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Next-Gen PS5 & XSX |OT| Console tEch threaD

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I feel like posting an opinion like this is just asking to get attacked by certain people but I feel like saying it anyways when people tell me game pass it's going to mean that Microsoft games are going to be more mediocre all I can think is that they've been mediocre for a whole generation gears 4 and 5 Halo 4 and 5 State of decay 2 these are all mediocre games. I mean hopefully I'm allowed to have that opinion without being accused of being like a Sony pony or some crap.
 

Rea

Member
Sure. Investing in their first party studios helps sell XBOX hardware forThose that prefer console gaming to PC, and for those on PC they get the games. The fact they get those AAA titles with Gamepass day of release sells Gamepass. The better the games, the easier to sell the service which they’ll make continuous revenue from vs. one time sales of a title.

Sony have more exclusives and they’re really high quality. If Microsoft did as well, honestly gamers would want both. MS’ model is more sustainable in the long run if you ask me... as long as there is hardware out there to run the games at their best.
Sure. Investing in their first party studios helps sell XBOX hardware forThose that prefer console gaming to PC, and for those on PC they get the games. The fact they get those AAA titles with Gamepass day of release sells Gamepass. The better the games, the easier to sell the service which they’ll make continuous revenue from vs. one time sales of a title.

Sony have more exclusives and they’re really high quality. If Microsoft did as well, honestly gamers would want both. MS’ model is more sustainable in the long run if you ask me... as long as there is hardware out there to run the games at their best.
But who would subscribe for long terms when people don't want most of their games. For example, for me i only interested in avowed and fable. So, i will wait for these 2 games to release, then i will subscribe for only one month, it will only cost me for 15$ for 2 AAA titles. How are they gonna sustain? How 2 studios get the cut from 15$?
 

saintjules

Member
But who would subscribe for long terms when people don't want most of their games. For example, for me i only interested in avowed and fable. So, i will wait for these 2 games to release, then i will subscribe for only one month, it will only cost me for 15$ for 2 AAA titles. How are they gonna sustain? How 2 studios get the cut from 15$?

Yup. When I subscribe, I play a couple of games and then when I feel like I won't have time for a while, I unsubscribe. There won't be enough sustainability from me at least because I have another Console. Maybe for others there would be that level of sustainability. I'm sure this level of revenue fluctuates more so this way.
 

Neo Blaster

Member
Oh I didn't realize I was just staring at the screen and piloting or touching the controls in Flight Sim was non existent.

Weird that that there's all these different HOTAS set ups for flight games when in this one all you do is nothing.

Also weird that there exists different assists to help new players get the hang of things when there's no game play. Seems like a waste of time to develop features for a game where you do nothing.

Tag checks out.
Well, no gameplay is a stretch, by it's definitely boring because it's a flight sim: you position your plane on the lane, you takeoff, you maneuver in the air, you do sightseeing, you land and that's it. For flight enthusiasts I'm sure it's great, but for gamers used to some action...
 
D

Deleted member 775630

Unconfirmed Member
Serious discussion, with Microsoft gamepass strategy, can their 1st party studios still make high budget high production value AAA games? Or cut back games production budget to make more mediocre games to sustain subscribers? How do you think? Compare to sony's traditional Strategy, which one is better?
Edit: which one is more sustainable?
Depends on the number of subscribers Game Pass is able to get, just like Sony will close down studios if their games don't sell.
 

Rea

Member
Yup. When I subscribe, I play a couple of games and then when I feel like I won't have time for a while, I unsubscribe. There won't be enough sustainability from me at least because I have another Console. Maybe for others there would be that level of sustainability. I'm sure this level of revenue fluctuates more so this way.
I really worry about avowed and fable. If they can't get enough subs, these games's budget will be surely cut. And we won't be able to enjoy high quality games. I think Microsoft should leave the gamepass for indie games and BC games and make Triple A title games to be stand alone.
 
When did Sony shut down which studio?
The more recent one I can remember is Evolution (makers of Driveclub). Most of their employees went to Codemasters, IIRC. However, I think they shut that studio down alongside Guerrilla's second studio due to bad management inside the studios and not bad selling games.

Days Gone didn't sell as well as other 1st party games neither scored well on MC. Concrete Genie is so far from Sony's 1st party model. Yet, I see no signs of Bend and Pixelopus being on the guillotine.
 

Neo Blaster

Member


Just look at this LOL it's funny plus what part of it does scream this is next gen can you guys tell?

Edit: Fuck me sideways they are selling MERCH like Tees and Hoodies for $21 and more on their store, shipping international. WTF?! This Air Traffic Control channel is making money off videos made for Flight Simulator X LOL WTF?!?!

MS: 'what we have here is the most advanced and accurate PC flight sim with incredible graphics and physics'

Players: 'let's do some 747 shenanigans!!'
 
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I really worry about avowed and fable. If they can't get enough subs, these games's budget will be surely cut. And we won't be able to enjoy high quality games. I think Microsoft should leave the gamepass for indie games and BC games and make Triple A title games to be stand alone.

Looks like MS gave Sea of Thieves the time it needed. However, it's an interesting business model. Interesting to see how it affects the games on the platform going forward. Will they focus more on GaaS (such as Sea of Thieves)?
 
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Neo Blaster

Member
So the visual style they’ve gone for is ‘classic’, which explains the lack of detail with the gun and plain textures for the buildings, etc.

They also admit they have work to do, to address the other (flat, plastic, dull) concerns, is refreshingly honest.
So classic they wanted the OG Xbox graphics back.
 

Nikana

Go Go Neo Rangers!
Well, no gameplay is a stretch, by it's definitely boring because it's a flight sim: you position your plane on the lane, you takeoff, you maneuver in the air, you do sightseeing, you land and that's it. For flight enthusiasts I'm sure it's great, but for gamers used to some action...
Then play something else. This doesn't somehow discredit it simply because it's not for everyone. You can say that about a ton of games.
 

FunkMiller

Member
Serious discussion, with Microsoft gamepass strategy, can their 1st party studios still make high budget high production value AAA games? Or cut back games production budget to make more mediocre games to sustain subscribers? How do you think? Compare to sony's traditional Strategy, which one is better?
Edit: which one is more sustainable?

So, whenever a game goes onto GamePass, the amount of money that game loses in sales has to be offset. That offset is paid for via GamePass subscriptions, or from other Microsoft revenue streams, should GamePass not create enough profits.

Therefore any subscription service of this type must have enough subscribers to generate enough profits to plough back into production. If there aren’t enough subscribers, fewer AAA games will be made. Simple.

Whereas with Sony, its the more standard single product revenue stream that funds future projects. If their games don’t sell well, they will make less games.

Arguably, Sony’s strategy is more sustainable, IMO. Especially if Microsoft aren’t producing enough exclusives to persuade people over to their ecosystem. Subscription services like GamePass and Netflix rely on a growing subscriber base to ensure future content production. And a potential subscriber base is not infinite. There’s only so many people out there. The trick is to get the balance right of enough subscribers to continue content production at a good enough level.

Ultimately though, that subscription service must have compelling fresh content to gain more subscribers. Not sure Microsoft are producing that at the moment. Time will tell.
 
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I wonder how MS determine a game's success if using Gamepass? Number of daily/monthly players? How do they guage a game has made a return on the investment? They must have something in place for 3rd-party titles so I guess use the same logic.

It's not lost on me that Sea of Thieves - a good candidate for Gamepass - is now on Steam. Unless I'm missing something, that move negates the need to have a Gamepass sub.
 
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saintjules

Member
I really worry about avowed and fable. If they can't get enough subs, these games's budget will be surely cut. And we won't be able to enjoy high quality games. I think Microsoft should leave the gamepass for indie games and BC games and make Triple A title games to be stand alone.

I think to keep gamepass afloat, they'll need a few AAA games on there, just not the whole damn list. I have a feeling MS will change their tune quickly on what games will be day and date on gamepass. Maybe some will be put on there later (ie 6 months) and push the $60 tag a bit to generate some sort of revenue.

Putting something like Fable on gamepass imo might either be suicide or a short jolt in subscriptions for a limited time.
 
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Darklor01

Might need to stop sniffing glue
But who would subscribe for long terms when people don't want most of their games. For example, for me i only interested in avowed and fable. So, i will wait for these 2 games to release, then i will subscribe for only one month, it will only cost me for 15$ for 2 AAA titles. How are they gonna sustain? How 2 studios get the cut from 15$?

Well, for those only interested in just new titles, and only a handful, as well as not caring about all the other titles the services already offers, the service might not be for them.

There are lots of people who want access to the new games and constant access to a massive library of previous titles they didn't play yet. Many people will continue to subscribe for that reason..... Let's look at it another way. Let's say I'm a Gamepass Ultimate Subscriber. I have all the services of Gold, and access to the library of titles on XBOX or PC vs. Playstation Plus. I have two free older games per month as long as I continue to subscribe (but lose access to them all if my account lapses until I sub again, and as long as I remember to "purchase" them in the PS Store). I pay a minimal fee but get no new games. To play the new games online I have to pay for the service.
In both cases, you can stop paying after the initial one month buy in if you wanted to. $10.00 for one month PS+ Sub + $60.00 (currently) for one game to play on the service vs. $14.99 for all of it with Gamepass. Assuming we're talking just one game, you can resume again if you want when another games comes out in both cases.

No matter what, in the long run, sustainable and continuous revenue streams are far more valuable to a company than one shot deals.
 

Rudius

Member
X8YueV4.jpg
Can you put Alex from DF somewhere? Perhaps crying in a pile of salt :messenger_loudly_crying:
 
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Darklor01

Might need to stop sniffing glue
I'm sure there was some kind of game rights deal involved in getting Spider-Man back into the MCU.

Not that I recall. From what I understood, it was an amicable agreement between Sony and Marvel. I mean, those movies were making oceans of money. By licensing out the rights, Marvel(Disney) made the movie up to their standards and sony profited from tons and tons of money in their cut. Why would gaming have anything to do with that? The Spidey games have nothing directly to do with the MCU so far... though, there are some easter eggs referencing the movies in the latest game to be sure.
 
Not that I recall. From what I understood, it was an amicable agreement between Sony and Marvel. I mean, those movies were making oceans of money. By licensing out the rights, Marvel(Disney) made the movie up to their standards and sony profited from tons and tons of money in their cut. Why would gaming have anything to do with that? The Spidey games have nothing directly to do with the MCU so far... though, there are some easter eggs referencing the movies in the latest game to be sure.
well I don't know if it was all done for theater or not but there was a time when it wasn't clear if Spider-Man would continue in the MCU and what eventually ended the dispute was Tom Holland making an emotional plea to both parties. my understanding was when they finally came down to the table both sides wanted certain things beyond the original agreement.
 
Yea they need GaaS for continuous subs. Hopefully Avow and Fable won't be GaaS.
From what I understand everything destiny is going to be free on game pass all the seasonal content the new DLC everything. if you want my opinion of games as a service I will tell you if someone who has put an ungodly number of hours into destiny 2 that the thing that annoys me most about the game is the staggering of content which requires you to constantly check in so you don't miss things but if you stay too long you'll get bored.
 

Nikana

Go Go Neo Rangers!
I definitely will. I just think it's funny so many Xbox fans praising a game just for the graphics when the majority won't even play it because it's a niche title.

It's just as bad as Sony fans trying to downplay it because it's a simulation. It's almost like it's really about stupid fan boy wars and no real dicussion.

Imagine that.
 

JonnyMP3

Member
well I don't know if it was all done for theater or not but there was a time when it wasn't clear if Spider-Man would continue in the MCU and what eventually ended the dispute was Tom Holland making an emotional plea to both parties. my understanding was when they finally came down to the table both sides wanted certain things beyond the original agreement.
Was that certain 'thing' more money? Lol
 

Darklor01

Might need to stop sniffing glue
well I don't know if it was all done for theater or not but there was a time when it wasn't clear if Spider-Man would continue in the MCU and what eventually ended the dispute was Tom Holland making an emotional plea to both parties. my understanding was when they finally came down to the table both sides wanted certain things beyond the original agreement.

Yes... but, Sony owned the rights. It was Disney that had to make a deal Sony was willing to agree to. Some of these deals have strange issues. Like.. The Incredible Hulk cannot appear in a standalone MCU movie. The previous Hulk Movies are Sony Pictures.
 
Are you guys can put me on the train as well I'm beyond caring what people think of me at this point I was a nintendrone all the way into my teenage years then I switch to Xbox because of Halo then games like killzone resistance in uncharted sweetened me on the idea of Sony then I went PC gaming and now I'm considering a PlayStation 5 because it'd be a lot cheaper than upgrading my computer plus I'm more interested in their exclusives. one of the only spots I never really landed on was Sega fan even though I was an early adopter of the Dreamcast I wasn't the biggest fan of the system though I did enjoy resident evil code Veronica and the berserk game which got me into that franchise. Also I'll say it right now the switch is the first console since the year 2000 I don't own but there is one in the living room it's my sister's fiance's I think they want to move out within a year's time though.
 

VFXVeteran

Banned
You should post this in beyond3D. I'm sure they'll welcome you with open arms and put you on the right path so you'll stop making these outlandish claims

Sure I can post in Beyond3d, but first let me bring Brent Burley (inventer of PBR), Ed Catmill (he's done so many things it's not even funny), Ken Perlin (father of procedural noise) and Darwin Peachey (well, he's just a genius) with me.
 

GRIEVEZ

Member
They own a license to make Spiderman movies and games for as long as they can churn them out. They just need to keep Disney happy.
And the movie rights of 900 other Marvel characters. (Which characters, I havnt been able to find out...)

They had the chance to buy the game rights for all Marvel characters, but they decided no.

Worst. Decision. Ever.
 

Darklor01

Might need to stop sniffing glue
Sure I can post in Beyond3d, but first let me bring Brent Burley (inventer of PBR), Ed Catmill (he's done so many things it's not even funny), Ken Perlin (father of procedural noise) and Darwin Peachey (well, he's just a genius) with me.

These people have a will of their own to decide whether to stay or go? You speak for them? Man. I don't want to say something that goes against forum rules,.. so.. I'll say you should re-name your nickname to Ego.

I can't get into debates on a technical level with you, so I won't. I'll just say this... If you did leave, I wouldn't have trouble sleeping.
 

FranXico

Member
And the movie rights of 900 other Marvel characters. (Which characters, I havnt been able to find out...)

They had the chance to buy the game rights for all Marvel characters, but they decided no.

Worst. Decision. Ever.
I don't know. The first 3 phases of the MCU turned out much better than anything Sony would have made. May have been bad for them, but it turned out ok for everyone else.
 

Bo_Hazem

Banned
Wait, is that right? I thought that was only for Nanite? How will it work for Spider-Man Miles Morales with the cities buildings? It will always have the highest detailed building on screen?

It's a per frame, so it's always locked at the target polygon budget, so it's not bothering the system. Of course Sony has its own version of that, they've been working pretty closely with Epic Games since 2017 at least. Decima is more than likely already has it in a mature state.

If you're drawing the full polygons of that UE5 demo on a top end 2080 Ti PC it'll barely hit 1.0fps at best, but mostly will crash like the old video here, timestamped:





And that's probably more powerful than 2080Ti, a $7,000 nvidia card.
 
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