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343 says the Halo demo was the polished version at the MS show

nush

Member
Hey 343i;

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fermcr

Member
Yep, Halo Infinite graphics don't look that great, neither the gameplay. 343 seem to lack real talent.
Halo is Microsoft's top franchise... it deserves more. Maybe Microsoft should let 343 do something different. Halo should rest for a while.
 
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sinnergy

Member
I see it very clearly now.
They just need more time.
Most of the problems we see are graphical bugs or polish tasks.
Lod logic, grass popping out, phantoms not animated to fly, this is just polish.

The demo showed they are far behind. They needed a big effort to make it look like this because they are not done.
All games look like shit till the end of developement when it all comes together (or when they spend months on a beautiful corner for a demo with scripted gameplay, which does not seem to be the case of halo at all, they could have baked the gameplay and fix the visual issues on top)

The question is how much time do they need to finish it up. I'd say one year.

Also, I am starting to see many things I like from the reveal, gameplay wise.
Yes, but this was their moment , instead they borked it, instead of endlessly polishing it .
 

Aion002

Member
Doesn't that mean 1-2 years delay?
Phil is probably thinking in cancelling the whole thing and shutting down 343 right now. :messenger_tears_of_joy:


They need an Yoshida at MS....

Yoshida is the dude that when Demon's Souls was first showed for him he had the balls to say that it played like crap....

- This is crap," Yoshida recalled saying. "This is an unbelievably bad game." -

Conclusion, From Software called Myazaki that fixed the whole thing and the game became a master piece.



Yoshida was also the dude that on the first time he played the newest God of War he scared Cory Barlog...


"He kinda just shook his head and walked out the door," Barlog said. "He never told me how he felt. In fact, he only told one of my friends, who he saw at a party. He [Yoshida] said, 'Oh, you're working on God of War? I just gotta say, I played the game the other day. I was horrified.' - Cory Barlog.



Conclusion, Santa Monica fixed the damn thing and God of War turned out to be a GOTY.
 

Tulipanzo

Member
Phil is probably thinking in cancelling the whole thing and shutting down 343 right now. :messenger_tears_of_joy:


They need an Yoshida at MS....

Yoshida is the dude that when Demon's Souls was first showed for him he had the balls to say that it played like crap....

- This is crap," Yoshida recalled saying. "This is an unbelievably bad game." -

Conclusion, From Software called Myazaki that fixed the whole thing and the game became a master piece.



Yoshida was also the dude that on the first time he played the newest God of War he scared Cory Barlog...


"He kinda just shook his head and walked out the door," Barlog said. "He never told me how he felt. In fact, he only told one of my friends, who he saw at a party. He [Yoshida] said, 'Oh, you're working on God of War? I just gotta say, I played the game the other day. I was horrified.' - Cory Barlog.



Conclusion, Santa Monica fixed the damn thing and God of War turned out to be a GOTY.
MS has that guy, but he shows up to add MTX, lootboxes, GaaS and coop.
 

MacReady13

Member
This is the reason that, when you make a next gen console, you just make games for the next gen console. Move on from the old generation and focus on the next gen. Sony is doing it and will reap the rewards.
Microsoft I'm trying so hard to stay in love with you but you lost me at the Kinect on the 360 (which, up until that point was my fav console of all time) and you've gone downhill ever since. Ditch the Xbox one. It sold approx a 3rd of what the PS4 did. Just move well past this generation. Forget about it. Start fresh and move on. Much like Nintendo did after the wiiu debacle. Move on.
 

TTOOLL

Member
The problem isn't it being polished or not, nor the xsex power. This is a cross-gen title being hold back by weaker hardware with a not very pleasant art style.
 
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Men_in_Boxes

Snake Oil Salesman
Do you think that's passible for a 12TF machine? Graphically this should be looking amazing. RDR2 looks 10times as good on a 6TF machine.

I play Fortnite and Civ VI and Heroes of the Storm. All games that look like mediocre PS3/360 games.

I'm honestly at the point where I think the better a game looks, the worse it will be. Developers can do more interesting things with simple assets. RDR2 looked great but the impression it left on me was a mixture of boredom and frustration.

About 10 seconds into the Halo Infinite demo, my thoughts went to "Oh no! It plays just like all the the other Halo games..." I literally never even thought about graphics until I saw the Craig memes start popping up.

To me, the gameplay is the bigger issue, by an order of magnitude.
 

oldergamer

Member
Sure, but the HW being buggy and so late in such a way that is keeping tools behind and developers do not use it to show the games off would be telling in and of itself... how much was it MS that actually reacted to Sony (SSD + I/O complex and other bits) instead of the other way around and how much was it MS's chasing the 12.x TFLOPS victory so bad that is causing the design to be finalised so long after PS5?
What are you talking about? stop trying to make up narratives. Zero of this was any reaction to Sony. How do you bridge hardware bug in devkits to reacting to sony? Or are you talking about showing the game too early?

This isn't the first time hardware issues were found while in development on a new console platform. PS3, literally didn't have real hardware until long after the reveal ( Heavenly sword was rendered out on a PS3 at 1 frame per second and compiled into a video for its reveal). Xbox 360 hardware arrived super late for developers. Usually its firmware bugs that are the performance limiting factor. even PS4 and Xbox had performance issues with revisions of firmware.

Anyway, for CPU and GPU you can find a match on PC, but you won't get the hardware changes for compression and decompression + some of the other features of xbox hardware. So saying it was demonstrated on a PC with an SSD isn't the same as using actual hardware. MS fucked up, and should have pushed this conference off if they didn't have the real hardware. I can see the reasoning behind it, but I just don't agree with demoing on anything but.
 
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Panajev2001a

GAF's Pleasant Genius
What are you talking about? stop trying to make up narratives. Zero of this was any reaction to Sony. How do you bridge hardware bug in devkits to reacting to sony? Or are you talking about showing the game too early?

This isn't the first time hardware issues were found while in development on a new console platform. PS3, literally didn't have real hardware until long after the reveal ( Heavenly sword was rendered out on a PS3 at 1 frame per second and compiled into a video for its reveal). Xbox 360 hardware arrived super late for developers. Usually its firmware bugs that are the performance limiting factor. even PS4 and Xbox had performance issues with revisions of firmware.

Anyway, for CPU and GPU you can find a match on PC, but you won't get the hardware changes for compression and decompression + some of the other features of xbox hardware. So saying it was demonstrated on a PC with an SSD isn't the same as using actual hardware. MS fucked up, and should have pushed this conference off if they didn't have the real hardware. I can see the reasoning behind it, but I just don't agree with demoing on anything but.

Xbox 360 was rushed out of the door to give them a year of headstart against the upcoming PS3 (with a CPU IBM gave them after Sony partially funded its development, but that is a whole other story) and we have seen what that resulted in.

PS3 also was a design which fluctuated till the last minute with a GPU cobbled together in the last two years or less after their internal GPU solution Toshiba was working with them on was canned causing quite an internal surprise in Toshiba’s rank and file. PS3’s software stack/dev tooling solutions also suffered greatly from this resulting in more CG demos than real-time gameplay and several troubles for first party and third party developers alike.

To me it seems you did choose examples backing my point more than anything... 🤷‍♂️.

Some people pushed the narrative of PS5’s architecture as revealed being a knee jerk reaction to the XSX, but given how close to release they are compared to MS one could legitimately wonder if the opposite is not the case (consider the performance issues and HW bugs preventing developers from showing off games on real HW 3-4 months from launch are all tied to the XVA).
Also, while you can project a very ambitious 12.x TFLOPS sustained plan you may conveniently forget to mention that will take extra months upon months of R&D and how it is affecting the devkit and tools readiness for developers.
 
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Drewpee

Banned



Does anyone else think Halo gameplay demo was polished ?

I am a little concerned that we are so close to release yet they have to put in so much effort to even get this little part of the game functional.

I hope what we saw the other day is not what they would consider polished because it was not and anyone watching the presentation can see that.
 

Simpkin92

Member
IMO:

XSX - is not the problem, amazing power and capability

Phil - is not the problem, Good Game Ideas and fan service reboots (although he should try to talk out of his ass less)

XB1 - this is part of the problem due to having to run the game on it. However, holy crap Infinite should still look 10 times better. I fully expect Microsoft to drop this cross gen sooner than later. 1 year after launch probably. This is hinted at in their conference game trailers not listing Xbox one.

343: this is your main problem. Look at the track record: 4 (huge step down), 5 (major screw up trying to cut out chief, WTF!), MCC (we all know how abysmal this game was for years). Then we trust these guys to make a new engine and deliver? They dropped the ball. They are more concerned about diversity and sexual preference parity within their studio than making an amazing game.

Microsoft needs to dissolve them and give halo to a better studio. Chief deserves better
 

LixhulHot

Banned
I think you guys are being harsh on this.

This game was clearly, CLEARLY, built for Xbox One. A Halo game to be open-world at 60fps on Xbox One was the goal here. At some point very late into the process, Microsoft wanted this game to be updated for the Xbox Series X. You cannot simply "transfer" everything into next-gen with the flip of the switch. What you are seeing is a cross-gen game predominately built for the former.
 
What stood out to me, along with how flat it looked, was how very samey the gameplay is. Melee looked exactly like previous ones, animations the same from previous. I don't see a clear step up in anything with the game at all.
 

Panajev2001a

GAF's Pleasant Genius
I think you guys are being harsh on this.

This game was clearly, CLEARLY, built for Xbox One. A Halo game to be open-world at 60fps on Xbox One was the goal here. At some point very late into the process, Microsoft wanted this game to be updated for the Xbox Series X. You cannot simply "transfer" everything into next-gen with the flip of the switch. What you are seeing is a cross-gen game predominately built for the former.

So it was not a new game pro consumerly ported down not to force people to upgrade, but a game held back from releasing on Xbox One sooner in order to upscale it for XSX’s launch as everything else was behind schedule (software draughts for existing customers be darned)?

Is this the take we should believe?
 
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