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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Bo_Hazem

Banned
Just to clear the fog:



dddddddfg.jpg


Most likely it's exclusive only on PS5 first then PS4 later (or never).

But hey, probably those are fake sources. 🤷‍♂️
 
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Nowcry

Member
[QUOTE = "MastaKiiLA, publicación: 258935037, miembro: 792060"]
Va a haber tanta diferencia en la guerra de consolas de esta generación. Las personas que actualmente minimizan los juegos de PS5 por ser indiscernibles de los juegos de PS4 tendrán dificultades para decir que hay una mejora significativa en XSX. Lo contrario será cierto, una vez que Xbox tenga su presentación en julio. La generación actual ya es muy parecida, así que no veo por qué alguien debería esperar algo diferente con la próxima generación. Cada sistema tendrá sus fortalezas y debilidades, como se observa, pero no se notará nada en tiempo real. Creo que eso es genial. Debería ser solo sobre los juegos ahora. Ya no es necesario analizar las diferencias gráficas, solo juega lo que quieras. En todo caso, los controladores podrían convertirse en el verdadero diferenciador de esta próxima generación.
[/CITAR]

No estoy de acuerdo con tu opinión, pero la respeto.

Cuando UE5 y los motores gráficos estén optimizados para la nueva E / S, el cambio será sustancial. Como afirman los desarrolladores, será el cambio más importante desde PS2.

Aunque es cierto que cambia totalmente la forma de usar la GPU, requiere un cambio profundo en los motores gráficos y debido a esto no se observa por completo en los juegos de salida de PS5, se parece mucho más a PS4 y más basado en TFLOPS. . Como los juegos de PC.

Sin embargo, tenemos evidencia (UE5 demo) de que una vez que se haya realizado el cambio en los motores gráficos, no habrá vuelta atrás, nadie querrá activos de baja poli, ni LOD, nuestro ojo se volverá mucho más crítico. Creo que la demostración de UE5 ya ha generado un cambio en la forma en que vemos los juegos, el ojo se ha vuelto más refinado, estamos buscando LOD y mejores activos. Y solo fueron 9 minutos de juego.

Nos acostumbramos a buenos gráficos rápidamente.

Eso sucederá en el segundo lote de juegos de próxima generación, al menos en PS5 (sin información sobre SX I / O). Se basarán más en las mejoras de E / S que en las mejoras de Tflops.

I admit that I hoped that sony had some game prepared to use the I / O controller and a nanite-like system for the first batch, maybe this is on horizon but we need to see more to be able to ensure it. Maybe sony has more games up his sleeve with this system.
 
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Nowcry

Member
There's going to be so much hair-splitting in the console wars this gen. People currently downplaying PS5 games as being indiscernible from PS4 games are going to have a hard time saying there's a significant improvement on XSX. The opposite will be true, once Xbox has their presentation in July. The current gen is already very samey, so I don't see why anyone should expect any different with the next-gen. Each system will have its strengths and weaknesses, as you note, but it's not going to be anything noticeable in realtime. I think that's great. It should just be about the games now. No need to nitpick graphical differences anymore, just play what you like. If anything, the controllers might become the real difference-maker this coming generation.

I disagree with your opinion but respect it.

When UE5 and the graphics engines are optimized for the new I / O the change will be substantial. As the developers claim it will be the most important change since PS2.

Although it is true that it totally changes the way of using the GPU, it requires a profound change in the graphics engines and because of this it is not completely observed in the PS5 output games, looking much more like PS4 and more based on TFLOPS improves. Like PC high games.

However, we have evidence (UE5 demo) that once the change in the graphics engines has been made, there will be no turning back, nobody will want low poly assets, nor LOD, our eye is going to become much more critical. I think that the demo of UE5 has already generated a change in the way we look at games, the eye has become more refined, we are looking for LOD and better assets. And it was only 9 minutes of play.

We get used to good graphics fast.

That will happen in the second batch of next gen games at least on PS5 (no info on SX I / O). They will be more based on I / O improvements than Tflops improvements.

I admit that I hoped that sony had some game prepared to use the I / O controller and a nanite-like system for the first batch, maybe this is on horizon but we need to see more to be able to ensure it. Maybe sony has more games up his sleeve with this system.

Repost: Problems with translator :messenger_grinning_sweat: Can I delete post?or something?
 
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DrDamn

Member
Yeah seems silly... unless they are going to strongly suggest 3rd parties offer a performance mode.

They are obviously focusing on the idea that games can scale, but they only have control over their own games without mandates... and I feel like we'd have heard about a mandate like "must support 60FPS".

They've already said it's not a mandate:



However I do like that they are pushing it as a target, and there will likely be 60fps standard modes or 60fps performance modes for the majority of the MS Studio titles.
 

saintjules

Member
I disagree with your opinion but respect it.

When UE5 and the graphics engines are optimized for the new I / O the change will be substantial. As the developers claim it will be the most important change since PS2.

Although it is true that it totally changes the way of using the GPU, it requires a profound change in the graphics engines and because of this it is not completely observed in the PS5 output games, looking much more like PS4 and more based on TFLOPS improves. Like PC high games.

However, we have evidence (UE5 demo) that once the change in the graphics engines has been made, there will be no turning back, nobody will want low poly assets, nor LOD, our eye is going to become much more critical. I think that the demo of UE5 has already generated a change in the way we look at games, the eye has become more refined, we are looking for LOD and better assets. And it was only 9 minutes of play.

We get used to good graphics fast.

That will happen in the second batch of next gen games at least on PS5 (no info on SX I / O). They will be more based on I / O improvements than Tflops improvements.

I admit that I hoped that sony had some game prepared to use the I / O controller and a nanite-like system for the first batch, maybe this is on horizon but we need to see more to be able to ensure it. Maybe sony has more games up his sleeve with this system.

Repost: Problems with translator :messenger_grinning_sweat: Can I delete post?or something?

Edit the previous post with a "." is the easiest way if you don't plan to copy and paste this comment with the earlier one lol.
 

IntentionalPun

Ask me about my wife's perfect butthole
They've already said it's not a mandate:



However I do like that they are pushing it as a target, and there will likely be 60fps standard modes or 60fps performance modes for the majority of the MS Studio titles.

Got it, yeah I remember that now.
 
Yeah seems silly... unless they are going to strongly suggest 3rd parties offer a performance mode.

They are obviously focusing on the idea that games can scale, but they only have control over their own games without mandates... and I feel like we'd have heard about a mandate like "must support 60FPS".

I’d love that for both consoles. If not mandated 60 FPS, a mandated 60 FPS mode.

Sony already does it for their VR games. Won’t pass QA without a stable 60/90 FPS, with 60 being reprojected to 120 FPS and 90 running native.
 

Bo_Hazem

Banned
XSX has a clear advantage in shading. Forza 8 should have RT reflections at higher resolution than those we saw in GT 7 for example.

Let's not rush into conclusions though, let's see them first in action. There are some games on official Xbox page aren't 60fps, and some aren't even with a 4K symbol. When we see those games in action, assuming this time all of them will be running on XSX not PC, then we can dig into screenshots and put them side by side.
 
D

Deleted member 775630

Unconfirmed Member
Are they saying that not optimised they are getting 30 fps, then they tweak it abit, they come out with 120.
Or is that on the old console vs the new one?

I am confused.
They are saying that the default is 30, but with the XSX you can get 120. It's just marketing...
 

roops67

Member
Like I said it always has 12 teraflops. That is not variable. What is is how efficiently it is used. The same applies to ps5. There are tips to maxing out efficiency.

It also sounds like both consoles are based on AMD’s rdna2. Of course each company has made customizations including Microsoft. We have seen some games for ps5. Next month we will see some for Xbox. That should give us at least a baseline for each console. Let’s not get too hasty in assuming how efficient either console is.
No corndog you got em back to front, is like saying if the top speed of a car is 120mph then saying 'it always has 120mph' don't really make sense. I see you try your best to understand without being 'overly' biased, so consider this...
Using the car analogy (I know it's been a few done already) Say these consoles are cars, the simplistic way we would calculate their top speed is take the max rpm (without red lining) the engine multiply with max gear ratio of transmission and then multiply with circumference of the tyres. The XSX max speed is 120mph an the PS5 max is 100mph, but the PS5 has higher torque therefore better acceleration. On a straight long track the XSX will beat the PS5 given enough road (this would be similar to a predictable benchmark). But in a real world game there would be unpredictable twisty roads, the PS5 can accelerate closer to its max speed after each corner where the XSX still needs a long straight stretch to gain that lead its max speed allows. Comprendo? Could kinda say it's XSX BHP vs PS5 Torque, but it does get a whole lot more complicated than that with cars
 

Dolomite

Member
There are close enough in functionality in that they have access to primitives, close enough that even the wikipedia entry gather them on the same heading: https://en.wikipedia.org/wiki/Shader. Perhaps you can explain the specific differences then?
To fair they both seek the same or similar end result, one is more expensive to execute than the other, and requires extra steps. Mesh can achieve what prim does with less steps and if you wanted, you can further accelerate via HW handling LOD Calcs( on SXS)

And since XSX allows low level access to the RT HW + mesh shading making basically everything a compute shader + DXR 1.1 inline RT + DXR hit shader execution....
 
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enver

Banned
Just to clear the fog:



dddddddfg.jpg


Most likely it's exclusive only on PS5 first then PS4 later (or never).

But hey, probably those are fake sources. 🤷‍♂️


did you even see their home page? It even says there PS5/PS4 and PC:


it's PS4+PS5 and Epic Games Store (PC) day one, and at a later day Xbox. It's pretty clear. Just look at the page. Due to marketing they won't say it's coming to Xbox. But we all know what "console exclusive" means. This is nothing new. Come on.
 
No corndog you got em back to front, is like saying if the top speed of a car is 120mph then saying 'it always has 120mph' don't really make sense. I see you try your best to understand without being 'overly' biased, so consider this...
Using the car analogy (I know it's been a few done already) Say these consoles are cars, the simplistic way we would calculate their top speed is take the max rpm (without red lining) the engine multiply with max gear ratio of transmission and then multiply with circumference of the tyres. The XSX max speed is 120mph an the PS5 max is 100mph, but the PS5 has higher torque therefore better acceleration. On a straight long track the XSX will beat the PS5 given enough road (this would be similar to a predictable benchmark). But in a real world game there would be unpredictable twisty roads, the PS5 can accelerate closer to its max speed after each corner where the XSX still needs a long straight stretch to gain that lead its max speed allows. Comprendo? Could kinda say it's XSX BHP vs PS5 Torque, but it does get a whole lot more complicated than that with cars

This isn't really it at all. The PS5 GPU will only ever hit 10.3 TFlops max. The XSX will only ever hit 12.1 TFlops max.

The distinction on the PS5 side comes in with variable clocks for more complex code. It's more like gears on a bike where you spend most of your time in one gear for flat surfaces (2.25 Ghz) but when you start going uphill (complex code) that requires more power, you change to a lower gear (2.1 Ghz, 2.0 Ghz, etc.) to keep your legs from burning out.

XSX runs all code at the same speed, and they've landed on 1.825 Ghz as the safest, constant speed.
 

Bo_Hazem

Banned
did you even see their home page? It even says there PS5/PS4 and PC:


it's PS4+PS5 and Epic Games Store (PC) day one, and at a later day Xbox. It's pretty clear. Just look at the page. Due to marketing they won't say it's coming to Xbox. But we all know what "console exclusive" means. This is nothing new. Come on.

It pretty clearly states that it's timed exclusive, not permanent, no one here is talking about what you're talking about. That's PS5 real time footage, running on PS5. We'll wait to see how it looks on PC and compare.
 
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saintjules

Member
Interesting talk about the PS5 Digital Edition:



Yeah I've been checking up on his videos lately.

When looking at this article:


Digital receipts increased 4.7% to $432.5 million, primarily driven by strength in sales of digital currency.

Digital receipts increased 16.5% to $1.3 billion.

So for small examples like these, they're actively selling digital items in that part of the market. I don't know to what capacity for next-gen, but I'd assume they would partake in it for their current Consumer base.
 

roops67

Member
First of all. Danny McBride is awesome. And it's ok to disagree.

That said, all numbers in the consoles are theoretical. The XSX won't run at 12 TF 100% of the time, just like the PS5 won't throughput 5.5 GB/s 100% of the time. I feel like you're being disingenous in your post, only shooting at the XSX while praising the PS5. If you want to have a discussion, I'm all for it, but despite your love for Danny McBride I don't feel like it would be worth my while.

The XSX is literally the worlds most powerful console. It's ~20% more powerful than the PS5. There's no arguing that.



I think people are in for a shock, if they expect no load times next gen. There's a reason that most reveals so far has been saying "near instant load times".
.... I ain't even gonna bother, leave you be inside your bubble... and please stay away from sharp objects , only concerned about your safety cos your appreciation for Danny McBride (at least you got one thing right!)
 

Dabaus

Banned
Starting to feel like this "Halo Comeback" based off of youtube views is AstroTurfed. We witnessed 2 years of almost daily Xbox comeback puff pieces and now conveniently "Halos going to come back bigger and better" takes are being thrown around. Ill wait and see.
 

sircaw

Banned
Lame seeing MS marketing team trying to dupe people into believing 120 FPS will be some sort of optimized for XSX standard.

That's what i thought, it is so vague,

I mean why does Microsoft need to do this. .

To put it in context, adverts like this just don't suddenly happen at random, these are well thought out with clear designs and intentions. Are there no people at Microsoft that saw this advert and thought, yer that does seems abit misleading.

I don't like this kind of standard, don't care if it is Microsoft, Sony or my favourite can of Heinz Bake beans, they need to be better.

Being so equivocal in their approach really is troubling from a normal consumer standpoint.
 

sircaw

Banned
Starting to feel like this "Halo Comeback" based off of youtube views is AstroTurfed. We witnessed 2 years of almost daily Xbox comeback puff pieces and now conveniently "Halos going to come back bigger and better" takes are being thrown around. Ill wait and see.

I believe the last game was not very good, so their are alot of fans that are hopeful that this one delivers. That recent video did nothing for me but i am excited for the game, just need that game play to really shine.
 
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Gudji

Member
Starting to feel like this "Halo Comeback" based off of youtube views is AstroTurfed. We witnessed 2 years of almost daily Xbox comeback puff pieces and now conveniently "Halos going to come back bigger and better" takes are being thrown around. Ill wait and see.

I might be completely wrong but I'm not expecting much from 343i, they don't have a great track record. Also according to Schreier and Matt from era the development of the game has been rough, we'll see.
 
This isn't really it at all. The PS5 GPU will only ever hit 10.3 TFlops max. The XSX will only ever hit 12.1 TFlops max.

The distinction on the PS5 side comes in with variable clocks for more complex code. It's more like gears on a bike where you spend most of your time in one gear for flat surfaces (2.25 Ghz) but when you start going uphill (complex code) that requires more power, you change to a lower gear (2.1 Ghz, 2.0 Ghz, etc.) to keep your legs from burning out.

XSX runs all code at the same speed, and they've landed on 1.825 Ghz as the safest, constant speed.
What?? That made absolutely no sense at all.
 

pasterpl

Member
Too much talk, but let's compare. Games said to be not possible on current gen, next gen only:

XSX + PC (could be running on PC as well, it's vague)

02bd53ec-d0d6-4b01-bbce-eb50433f5302.jpg


852442a8-5068-4034-9304-6576229da1de.jpg


64f126d0-4f52-4610-8c69-014bdcbec7db.jpg


4c9d8921-e7f0-4dd0-9a2a-8a814380a6cd.jpg


0c68b232-878b-4436-a689-6a8415acee37.jpg


Will not bring PS5 first party:

ss-044.jpg


49995637138_b2d89c0a56_k.jpg


fetch


fetch


3682479-shot_8.png


Now cross-gen on XSX (could be running on PC)

c35ac700-e7ca-40bd-97fa-161b115734b4.jpg


fba3e3ac-3a96-4172-86ba-4ef406675605.jpg


461ed2d2-3bf4-477f-8d7d-66a0c6a07c95.jpg


03a78a94-9025-405e-b581-10c861cdbe7e.jpg


653cc633-ec69-41ec-b910-4c7c3ccdaa13.jpg


cc536cb2-9f95-4b0c-b0d3-d73416f5509b.jpg


Then cross-gen running on PS5

Kena-Bridge-of-Spirits-screenshots-RotWisp.jpg


49996187516_a2fea5bc92_o.jpg


50034614552_f421da38f2_o.jpg


50033815033_41b2c26344_o.jpg


49996146576_6c45763ea8_o.jpg


49995626623_3648cea053_o.jpg


Sources:




To be honest, all of these looks awesome on these screenshots
 

T-Cake

Member
I understood Cerny perfectly well (I mean, as well as a mere mortal could). This analogy makes no sense as a "counter" to the previous CU usage example. It's like person A saying "1+1=2 and person B saying "no, 1 and 1 is 11".

I'm not sure anyone knows yet how the optimization for CUs is, whereas the frequency stuff has been explained.
 

geordiemp

Member
It does if you understand what Mark Cerny said in his Road to PS5 video. In fact, I think that is a great analogy by thebigmanjosh thebigmanjosh

Did you understand the rising boat lifts all tides and what it means, and TF is not the whole story, there is rasterisation and dealing with caches and lots of other stuff unrelated to compute.

Do you think the apis betweeen sony and MS will have similar levels of abstraction, is MS known for very thin and efficient APIs
hard type that last one

Do you think MS will show a clear 18 % or will it be less....or will it be more.....du du duh....
 
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ToadMan

Member
You're definitely not picking me apart - don't worry about that.

I'm not talking about how software performs, what the games will look like, how many FPS games will have etc. I'm simply saying that going with what we know, the XSX is 20% more powerful than the PS5. You can talk about AMD vs Intel, software or "totally different APU architectures" (hint: they aren't) all you want, that's not going to change much.

I think it's already established you know nothing about the numbers you are regurgitating... you confirmed as much yourself.

Perhaps you'd care to show how you calculate your 20% lol ... or perhaps you prefer not to embarrass yourself (again).
 

geordiemp

Member
I'm going with 60fps for XSX and 57fps for PS5.

IMO...Nah both will be 60 FPS locked with dynamic resolution, or 4k60 if its a last gen game, or 4k30 for ACreed.

Some will have graphics and performance modes, 4k30 with some RT or 1600p60 (resoluton depends on effects).

Dynamic res has been around for a while, what planet you been living on ?
 
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T-Cake

Member
Nah both will be 60 FPS locked with dynamic resolution, or 4k60 if its a last gen game, or 4k30 for ACreed.

Some will ahve graphics and performance modes, 4k30 with some RT or 1600p60 (resoluton depends on effects).

Dynamic res has been around for a while, what planet you been living on ?

It was a joke, fella.
 

Dolomite

Member
Lame seeing MS marketing team trying to dupe people into believing 120 FPS will be some sort of optimized for XSX standard.
Certainly not a standard, but a damn impressive target. Dirt 5 has already achieved this on the series x with RT at 4k. Dirt Dev said he literally asked his co-workers to come in and check out his monitor because he was in disbelief at the performance they got before optimization. It's lame to see people downplaying this like it isn't impressive or won't be happen very often
 
I'm not sure anyone knows yet how the optimization for CUs is, whereas the frequency stuff has been explained.
Well, to be fair there's a whole lot of things we don't know. But we do know how smartshift works and the analogy of the mountain bike is not really the best one. The interval of this the frequency "shifts" isn't in any way comparable to thermal throttling (like classic boost clocks deal with). It means within the time it takes to render 1 or 2 frames, the power shifts between the cpu and gpu (if needed) and then back to the previous state. Meaning the heavier workload takes priority. So the clock speeds are actually more stable than the theoretical speeds in current gpu architecture (due to thermals).

Let me try a bike analogy for the PS5 too, it would be like you're trying to climb a hill and instead of applying equal pressure on both legs, you shift your weight left and right, depending on which leg is doing the downward movement.

As for the XSX, the previous analogy with the car going 120MPH was pretty good, won't even touch it :)
 
IMO...Nah both will be 60 FPS locked with dynamic resolution, or 4k60 if its a last gen game, or 4k30 for ACreed.

Some will have graphics and performance modes, 4k30 with some RT or 1600p60 (resoluton depends on effects).

Dynamic res has been around for a while, what planet you been living on ?
Hi, my name is Setsuna Mudou and I approve this message 👍
 
Certainly not a standard, but a damn impressive target. Dirt 5 has already achieved this on the series x with RT at 4k. Dirt Dev said he literally asked his co-workers to come in and check out his monitor because he was in disbelief at the performance they got before optimization. It's lame to see people downplaying this like it isn't impressive or won't be happen very often
Not to be a debbie downer, but dirt 5 looks like ass :(

Dirt Rally fan here
 
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