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Crysis 3 (2013) vs Halo Infinite (2020)

Halo Infinite vs Crysis 3

  • Halo Infinite

    Votes: 32 18.3%
  • Crysis 3

    Votes: 143 81.7%

  • Total voters
    175

Kuranghi

Member
CourageousQuickItaliangreyhound-size_restricted.gif
 

Tschumi

Member
This NEEDED to be done.

EDIT: Can I get a xBox supporter to explain those weird, minecraft-looking structures built into the mountains in Infinite? Like, how can they possibly be justified in a graphically ambitious title? And, furthermore, I'm not sure they can be painted as being 'early' versions of a, shall we say, more polygonal model to come in future. It looks like they're very deliberate and baked in to the design. Right?
 
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Mister Wolf

Gold Member
This NEEDED to be done.

EDIT: Can I get a xBox supporter to explain those weird, minecraft-looking structures built into the mountains in Infinite? Like, how can they possibly be justified in a graphically ambitious title? And, furthermore, I'm not sure they can be painted as being 'early' versions of a, shall we say, more polygonal model to come in future. It looks like they're very deliberate and baked in to the design. Right?


halo-infinite-is-getting-a-world-map-1595526527.jpg


Look carefully.
 

Hendrick's

If only my penis was as big as my GamerScore!
This NEEDED to be done.

EDIT: Can I get a xBox supporter to explain those weird, minecraft-looking structures built into the mountains in Infinite? Like, how can they possibly be justified in a graphically ambitious title? And, furthermore, I'm not sure they can be painted as being 'early' versions of a, shall we say, more polygonal model to come in future. It looks like they're very deliberate and baked in to the design. Right?
It's supposed to represent a natural phenomenon called columnar jointing like in this image, but it is much too clean and synthetic looking in the game.

epXfDl3.jpg
 
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Tschumi

Member
It's supposed to represent a natural phenomenon called columnar jointing like in this image, but it is much too clean and synthetic looking in the game.

epXfDl3.jpg
okay that's valid.. maybe it's like one zone of the world that looks that way...

... well, indeed, it hasn't been "perfected" yet, clearly.

halo-infinite-is-getting-a-world-map-1595526527.jpg


Look carefully.
I dunno what the answer I'm supposed to see is? I can say that it makes me think of the original version of 'Outcast' on PC...
 
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Freeman

Banned
Pretty sure it doesn't, just looks like it because of how the lights are bleeding through
Go to the 4K video, slow it down to 0.25. The wing clips it.

Even if it didn't clip you'd expect the tree to at least move, it's a scripted scene in a nextgen game. We are already used to insane level of detail in current gen games, a tree moving when a spaceship fly's by it is basic stuff. There are many other details like this missing in this games, enemies don't bleed, don't react properly when shot, weird muzzle flashes, insanely bad lighting and so on.
 
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LostDonkey

Member
Go to the 4K video, slow it down to 0.25. The wing clips it.

Even if it didn't clip you'd expect the tree to at least move, it's a scripted scene in a nextgen game. We are already used to insane level of detail in current gen games, a tree moving when a spaceship fly's by it is basic stuff.
it's a crossgen game.

It's also Halo. If you want real play battlefield. Do people act the same when they see Borderlands?

I'd put Halo in the same category.
 

eot

Banned
Go to the 4K video, slow it down to 0.25. The wing clips it.

Even if it didn't clip you'd expect the tree to at least move, it's a scripted scene in a nextgen game. We are already used to insane level of detail in current gen games, a tree moving when a spaceship fly's by it is basic stuff. There are many other details like this missing in this games, enemies don't bleed, don't react properly when shot, weird muzzle flashes, insanely bad lighting and so on.
I went through frame by frame before my last comment, and personally I don't think it clips. I re-watched it now and I stand by that, but I agree that it looks bad though. The animation of the ship doesn't look fluid at all (it's very on rails), the ship itself looks kinda low poly and I agree that the lack of environmental interaction (even just particles) stands out.
 

sinnergy

Member
okay that's valid.. maybe it's like one zone of the world that looks that way...

... well, indeed, it hasn't been "perfected" yet, clearly.


I dunno what the answer I'm supposed to see is? I can say that it makes me think of the original version of 'Outcast' on PC...
It’s alien made so it can be perfect in form. But I don’t like it how they visually look.
 

Hendrick's

If only my penis was as big as my GamerScore!
Go to the 4K video, slow it down to 0.25. The wing clips it.

Even if it didn't clip you'd expect the tree to at least move, it's a scripted scene in a nextgen game. We are already used to insane level of detail in current gen games, a tree moving when a spaceship fly's by it is basic stuff. There are many other details like this missing in this games, enemies don't bleed, don't react properly when shot, weird muzzle flashes, insanely bad lighting and so on.
Not sure if it clips or not, but that is the least of this games worries. I too was shocked to see completely static looking plastic trees.
 

Tschumi

Member
It’s alien made so it can be perfect in form. But I don’t like it how they visually look.
i suppose that's a reasonable enough reason... but all haloes are alien made... has a reason been given in the lore (i'm not familiar with the lore) as to why different rings are different from each other?
 
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yewles1

Member
This NEEDED to be done.

EDIT: Can I get a xBox supporter to explain those weird, minecraft-looking structures built into the mountains in Infinite? Like, how can they possibly be justified in a graphically ambitious title? And, furthermore, I'm not sure they can be painted as being 'early' versions of a, shall we say, more polygonal model to come in future. It looks like they're very deliberate and baked in to the design. Right?
...................it was made in Dreams?
 

Tschumi

Member
Yeah, Halo Infinite is visually unimpressive.

This horse has been brutally beaten and meme'd to death.

I think the point was made.
Perhaps there are a few memes that have been issued in the opposite direction that should be, shall we say, counter-balanced :)
 

turtlepowa

Banned
We're here on a forum - to kill time - to talk about gaming - another means of killing time. So yeah, by virtue of everything Neogaf stands for, none of us have anything better to do.
There is a difference between talking about games and hating on games/brands. Nice talking about games would be a dream, but this will never happen as long as exclusive games exist. No question, Halo deserved critcism for the graphics, but GAF is carrying it too far.
 

Hudo

Member
Will probably be more fun than Crysis 3, though... (Crysis 1 was the last good game Crytek have made, then they started to chase after Call of Duty)
 
This NEEDED to be done.

EDIT: Can I get a xBox supporter to explain those weird, minecraft-looking structures built into the mountains in Infinite? Like, how can they possibly be justified in a graphically ambitious title? And, furthermore, I'm not sure they can be painted as being 'early' versions of a, shall we say, more polygonal model to come in future. It looks like they're very deliberate and baked in to the design. Right?
i think the remarks regarding the structures only came about because the rest looks so bad (low res textures, bad lighting, bad animation, regressed A.I. compared to the first Halo, lod pop-ins). Obviously people will question every single design choices then.
 

Tschumi

Member
They didn't delay Sea of Thieves and that turned out to be a big success so I don't see them doing it for Halo.
I think you've touched on something there that explains the lite graphics~ as i mused on other threads, i think this might be the next SoT, or Fortnite or whatever, for them~

Halo fans should do themselves a solid and accept that this isn't meant to be a new glorious entry in Halo lore, it's meant to be a contemporary WoW equivalent.. Destiny, Apex, but with an established brand.. imagine how great it would be if Sony could make a worldwide phenomenon, ultra addictive competitive multiplayer battle royale game based on, i dunno, God of War? If they could sell it, it would be gold dust.

But it wouldn't make many God of War fans happy, methinks~

>> I'm operating on the assumption that this game will have hugely robust, high player count multiplayer. Don't actually know that for a fact.

the rest looks so bad

They look pretty bad. Like, standalone. Regardless of what i think about the rest of it. Actually i think they're probably the clearest example of all~
 
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