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Next-Gen PS5 & XSX |OT| Console tEch threaD

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icerock

Member
X8YueV4.jpg

Lovely, thankfully you placed Layden to the right side of Beckinsale and not to her left. As his eyes would make him look like a creep :messenger_tears_of_joy:
 

sircaw

Banned
Come back from a night of playing some uncharted 4 and BOOM, wtf happened to this thread.

I was considering what the chap said about he could not believe what he was hearing from people about some information but was not allowed to make comment.

I know people are thinking god of war 2 trailer but I am going to go one further.

Bloodborne 2 TRAILER. THAT IS HYPE. :messenger_halo:
 

TBiddy

Member
Because it’s true. The most mentions that game has gotten in this thread is post Xbox event and the game wasn’t even in it.

Clear as day what’s happening.

Confirmation bias at its finest. The game is about to release - seems reasonable to talk more about it.
 
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The PC v PS4 thing is a bit silly. There is a PS4 that anyone can buy. Same performance. Every PC is different. So it’s not comparing like to like.

To build a PC from scratch to meet Horizon Zero Dawn’s recommended specs would cost over $600. A PS4 is $300. I would hope it runs better on PC... for twice the price. Good luck meeting the base PS4’s performance for $300. Windows 10 costs $100. That’s 33% of the cost of a PS4, just for the OS. Then there’s, CPU, GPU, RAM, board, PSU, shell, cables, mouse, keyboard. All that for $200? I doubt it would hit the same graphical setting as PS4 at 1080p 30 Hz. (Obviously I’m not including the cost of a display for either PS4 or PC.)

If someone can build a PC for $500 (assuming PS5 costs $500) that can match how Horizon Forbidden West looks and runs on PS5, then I’ll be surprised. I doubt it’s going to possible. The console market offers superior gaming performance for a given cost. A similar I/O, CPU, GPU, RAM, etc would probably cost over $$800 or higher, in say 2021, to match the PS5 on performance.

So sure a PS5 can’t run Windows, Office, CAD or Photoshop apps etc, so it offers less value for general life or work. But to compare “a PC” to the consoles is silly, because what PC specs are we comparing? What’s the cost? That’s like saying the PS4 can’t match the PS4 Pro performance... of course not, it costs less. And many PCs cost even more. It’s almost as if a Toyota Camry can’t match the performance of an BMW M3, but costs significantly less. It’s a bit silly to compare as if they’re equal.
Not that I officially condone it for legalese reasons, but who the fuck (non corporation) pays $100 for Windows?
Just playing devils "avocado" on this one :p
 

sircaw

Banned
I must admit I have never been one for these flight simulator games types, I am sure it is great for a few die-hard pilot junkies out there but I never saw the attraction of it as a game for fun.

If it was a dogfighter type game with spitfires shooting each other sure, but sitting in a cockpit for two hours looking at slow-moving scenery and lots of gauges. not for me, power to those who like it.

I don't like car racing games either but I can 100% see why people would like Forza or GT7. For me, the only car game I ever liked was Burnout paradise.

That's probably why I like the look of that new Allstars racing game on ps5, plus the fact that I get to run over half these people in this forum, whats not to like.
 
How was my video shit?
Explain.
Watched it twice now. If your Video didn't mention DF and was called "most of the things that look shitty in Halo" it would be fine. The DF video was about the textures looking flat and showing with proof that it's probably the lighting that caused it. Their video was not about every single issue in the game. Just that one. You said at least twice that DF said the only issue is the lighting and that's very false. Also you keep saying this is a next gen game but it's not. It's an "open"world Xbox one game running at 60 fps with a res boost and it seems like nothing else. 343 dropped the ball for whatever reason and that's it. This game is in no way showing what the series x can do at best and it's either a time issue or engine issue.
 
I must admit I have never been one for these flight simulator games types, I am sure it is great for a few die-hard pilot junkies out there but I never saw the attraction of it as a game for fun.

If it was a dogfighter type game with spitfires shooting each other sure, but sitting in a cockpit for two hours looking at slow-moving scenery and lots of gauges. not for me, power to those who like it.

I don't like car racing games either but I can 100% see why people would like Forza or GT7. For me, the only car game I ever liked was Burnout paradise.

That's probably why I like the look of that new Allstars racing game on ps5, plus the fact that I get to run over half these people in this forum, whats not to like.
Some guys shooting the shit. What's not to like LOL

Edit now Timestamped
 
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kyliethicc

Member
Not that I officially condone it for legalese reasons, but who the fuck (non corporation) pays $100 for Windows?
Just playing devils "avocado" on this one :p
Because I was just comparing the prices of buying new. I’m not judging, but it makes the discussion around cost vs performance of PS4 and PC kinda useless if we were to add the option to illegally acquire (steal) components. Or buy all various stuff used, etc. No worries though, just not my preference. I like using the full new prices.
 

ToadMan

Member
Oh I didn't realize I was just staring at the screen and piloting or touching the controls in Flight Sim was non existent.

Weird that that there's all these different HOTAS set ups for flight games when in this one all you do is nothing.

Also weird that there exists different assists to help new players get the hang of things when there's no game play. Seems like a waste of time to develop features for a game where you do nothing.

Tag checks out.

You should find out more modern aviation.

“Hand flying” is an emergency procedure in a modern jet.

Enjoy your Xbox HOTAS.
 
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Did I just read that FS Simulator 2020 looks better than U5 tech demo?

Man this ain’t that serious that you need to make yourself look like a bitter fool.

Love how we’ve been looking at FS Simulator for more than a year but only decided now that it’s going to be the big white hope.
It's the beginning of a new narrative. This is part 1. Part 2 is when the XSX version is released.
 

Fordino

Member
So the visual style they’ve gone for is ‘classic’, which explains the lack of detail with the gun and plain textures for the buildings, etc.

They also admit they have work to do, to address the other (flat, plastic, dull) concerns, is refreshingly honest.

From our perspective, there are two key areas being debated around the community – overall art style and visual fidelity.

Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” models and objects with less “noise”, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world.

The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game.
 

Handy Fake

Member
Flight Simulator has always looked impressive, as have the GT games which I think it bears comparison to in regards to game mechanics being fairly streamlined and the excess power to be able to be shown graphically.
Although FS is quite a niche title.
 

kyliethicc

Member
With Sony, I get the feeling they have money-hatted a very big 3rd party game which hasn't been revealed yet. Imagine the scenes if its something like FFXVI, yikes!

I agree that Sony likely bought a 3rd party to be console exclusive. But I doubt it’s FFXVI, that seems to be Project Athia’s role as PS5 Square console exclusive. I think Sony still have something more from 1st party to reveal too. Here are my guesses/options for PS5 big reveals:

1. Silent Hill
2. Bloodborne 2
3. Kojima’s next game
4. new IP from Remedy (like how Sony paid From Soft to make Bloodborne)
5. Maybe Rocksteady or WB Montreal’s DC game. They managed to buy an exclusive Spider-Man game from Marvel.

And then the giant wildcard is GTA 6. Is Rockstar planning GTA 5 remaster for PS5 in 2021 because they’re launching a new GTA in 2021 or 2022? Did Sony buy some exclusive content for it or early release etc? Jim Ryan opened the event saying “Sony loves GTA and Rockstar” so I could imagine them paying a lot for a little edge over Xbox cause it’s a huge $$$ game.
 
I'm not familiar with that one guy, but it speaks poignantly if third party is more inclined to show off with Sony than with Microsoft.

Sure, Sony has market share, but if the big reason is they aren't too keen on aligning with Gamepass, that tells me you have too many eggs in that basket.

We go back to the idea that Microsoft seems to be peddling an "ecosystem" that it *seems* folks aren't neccesarily so inclined to jump on that train.
 

zaitsu

Banned
I agree that Sony likely bought a 3rd party to be console exclusive. But I doubt it’s FFXVI, that seems to be Project Athia’s role as PS5 Square console exclusive. I think Sony still have something more from 1st party to reveal too. Here are my guesses/options for PS5 big reveals:

1. Silent Hill
2. Bloodborne 2
3. Kojima’s next game
4. new IP from Remedy (like how Sony paid From Soft to make Bloodborne)
5. Maybe Rocksteady or WB Montreal’s DC game. They managed to buy an exclusive Spider-Man game from Marvel.

And then the giant wildcard is GTA 6. Is Rockstar planning GTA 5 remaster for PS5 in 2021 because they’re launching a new GTA in 2021 or 2022? Did Sony buy some exclusive content for it or early release etc? Jim Ryan opened the event saying “Sony loves GTA and Rockstar” so I could imagine them paying a lot for a little edge over Xbox cause it’s a huge $$$ game.
AD.5 They didn't buy Spiderman... They own Spiderman...
 

Darklor01

Might need to stop sniffing glue
I'm not familiar with that one guy, but it speaks poignantly if third party is more inclined to show off with Sony than with Microsoft.

Sure, Sony has market share, but if the big reason is they aren't too keen on aligning with Gamepass, that tells me you have too many eggs in that basket.

We go back to the idea that Microsoft seems to be peddling an "ecosystem" that it *seems* folks aren't neccesarily so inclined to jump on that train.

To be honest, every single person I talk to about it does agree Gamepass or Gamepass Ultimate are great values. They do have something there for sure.

I don’t sub because I find myself on my PS4 playing with the same people Ive mainly played with for the last 7+ years.
 
D

Deleted member 775630

Unconfirmed Member
There is only Halo and Flight sim running on PC to talk about as that is all MS have shown, we wait something running on XSX so it can be discussed.

Maybe next month......
Microsoft showed way more but sure if you want to be disingenuous
 

Darklor01

Might need to stop sniffing glue
They own a license to make Spiderman movies and games for as long as they can churn them out. They just need to keep Disney happy.


  • If Spider-Man appears in comics it is under the control of Marvel Comics (and Disney – the parent company of Marvel Comics). So, Marvel/Disney owns the rights to Spider-Man comics.
  • If Spider-Man appears on film it is under the control of Sony Pictures. Sony owns the rights to Spider-Man movies.
  • Spider-Man merchandise is owned and controlled by Marvel Comics (and Disney – the parent company of Marvel Comics). So, Marvel/Disney own the rights to Spider-Man merchandise.
 

pasterpl

Member


Just look at this LOL it's funny plus what part of it does scream this is next gen can you guys tell?

Edit: Fuck me sideways they are selling MERCH like Tees and Hoodies for $21 and more on their store, shipping international. WTF?! This Air Traffic Control channel is making money off videos made for Flight Simulator X LOL WTF?!?!


are you aware that you are looking at the previous instalment of the series?

you can see the one that everyone is so hyped about here
 

Rea

Member
Serious discussion, with Microsoft gamepass strategy, can their 1st party studios still make high budget high production value AAA games? Or cut back games production budget to make more mediocre games to sustain subscribers? How do you think? Compare to sony's traditional Strategy, which one is better?
Edit: which one is more sustainable?
 
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Darklor01

Might need to stop sniffing glue
are you aware that you are looking at the previous instalment of the series?

you can see the one that everyone is so hyped about here

That bullet point that says “Currently, AMD GPUs performs much worse...

not good for XSX. I thought about buying one to play FS 2020 the way it would best play outside of PC. I’ll be interested to see how it turns out now that DF said that since consoles use AMD.
 

SSfox

Member
Serious discussion, with Microsoft gamepass strategy, can their 1st party studios still make high budget high production value AAA games? Or cut back games production budget to make more mediocre games to sustain subscribers? How do you think? Compare to sony's traditional Strategy, which one is better?
Edit: which one is more sustainable?

They can obviously if the gamepasse reach like 200 millions or more users. If not that would be more complicate.
 
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Darklor01

Might need to stop sniffing glue
Serious discussion, with Microsoft gamepass strategy, can their 1st party studios still make high budget high production value AAA games? Or cut back games production budget to make more mediocre games to sustain subscribers? How do you think? Compare to sony's traditional Strategy, which one is better?
Edit: which one is more sustainable?

Sure. Investing in their first party studios helps sell XBOX hardware forThose that prefer console gaming to PC, and for those on PC they get the games. The fact they get those AAA titles with Gamepass day of release sells Gamepass. The better the games, the easier to sell the service which they’ll make continuous revenue from vs. one time sales of a title.

Sony have more exclusives and they’re really high quality. If Microsoft did as well, honestly gamers would want both. MS’ model is more sustainable in the long run if you ask me... as long as there is hardware out there to run the games at their best.
 
I'm not familiar with that one guy, but it speaks poignantly if third party is more inclined to show off with Sony than with Microsoft.

Sure, Sony has market share, but if the big reason is they aren't too keen on aligning with Gamepass, that tells me you have too many eggs in that basket.

We go back to the idea that Microsoft seems to be peddling an "ecosystem" that it *seems* folks aren't neccesarily so inclined to jump on that train.
Third party games already cost rivers of money to make, take half a decade to get done and sometimes outright an entire generation like Cyberpunk 2077. You can't just take away their $60 price tag and expect them to like this.

This is kinda of something I've noticed that NXGamer tackled on MLID podcast, Sony is trying to go back to those times when games were developed faster and with smaller teams rather than thousands of contractors. I don't think MS is that worried on the developer/publisher side other than getting games to fill their Game Pass.

That being said, Game Pass seems a good deal for smaller or indie games where devs can't be sure they will make any profit of it. It also exposes more players to their work, since there's no pay barrier.
 
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