.
 

Neo Blaster

Member
I never said lies. But remember that both Phil Spencer (when has he ever lied, btw?) and Mark Cerny has an interested in presenting their hardware as best as possible. They're not lying, but they aren't telling the whole truth.

It is what it is. Marketing and buzzwords. The sooner people accept that, the better.
Cerny is a purely technical guy and is very passioned about that, at least he doesn't push a PR agenda on everyone.
 

DrDamn

Member
Have Sony detailed the amount of RAM for the OS yet? If when Sony does the hardware teardown, the OS and game reveal, they indicate additional memory for the OS and Media features, that would be hilarious......4GB GDDR5 for the OS would be amazing...and the entire 16GB would be left for games...

The other alternative that has been suggested is that when games are running in the foreground a very light OS of ~0.5GB is running, when you switch to the full OS memory the game is using is swapped out by the SSD and more is used. Speed of the SSD allows this to be near seamless. Interesting idea, not sure how practically it can be achieved because the game still needs to run in the background so what memory do you swap out?
 

ZywyPL

Banned
What are you on about? Nobody is talking about bypassing RAM.

That's exactly what most people are talking about, that's what's suppose to be this whole "revolutionary game-changer", the way the SSD will feed the CPU/GPU with immense amount of data thanks to its 8-9GB/s bandwidth, something XBX won't be able to achieve with its "mere" 5GB/s. So either all those people have no idea what they are talking about or are purposely trolling.
 

CJY

Banned
That's exactly what most people are talking about, that's what's suppose to be this whole "revolutionary game-changer", the way the SSD will feed the CPU/GPU with immense amount of data thanks to its 8-9GB/s bandwidth, something XBX won't be able to achieve with its "mere" 5GB/s. So either all those people have no idea what they are talking about or are purposely trolling.
No, you're wrong, nobody is daft enough to think the RAM is being completely bypassed. I'm certain every PS fan knows this. Cerny was super clear about this in his talk.
 
Dictator didn't say that SSDs can't greatly benefit open world games, he said that the extra speed of the PS5 drive (presumably compared to XSX, as that was the comment he was replying to) wouldn't "enable entirely different looking open world games".

I happen to think he's right. The PS5 SSD is fantastic, but it's "only" twice as fast in typical workloads, and if you're prepared to risk visible LOD fade on the slower system you can achieve basically the same look. The risk of fading in higher res textures and models over a few subsequent frames is totally worth it if your game's is going to be revolutionary enough. SFS is designed precisely for this.

Plus just what is the distribution of unique assets and surfaces in your open world game? The PS5 only has 825 GB of storage. Even at 2.4 GB/s, a few seconds worth of streaming is a huge chunk of your games maximum realistic package size. Procedural generation and compression systems far beyond Kraken and BCPack are going to be necessary for next gen open world games to be large, diverse and detailed.

Where the PS5 drive will really shine is in loading times, seamless view transitions with few or no frames of lod build up, and in cinematics where it will allow insanely high detail hand-authored assets to be used with a freewheeling, cutting camera.
 
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CJY

Banned
but it's "only" twice as fast in typical workloads, and if you're prepared to risk visible LOD fade on the slower system you can achieve basically the same look. The risk of fading in higher res textures and models over a few subsequent frames is totally worth it if your game's is going to be revolutionary enough. SFS is designed precisely for this.

Twice as fast as what? What's a "typical workload"?
 

thelastword

Banned
The other alternative that has been suggested is that when games are running in the foreground a very light OS of ~0.5GB is running, when you switch to the full OS memory the game is using is swapped out by the SSD and more is used. Speed of the SSD allows this to be near seamless. Interesting idea, not sure how practically it can be achieved because the game still needs to run in the background so what memory do you swap out?
There is so much customization and silicon on the IO unit, you never know.... It has coherence units, multiple IO co-processors, a dma controller and SRAM, which have not been detailed just yet..... Frankly, there is quite a bit we still don't know about PS5.

PS5's ram utilization is quite unique too as detailed by Cerny, there will be less ram being trapped at 30 seconds ahead of time and the SSD packages would serve as ram with low latency... The speed of the SSD will not only serve faster loading games, but a much faster OS.... The occasional slowdown you saw when switching between a game, the OS and live apps would be a thing of the past.
 

chilichote

Member
I happen to think he's right. The PS5 SSD is fantastic, but it's "only" twice as fast in typical workloads, and if you're prepared to risk visible LOD fade on the slower system you can achieve basically the same look. The risk of fading in higher res textures and models over a few subsequent frames is totally worth it if your game's is going to be revolutionary enough. SFS is designed precisely for this.

The thing is, the XSeX and the PS5 have reserved SSD bandwith for multiple tasks like feeding the RAM, streaming into RAM, installing games, upgrades, etc. in background, downloading, record gameplayvids in 4k, screenshots and so on. And if all these things are pulled off, the PS5 has still 3GB bandwith (RAW) to play with. That's still more than the entire bandwith amount (RAW) of the XSeX.

And that shouldn't make a difference?
 
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Twice as fast as what? What's a "typical workload"?

XSX and PS5 SSDs, using the figures MS and Sony provide.

I believe the speed difference will be noticeable (loading, fast travel), but I don't believe it will allow for "entirely different looking open world games ". Not at all.

For one thing the raw speed difference probably isn't big enough. For another the frame to frame change in data required cannot typically be large relative to SSD speed, given the constraints on actually authoring assets, storing them, and that movement through the world is typically speed limited by gameplay.
 

MT231290

Neo Member
I am really happy with the PS5 specs to be clear. I think it will compete very well against Series X power wise... Yet is there a twist left? We've heard many rumors of a PRO version of PS5 landing day and date? Supposing this is true and Tommy Fisher's 13.3TF PS5 debuts, will this be the biggest twist ever.... XBOX has not even spoken about Lockhart yet and we all know it's coming...... We know Sony has much more to say on PS5 and it's recently revealed hardware, but is it possible that they also have a second tier console to announce just like MS?
the earliest we will see a ps5 pro wil be october/november 2023 and it will probably have a rdna 3 or rdna 4 achitechture inside its gpu arch. my guess is between 25 to 35 tflop fp32 with better raytracing capabilities and 24 GB gddr6/gddr6x with 1TB/s of bandwidth the same ssd speeds of 5.5GB/s raw and 9 GB/s compressed but a higher storage capacity of either 1650 GB or 2TB and maybe either a higher clocked 4 to 5 Ghz zen 4 or zen 5 8 to 16 cores and/or 16 cores to 32 threads cpu that is my personal guess and predictions for ps5 pro's specs. :messenger_sunglasses:
 
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the earliest we will see a ps5 pro wil be october/november 2023 and it will probably have a rdna 3 or rdna 4 achitechture inside its gpu arch. my guess is between 25 to 35 tflop fp32 with better raytracing capabilities and 24 GB gddr6/gddr6x with 1TB/s of bandwidth the same ssd speeds of 5.5GB/s raw and 9 GB/s compressed but a higher storage capacity of either 1650 GB or 2TB and maybe either a higher clocked 4 to 5 Ghz zen 4 or zen 5 8 to 16 core and 16 to 32 threads cpu that is my personal guess and predictions for ps5 pro's specs :messenger_sunglasses:
Personally, I do not see the pro system coming. There's no reason for it at this point.
 

FeiRR

Banned
Elaborate please. Are you referring to the ability of SSDs to reduce files' sizes?
No. I'd say that PS5's SSD will be a 1 TB drive. 1000 GB, not 1024 which it should be but drive manufacturers started cheating on consumers decades ago with marketing and this is what we get. Then you have to reserve at least 10%, maybe 15% for the filesystem. There's a copy of the OS on the drive too. So 825 GB is quite reasonable portion left for the user. Cerny used an exact number because he's a tech guy and doesn't do PR talk. On the box of the console, it'll be "1 TB SSD" and it won't be a lie. Any drive you buy nowadays doesn't give you full capacity because of the above reasons (okay, you don't need to have an OS on every drive), still you never get 1000 GB on a 1 TB drive, it's impossible.

It's just an example of many interesting things he said that forum troll have no idea about so they just use them as "arguments" for their agenda. But it's nice to see who is who :)
 

Gamernyc78

Banned
Bro I cannot live without the Share Button (and uhh...my USB Music Player app!) on a playstation console....not ever. PLEASE SONY....have that feature and function for PS5!

As for people’s negative comments on touchpad...I use it millions of times on destiny, division and battlefield. It’s brilliant (maybe “brilliant” is too strong a word lol?) how they’re used there: I mean simply as another button but relevant as hell for gameplay in those relative games.

Dudes with their revisionist history and omitting info purposely to drive a narrative kill me on here. Shit Sony if anything has been the most innovative.
 

Gamernyc78

Banned
Man, no cheetahs in the Americas :lollipop_tears_of_joy: You meant cougars. Yes! You can even cut them on the way to their den/cave that might turn nasty to you as well. It's one of the best tailored/dynamic if not the best open world game to me.

Cougars, cheetahs, tigers whatever lol I don't think I'm the croc hunter rip BTW. Bro killing a zombie and seeing zombies later on come to eat its corpse blew my mind lol
 
The thing is, the XSeX and the PS5 have reserved SSD bandwith for multiple tasks like feeding the RAM, streaming into RAM, installing games, upgrades, etc. in background, downloading, record gameplayvids in 4k, screenshots and so on. And if all these things are pulled off, the PS5 has still 3GB bandwith (RAW) to play with. That's still more than the entire bandwith amount (RAW) of the XSeX.

And that shouldn't make a difference?

I think most of the SSD bandwidth for both systems will be available for games. Downloads, saving video etc is pretty moderate in it's bw requirements compared to speed iof these things.

And make a difference? Yeah, of course. I've given some examples. But in an open world game aside from loading, fast travel, and probably some lod pop, I don't see it leading to entirely different looking games.

"Entirely different" is a pretty big difference though. I don't see it. It's cool though, and nice, and still worth having.
 
No. I'd say that PS5's SSD will be a 1 TB drive. 1000 GB, not 1024 which it should be but drive manufacturers started cheating on consumers decades ago with marketing and this is what we get. Then you have to reserve at least 10%, maybe 15% for the filesystem. There's a copy of the OS on the drive too. So 825 GB is quite reasonable portion left for the user. Cerny used an exact number because he's a tech guy and doesn't do PR talk. On the box of the console, it'll be "1 TB SSD" and it won't be a lie. Any drive you buy nowadays doesn't give you full capacity because of the above reasons (okay, you don't need to have an OS on every drive), still you never get 1000 GB on a 1 TB drive, it's impossible.

It's just an example of many interesting things he said that forum troll have no idea about so they just use them as "arguments" for their agenda. But it's nice to see who is who :)
Cerny also did PS4 presentation. As any other storage, PS4 storage is 1 TB but a part is for OS, but he still said 1TB or I'm wrong?
Also, he said that a 825 GB configuration is ideal, if it's 1 TB total then it's like saying that 1 TB is ideal, so what's the difference? Why say that?
I don't know, doesn't sounds clear to me.
 
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thelastword

Banned
the earliest we will see a ps5 pro wil be october/november 2023 and it will probably have a rdna 3 or rdna 4 achitechture inside its gpu arch. my guess is between 25 to 35 tflop fp32 with better raytracing capabilities and 24 GB gddr6/gddr6x with 1TB/s of bandwidth the same ssd speeds of 5.5GB/s raw and 9 GB/s compressed but a higher storage capacity of either 1650 GB or 2TB and maybe either a higher clocked 4 to 5 Ghz zen 4 or zen 5 8 to 16 core and 16 to 32 threads cpu that is my personal guess and predictions for ps5 pro's specs :messenger_sunglasses:
To be fair, if they release a higher spec PS5 at launch, they may not even call it a Pro.....Just a higher end sku, say at $600

They may still have room to do PRO in 2023......Xbox is doing two tier skus on launch day as it is.
 

Aceofspades

Banned
Dictator didn't say that SSDs can't greatly benefit open world games, he said that the extra speed of the PS5 drive (presumably compared to XSX, as that was the comment he was replying to) wouldn't "enable entirely different looking open world games".

I happen to think he's right. The PS5 SSD is fantastic, but it's "only" twice as fast in typical workloads, and if you're prepared to risk visible LOD fade on the slower system you can achieve basically the same look. The risk of fading in higher res textures and models over a few subsequent frames is totally worth it if your game's is going to be revolutionary enough. SFS is designed precisely for this.

Plus just what is the distribution of unique assets and surfaces in your open world game? The PS5 only has 825 GB of storage. Even at 2.4 GB/s, a few seconds worth of streaming is a huge chunk of your games maximum realistic package size. Procedural generation and compression systems far beyond Kraken and BCPack are going to be necessary for next gen open world games to be large, diverse and detailed.

Where the PS5 drive will really shine is in loading times, seamless view transitions with few or no frames of lod build up, and in cinematics where it will allow insanely high detail hand-authored assets to be used with a freewheeling, cutting camera.

Dictator is just like you and I, its just he happens to be writing for DF and know some people in the industry, he has ZERO technical knowledge about this and never written a single line of code. in the end , he is not the one to dictate -see what I did here 🤣 - what can and cannot be done with SSDs.
I will put weight into ACTUAL devs words, people like Cerny, Mayamoto, Carmack...etc words that can hold lots of weight compared to entitled snowflakes like Dictator or Leadbetter.
 
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Bo_Hazem

Banned
Cougars, cheetahs, tigers whatever lol I don't think I'm the croc hunter rip BTW. Bro killing a zombie and seeing zombies later on come to eat its corpse blew my mind lol

I hope they are considered successful in terms if meating their sales goal so they can ignite the next sequel!
 

Aceofspades

Banned
Cerny also did PS4 presentation. As any other storage, PS4 storage is 1 TB but a part is for OS, but he still said 1TB or I'm wrong?
Also, he said that a 825 GB configuration is ideal, if it's 1 TB total then it's like saying that 1 TB is ideal, so what's the difference? Why say that?
I don't know, doesn't sounds clear to me.

To keep costs down, his next sentence was about Sony's obligation to keep prices affordable to end gamers. I assume 12 lanes bus next iteration size would be 1.6TB which can be costly.

Not sure about that though.
 
Also about God of War on PC.... so I just used an archive to look this up. It never said “only on PS” ever. And it seems like a lot of games are being changed to “PlayStation exclusive” not only on ps. Idk. Doesn’t seem like they changed anything for GoW.
I mostly use the Internet WayBackMachine to view cached versions of older versions of the same website to see if anything's changed. I'm assuming you've done the same, or maybe something similar?
 
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