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Matt weighs in on PS5 I/O, PS5 vs XSX and what it means for PC.

sendit

Member
Just stating that the 10.2tf figure is not sustained. So the 18% figure will fluctuate and not a locked number. And I see you have an alt account.

Agreed. The PS5 is horribly designed. Games utilize 100% GPU + 100% CPU capacity at all times. What this means is the PS5 will simply explode when you boot up the first level of any game. What the hell was Cerny thinking?
 
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ToadMan

Member
He basically asks, do first party ps5 games look significantly better than first party XSX games. Simple yes no answer.

How would a 3rd party studio employee have access to 1st party content at this stage?

So again that doesn’t make any sense to ask him that other than to try and get a comforting answer.

Irregardless of that, Sony’s 1st party are clealry the leaders in the looks “race” so what is there to ask?

For people who don’t like Sony’s quality, they won’t agree regardless of what is said - Greenberg himself could say he thinks PS5 games look better and people would shoot him down.
 
How would a 3rd party studio employee have access to 1st party content at this stage?

So again that doesn’t make any sense to ask him that other than to try and get a comforting answer.

Irregardless of that, Sony’s 1st party are clealry the leaders in the looks “race” so what is there to ask?

For people who don’t like Sony’s quality, they won’t agree regardless of what is said - Greenberg himself could say he thinks PS5 games look better and people would shoot him down.

1. Matt is a well known insider who knows a great deal about MS and Sony
2. We have not seen Hellblade 2, Halo Infinite, Playgrounds new Fable, The Initiatives new game running on the more powerful XSX. I see no reason why these studios can not go toe to toe with sonys 1st party. And the Coalition are no slouch. Heck, Gears 5 is a 60fps game and looks amazing hitting native 4k even. They are masters of UE

MS 1st party has come a long way and we will see the fruits of that next gen.

I'm getting XSX and PS5. This upcoming gen is going to be far more contested vs current gen. I say let them duke it out and we gamers benefit.
 
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ToadMan

Member
I don't think people are downplaying the PS5s storage solution. I just think that if it was a 13 TF console few Sony fans would be making such a big deal about the SSD.

Some of these same people made a big deal about a small difference in performance between XBO and PS4.

Small difference? PS4 to xb1 was a 30% tflop split.

This time round PS5 - Xsex is 15%. that’s a small(er) difference.

If PS5 was 13 tflops that would be an even smaller difference - 7%

But the Xsex SSD is 50% the speed of the PS5 coupled with the high speed architecture. Now that is a large margin of difference. That would be big news no matter what given how Sony want to utilise it.

If this was any other “traditional” component - CPU, GPU, RAM with a 50% advantage people would be falling over themselves at how Sony had jumped a generation.

To call the SSD “just a storage solution” is to fundamentally underestimate the impact of those data rates on memory utilisation.
 
Small difference? PS4 to xb1 was a 30% tflop split.

This time round PS5 - Xsex is 15%. that’s a small(er) difference.

If PS5 was 13 tflops that would be an even smaller difference - 7%

But the Xsex SSD is 50% the speed of the PS5 coupled with the high speed architecture. Now that is a large margin of difference. That would be big news no matter what given how Sony want to utilise it.

If this was any other “traditional” component - CPU, GPU, RAM with a 50% advantage people would be falling over themselves at how Sony had jumped a generation.

To call the SSD “just a storage solution” is to fundamentally underestimate the impact of those data rates on memory utilisation.

PS4 is 50% faster than XB1,which coincides with the 720p/900p vs 1080 with even better framerates.

XSX at the bare minimum is at least 18% more powerful.

I think what your going to get is some PS5 games having faster load times,loading assets a bit quicker,while XSX will load assets a little slower allowing some pop in the distances.

It will have to be Sonys 1st party that figures out more ways of getting more out of the SSD beyond the above.

Even Matt says XSX is more powerful in many ways and can do things PS5 can't.
 
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ToadMan

Member
I see no reason why these studios can not go toe to toe with sonys 1st party.

MS 1st party has come a long way and we will see the fruits of that next gen.

1. Well they haven’t been on par so far but sure, they could suddenly improve or Sony could suddenly get worse.

2. When’s that? Some time after 2022 isn’t it? That’s a long way into next gen - Sony start next gen in 4 months time while MS are making people wait 2 years at the earliest. The BC better be good enough to make the xb1 games no one wanted a lot more desirable on Xsex.

The problem for MS is they left it too late to buy up some first party so now the gen will be at least a 3rd of the way complete before they can get anything worthwhile out of them.
 

ToadMan

Member
PS4 is 50% faster than XB1

XSX at the bare minimum is at least 18% more powerful.

I think what your going to get is some PS5 games having faster load times,loading assets a bit quicker,while XSX will load assets a little slower allowing some pop in the distances.

It will have to be Sonys 1st party that figures out more ways of getting more out of the SSD beyond the above.

Even Matt says XSX is more powerful in many ways and can do things PS5 can't.

PS4 1.8 tflops. Xb1 1.3 tflops. = 30%
Xsex 12.1 tflops. PS5 10.3 tflops = 15%

Oh, for PS4, that extra 30% got it one step extra res and same FPS.

That’s why this gen, there won’t be any practical difference in visuals between the two - well based on the cpu/gpu. SSD is a different matter.
 
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1. Well they haven’t been on par so far but sure, they could suddenly improve or Sony could suddenly get worse.

2. When’s that? Some time after 2022 isn’t it? That’s a long way into next gen - Sony start next gen in 4 months time while MS are making people wait 2 years at the earliest. The BC better be good enough to make the xb1 games no one wanted a lot more desirable on Xsex.

The problem for MS is they left it too late to buy up some first party so now the gen will be at least a 3rd of the way complete before they can get anything worthwhile out of them.

So far? No kidding. We haven't seen a single game from these studios on XSX yet. MS just acquired them in the past few years.

It's too early to make that claim. All we know so far is Godfall, which is not even a looker and the rumored Bluepoint remaster. SSM, ND, GG new games can also not release for another year or more. And we all know how Sony 1st party games have a reputation for delays and long dev time.
 
PS4 1.8 tflops. Xb1 1.3 tflops. = 30%
Xsex 12.1 tflops. PS5 10.3 tflops = 15%

Oh, for PS4, that extra 30% got it one step extra res and same FPS.

That’s why this gen, there won’t be any practical difference in visuals between the two - well based on the cpu/gpu. SSD is a different matter.
Your numbers are wrong. I have read from devs stating that PS4 was 50% faster than XB1.
EVERYBODY is saying XSX is at least 18% more powerful than PS5.

XSX has all most a 2tf advantage. XSX will be able to do things like RT much better. RT can completely change the look of a game in itself.

And lastly, XSX 12.1 is SUSTAINED performance at all times. PS5s spec sheet says variable for a reason. If something has variable performance, then that means performance will fluctuate

And again, even Matt says" XSX is more powerful in MANY ways"(not just a few areas) and "can do things PS5 can't"
 
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ToadMan

Member
Its very easy to market 12 over 10 TFLOPs. that's why no one buys Cerny's wide vs narrow none-sense.
Its very easy to market 5.5 GB/s over 2.4 GB/s and claim that your game is impossible on any other platform.
But its almost impossible to market SFS or DirectStorage. Because its not a raw spec that can be compared.

This is to totally backwards.

The transfer rate of the SSD is exactly a “raw spec” that can be measured because it has been measured. That’s why it’s important.

The tflops number is a simple formula suggesting theoretical performance of one component of the system.

For people who don’t understand the technology both are equally mystifying. For people who think they understand, the tflops number taken by itself is a convenient oversimplification - it’s a replacement for knowledge.

That’s why it’s used these days for console warring much like clock speeds used to be... It’s a single number for the ill-informed to use as a measuring point.

The transfer rates of the SSD? Those are real numbers that have meaning because they’re based on measured performance.
 
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ToadMan

Member
Your numbers are wrong. I have read from devs stating that PS4 was 50% faster than XB1.
EVERYBODY is saying XSX is at least 18% more powerful than PS5.

XSX has all most a 2tf advantage. XSX will be able to do things like RT much better. RT can completely change the look of a game in itself.

And lastly, XSX 12.1 is SUSTAINED performance at all times. PS5s spec sheet says variable for a reason. If something has variable performance, then that means performance will fluctuate

And again, even Matt says" XSX is more powerful in MANY ways"(not just a few areas) and "can do things PS5 can't"

Show your math calculation then. It’s simple, let’s see it.

EDIT: Oh and my numbers are correct.
 
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ToadMan

Member
So far? No kidding. We haven't seen a single game from these studios on XSX yet. MS just acquired them in the past few years.

It's too early to make that claim. All we know so far is Godfall, which is not even a looker and the rumored Bluepoint remaster. SSM, ND, GG new games can also not release for another year or more. And we all know how Sony 1st party games have a reputation for delays and long dev time.

So when is next gen supposed to start for MS?

I mean it’s takes 4-6 years for a AAA game for an experienced studio. So we should look forward to something that is genuinely showing the power of Xsex in.... 2025?

By then this gen will be winding down, we may even have had refreshed consoles and Sony will be on to their second round of exclusives lol.
 
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This is to totally backwards.

The transfer rate of the SSD is exactly a “raw spec” that can be measured because it has been measured. That’s why it’s important.

The tflops number is a simple formula suggesting theoretical performance of one component of the system.

For people who don’t understand the technology both are equally mystifying. For people who think they understand, the tflops number taken by itself is a convenient oversimplification - it’s a replacement for knowledge.

That’s why it’s used these days for console warring much like clock speeds used to be... It’s a single number for the ill-informed to use as a measuring point.

The transfer rates of the SSD? Those are real numbers that have meaning because they’re based on measured performance.
Whats theoretical at this point is how much of a tangible real world difference besides loading times will the PS5 SSD provide over XSX's SSD

There's no revolution in game design that's enabled by a 5gb/s SSD that isn't possible on a 2.4gb/s too
 
Show your math calculation then. It’s simple, let’s see it.

EDIT: Oh and my numbers are correct.

Google it my friend. PS5 is 50% than XB1. Do you know more than the devs? Do I have to post links?
Do you know more than everybody else on here who all says its at least 18% difference between XSX/PS5?
 
So when is next gen supposed to start for MS?

I mean it’s takes 4-6 years for a AAA game for an experienced studio. So we should look forward to something that is genuinely showing the power of Xsex in.... 2025?

By then this gen will be winding down, we may even have had refreshed consoles and Sony will be on to their second round of exclusives lol.
It starts this holiday. Bloobers new game for XSX is a next gen only game. Hellblade 2 should be far a long.

You're missing my point. I'm saying we do not know when Sony 1st party games will release either. Only Godfall and Bluepoints rumored remaster are confirmed to be launch titles. NO?

So Playgrounds new Fable is going to take 7 years? The Coalitions new games is going to take 5 years despite churning Gears 5 in two? Hellblade 2 has already been in development ever since Hellblade 1 wrapped up.
 
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ToadMan

Member
Where did you hear that PS5 was going to be the target platform for development? Wouldn't it be an issue to develop a game for a SSD solution that doesn't exist anywhere else. Would make more sense to develop on a platform that doesn't have that system and scale it for the PS5.

I didn’t hear it anywhere - it just makes sense to do so. And with developers gushing over the PS5 as a dev platform that is seemingly confirmed.

1. Target 30fps/60fps on PS5 and the extra 15% performance on Xsex should mean those FPS are maintained in the port.

2. SSD is good for data transfer. It’s easier to scale down assets - 8k textures on PS5 scaled to 4k for Xsex for example. So the PS5 SSD tech is used effectively to move high rez textures around, and an acceptable trade off is made to Xsex. This doesn’t take any extra work for studios - they just use down rezzed assets to fit the Xsex SSD speed (and memory footprint)

3. PS has been the target platform for 2 gens now. It’s a known work flow, it’s been successful so there’s no reason to change.

4. PS market is larger - studios want to ensure an optimal experience on that platform


So from workflow, technical and sales perspectives the PS5 is (based on what we currently know) the best target platform for everyone, including Xsex gamers.
 
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Bryank75

Banned
If you look at TV's currently the LG C9 is a 4K TV and most people say it looks better and more detailed than the Samsung 8K range. This is because image depends on more than resolution.... I believe the asset streaming is far more important than resolution (GPU) and therefore we saw PlayStation focus on overcoming that bottleneck.

Now, Xbox put some emphasis on this too but they made some mistakes I think... the A-symmetrical Ram arrangement, dedicating 3 GB to OS and then having lower bandwidth RAM coupled with higher tier Ram gives less flexibility.

I see people state SX has 560 vs PS5 448 but they fail to realize this is 10 units of 560 (coupled with 3 units of 336) VS 16 units of 448. Which means less overall than PS5.

Then they don't have anything to alleviate the bottleneck that is on the level of the SSD I/O solution in PS5. I believe PS5 will use the SSD to suspend the UI while streaming assets to a game (as the SSD is not exerted until it has to recall the UI).

So I believe when 1st party in particular push traversal in games, building interiors and detail... level design... we will see new levels of gaming previously not reached.

I also have great hopes for fps and AI across both systems with the CPU's. That will be really great too.
 

ToadMan

Member
It starts this holiday. Bloobers new game for XSX is a next gen only game. Hellblade 2 should be far a long.

You're missing my point. I'm saying we do not know when Sony 1st party games will release either. Only Godfall and Bluepoints rumored remaster are confirmed to be launch titles. NO?

So Playgrounds new Fable is going to take 7 years? The Coalitions new games is going to take 5 years despite churning Gears 5 in two? Hellblade 2 has already been in development ever since Hellblade 1 wrapped up.

So that’s 1 actual exclusive from a 3rd party indie dev with a fairly average track record and one PC cross plat. And that’s gonna keep everything going for a good few years?

Ok sure - personally I can get through more games than that, but other people may only play a small number.

If Sony can only produce a similar line up - 2 games one of which is an indie 3rd party -for PS5, I wouldn’t be buying it at launch - I’d be waiting until I saw those AAA games in 4 years+ or not buying it at all in favour of a PC.

Im gonna bet that most consumers will choose the same if that’s how Xsex is gonna launch.
 

NullZ3r0

Banned
Oh there is one. I'm not sure where I found the link but I think it's in one of the reddit comments. It's a link to a tweet from a guy who did exactly that.

The PC SSD on the same scenario loaded 12 seconds. Basically 2 seconds slower than the xsex.

Edit: Oh here it is. Presenting the ultra-fast bottleneck-laden Directstorage® and Velocity Architecture™.


That's just comparing unoptimized last Gen games loaded using pure brute force. Games built for SX will load significantly faster.
 
Sony has outdone MS yet again with PS5. They knew that SSDs is the most revolutionary generational step and they simply designed a marvelous APU that is praised by everyone. GPU differences is the smallest we have ever seen in any console generation and that's a FACT.

PS5 has tons of co-processors that offload tasks from CPU/GPU, XSX might have some of that but not to same degree otherwise Microsoft will be shouting that from top of their roofs.

PS5 has the way better audio chip ( to do the same in XsX you will have to take resources from CPU/GPU. You might not be able to replicate Tempest Engine if at all)

PS5 has way more capable I/O solution and more than double the bandwidth ( largest difference between the two systems)

Lets ignore Xbox strange RAM setup and simply say that XsX has faster Ram than PS5, don't forget that XsX GPU needs to feed 52CUs with data while PS5 Ram can be more than sufficient for 36CUs.

Only area where Xbox has clear advantage to me is Raytracing due to having 16 more CUs than PS5. We still needs to examine RT performance with high clocks, PS5 might surprise in this area.

So in Summary:

CPU: XSX >= PS5 (Different is so small not even worth mentioning)
GPU: XSX > PS5 (18% smallest difference ever)
I/O : PS5 >>> XSX (all I/O tasks is offloaded on PS5, universally praised system)
Ram: XsX>=PS5 ( this one is tricky because XSX weird ram setup and requirement to feed more CUs on XSX)
Audio: PS5>>>XSX (TE has never been done before, superior audio to ALL users)
SSD: PS5>>>>XSX ( more than double the BW coupled with crazy good I/O)
RT: XSX >>? PS5 ( 16 more CUs means more IE but we still don't know high clock effects in RT)

Lets not forget the most important thing for any gaming device:

The controller: PS5 >>> XSX

Looking at the overall package, its clear that PS5 is easily the more thought out and superior system. I expect $499 for both but Microsoft should be hard pressed to price match Sony otherwise their system would look less appealing giving the technical specs.

I love how you use minimization to prove your point. The GPU has a 44% difference in CUs and 18% difference in TFLOP output but the magnitude of having nearly 2TFLOPs more horespower locked is substantial.

No one knows what the difference in Audio is. the tempest engines is 100GFLops *shrug* we dont know the spec of the XSX audio solution but its bespoke.

Praise from Sony oriented developers like Sweeney and epic is enough for you?

These same have admitted that they specifically wrote this demo over several months with dozens of people and help from Sony, with the ps5 in mind and still only hit 1440@30fps...with mostly software techniques and primitive shader hardware.

Enjoy your choice of hardware but stop trying to rewrite the general capabilities narrative.


This isn’t true. Holy crap.

2080Ti Minecraft RT is fully path traced. It was in its 20 FPS at 4K. At 1080p with DLSS upscaling to 4K, it was 60 FPS.

See this is the made up bullshit I’m talking about. What the hell man, I’ve called you out on this before.

DLSS on the 2080 yielded 1080p upscaled to 4k near 60fps.

The XSX is running a non optimized RTX build of minecraft with full path tracing at 1080p @ 30-60 fps... It was ported in a few weeks by one person, then I estimate that with DirectML it could get to 4k@near 60 fps as well.

Simple.
 
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NullZ3r0

Banned
Small difference? PS4 to xb1 was a 30% tflop split.

This time round PS5 - Xsex is 15%. that’s a small(er) difference.

If PS5 was 13 tflops that would be an even smaller difference - 7%
You're just picking metrics that favor Sony. The Xbox One vs. PS4 was just a .5 TFLOP difference. The gap this generation is 2 TFLOPS a much bigger difference than last gen. Percentage means nothing. It's just funny math at this point.
But the Xsex SSD is 50% the speed of the PS5 coupled with the high speed architecture. Now that is a large margin of difference. That would be big news no matter what given how Sony want to utilise it.

If this was any other “traditional” component - CPU, GPU, RAM with a 50% advantage people would be falling over themselves at how Sony had jumped a generation.

To call the SSD “just a storage solution” is to fundamentally underestimate the impact of those data rates on memory utilisation.
Before Sony announced their disappointing GPU specs, all Sony hardcore fans cared about was the GPU specs. The SSD took the back seat. Now all of a sudden, it's SSD, SSD, SSD as if MS just has some off-the-shelf solution.

In the real world, MS went with something that was easier to manufacture with an acceptable storage capacity and still orders of magnitude faster than anything on consoles today. Things are going to hit home real hard when you're left with a 500 GB drive and waiting a year for an add-on drive that costs more than the system.
 
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If you look at TV's currently the LG C9 is a 4K TV and most people say it looks better and more detailed than the Samsung 8K range. This is because image depends on more than resolution.... I believe the asset streaming is far more important than resolution (GPU) and therefore we saw PlayStation focus on overcoming that bottleneck.

Now, Xbox put some emphasis on this too but they made some mistakes I think... the A-symmetrical Ram arrangement, dedicating 3 GB to OS and then having lower bandwidth RAM coupled with higher tier Ram gives less flexibility.

I see people state SX has 560 vs PS5 448 but they fail to realize this is 10 units of 560 (coupled with 3 units of 336) VS 16 units of 448. Which means less overall than PS5.

Then they don't have anything to alleviate the bottleneck that is on the level of the SSD I/O solution in PS5. I believe PS5 will use the SSD to suspend the UI while streaming assets to a game (as the SSD is not exerted until it has to recall the UI).

So I believe when 1st party in particular push traversal in games, building interiors and detail... level design... we will see new levels of gaming previously not reached.

I also have great hopes for fps and AI across both systems with the CPU's. That will be really great too.

Can you please review your math?

Thanks "5th grade math teacher" lol
 

MaulerX

Member
If Matt knows so much, then why, as a moderator, he let KLee run rampant with all the false and bullshit information? Why didn't he put him in check and allowed everyone to run with Klees narrative that the PS5 was more powerful? When in fact it isn't?
 

Quantum253

Member
No one knows what the difference in Audio is. the tempest engines is 100GFLops *shrug* we dont know the spec of the XSX audio solution but its bespoke.
I'm by no means an audiophile, but I had to replay, several times, the part where the character walked across the narrow pathway. The audio was amazing, I'm really looking forward to what Sony's 3d audio tech will sound like on my Audio Technicas
 

Bryank75

Banned
I'm by no means an audiophile, but I had to replay, several times, the part where the character walked across the narrow pathway. The audio was amazing, I'm really looking forward to what Sony's 3d audio tech will sound like on my Audio Technicas
Plus Sony own AudioKinetic now, who do the audio software for 75% plus of games.
 
Serious question, Could you ask Matt WTF is up with the 825GB SDD? Where the hell is the other 125GB? I don't think they make 825GB drives right? A terabyte is a nice round number. Thanks!
 

Quantum253

Member
Plus Sony own AudioKinetic now, who do the audio software for 75% plus of games.
Wwise spatial audio sounds like a game changer. I'm not sure if it's a thing, but a kind of ray tracing for audio. Especially with the PSVR2. With the advanced 3d audio, extreme I/O throughput, and rdna2, PSVR2 might be the killer experience?
 

Bryank75

Banned
Wwise spatial audio sounds like a game changer. I'm not sure if it's a thing, but a kind of ray tracing for audio. Especially with the PSVR2. With the advanced 3d audio, extreme I/O throughput, and rdna2, PSVR2 might be the killer experience?
If BB is going to Steam, then I really want Half Life Alyx so I can experience that audio in a really good shooter.
 

Degree

Banned
Serious question, Could you ask Matt WTF is up with the 825GB SDD? Where the hell is the other 125GB? I don't think they make 825GB drives right? A terabyte is a nice round number. Thanks!

money. I think otherwise they wouldn’t be able to stay below $599 maybe?
Don’t know any other reason than money.
 
You're just picking metrics that favor Sony. The Xbox One vs. PS4 was just a .5 TFLOP difference. The gap this generation is 2 TFLOPS a much bigger difference than last gen. Percentage means nothing. It's just funny math at this point.
Wait, wait... are you serious that you believe that % don't mean anything? :messenger_grinning_smiling: Who dared him to say this?!?!
 
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Frederic

Banned
Oh, back to 9 TF console, isn't it.




Trying to convert 18% difference into 100% for example

Anyway, according to Matt's wording in that ERA thread, i think he implied to RT capabilities, maybe full path.

well, Matt also said that we aren’t going to see any difference in third party games because they can’t design their game based on an SSD.
It’s not like GPU, where you can have different settings, like low/medium/high/ultra. GPU scales well and easily.
But ssd? No chance. Devs will just take PC SSD as the baseline and we will just see better loading times on XSX/PS5
 

Frederic

Banned
Yeah, exactly...pulling the trigger or walking in puddles while it's raining....could be really immersive.

what makes you think that devs will use this for third party games? For a single controller on a single platform?
did they use the touchpad?
Don’t be disappointed that - after the launch window period - almost ZERO games from third party devs will make use of anything of this. ZERO.
 

longdi

Banned
Even then it represents a 2 TF difference. Which is 4X bigger than the .5 TF difference between PS4 and Xbox One.

Yep and 2TF is a worst/best case for MS/Sony.
MS knows something about the 'sustained-ness' of it all.

Funny some forgot that Xbox OG, 360 and One X were superbly designed and are best in their class.
Somehow MS doesnt know how to design hardware, doesnt know what is ultimate power. :messenger_pensive:
 

Bryank75

Banned
what makes you think that devs will use this for third party games? For a single controller on a single platform?
did they use the touchpad?
Don’t be disappointed that - after the launch window period - almost ZERO games from third party devs will make use of anything of this. ZERO.
HL Alyx is a VR game.... so if it was ported they could add that stuff easily. I'm just hypothesizing... seems like you have an issue with me being excited for PS5 / PSVR2!
 

Quantum253

Member
Yeah, exactly...pulling the trigger or walking in puddles while it's raining....could be really immersive.
Interested to see of they can give weight or feeling to what the character is holding? For example, feeling a sword move as you walk, feeling the reverberations of loading a clip/mag. Feeling the magic spell in your hand. Someone on YouTube,
I'm Not 100% where I heard it now, was mentioning that Sony has shared a tiny piece of info already that it's just as huge as the ssd, but either no one noticed or is talking about it. Of course, it could all be hyperbolic too. Like there's something on the console that is industry changing but no one can leak it because they'd know exactly who did it.
 
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