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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Something akin to PS4 Pro design leak?

e2ujtn7yvv151.jpg


Edit: I hope it is not this. And it smells fishy but still wanted to share in any case.
 
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Vaztu

Member
To be precise. He is only credited on one iOS NFS game and basically everything he shown from his own engine is simple 2D stuff. I wouldn't call myself "game engine developer" with that amount of experience.


To a certain degree you are correct. But, do engineers who work on engine's get credited for games made by the engine ?

He is a Software Engineer with engine experience, he is credible on the topic of 'cross-gen games being limited'; which is why I timestamped the video as evidence.


NCTBQow.png
 

FranXico

Member
To a certain degree you are correct. But, do engineers who work on engine's get credited for games made by the engine ?

He is a Software Engineer with engine experience, he is credible on the topic of 'cross-gen games being limited'; which is why I timestamped the video as evidence.


NCTBQow.png
That's quite the profile. This guy would likely find a job in a major publisher if he wanted to.
 
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dotnotbot

Member
Lack of LED at the back of Dualsense is pretty lame from a compatibility standpoint. You'll still need Dualshock 4 to play most of PS VR 1 games and I'm sure Sony will discontinue them quickly after PS5 release, like they did with Dualshock 3 after PS4 came out.

To this day, there still isn't any good replacement for Dualshock 3. They all miss some features like Sixaxis or pressure sensitive buttons and lack quality of originals. Not many games use those special features, but for some (like MGS) they're essential. Genuine DS3s became expensive and scarse now because Sony didn't give a fuck about making Dualshock 4 fully compatible with PS3, which I'm sure would be easy.
 

Vaztu

Member
For me the Pad looks black, dunno how some see it as white!! We'll see i guess.

Which pad are you talking about?

The joystick is black (and the area around it), the reflection in the D-Pad could be it reflecting the joystick or even its own shadow. The light is coming straight ahead from us (as a viewer - look at the create button's shadow)
 

B_Boss

Member
To be precise. He is only credited on one iOS NFS game and basically everything he shown from his own engine is simple 2D stuff. I wouldn't call myself "game engine developer" with that amount of experience.

“To be precise” you’ve shown you know nothing about him.

You were a TF lover when you "leaked" all your insider information, and had the impression PS would win that battle. You're not a TF lover anymore?

Yikes....
 

Bogroll

Likes moldy games
Especially important for TFLovers.

From 21:55 to 22:35



EDIT: Sorry, I had not seen that you had already published it. I also leave it to be clear.

But is there a graphics card from the same architecture and memory also from the same brand where the less TF card outperforms the higher TF card in the last 20 years?
 

THE:MILKMAN

Member
I'm not sure why the colour of the DualSense is even in question? In 4K/full-screen it is clearly the White/Black one already shown. I'm not sure why Sony made it so mysterious for this tease!

I expect the console to mirror the controller colour scheme. Partly Black but mostly White. They'll probably be other options at some point if not at launch.
 

FranXico

Member
Especially important for TFLovers.

From 21:55 to 22:35



EDIT: Sorry, I had not seen that you had already published it. I also leave it to be clear.

To be honest, I expected him to just warn people against oversimplifying things. I really wasn't expecting that rant.
These videos, and those comments int particular, are going to make him another X-Warrior target. I do hope he is aware of the incoming harassment.

We already see them trying to discredit him in this very thread.
 

kuncol02

Banned
To a certain degree you are correct. But, do engineers who work on engine's get credited for games made by the engine ?

He is a Software Engineer with engine experience, he is credible on the topic of 'cross-gen games being limited'; which is why I timestamped the video as evidence.


NCTBQow.png
Last time we had that discusion about guy from Studio Liverpool only game credits were trustworthy. Can you guys make your mind?
https://www.mobygames.com/developer/yan-chernikov/credits/developerId,728813/
 

tmlDan

Member
But is there a graphics card from the same architecture and memory also from the same brand where the less TF card outperforms the higher TF card in the last 20 years?

Did you watch the video? Software changes everything, think of Apple and why its "lower specced" CPU destroys higher specced android devices (I think the A11 bionic chip has a clock speed of 2.3GHz and the Snapdragon 865 has a 2.84Ghz clock speed and is still faster than most devices) - or his example of a 20MP camera when some 9-12 MP cameras destroy them in photo quality.

Software and build matters. I don't think we've had this type of comparable customization on consoles ever, so an example (other than PC where it doesnt make much sense) would be difficult to come up with.

All we can do is wait and see, right?
 

Gediminas

Banned
To be honest, I expected him to just warn people against oversimplifying things. I really wasn't expecting that rant.
These videos, and those comments int particular, are going to make him another X-Warrior target. I do hope he is aware of the incoming harassment.

We already see them trying to discredit him in this very thread.
xbox gang discredited even Tim Sweeney that he does not know what he is speaking about. so discredit this young gentlemen is a piece of cake. that's how they roll.
 

FranXico

Member
But is there a graphics card from the same architecture and memory also from the same brand where the less TF card outperforms the higher TF card in the last 20 years?
The short answer is: it depends on the individual metrics with which the TF count is reached and the tested scenario.

Edit: ellaborated my short answer a little. Not that it is of any consequence, people are aware of this.
 
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Neo Blaster

Member
Honestly I can't get my head around the idea that wanting a platform to push games and gaming forward as much as they can with new hardware and what that can do to new game design ideas, storytelling and so on, is something bad for gamers. Like, how is that a bad thing?

BC is not a huge deal for me, but, just in case, I have all my consoles, all generations, ready to go if I feel like playing some OG Xbox, or some PS2 or whatever, but with new hardware, I think wanting new horizons to open up is perfectly normal and good, not only for the gamer, but the industry itself.
All this MS talk about including old platforms is just PR spin, the real deal is one single thing: Gamepass. They need to spread it across every platform they can, old consoles, new console, PC and mobile in the future(Xcloud). Gosh, I think the only reason we haven't seen it being announced for Switch and PlayStation is because Nintendo and Sony have zero interest in that happening. They don't even need you to buy an Xbox, all they want is your ongoing subscription.
 

REE Machine

Banned
XBOX has done PLENTY to push our beloved medium forward. What was the first console that brought a broadband online gaming service to consoles? Which console included a hard drive with every console so that games could be stored locally improving gameplay experiences? Which console introduced a unified memory structure allowing developers to control how much memory was used for what purpose on their games?

You might not like game pass but there is no other service like it and it allow games that might never have gotten a shot to be played.
Its such a good service only 6% of their sales were xbox games.....as much as people like it people are buying fewer games even though phil said it would make people buy more
 

Bogroll

Likes moldy games
Did you watch the video? Software changes everything, think of Apple and why its "lower specced" CPU destroys higher specced android devices (I think the A11 bionic chip has a clock speed of 2.3GHz and the Snapdragon 865 has a 2.84Ghz clock speed and is still faster than most devices) - or his example of a 20MP camera when some 9-12 MP cameras destroy them in photo quality.

Software and build matters. I don't think we've had this type of comparable customization on consoles ever, so an example (other than PC where it doesnt make much sense) would be difficult to come up with.

All we can do is wait and see, right?
Did you read my post ?
 

ANIMAL1975

Member
I like Ryan, but he must’ve written this in a 3am daze from bed, or drunk. Games from that date will need to have PS5 compiled code, just like PRO needed code. This immediately confirms taking advantage of the full PS5 processing power, better framerates, res, etc. SmartDelivey built in! How well each dev handles this is up in the air.

Secondly XsX not held back by Xbox one ‘like pc’s aren’t’, seriously does he work in gaming or cleans ign offices for a living? All games that work on Jaguar and 1.3tf are design constrained, which includes a majority of games released on PC.

Edit : I can see many already have addressed this more eloquently than I, ignore my post in the interest of time.
No need to ignore it, you took the words out of my mouth... errrm fingers
k*n*i *u*a* :) over and out.
Spill the beans dude!

June 6?! Probably they don't have their stuff on PS5 yet.
Talking about next gen graphics and realism (Half Life Alyx)

No ps5 i/o hardware architecture, no arms....
 

FranXico

Member
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Bogroll

Likes moldy games
The short answer is: it depends on the individual metrics with which the TF count is reached and the tested scenario.

Edit: ellaborated my short answer a little. Not that it is of any consequence, people are aware of this.
Well I presume you know I mean in games and gaming benchmarks as this is a gaming forum.
 

FranXico

Member
Well I presume you know I mean in games and gaming benchmarks as this is a gaming forum.
There are many different benchmarks applicable to games, some favoring fillrate and/or rasterization, others favoring GPGPU, etc.
When you have either higher CU count or higher frequency, yes, you can get surprising results depending on the scenario.
 

SSfox

Member
I wonder if there's gonna be a new fighting game announcement on June's 4th.

There've been a Capcom fighting game leak earlier this year by V's Voice actor (DMCV), could this game be part of the show?
 

Bogroll

Likes moldy games
There are many different benchmarks applicable to games, some favoring fillrate and/or rasterization, others favoring GPGPU, etc.
When you have either higher CU count or higher frequency, yes, you can get surprising results depending on the scenario.
So what lower TF cards have outperformed higher TF cards from same architecture, memory and brand. As generally the higher TF card has higher cu's
 

THE:MILKMAN

Member
I read that the PS5s architecture makes it really easy to make games for. Not to mention there's interesting like Dual Sense which makes the system exciting for some developers.

One of the big reasons I think that makes devs happy is for example that the whole I/O complex hardware takes away a lot of work that devs currently do and wraps it all up in a nice little easy to use ID-based API.

I can't say I fully understand how it all works, but I would love to see it demonstrated.
 
One of the big reasons I think that makes devs happy is for example that the whole I/O complex hardware takes away a lot of work that devs currently do and wraps it all up in a nice little easy to use ID-based API.

I can't say I fully understand how it all works, but I would love to see it demonstrated.

All that custom hardware is designed to do all that work. Which is why I believe you. I really want to see more of that SSD in action. It seems like it's the most interesting tech in the PS5 in my opinion.
 

dr guildo

Member
I honestly think it depends on the game. Some games can scale well across a lot of hardware especially if we are just pushing pixels. If it has some cpu intensive mechanics then it maybe a poor candidate to run as cross gen.


If some people dont see a real problem here, just quote their guru:

Richard Leadbetter from Digital Foundry:



Source:


Sky is blue, everybody knows crossgen on consoles, is oldgen feat. max settings' PC on newgen. Corndog, and xfighter are just lying to themselves to fit their beliefs, as usual. Nothing else. Hence the term crossgen.
 
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So, the blue led is much thinner than I thought. Good, it won't waste that much battery

battery has nothing to do with the led. The led in the xbox one controller isnt smaller than the one in the PS4 controller. The touchpad is actually the reason why the PS4 battery is taxed. It constantly checking for touch input. Sony simply did a bad implementation, a proximity sensor would fix it.
 
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