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Next-Gen PS5 & XSX |OT| Console tEch threaD

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roops67

Member
you have been absent for a few days and i have missed you, you heard that right. I yearned for you.
Imagine how much i will miss you if you stay away longer, lets double that, fuck it lets triple it.
Lets call it even and MAKE IT x1000 that. :messenger_smiling_horns:

Love you really. Its Geordie and Bo i have a problem with.
Sure I believe that (for now), I'm just your flavour for the day. Next week your fins will be all over Bo, and well after that its Geordie or whoever else that takes your fancy at the time. You FLOOZY... LoL why am I cringing at what I just wrote :messenger_grimmacing_
 

sircaw

Banned
I personally like the xbox controller better than playstations and if I want I'll just get both systems lol o just think all this back n forth is insulting to gaming it won't be any big differences between the two

At the end of the day, its all boils down to games. People make out that graphics are like the most important thing in the world, to me they definitely are not.

There is a rivalry going on between consoles, i get it, but this next generation, the difference will be small, a lot smaller than this last generation.

Pick the console that give you the best games.

I just watched the laymen gaming review for ghost of Tsushima, it's like the most beautiful game ever made. Graphics are already so mind blowing, how far can we actually go till everything looks amazing. Look at some of the indie games next generation, they are looking like triple aaa games of today.

Graphics are great but its like going out with a hot woman and finding out she has the personalty of a dead slug.

Looks alone don't make things great.

for me, i will be getting a ps5 day one if the price is right.
Things like fast loading, is one off the biggest benefits this next generation will have. I play in short squirts, 30 mins here -45 here, i hate spending a minute on a loading screen and if i die, well i am old, i die alot. That's alot of loading screens.

Never been really into sound before but i can not wait to hear the ps5 new sound engine in effect, custom built and probably the best on the market in terms of consoles. Its something that i really look forward to trying.

Hardware from both manufactures, both amazing.

As for games well, i am afraid in my eyes at least there is only one company atm that deserves my cash.
Lets see what they can wrestle up next week, it needs to be amazing.
 

sircaw

Banned
Sure I believe that (for now), I'm just your flavour for the day. Next week your fins will be all over Bo, and well after that its Geordie or whoever else that takes your fancy at the time. You FLOOZY... LoL why am I cringing at what I just wrote :messenger_grimmacing_

You are Special, but your wrong about bo and Geordie, i am moving on to aeneaGames, he deserves all my attention. He has the Garfield avatar. Little fat porker needs to shed a few hundred pounds, in essence deserves my full attention/abuse.
 

3liteDragon

Member
m1gDYw7.png


This is actually pretty damn impressive considering the frame time limit for 30FPS (33.3ms) and 60FPS (16.7ms). Formula is 1000milliseconds/FPS the game’s currently running at. So since it says the frame time the PS5 achieved just through geometry rendering is “comfortably in budget” for 60FPS output, that means even after rendering the entire frame (including the GeometryBuffer and everything else), PS5’s frame time will still probably be under 10ms. Meaning it can easily run the UE5 demo at 4K@60FPS.
 
Bro thats whats sad about it all. People still running with it. The convo is not serious & its not a good read anymore. This shit was over in MAY. And discussed fully in here. It was over 2 months ago. And people in still here talking about SSD's.

You can only banta & troll at this point. Yeah I think Im tapping out of here after August show. The tear down is not worth talking points. Its either 3D stacked chips or not. Wont matter after that all details are out. Only the next GDC will reveal details.
m1gDYw7.png


This is actually pretty damn impressive considering the frame time limit for 30FPS (33.3ms) and 60FPS (16.7ms). Formula is 1000milliseconds/FPS the game’s currently running at. So since it says the frame time the PS5 achieved just through geometry rendering is “comfortably in budget” for 60FPS output, that means even after rendering the entire frame (including the GeometryBuffer and everything else), PS5’s frame time will still probably be under 10ms. Meaning it can easily run the UE5 demo at 4K@60FPS.

That was a decent watch the unreal dev video.going to be interesting what devs pull of in game/level design on the PS5.
 
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Darklor01

Might need to stop sniffing glue
Bottom line xsx will have better graphics ps5 will have better loading both systems will be awesome

Marginally better graphics. These two systems should be close enoughthat unless someone told you the differences and showed side by side comparison you likely wouldn’t know the differences.

Only time will tell and also on a game by game basis.
 

Snake29

RSI Employee of the Year
Saw this image floating around, XVA better than PS5's I/O complex confirmed. Misinformation is around the corner. People just outright refuse to accept PS5 has an advantage over XSX. Funny enough, this is the same people that gets mad at others who can't accept the GPU advantage on XSX.
RCkP4lD.jpg

Well the difference is that the GPU advantage is way smaller then this. We still don’t know much about the PS5 hardware, so it could still have more advantages then we thought.
 
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PaintTinJr

Member
Have a good sleep :)

JTdFJfn.jpg
But isn't the point somewhat moot - because oodle textures is BCpack by another name and SFS functionality/benefit is either fully in the PS5, or mostly in it, so the massive IO advantage of the PS5 still persists- no ?

The other thing that I would speculate is that the closer XsX can get to its maximum, the bigger the latency advantage the PS5 IO complex gets over XVA.

I'd also point out that the UE5 explanation video just told us that 90% of assets in game are background and static(with dynamic GI) and that runs entirely on the async compute of the GPU, presumably not using hardware GPU pipeline features such as SFS or Bcpack, so even if SFS is absent from PS5, it will only impact 1/10th of the graphics data.
 

Entroyp

Member
Saw this image floating around, XVA better than PS5's I/O complex confirmed. Misinformation is around the corner. People just outright refuse to accept PS5 has an advantage over XSX. Funny enough, this is the same people that gets mad at others who can't accept the GPU advantage on XSX.
RCkP4lD.jpg

So in the end some software magic overcame the plethora of custom chips dedicated to I/O in the PS5? Damn Sony must be dumb.
 

Bo_Hazem

Banned
The important bits as I know you studed the presentation in detail :messenger_winking:

The memory use for whole demo was only 768 mb and was before further compression, the further compression that can happen was stated in the presentation. So we will get games using this technology...


9qnFJNv.png


CxdKlIB.png

Some probably are in panic mode when it says "console" not "consoles", the superior one they used. That small streaming pool is insane!
 

AeneaGames

Member
What does that mean? How do they get to that number? If the maximum transfer speed is comfortably below 10 GB/s, wouldn't you still need more than 10 seconds to access 100GB of data? Isn't it a bit of a stretch to call 10+ seconds "instant"?

I think that instead of needing to make all kinds of API calls before one can start reading the data of a disc you now simply have instant access, as in, no need to do any API calls to set it up, you can just start reading it.

That's the only thing that would make sense to me, otherwise it's silly, they are still constrained by the speed of the I/O system...
 

AeneaGames

Member
They cant increse SSD speed, but if they need to load 2.5x less data, then the end result would be the same as using 2.5x faster SSD.

Stay salty man. You can interpret what SFS does whatever you want if you will sleep better 😃👌🤣.

OK, for the fun of it, you realise that SFS is completely software based, right? It's also rather similar to PRT (Partially Resident Textures) which is in hardware and could be used by the PS5. Besides that Sony could create some software that does the exact same thing.

Then what? The base speed of the whole I/O system of the PS5 is much higher than on XSX, so if a software thing on XSX can make it do something faster than Sony can make something in software to do the same...

If it were all done in hardware, then it would've been amazing! Now not so much...
 

Bo_Hazem

Banned
LOL wut?

That's saying the STREAMING POOL for the demo is 768MB.

Meaning they used upwards of (TOTAL RAM - 768MB) to render what is seen on screen at any given moment. For one single "view" that's probably 12GB of RAM, with compression some amount under that on disk.

The demo was likely MASSIVE.

The tech will certainly be used, but it's going to be extremely difficult to truly push the limits of the PS5 I/O often. As pushing those limits for detail require a lot of disk space.

It does mean you have much more room for the same fidelity in a shooter game that you can turn around extremely fast. So yeah, PS5 first party engines and UE5 gonna push for that if the game needs to, or have that extra space for enemies or other complex stuff.

Don't make a state-of-the-art engineering sound like a gimmick.
 
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Sinthor

Gold Member
i found this interesting, seems like consistent performance is key for ms with xbsex. Just wondering how cooling will compare between xbsex and ps5. It almost like ms knows something about ps5.

Yes, it's almost like they've heard and seen what a monster the PS5 is on I/O and are trying to position themselves as strongly against that as they can. That is good marketing.
 

saintjules

Member
I guess it's down to the predictable distance to the player's ear.

They'll need some sort of software for calibrating for other types of speakers... but.. that's just such a weird thing to not think you'd have ready by launch to me.

Yeah it's a bit ironic because that's one of the major features they were pushing in the road to PS5 video. Well, it won't be a big deal breaker for me I guess.
 

Bo_Hazem

Banned
Interesting article. Seems like a similar method to what we know about the PS5: New filesystem / way to access files where the dedicated pool is the game install (akin to virtual RAM) that allows for the elimination of bottlenecks.

I did want to point this out:



Let's watch as now, suddenly, as fast IO can in fact enable new gameplay options not present in games developed for SSD's.

Nah, you can scale that to all xbox family down to xbox one fat as Phil said, he knows better.
 

pawel86ck

Banned
OK, for the fun of it, you realise that SFS is completely software based, right? It's also rather similar to PRT (Partially Resident Textures) which is in hardware and could be used by the PS5. Besides that Sony could create some software that does the exact same thing.

Then what? The base speed of the whole I/O system of the PS5 is much higher than on XSX, so if a software thing on XSX can make it do something faster than Sony can make something in software to do the same...

If it were all done in hardware, then it would've been amazing! Now not so much...
If SFS is just software then I guess Sony can create similar streaming technology for PS5 (if they havent done that already). One thing for sure, MS has the upper hand in software (BC proves that), while Sony prefer to build hardware for every problem they encounter.
 
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If SFS is just software then I guess Sony can create similar streaming technology for PS5 (if they havent done that already). One thing for sure, MS has the upper hand in software (BC proves that), while Sony prefer to build hardware for every problem they encounter.

Alot of times dedicated hardware frees up resources. Which is why both systems have hardware based decompression for example.
 

AeneaGames

Member
If SFS is just software then I guess Sony can create similar streaming technology for PS5 (if they havent done that already). One thing for sure, MS has the upper hand in software (BC proves that), while Sony prefer to build hardware for every problem they encounter.

And yet devs love the PS5 SDK! Sony does software rather well actually, the only thing they needed to go the hardware route for is BC, that's because their API's are more lowlevel I am assuming and makes total sense. Since with MS the DirectX API's are slightly higher level but that makes it easier for BC. Both have their advantages tho.

Anyway, I kinda hope that MS can do some magic that the XSX can match the SSD speed of the PS5, because then more games will be optimised for the PS5's I/O speed!
 
And yet devs love the PS5 SDK! Sony does software rather well actually, the only thing they needed to go the hardware route for is BC, that's because their API's are more lowlevel I am assuming and makes total sense. Since with MS the DirectX API's are slightly higher level but that makes it easier for BC. Both have their advantages tho.

Anyway, I kinda hope that MS can do some magic that the XSX can match the SSD speed of the PS5, because then more games will be optimised for the PS5's I/O speed!

Having great BC is a bonus but the trade-off is a bit of performance. What I don't know is how much that cost in performance is.
 

Lethal01

Member
It does mean you have much more room for the same fidelity in a shooter game that you can turn around extremely fast. So yeah, PS5 first party engines and UE5 gonna push for that if the game needs to, or have that extra space for enemies or other complex stuff.

Don't make a state-of-the-art engineering sound like a gimmick.
It sounded like they were saying the demo itself took only <800mb of space on disk.
I'm not sure what they mean by the streaming pool in this case
 
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Bo_Hazem

Banned
It sounded like you were saying the demo itself took only <800mb of space on disk.
I'm not sure what they mean by the streaming pool in this case

More like 0.7GB out of 16GB of RAM is needed to assist streaming from the SSD, has nothing to do with how big the demo is.
 

roops67

Member
The bottleneck is on the side of the ps5 .. you just listed out the specs which show that.

xbox gpu has 560 gb bandwith over 100gb more than the playstation GPU.

If the playstation gpu was really so fast that it could keep up with the xbox, the memory would be even more of a bottleneck
While the xbox GPU is busy accessing it's memory at 560GB/s please explain how the CPU and the rest of the system can access it's memory?
 

IntentionalPun

Ask me about my wife's perfect butthole
It does mean you have much more room for the same fidelity in a shooter game that you can turn around extremely fast. So yeah, PS5 first party engines and UE5 gonna push for that if the game needs to, or have that extra space for enemies or other complex stuff.

Don't make a state-of-the-art engineering sound like a gimmick.

And who did that exactly?

It's not remotely a gimmick; but the tech in the PS5 is ahead of it's time compared to how large game sizes can reasonably be. I'd find it very difficult to argue otherwise. They can stream far more data around than is reasonable for a game to actually have that many assets at this point in time.
 
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thelastword

Banned
m1gDYw7.png


This is actually pretty damn impressive considering the frame time limit for 30FPS (33.3ms) and 60FPS (16.7ms). Formula is 1000milliseconds/FPS the game’s currently running at. So since it says the frame time the PS5 achieved just through geometry rendering is “comfortably in budget” for 60FPS output, that means even after rendering the entire frame (including the GeometryBuffer and everything else), PS5’s frame time will still probably be under 10ms. Meaning it can easily run the UE5 demo at 4K@60FPS.
I remember when I said that this game could run 4k 60fps, you had the usual suspects with their lol emoticons. I mean how could you not see that the majority of what's being pushed here is as a result of the blazing SSD. I can see games running at 4k 60fps on PS5 with even more of a budget for facial details and ATD than what we saw in the Unreal demo....And of course PS Studios will do just that.....

The Unreal demo was just a glimpse of what PS5 can do, roughly it's texturing and lighting capability, it was not meant to show 4k 60fps. I told folk with time if this turns out to be a real game, it can easily do 4k 60fps with more dev time, and lo and behold......
 

Bo_Hazem

Banned
Hello guys, lately I think I've read something like "Tempest engine is composed of 4 CUs", and if I'm not mistaken it was on this forum. I went back to check the "Road to PS5" video, and Cerny clearly says it's "a (single) modified compute unit".
I've been caught in the trolling process, or did we have an update on how tempest is made? Probably it was just one of those shitty rumors/ insider knowledge episodes :messenger_persevering:

You got confused in the reading. AMD TrueAudio Next needed to reserve 4 CU's to produce around 32 true 3D sources around 2017:

a3c651be6b4d9e962ba9dbff7ce7ea7c75557d7f.jpg


The Tempest can make 5,000 sound sources and hundreds of complex true 3D audio sources, making every droplet of rain to have its own sound source.

2d0812_a3dbcff787ad4eca8d82afd467843d5a~mv2.jpg
 
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T

Three Jackdaws

Unconfirmed Member
You got confused in the reading. AMD TrueAudio Next needed to reserve 4 CU's to produce around 32 true 3D sources around 2017:

a3c651be6b4d9e962ba9dbff7ce7ea7c75557d7f.jpg


The Tempest can make 5,000 sound sources and hundreds of complex true 3D audio sources, making every droplet in rain to have its own sound source.

2d0812_a3dbcff787ad4eca8d82afd467843d5a~mv2.jpg
Just curious Bo, but do you have a folder of all these screenshots from Mark Cerny's tech talk? :messenger_grinning_sweat:
 

Bo_Hazem

Banned
And who did that exactly?

It's not remotely a gimmick; but the tech in the PS5 is ahead of it's time compared to how large game sizes can reasonably be. I'd find it very difficult to argue otherwise. They can stream far more data around than is reasonable for a game to actually have that many assets at this point in time.

If that was true, XSX and PC will be able to run that exact demo easily. Guess what? They simply can't. And no one knows the demo size, I personally doubt it to be more than 10GB if not much less.
 

IntentionalPun

Ask me about my wife's perfect butthole
If that was true, XSX and PC will be able to run that exact demo easily. Guess what? They simply can't. And no one knows the demo size, I personally doubt it to be more than 10GB if not much less.
What in the world does my statement have to do with the bolded?

And you think the entire demo was 10GB but it consistently leveraged 5.5GB/second of bandwidth?
 

Great Hair

Banned
I Want to see how the MS DirectStorage applies to PC too.

Tim Sweeny talked how the companies will need to work together to make a PS5 SSD solution to PC, so this is implies only DS is not sufficient or something like this.

In the worst case, ya gotta have to upgrade your CPU from 6 to 24 cores :p

Also what to expect form Halo 6. Might be just Xbone One X? visuals, there´s some shadow issue (hand). The 2018 e3 looked better than the e3 2019 halo teaser. Looks nice but ...






 

yewles1

Member
Sure I believe that (for now), I'm just your flavour for the day. Next week your fins will be all over Bo, and well after that its Geordie or whoever else that takes your fancy at the time. You FLOOZY... LoL why am I cringing at what I just wrote :messenger_grimmacing_
Because the thought of having to call out a bottom feeding Tilapia is always cringy.
 
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