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Unreal Engine 5 revealed! Real-Time Prototype Gameplay Demo Running On PS5

DeepEnigma

Gold Member
Everything Cerny talked just come to confirmation from Epic.
SDDs did increase graphic fidelity and details.

Yep, been saying this. The quicker you can feed the RAM, the more the GPU can do it's work.

Insomniac even said in GDC last year, than slow mechanical drive baselines held back what they could do with streaming tech into the GPU. That Spider-Man could have looked even better if they did not have the mechanical drive / IO bottleneck.
 
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Everything Cerny talked just come to confirmation from Epic.
SDDs did increase graphic fidelity and details.

I will admit it

giphy.gif
 

Ten_Fold

Member
Have these unreal engine demo videos ever had a game in the upcoming generation ever get close? And as far as gameplay this doesn't even look real playable, more like on rails
Probably games that’s more like a walking movie simulator will probably look close to this for sure.
 

MCplayer

Member
That looks visually really good. Texture work and lighting in particular was absolutely amazing. Level of detail in the photogrammy is very high and crisp as well.

I dunno if you can really judge the "gameplay" as there wasn't much to do there (it's a demo after all). Looks like it would be fun enough to play. The actual gameplay doesn't look "next-gen", just a prettier version of stuff we have currently, but the same could be said for the games on that Inside Xbox stream as well. Doesn't mean they can't be fun games. (Also I think it's worth asking what people even consider "next-gen" gameplay anyhow, because it's kind of built off the false premise that something needs to be new to be good. That simply isn't true).

Hopefully this should put to rest any concern-trolling regarding PS5 visual capabilities; it's going to be a beast of a performer with the hardware packed inside!

Oh and also: Sorry Geoff, your shit got spoiled son xD
has far as I now, thats is a small demo of an upcaming game. Maybe PS5 exclusive
 

GymWolf

Member
The fact that you have to ask this while you have just watched the demo in possible 4k reflects the reality here. Do you need it to make games that play with lights look phenomenal?

Answer:
no
Not sure of what are you saying, but i fucking hate rtx my dude.

I hope devs forget that resources hog shit if "fake" lights and shadow can have this quality without destroying performances in games.

You really bash an open door with me.
 
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has far as I now, thats is a small demo of an upcaming game. Maybe PS5 exclusive

Epic still makes games? xD

Not sure of what are you saying, but i fucking hate rtx my dude.

I hope devs forget that resources hog shit if "fake" lights and shadow can have this quality without destroying performances in games.

If you can achieve this level of lighting quality with optimization and smart use of current lighting techniques (and tasteful art direction), that is actually going to be a very good thing for next-gen because it frees up GPU resources for other graphical and non-graphical (asynchronous compute) tasks.
 
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M1chl

Currently Gif and Meme Champion
We know it will not reach that buit it will feel near enough.
Obviously, we can hope for that. But amount of bullshit in past generation of how something look and how it looks like when it came out, seems to really vary. I just am that type of person, who rather be surprised with final product, rather than dissapointed. But yeah HYPE.
 

Arkam

Member
In January, a buddy of yours told you that UE5 was still a couple of years away. Full UE5 will release in late 2021. That's almost 2 years isn't it?
Yea it is. But I maybe I just took it wrong, cuz I assumed he meant farther. But oh well, I am just hoping there is less difference in UE4>UE5 than there was for UE3/UDK>UE4. While the changes are now appreciated, took a little bit to get the swing of things.
 

GymWolf

Member
Now i'm pretty curious to see stuff like halo infinite, horizon 2 and other heavyweight exclusive to see how close we are to this video...
 

GymWolf

Member
Epic still makes games? xD



If you can achieve this level of lighting quality with optimization and smart use of current lighting techniques (and tasteful art direction), that is actually going to be a very good thing for next-gen because it frees up GPU resources for other graphical and non-graphical (asynchronous compute) tasks.
So i can finally say fuck off to all the people who thought that you need rtx to have realistic lights and shadows? :ROFLMAO:
 

martino

Member
Obviously, we can hope for that. But amount of bullshit in past generation of how something look and how it looks like when it came out, seems to really vary. I just am that type of person, who rather be surprised with final product, rather than dissapointed. But yeah HYPE.

for sure, it's a tech demo and it doesn't pretend to be a game (at it's the case in the description of the youtube video)
 

MCplayer

Member
Epic still makes games? xD



If you can achieve this level of lighting quality with optimization and smart use of current lighting techniques (and tasteful art direction), that is actually going to be a very good thing for next-gen because it frees up GPU resources for other graphical and non-graphical (asynchronous compute) tasks.
the guy on the right isn't from Epic I think, and he said working on a special project probably a new game, and maybe the one showed as a tech demo
 

oldergamer

Member
Leave it to epic, they always make amazing tech demos. This clearly looks better than anything i have seen in a game to date. Where are those people that were claiming low end cell phone hardware holds back unreal engine? i told you, you were wrong.

MS needs to look at this demo as a better way to show off the system.
 

psorcerer

Banned
So rtx is not needed to have more realistic lights and shadows during nextgen?

Do you know if this type of lights are more resources heavy than rtx?

They probably use some sort of screen space GI.
And because they shown it with flashlight (one source) I suspect RSM+SSGI
It's much less demanding than RT GI.
 

Skyr

Member
Looks awesome.

I hope this won't be the equivalent to the dark sorcerer tech demo on current gen, which set expectations way too high.
 

GymWolf

Member
If you added real time ray tracing to that tech demo it would look very different still in a better way. The lighting was crazy as hell, but ray tracing is taking that lighting and improving it much more still.
I'm more than perfectly fine with this level of lights and shadows for the entirety of next gen.

I'm not really a lights\shadow whore, i care far more about textures, animations, physics etc.
 
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From the DF article

But it's Sweeney's invocation of REYES that I'm particularly struck by. The UE5 tech demo doesn't show extreme detail at close range, it's also delivering huge draw distances and no visible evidence whatsoever of LOD pop-in. Everything is seamless, consistent.

This gets me more excited than anything. I can't stand crappy draw distance and LOD pop-in of current gen games. Be gone, foul pop in!
 

StreetsofBeige

Gold Member
meh. this is just a tech demo, not gameplay.

For reference:

this is a similar epic games unreal engine tech demo, but for unreal engine 3:




platform: xbox 360 and ps3

and now compare this demo to real gameplay from PS3/xbox 360 unreal engine games lol

All I see in the Unreal 5 demo is brown.

I'd rather trust the game trailers and replays in MS's third party show as an accurate representation last week over this Epic video.

As you said, that Unreal 3 demo was from 2011. Not only were there no Unreal 3 games that came close to looking like that Samaritan, I don't think any Xbox One/PS4 games using Unreal 4 even look that cool.

Never trust a canned tech demo. Over the years there have been awesome Unreal 4 demos of rocks and someone did a short video or images of being inside Titantic or something. Let's see that in in an actual game.
 
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