JareBear: Remastered
Banned
Alex and John (
D
dark10x
) from DF provide a technical breakdown of FF7R
From DF Youtube
- John is working on a DF Retro seemingly involving OG FF7
- Comes out the gate swinging, really impressive usage of UE4
- Tons of motion blur in cut-scenes and extensive use of DoF, cut-scenes better looking in many aspects than Advent Children
- Smooth transitions between cut-scenes and gameplay
- Relatively high quality AO, Bloom, GPU particle effects
- Targetting 1620p on PS4 Pro
- TAA not too soft but some dithering with details like hair
- Mixes dynamic lighting and fixed lighting at the same time
- Environment quality is a mixed bag. Initial areas look really good, first mission and initial scene are particularly dense and detailed
- On PRO we have 1620p dynamic resolution, at lowest goes 1360p, stays at 1620p most of the time, framerate rarely ever dips and when they do its only 1-2 and immediately recover
- Base PS4 targets 1080p, doesn't seem to drop resolution and also performs really well with just occasional dips
- When you get past the first area of the game, the texture resolution issues seem to pop up. Textures seemed cranked down
- Kind of imbalanced image when you have very high resolution character models next to oddly low res object textures
- When running from area to area texture swapping becomes apparent, texture pop in worse than what you may be used to
- These texture issues persist regardless of using internal HD, external SSD, regardless of Pro model, base PS4 has same issues
Watching for details now
edit
VG Tech did a framerate comparison between Pro and base PS4
details are in video description
From DF Youtube
Join Alex Battaglia and John Linneman for a detailed breakdown of the Final Fantasy 7 Remake. We check out PS4 Pro and PS4 visual comparisons and performance and appreciate the often stunning use of Unreal Engine 4. It's a beautiful game but it's not flawless. What's up with the texture popping and can an SSD brute force your way through the issues?
Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe
- John is working on a DF Retro seemingly involving OG FF7
- Comes out the gate swinging, really impressive usage of UE4
- Tons of motion blur in cut-scenes and extensive use of DoF, cut-scenes better looking in many aspects than Advent Children
- Smooth transitions between cut-scenes and gameplay
- Relatively high quality AO, Bloom, GPU particle effects
- Targetting 1620p on PS4 Pro
- TAA not too soft but some dithering with details like hair
- Mixes dynamic lighting and fixed lighting at the same time
- Environment quality is a mixed bag. Initial areas look really good, first mission and initial scene are particularly dense and detailed
- On PRO we have 1620p dynamic resolution, at lowest goes 1360p, stays at 1620p most of the time, framerate rarely ever dips and when they do its only 1-2 and immediately recover
- Base PS4 targets 1080p, doesn't seem to drop resolution and also performs really well with just occasional dips
- When you get past the first area of the game, the texture resolution issues seem to pop up. Textures seemed cranked down
- Kind of imbalanced image when you have very high resolution character models next to oddly low res object textures
- When running from area to area texture swapping becomes apparent, texture pop in worse than what you may be used to
- These texture issues persist regardless of using internal HD, external SSD, regardless of Pro model, base PS4 has same issues
Watching for details now
edit
VG Tech did a framerate comparison between Pro and base PS4
details are in video description
The version tested was 1.00.
When outputting at 2160p, PS4 Pro uses a dynamic resolution with the lowest resolution found being approximately 2133x1200 and the highest resolution found being 2880x1620. PS4 Pro renders at a native resolution of 1920x1080 when outputting at 1080p with forced supersampling disabled.
Performance in some scenes on PS4 Pro can be improved by outputting at 1080p with forced supersampling disabled https://bit.ly/3b2FckO
PS4 uses a dynamic resolution with the lowest resolution found being approximately 1600x900 and the highest resolution found being 1920x1080. Pixel counts below 1920x1080 seem to be rare on PS4.
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