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One specific person assumes PS5 3rd Party Devs Are Finding Hardware Troublesome™, “Sony Too” May be Common

CobraXT

Banned
Breaking news update:

And now jeff is stating he is prodding asking for dev feedback



Move along, nothing to see here, journalists speculating and looking for stories.

He knows NOTHING.


~~~

On the most recent episode of the Basement Radio Arcade Podcast , noted insider Jeff Grubb hinted that devs are having trouble with the PS5’s variable frequency approach, and warned that gamers may be “disappointed” by some major third-party titles.

The technology that Sony's using for the PS5 is AMD SmartShift and...a lot of people are just assuming the PS5 is going to be right there with the Xbox Series X, and it may be, I don't know for sure, I'm not a developer, but this SmartShift tech is worrisome I think. What it does is it moves power between the CPU and the GPU and developers really haven't had to worry about that, especially on consoles, in the past.

This could, at launch at least, prove troublesome, to the point where you could start getting stories from Digital Foundry or whatever saying "Y'know, the PS5 version is actually kind of wack." That will get cleared up over time, developers will figure it out, Sony will figure it out and explain to developers "here's what to do," but my understanding is they're not doing that yet and that's the issue. So, you go into launch, and people [could be] disappointed, with, like, Madden, NBA 2K, Call of Duty. That could leave a bad taste in people's mouths.


Source
 
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phil_t98

#SonyToo
This
On the most recent episode of the Basement Radio Arcade Podcast , noted insider Jeff Grubb hinted that devs are having trouble with the PS5’s variable frequency approach, and warned that gamers may be “disappointed” by some major third-party titles.

The technology that Sony's using for the PS5 is AMD SmartShift and...a lot of people are just assuming the PS5 is going to be right there with the Xbox Series X, and it may be, I don't know for sure, I'm not a developer, but this SmartShift tech is worrisome I think. What it does is it moves power between the CPU and the GPU and developers really haven't had to worry about that, especially on consoles, in the past.

This could, at launch at least, prove troublesome, to the point where you could start getting stories from Digital Foundry or whatever saying "Y'know, the PS5 version is actually kind of wack." That will get cleared up over time, developers will figure it out, Sony will figure it out and explain to developers "here's what to do," but my understanding is they're not doing that yet and that's the issue. So, you go into launch, and people [could be] disappointed, with, like, Madden, NBA 2K, Call of Duty. That could leave a bad taste in people's mouths.


Source
will get a lot of people dismissning it but developers will have to get used to variable cpu Gpu , i will point out they will get used to developing for the ps5 and as always games will get better and utilise the strengths of ps5
 
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Bo_Hazem

Banned
200.gif
 

MrS

Banned
On the most recent episode of the Basement Radio Arcade Podcast , noted insider Jeff Grubb hinted that devs are having trouble with the PS5’s variable frequency approach, and warned that gamers may be “disappointed” by some major third-party titles.

The technology that Sony's using for the PS5 is AMD SmartShift and...a lot of people are just assuming the PS5 is going to be right there with the Xbox Series X, and it may be, I don't know for sure, I'm not a developer, but this SmartShift tech is worrisome I think. What it does is it moves power between the CPU and the GPU and developers really haven't had to worry about that, especially on consoles, in the past.

This could, at launch at least, prove troublesome, to the point where you could start getting stories from Digital Foundry or whatever saying "Y'know, the PS5 version is actually kind of wack." That will get cleared up over time, developers will figure it out, Sony will figure it out and explain to developers "here's what to do," but my understanding is they're not doing that yet and that's the issue. So, you go into launch, and people [could be] disappointed, with, like, Madden, NBA 2K, Call of Duty. That could leave a bad taste in people's mouths.


Source
Lotta "coulds" in there. Jeff clearly knows fuck all and is talking out of his arse again. The guy is nothing more than an attention seeker at this point.
 

Abriael_GN

RSI Employee of the Year
On the most recent episode of the Basement Radio Arcade Podcast , noted insider Jeff Grubb hinted that devs are having trouble with the PS5’s variable frequency approach, and warned that gamers may be “disappointed” by some major third-party titles.

The technology that Sony's using for the PS5 is AMD SmartShift and...a lot of people are just assuming the PS5 is going to be right there with the Xbox Series X, and it may be, I don't know for sure, I'm not a developer, but this SmartShift tech is worrisome I think. What it does is it moves power between the CPU and the GPU and developers really haven't had to worry about that, especially on consoles, in the past.

This could, at launch at least, prove troublesome, to the point where you could start getting stories from Digital Foundry or whatever saying "Y'know, the PS5 version is actually kind of wack." That will get cleared up over time, developers will figure it out, Sony will figure it out and explain to developers "here's what to do," but my understanding is they're not doing that yet and that's the issue. So, you go into launch, and people [could be] disappointed, with, like, Madden, NBA 2K, Call of Duty. That could leave a bad taste in people's mouths.


Source

I knew what site wrote this stuff before I even read it.

I guess when someone isn't very good at actual news, they have to resort to rumormongering, random hot takes, and second-hand hearsay to grab some hits.

What surprises me is that people keep posting this crap like it was worth reading or discussing. 🤔
 
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quest

Not Banned from OT
But but variable clocks won't be an issue to developers lol. Just like the esram won't be an issue for the xbox one lol. Unpredictable performance is never good. There is a reason Sony won't talk about it and the media helped them sweep it under the rug.
 

Chairman

Banned
On the most recent episode of the Basement Radio Arcade Podcast , noted insider Jeff Grubb hinted that devs are having trouble with the PS5’s variable frequency approach, and warned that gamers may be “disappointed” by some major third-party titles.

The technology that Sony's using for the PS5 is AMD SmartShift and...a lot of people are just assuming the PS5 is going to be right there with the Xbox Series X, and it may be, I don't know for sure, I'm not a developer, but this SmartShift tech is worrisome I think. What it does is it moves power between the CPU and the GPU and developers really haven't had to worry about that, especially on consoles, in the past.

This could, at launch at least, prove troublesome, to the point where you could start getting stories from Digital Foundry or whatever saying "Y'know, the PS5 version is actually kind of wack." That will get cleared up over time, developers will figure it out, Sony will figure it out and explain to developers "here's what to do," but my understanding is they're not doing that yet and that's the issue. So, you go into launch, and people [could be] disappointed, with, like, Madden, NBA 2K, Call of Duty. That could leave a bad taste in people's mouths.


Source
The key words hey mentioned "I'm not a developer". Also why do people to think can't run at high frequency?
 

Krisprolls

Banned
They don't know what they're talking about. It's always DuskGolem and Jeff Grubb, how many threads are we allowed to open about those two ?

Jeff Grubb doesn't understand what he says, no Sony variable frequencies is not AMD smartshift unlike what he says, it's not the same thing, AMD smartshift is about giving unused power from CPU to GPU, only in that direction. Sony PS5 model is about being sure max available power is used both on CPU and GPU based on workload (not based on temperature, and it's deterministic).

How many FUD threads are allowed for the same DuskGolem tweets ?
 
While I was reading the op I was thinking this gonna be at least cyberpunk it was struggling with or summat but no it's God damn sports games lol probably the easiest games to run on anything ... Yeah can't really believe it's that big of an issue really .
 

Derktron

Banned
These are the same types of people who urge people not to console war. Native 4K in games is pointless so who cares.
Especially when it doesn’t even hit 60fps. I think native 4K is not necessary when games can’t even hit 60fps. Maybe they can do sub-4K.
 
This says it all

Look he could be bullshitting or he might not, but I don't get the weird selectivism in believing insiders in some instances and disregarding them in the next, oftentimes being the same insiders in both cases xD.

We don't know fully how the variable frequency works but if it's similar to what I think is the case, it could have a bit of complications.

It'd be nice if he could specify what devs are supposedly telling him this, though. He name-drops 2K games, EA games etc. so can we assume it's devs from these studios? That'd be notable if true. That said, I don't think all devs will have this kind of issue; PS2 was much harder to develop for but devs by and large got used to it (the install base and dev tools certainly helped).

Even systems like the Saturn, there were devs like Treasure and Labotomy who had zero issues developing on that platform, even when companies like EA struggled. So there's historical precedent for these kind of things. By and large if there's any issues currently with PS5 causing dev issues, they should hopefully get resolved within the first year or so.
 

Krisprolls

Banned
We already had first look of PS5 gameplay by the way, and neither Ratchet, Miles Morales or HZD 2 looked like struggling at all... Just saying. Ratchet gameplay was definitely impossible on current gen. Short gameplay sequences we saw from Morales and HZD 2 looked gorgeous.

If any platform is struggling right now, it looks more likely it's XSX : every game in latest show ran on PC or was CGI, and Halo Infinite looked like a PS3 game and had to be delayed. Nothing ran on XSX.

But strangely enough it doesn't seem to worry DuskGolem.
 
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KOMANI

KOMANI
They don't know what they're talking about. It's always DuskGolem and Jeff Grubb, how many threads are we allowed to open about those two ?

Jeff Grubb doesn't understand what he says, no Sony variable frequencies is not AMD smartshift unlike what he says, it's not the same thing, AMD smartshift is about giving unused power from CPU to GPU, only in that direction. Sony PS5 model is about being sure max available power is used both on CPU and GPU based on workload (not based on temperature, and it's deterministic).

How many FUD threads are allowed for the same DuskGolem tweets ?
I thought Dusk was Jeff
 

Dr Bass

Member
Yeah, the title does not fit the content here at all. It's something the guy doesn't understand and then he proceeds to pontificate about potential ramifications. Real smart dude.

Funny because the new Spider-Man shot just dropped and it looks fantastic. Certainly nothing disappointing there. Let's see just one Series X screen shot that looks as good or better before we start talking about "troublesome" PS5 news.

BTW, these people do not understand hardware development. It's not like you're baking a cake where you toss all of the ingredients in and it might come out like crap if you screw up. It's not like you get to the end of development and suddenly realize, oh no "these variable frequencies are making me thirsty!"

Game journalism is dumb.
 

VALCON 82

Member
Yeah, the title does not fit the content here at all. It's something the guy doesn't understand and then he proceeds to pontificate about potential ramifications. Real smart dude.

Funny because the new Spider-Man shot just dropped and it looks fantastic. Certainly nothing disappointing there. Let's see just one Series X screen shot that looks as good or better before we start talking about "troublesome" PS5 news.

BTW, these people do not understand hardware development. It's not like you're baking a cake where you toss all of the ingredients in and it might come out like crap if you screw up. It's not like you get to the end of development and suddenly realize, oh no "these variable frequencies are making me thirsty!"

Game journalism is dumb.

Craig is gonna be on the next season of Nailed it! on Netflix..
 

THEAP99

Banned
Seems like Cerny was an idiot (he generally seems overrated and not like some god) & put all his marbles into an SSD. Anyways idc much about power but it better not be more expensive than the Xbox IX.

Now it makes sense why they’re going to moneyhatt bunch of 3rd party.

Sony believe’s Content>power will get people to buy PS-5.
 
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TimFL

Member
These are the same types of people who urge people not to console war. Native 4K in games is pointless so who cares.
Yep. I wonder if these people realize that they will see every game as 4k on their 4k TVs...
 
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Jonsoncao

Banned
Personally I will wait for Pro, just like getting my first PS3 slim back in 09 for Demon's Souls, not a fan of consuming Sony's feces.
 

geordiemp

Member
This is a full on campaign now. "Insider" army to Xbox's rescue. In the past 24h they are all repeating the same, they all have the same information. Very convenient.

Does GAF think MS is paying these you tubers to spread FUD on teh opposition, had a lot last few days or is it corordinated by the usual gang ?.

Shame most of them are as thick as a plank and have no idea what they are talking about.

It gives us a laugh..
 
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JonnyMP3

Member
Either Jeff's a dipshit or the programmers he's speaking to are dipshits. Smartshift is hardware level and automatic. It's literally a way for the CPU and GPU to give each other a hand by the switching and swapping available resources from frequency to power draw if one of the 2 isn't at maximum usage percentage.

If your game is CPU intensive but not GPU intensive, then smart shift will use the spare GPU power to help the CPU and vice versa, if the scene is graphics heavy but compute light, it'll use the spare CPU cycles to help calculate stuff for the GPU.

Edit: https://www.amd.com/en/technologies/smartshift
 
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