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Matt weighs in on PS5 I/O, PS5 vs XSX and what it means for PC.

Degree

Banned
Most important part though in regards to the advantage of SSD:

As I have said before, I expect the difference in third party titles to be modest, as they can’t be designed around a faster solution.

That’s the point. For third party games it won’t provide a meaningful advantage. Because you can’t design a game based on a single SSD.
for GPU it’s something else because in the coming years more powerful GPUs are going to come and then the games will have different settings ultra/high/medium etc.
then it’s easy to scale based on GPU.
But for SSD - as Matt confirmed himself - you can’t design a third party game based on I/O speed. You have to use the lowest common denominator - which will be a PC SSD.
And then better loading times on PS5/XSX.
That’s it.
 
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vpance

Member
The more powerful cpu/gpu/faster RAM/better texture compression tech from the XSX would make the differences bigger than just a faster SSD from the PS5. How does a faster SSD make up for all of that? How can that cover up the differences in frame rates and resolution? This is not a bash on ps5, but I am just curious.

Storage speed has been a massive bottleneck for the longest time, arguably even from PS360 era. Sony put their focus on SSD because they probably thought that’s where the best bang for the buck was in terms of advancing visuals, and game design too.

I think it was the correct choice. 12TF still won’t buy you native 4K60 in all next gen games anyways, so what’s the point.
 

Degree

Banned
The more powerful cpu/gpu/faster RAM/better texture compression tech from the XSX would make the differences bigger than just a faster SSD from the PS5. How does a faster SSD make up for all of that? How can that cover up the differences in frame rates and resolution? This is not a bash on ps5, but I am just curious.

Matt said it himself:

As I have said before, I expect the difference in third party titles to be modest, as they can’t be designed around a faster solution.

You can’t build Game based on SSD. You have to use thelowest common deminator for the SSD/IO.

ITs not like GPU/CPU where you just can have different settings like low/medium/ultra.
 

FranXico

Member
Because they hope so desperately for Sony's "power of the cloud"
That has been a recurring theme this launch. Some Xbox cultists want a "mirror reflection" of 2013, with Sony and Microsoft trading places. They are constantly looking for Sony's DRM, Kinect, power of the cloud and TVTVTV. Others want 2006 to happen again, comparing the SSD (usable by developers without active intervention) to the CELL (difficult to take advantage of).

But what is happening nowadays is completely different from either situation.
 
I am not convinced yet.
The XSEX's SSD is really really fast as well, in addition to more capabilities when it comes to graphics and other stuff.
Same with audio.

Seems like a much more rounded system to me.
I am sure both will get great looking games in the end.
 

Degree

Banned
Sony put their focus on SSD because they probably thought that’s where the best bang for the buck was in terms of advancing visuals, and game design too.

Did you even read what Matt said?

As I have said before, I expect the difference in third party titles to be modest, as they can’t be designed around a faster solution.

You simply can not build your game on the fastest SSD and then scale down. this just isn’t possible and will never be.
The only thing that’s possible is that scaling based on GPU.
Thats why on PC you have different settings like low, medium, ultra. Etc.



. Others want 2006 to happen again, comparing the SSD (usable by developers without active intervention) to the CELL (difficult to take advantage of).
I think the real world advantage will be even smaller than cloud etc. Again, as Matt said, devs can’t build their game around a single SSD.
You may have shorter loading times though, but other than that there won’t be a difference in third party games according to Matt in regards to SSD/IO.
 

jimbojim

Banned
SX will have better res, so texture look more detailed,clean at eyes and better frame rate.

SX have 110GB/s ram advantage and more efficient use of it with SFS and BCPack.

SX will have better RT with more pushed Global illumination,Shadow,Reflection all in high res.

This bolded part sounds like i'm in Velocity architecture thread. So, what you said for XSX SSD is better than PS5 SSD

RT is still a really power hungry and it scales with resolution. RAM per TF is basically the same on both. I'll bet that AAA games will use more than 10 GB on XSX pretty soon after launch. And also what you described for XSX GPU, looks like it has more than 18% power advantage, like 50%. X1X GPU didn't have that kind advantage over PS4 Pro. And Matt said that graphical differences between the two will be modest
 
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jimbojim

Banned
Yep, and pretty much what Tim Sweeney was saying as well, if this novel storage solution ends up being a significant benefit, why would we not want its boundaries pushed and the ideas to make it other platforms eventually, rather than downplaying it? I mean, obviously fanboyism, but apart from that. I'm excited for both, cool, yeah, a 17% GPU advantage is significant,

Will raise it to 18%. How is that significant when it's not.
 

Vognerful

Member
There was no LODs on the UE5 demo, just asset size, but thats that technology, we dont know what Decima and others will do with super streaming tech and use global illunation and thats it.

Just the way I see it. Ps5 games will push like that UE5 demo, especially FIRST party but also UE5 games can do it without effort by looks of it.

XSX will push 60 / 120 FPS in some cases for simpler 2d and isometric / top down stuff and AAA will push ray tracing further than global illumination as it can, and will be better in that domain by 15./18 % or however it falls :messenger_beaming:

3rd pary wont bother much lol

Wouldn't XSX actually display higher details than PS5 for objects that are closer to the played (not talking about far away items) since it has a stronger GPU? Why would PS5 be able to display higher details than XSX?
 

ZywyPL

Banned
I'm not a game developer, so I couldn't care less about the change around games development the SSDs will bring. But as a consumer, the end user, I can say that it doesn't matter how pretty the games will get, how little boot/loading time there will be, if the games are still a chore to play because of sluggish gameplay and unresponsive controls due to 30FPS.
 

SUPERGGK

Member
I have no doubt that ps5 ssd and i/o solution are marvellous pieces of technology and Sony's first party studios will take full advantage of them. But my only concern is the super high GPU clock speed as it is unheard of even in pc upclock community, let alone in a console box. We have lots of information about the ssd solution but very little about this variable clock system and I feel that it is also very important and should be clarified further.
 

Lethal01

Member
I'm not a game developer, so I couldn't care less about the change around games development the SSDs will bring. But as a consumer, the end user, I can say that it doesn't matter how pretty the games will get, how little boot/loading time there will be, if the games are still a chore to play because of sluggish gameplay and unresponsive controls due to 30FPS.

As a consumer I say I'd rather play a game that looks like the tech demo at 30 than one that play as 140hz but only looks like the last of us.

Only time I really want high fps is in first person shooters.
 
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Men_in_Boxes

Snake Oil Salesman
The most interesting question was the one Matt punted on. Will there be PS5 exclusives that look noticably more advanced than Series X exclusives due to the SSD + I/O advantage.

"No comment"

That kind of leads me to believe there will be considering he was very nuetral in most of his other answers.
 
I am not convinced yet.
The XSEX's SSD is really really fast as well, in addition to more capabilities when it comes to graphics and other stuff.
Same with audio.

Seems like a much more rounded system to me.
I am sure both will get great looking games in the end.
It's fast, like a PC SSD compared to console HDD. Matt basically compared Xbox SSD with PC SSD like it those were similar.
 

Cyborg

Member
Matt is a cool guy. I think we should appreciate the fact that he took the time to anwser all of these questions. Much appreciated to get that info from someone who has seen both consoles.
 
So pretty much sums up what most of us thought, both sound like very impressive systems, X is better in some areas, PS5 better in others, sounds like a win win to me
 

geordiemp

Member
Well, I do think a certain narrative has formed around this idea that XSX is "basically" just a supercharged PC in a console box and the PS5 is some exotic system design, because the conversation has shifted to I/O improvements and innovations, something Sony leveraged with their Road to PS5 presentation partly out of starvation from fans in wanting ANY new info on PS5 (and FWIW, most of those fans were looking towards the TF number up until that presentation).

However, I do wonder to what extent Microsoft fed into that because since they sensed most gamers were hopped up on TF and nothing else (even when some of us kept trying to tell them there was more to the systems than just TFs months ahead of Road to PS5), that was what they pushed ahead in their earlier messaging. They actually did provide some info on other aspects of the system design outside of the GPU power, but most of it has either been buried under TF power talk due to the timing they released that info, or has since been scattered about in delivery by some team members here and there in a random Twitter post, or this random stream on a channel most gamers aren't paying attention to, or this doc dump most gamers, again, aren't going to be bothered to read, etc.

That narrative I'm referring to kind of piggybacks off the "brute force vs. optimized elegance" meme that formed a while back too, which is also disingenuous because when you look a little more into the system designs you see that both of them have a lot of unique optimizations to them while also having some brute power advantage over the other in some select areas. But again, I think for some people it's just way easier to boil everything down to simple terms if it makes conversation easier.

The onus is on MS to shift back against that narrative, but they also need to do it in a way that plays to their strengths. And preferably, that needs to be shown in the July event. They have to demonstrate the impact their I/O solution in tandem with their hardware advantages brings to next-gen game design on their platform. Simply discussing it at an architecture presentation, while very much valued, won't be enough (though it can help elucidate on anything that's already been shown beforehand).



I think it's a bit beyond Epic just trying to leverage it; as you've said, they rewrote parts of their I/O sub systems with PS5 in mind, and I'd imagine Sony helped them a lot in that since they have been partners working on this for years. Just the same how I'm sure MS has been working with Epic on providing support for engine features in UE5 that will leverage their platform's hardware features.

Unreal seems to be the most popular game engine around though when it comes to use in commercial console games, so while the potential for other engines to offer similar levels of abstraction and feature access that's easy enough for devs to use is up in the air, those engines'll either have to eventually try to compete on that front or risk having devs switch over to a competitor engine that provides what they want.

I think the Sony I/O inputs into EPIC started a while ago with UE4 and days gone, not that it makes any difference to the Narrative, just interesting. Statement from B3D mod who states sony dev who worked on it :

kpewKSj.png


Improvements in UE4 build improves all games...but the history is interesting and he goes on to say thats why ARK struggled. with frame rate
 
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Hunnybun

Member
The most interesting question was the one Matt punted on. Will there be PS5 exclusives that look noticably more advanced than Series X exclusives due to the SSD + I/O advantage.

"No comment"

That kind of leads me to believe there will be considering he was very nuetral in most of his other answers.

I think taking into account the modest GPU difference, the huge SSD difference, and the incredible talent of at least 4 or 5 of Sony's first parties, it's probable that Sony's first party games will be more impressive than Microsoft's.

Third parties will be a closer call, but I'm pretty sure Matt said that, although it'll be much more difficult for them to leverage the SSD advantage, he still expects them to manage a modest upgrade from it, in line with the kind of advantage Xbox has in GPU. So that suggests third party games will be roughly as impressive on both systems, just in slightly different ways.

If the Xbox's power is used for extra resolution, then I'd expect PS5 games to look better overall, because imo we're well into diminishing returns territory with additional resolution.
 

geordiemp

Member
None of this is true. You are conflating concrete details with environment design implementation.
The facts are XSX has TF avantage, Better Ray tracing hardware, faster ram, more ML etc.
But how it translates to actual games is still an unknown.

Same with PS5. It has faster SSD. But how it translates to actual games is still an unknown.
Making the statement that PS5 will stream high quality assets insinuates that XSX won't.
Or that models will be more detailed in PS5. Again completely false.
Or sony's first party game will be more photorealistic. Again completely false.
We already have knowledge that big open world games are less detailed than corridor or map/hub based games.
It all depends on the game and environmental design.

Look at this scene. Runs on an ridiculous old version of UE4 with worse baked lighting tech compared to 4.25. It doesn't use any of the new features of next gen. Yet it looks so good. Can you spot all the repeated assets? Of-course you can't.

That's the beauty of environment design. Any repeated asset only appears ONCE in memory not the 100s of instances that its drawn. The idea that you will have a bunch of first party games streaming 5 GB/s is the most ridiculous thing ever. Its a complete fabrication.

Yet if this video was shown on Sony Conference. People would go around CLAIMING it is only possible because of the SSD. This will be the narrative all next gen. That any game shown from their first party studio is only possible because of the SSD. No matter how illogical the argument is.



You are correct, if the level is small and huge assets are loaded in traditionally or the world is made so that it helps IO it does not matter.

And I said "more" photorealistic as a generalisation, meaning higher assets used more often.

How many games do you think that will happen next gen, remember MS has fast memory bandwidth to 10 GB and needs to keep all "graphics" there. And its uncompressed ready to use,

Hence my opinion on what we have not seen yet being just that, lets wait and see Sony and MS first party games and we can judge if my opinion prediction is more correct. (I will take bets)

Wouldn't XSX actually display higher details than PS5 for objects that are closer to the played (not talking about far away items) since it has a stronger GPU? Why would PS5 be able to display higher details than XSX?

Read above, just my opnion based on how MS and Sony will leverage each consoles strengths. If a game has lots of corridors and loading bits will not matter as much, but we are not getting a big increase in memory this gen, only 16 GB RAM and data in there is uncompresssed already.....

So my opinion is lots of high assets = streaming, but we have only seen UE5 demo so far....lets see.
 
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Degree

Banned
The most interesting question was the one Matt punted on. Will there be PS5 exclusives that look noticably more advanced than Series X exclusives due to the SSD + I/O advantage.

"No comment"

That kind of leads me to believe there will be considering he was very nuetral in most of his other answers.
I think it’s the exact opposite. He already confirmed that for multiplatform games there won’t be a difference and that the SSD won’t provide an advantage:


As I have said before, I expect the difference in third party titles to be modest, as they can’t be designed around a faster solution.

so, we know this already.
For first party? We don’t know yet. Thing is, XSX is not using an HDD, it’s also using a super fast SSD and an even better compression and the RAM has a higher bandwidth.
So, it’s doubtful that we PS5 will provide an advantage here for first party games.
what we do know is that for Third Party Games the PS5 will not Provide an advantage - according to Matt
 

geordiemp

Member
I think it’s the exact opposite. He already confirmed that for multiplatform games there won’t be a difference and that the SSD won’t provide an advantage:




so, we know this already.
For first party? We don’t know yet. Thing is, XSX is not using an HDD, it’s also using a super fast SSD and an even better compression and the RAM has a higher bandwidth.
So, it’s doubtful that we PS5 will provide an advantage here for first party games.
what we do know is that for Third Party Games the PS5 will not Provide an advantage - according to Matt

He indeed said little difference for 3rd party, but he THEN posted after that that game design wont be different but will lead to benefits in ps5 games

AKCLulB.png


So he said no different then later said benefits to Ps5 games (on subject of multiplats).

He is trying to keep everyone happy :messenger_sunglasses:.

Ps5 IO will help multiplats, XSX TF will help multiplats, everyone is a winner !
 
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M1chl

Currently Gif and Meme Champion
I do believe in PS5 SSD capabilities, but the way this guy wrote those post, it's embarrassing, I think dev would use some more nuanced wording and shit like "only possible", yeah how many times in history did we heard that it never came to fruition. Just speak normal and people will listen... He can be developer in 3rd party studio, but that means, that he can just be janitor in here. So yeah, I keep my own opinion, that it's massive advantage over XSX but if it's mainly focused on big open worlds, than no thanks. Open Worlds, if anything needs to die.

PS: I apologize , but I had horrible sleep.
 

RaySoft

Member
Seems reasonable enough to me. His point about 3rd-parties not being able to leverage the PS5 I/O is a bit odd though considering Epic seems to have made UE5 scalable in tapping into hardware features of the systems presumed in ways to offload manual coding for such by devs as much as possible.

So would that not mean if devs are using the engine (and vast majority will), they can simply tap into PS5's I/O benefits rather easily? And same for any of XSX's hardware benefits exposed through the engine?
Ofc UE5 has optimized their engine for PS5's SSD, they want devs to use their engine, even on PS5 exclusives, so Epic can make even more money, kinda obvious.
What he meant by 3rd parties can't leverage PS5's SSD is the fact that it would break the game if you use the PS5's SSD in a way other platforms can't keep up. So they can't make something that would break the game if SSD speed was lower than a set target. (dependencies in other components/modules etc.)
 
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pasterpl

Member
people saying that photorealism will not be possible on xbsex should watch some of the quixel demos

if i recall correctly, most are running on GeForce 1080
 

FranXico

Member
So he said no different then later said benefits to Ps5 games (on subject of multiplats).
Of course, he meant small gains. Like less pop in of objects at a distance, for example. We're talking about games designed in a way that scales for any kind of IO, from 5400RPM HDDs, to average speed SSDs, to the the PS5 IO system. Those games will likely have a lot of LOD and model pop in in slower IO systems, run a lot better on the XSX, and better still on the PS5. But then, the differences will be even smaller.
 
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Mypmarlo

Banned
Allot said without anything being said...
God I hate pre hardware release talks
Nothing useful or knowledgeable ever comes up in those
 

geordiemp

Member
Of course, he meant small gains. Like less pop in of objects at a distance, for example. We're talking about games designed in a way that scales for any kind of IO, from 5400RPM HDDs, to average speed SSDs, to the the PS5 IO system. Those games will likely have a lot of LOD and model pop in in slower IO systems, run a lot better on the XSX, and better still on the PS5. But then, the differences will be even smaller.

Its all diminishing returns at the end of the day next gen, the only difference i have noticed so far in anything shown is the asset quality in that UE5 demo.......and we learnt 1440p temporal makes no difference at all.

I am sure we will see many more examples to discuss....in coming weeks. .
 

Ascend

Member
There are quite a few people who have said this same exact thing that got shouted down LOL.

Whaddya gonna do *shrug*
Very true. People immediately jumped on me when I stated that the PS5 took a brute force approach with its SSD solution, while the XSX seems to try to take an efficiency approach. It's the truth though. Different solutions to the same problem. It's likely that the PS5's SSD will have the upper hand in I/O transfer speeds in pretty much all cases still. How that will ultimately translate into the games is still a question. I'll just add that we must not forget that everything that is transferred must still be processed by the CPU and GPU. So don't disappoint yourself by expecting too much.

In any case, nothing really groundbreaking has been said by this Matt person... Multiple users have said the same things on here.
 
Looks like xsex ssd is just as capable as a high end SSD on PC. Meaning big bandwidth but full of latency and bottlenecks.

He didn't even sound enthused by thr directstorage software api. It's good for what it is I guess.
 

Thirty7ven

Banned
Very true. People immediately jumped on me when I stated that the PS5 took a brute force approach with its SSD solution, while the XSX seems to try to take an efficiency approach. It's the truth though. Different solutions to the same problem. It's likely that the PS5's SSD will have the upper hand in I/O transfer speeds in pretty much all cases still. How that will ultimately translate into the games is still a question. I'll just add that we must not forget that everything that is transferred must still be processed by the CPU and GPU. So don't disappoint yourself by expecting too much.

In any case, nothing really groundbreaking has been said by this Matt person... Multiple users have said the same things on here.

Lol

The hell are you talking about mate? He's talking about brute force speed being the biggest factor on PCs. And he's talking about the XSX being superior ways other than I/O.

The lengths some of you go to confirm your bias is incredible.
 
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phil_t98

#SonyToo
Why is nobody talking about PS5 Gpu ? I mean the SSD sounds amazing but will the GPU fully pulling in 6GB per second all the time
 
I feel this thread forgot the game installs,patches and game sizes on multiplatform games even exclusives games.... While using a ssd on these next gen consoles.....(due the speed of ssd there are chances of lowering the need for more space for repeating assets)

We talk too much on graphics,performance changes while using ssd meanwhile the important ones for game developers are the files that used or development for it
 

Ascend

Member
Lol

The hell are you talking about mate? He's talking about brute force speed being the biggest factor on PCs. And he's talking about the XSX being superior ways other than I/O.

The lengths some of you go to confirm your bias is incredible.
You have a fair point. He said the PC will have to brute force everything to keep up with the PS5 SSD, and this is true. Because the PS5 SSD has a hardware decompression block, while PCs do not, and have to do everything through the CPU. Not to mention NVMe drives on PC right now, do not reach the PS5 speeds.

But the PS5 SSD is made to transfer as much data as possible as fast as possible. It is the fastest known I/O around for gaming products. That is a brute force approach from a hardware perspective. It is efficient for developers, because they throw whatever at it, and it is transferred. But in terms of hardware, it was about making it as fast as possible, i.e. brute force.

The XSX requires more finesse, since rather than throwing everything at it to load, the XSX is made to load only what is required as it is required. But that will likely at least partially depend on developer implementation, as to how efficient it will really be. The console tries to give the incentive to be efficient in implementation while making a game, while the PS5 lets you avoid the need to be efficient by having enough performance to handle what you throw at it.

I hope it is clearer now what I mean.
 

jimbojim

Banned
Very true. People immediately jumped on me when I stated that the PS5 took a brute force approach with its SSD solution, while the XSX seems to try to take an efficiency approach. It's the truth though.
Different solutions to the same problem. It's likely that the PS5's SSD will have the upper hand in I/O transfer speeds in pretty much all cases still. How that will ultimately translate into the games is still a question. I'll just add that we must not forget that everything that is transferred must still be processed by the CPU and GPU. So don't disappoint yourself by expecting too much.

In any case, nothing really groundbreaking has been said by this Matt person... Multiple users have said the same things on here

Looks like you immediatelly jumped to somehow downplay what Matt said. He isn't Lady Berkanstel or Louise Kirby.
Btw. truth is that PS5 SSD does brute forcing, but also does software finesses. XSX SSD has hardware decompressiom block + software and and I/O uses CPU resources.

PS5 SSD has hardware decompression block, I/O complex, GPU cache flushers and software and it doesn't use CPU resources for I/O
 
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Looks like xsex ssd is just as capable as a high end SSD on PC. Meaning big bandwidth but full of latency and bottlenecks.

He didn't even sound enthused by thr directstorage software api. It's good for what it is I guess.
Exactly. This is also what I got from Matt on era. But this was just a confirmation as we already knew this from their own SSD demo.
 

Ascend

Member
That's brilliant. It's damn good. MS should've gone with that, "Finesse Velocity Architecture". FVA, bam.
Lol. In this case 'finesse' is not a positive, since it means more developer input is required.

If you were actually interested in comprehensive reading rather than contempt and ridicule, you would have understood that...

Looks like xsex ssd is just as capable as a high end SSD on PC. Meaning big bandwidth but full of latency and bottlenecks.

He didn't even sound enthused by thr directstorage software api. It's good for what it is I guess.
Yeah... I don't think that's how it's going to work for the XSX. You cannot assume that DirectStorage on PC will work the same as on the XSX. XSX still has additional hardware that is not available on PC, including the hardware decompression block and the texture filters.
 

FranXico

Member
Why is nobody talking about PS5 Gpu ? I mean the SSD sounds amazing but will the GPU fully pulling in 6GB per second all the time
It will cope fine, probably at lower resolution and reduced RT compared to the XsX.
Because its maximum throughput is lower.

See? It's easy. ;)
 
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phil_t98

#SonyToo
It will cope fine, probably at lower resolution and reduced RT compared to the XsX.
Because its maximum throughput is lower.

See? It's easy. ;)

But the question i was asking is will it be using full 6gb per second all the time, and if not will it of been a bit over bloated by making it that speed? I mean it sounds awesome
 

FranXico

Member
But the question i was asking is will it be using full 6gb per second all the time, and if not will it of been a bit over bloated by making it that speed? I mean it sounds awesome
It will use what it needs to use, the speed won't change for that. Bandwidth is never wasted.
 

phil_t98

#SonyToo
It will use what it needs to use, the speed won't change for that. Bandwidth is never wasted.

Yeah but lets take a standard 12 hour game, lets say that comes in at 100gb it will only need tiny bits of that at a time. Am curious to how this would work and be used in the real world for speed
 

Ascend

Member
Looks like you immediatelly jumped to somehow downplay what Matt said. He isn't Lady Berkanstel or Louise Kirby.
Where did I downplay anything? I never said he was wrong.

Btw. truth is that PS5 SSD does brute forcing, but also does software finesses.
Yes... It is easier for developers than the XSX, most likely. And I just said that in a previous post.

XSX SSD has hardware decompressiom block + software and and I/O uses CPU resources.

PS5 SSD has hardware decompression block, I/O complex, GPU cache flushers and software and it doesn't use CPU resources for I/O
I don't know where you people get this stuff. Which component is going to tell the I/O what to do if it's not the CPU?

For both systems the CPU is involved in controlling the I/O. Decompression is normally done on the CPU, and having a decompression block means that the CPU is no longer involved in decompressing the data.

"I/O Complex" is a general term. Both consoles have that. Every PC CPU has that. Ryzen CPUs have a separate I/O die due to the chiplet design, but if it was a monolithic die like we have in the consoles, it would have been called an I/O complex, just like Ryzen has its core complex. What is within that complex is another story.

The GPU cache scrubbers are unique to the PS5, and improve RAM efficiency and reduces latency. But RAM management is always there in one form or another. No one is going to be fully flushing cache constantly since that is a performance killer.
 
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