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Introducing DualSense, the New Wireless Game Controller for PlayStation 5

What do you think of the new controller?

  • I like it

  • I dislike it

  • 50-50


Results are only viewable after voting.

Mista

Banned
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After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.

DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.


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Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing – so much so that they forget that it’s even in their hands!

We are thrilled about sharing the final look of the DualSense controller with our fans, and we can’t wait for everyone to get their hands on it! I’d like to close with a message from SIE President & CEO Jim Ryan to the community:

“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.” – Jim Ryan, President & CEO, Sony Interactive Entertainment
 
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Sota4077

Member
What ever happened to "if it aint broke don't fix it"? Seriously. I dont' hate the controller but that is a pretty wild departure from the Dualshock 4.

What I like:
  1. It looks like they took all the parts of the Xbox controller I enjoyed more than the dualshock 4 and incorporated those in their own way. Those grips/handles are going to be really damn nice compared to the Dualshock 4. And they have texture on them for my sweaty ass hands! Those are more like the Xbox One controller and that is a good thing.
  2. The angles of the triggers are a lot more pronounced now too which is nice. I am guessing they had to do that to incorporate the haptic feedback they've added as well.
  3. The moved the lightbar so it is not reflecting onto gamers screens! That is legit a great move as well.
  4. USB Type C charging port!
  5. Gnurled thumbsticks will be nice!
  6. Microphone mute button built right into the controller!!!!!
What I dislike:
  1. That built in microphone is going to be the single most annoying thing. It is certainly not going to be a high quality mic and I bet so many people early on are going to use that as their mic.
  2. That touchpad is going to get so much gunk and nasty shit around it over time I assume.
  3. Those thumbsticks are still placed the same way which I expect from Sony obviously, but that is the main thing I have never cared for.
  4. Those clear buttons are going to get discolored over time I would bet.
  5. Not having colors for the buttons is weird. When I see a prompt on screen i react more to the color than the shape to be honest.
You will have a tough time not saying that they took cues from the Xbox One controller for the DualSense and I do not say that in any type of bad way. Those handles are going to be nice. Finally something to really grab on to and hold! Those haptic triggers are going to be loved for racing fans. Forza is so damn fun with haptic feedback. Those textured handles are probably my favorite part.
 
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I kinda love it

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Looks a little bigger than DS4, which I wanted, I like the shape. I dig it. Love the white on black

Way different than what I expected, but a pleasant surprise for me

Still got the speaker, dig the d-pad, nice job Sony

edit

this was originally posted in a different thread that didnt have the pics that Mista has up. Threads were merged, I see. I didnt see the OG thread, my bad

Nice post Mista Mista !
 
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StreetsofBeige

Gold Member
Yes! They got rid of the light bar! Don't have to worry about the battery draining fast.
The blue part is now the light bar. It's embedded under the touchpad.

Controller looks nice though. Not a fan of the colour or light bar, but the general shape looks fine.

If this controller is the standard gamepad, maybe PS5 will be white.
 
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Oh I don't like that at all, the new feedback sounds cool but at the expense of controller weight, size, and price? I don't need it.

Also they not only kept the annoying light bar but put it facing the player now!?

I'll stick with the old controllers, especially with how the new ones look fat like xbox controllers and those are uncomfy for me

Edit: Built in mic is kinda cool though
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Looks like a playstation Duke lol, not sure how that will feel in the hands, but I don't mind the aesthetic.
My thoughts too - this looks big.
 

Ashoca

Banned
I beg there are some other colours available.

Imagine that controller after a gamer fuel mountain dew and cheeto binge.

I think at launch it will be only this option:

Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design.
 

Kokoloko85

Member
Looks good but bit worried about the shiny feel of buttons and d-pad....

and looks a little thick around the sides to get to the analogue. But Im sure they tested it to feel awesome. Looking forward to testing the new feel of it.

Give me better battery life and Ill mostly be happy
 
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