Miles708
Member
Now, I'll just admit it: I absolutely love big titles with state-of-the-art graphics and animations, the visual spectacle it's the first thing that draws me in games every time.
It helps that the "techical baseline" reached this gen is something that, honestly, wasn't thinkable just some years ago (not only for photorealism, but also for anime style and cartoon style, that is now achievable even by smaller studios).
This is obviously thanks to the hardware, but also to the tools used by the developers; I feel like Unreal Engine 4 alone saved most of the janapese gaming industry at some point.
Still, we're now looking for at least 3 years / 5 years worth effort to make a game, and studios are becoming even bigger.
I know someone has to create the content to fill a game world, and the logic behind simulated experience is becoming extremely complex, but shouldn't be this the point of having third party tools like Unreal Engine 4, Unity, or even more specialized tools like Speedtree or othes that I don't know?
The question is: is there a clear reason why making the average AAA game takes so much time? Why is it becoming increasingly common to have to work 5 years to make a game?
Shouldn't the industry become better at this?
What are all these tools good for, if at the end of the day they're not speeding up the creation process?
Can we hope it'll get better for the next generation?
And ultimately: would you be willing to take some graphical compromises (and stay with the current graphical milestones, or at most a bit better) if it meant halving the developing time and costs of a game?
It helps that the "techical baseline" reached this gen is something that, honestly, wasn't thinkable just some years ago (not only for photorealism, but also for anime style and cartoon style, that is now achievable even by smaller studios).
This is obviously thanks to the hardware, but also to the tools used by the developers; I feel like Unreal Engine 4 alone saved most of the janapese gaming industry at some point.
Still, we're now looking for at least 3 years / 5 years worth effort to make a game, and studios are becoming even bigger.
I know someone has to create the content to fill a game world, and the logic behind simulated experience is becoming extremely complex, but shouldn't be this the point of having third party tools like Unreal Engine 4, Unity, or even more specialized tools like Speedtree or othes that I don't know?
The question is: is there a clear reason why making the average AAA game takes so much time? Why is it becoming increasingly common to have to work 5 years to make a game?
Shouldn't the industry become better at this?
What are all these tools good for, if at the end of the day they're not speeding up the creation process?
Can we hope it'll get better for the next generation?
And ultimately: would you be willing to take some graphical compromises (and stay with the current graphical milestones, or at most a bit better) if it meant halving the developing time and costs of a game?
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