VFXVeteran
Banned
Why should we when they cost triple the money on next-gen consoles?
You'll find someone brave enough to go there once the exclusives get shown.
Why should we when they cost triple the money on next-gen consoles?
Cyberpunk 2077 is a cross-generation game, however. Hence, it shouldn't be used as a basis for determining how viable a graphics card will be for games that are designed for the PS5 and XSX and then ported to PC.
Yep. I'm on the 3090 bandwagon and will preorder immediately on Sept 1st.
I better not catch anybody trying to compare next-gen consoles to these powerhouse GPUs.
You'll find someone brave enough to go there once the exclusives get shown.
Bering on top end is not as expensive as you think, who ever got 2080ti day one at $1200usd had 2 years of top performance and they could of still sell it for $1000-1100 on used market even this week as we speak, that's being on top of GPU chain for no more then $100-200 in 2 years, it does not get better then that.
That's what i'm doing since ever, the initial investment might be high but keeping it going after that is at most 200-300 every 1-2 year upgrade to stay on top i was moving from Titan to Titan and never lost more then $200 on upgrade to next one.
Cyberpunk is not designed for next-gen consoles. In fact, it was an after-the-fact because they didn't even have plans to release the game for them this year. People need to stop stating that games are developed on console tech first. That's just a very broad and unproveable statement. Not every game is created JUST for console tech.
I don't mean to come across as rude, but that's ridiculous. You're upgrading for one 50-hours-or-more experience. What about after that? What if your card isn't good enough for games that are designed primarily with the next-generation of consoles in mind and then ported to PC?
As I mentioned in my previous post, I sell stuff I won't use anymore... But how difficult is it to sell something like that (i.e. something in, around, or in excess of $1k)?
I generally only sell stuff that is <$400. I imagine it's a more niche crowd?
I have a gaming PC that I built back in 2016 with a 980Ti and upgraded with a 1080Ti in 2017, though I don't game on it much nowadays (I game mostly on my PS4 Pro).After that I continue to play games on my sweet new 3070 or 3080 graphics card. I mean duuuuh, don't you know anything about PC gaming?
I swear some people.
I suppose the good thing is that the 2000 cards will drop in price
Among other negative things, it makes people spending $1k+ on GPUs feel uncomfortable.People need to stop stating that games are developed on console tech first. That's just a very broad and unproveable statement.
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NVidia "guiding its partners to increase prices of its current-gen high-end graphics cards"
Chinese publication ITHome reports that several premium RTX 20-series SKUs, which include the RTX 2070, RTX 2070 Super, RTX 2080 Super, and the RTX 2080 Ti, are on the chopping block, meaning that NVIDIA partners are placing the last orders with upstream suppliers for parts that make up their...www.neogaf.com
Among other negative things, it makes people spending $1k+ on GPUs feel uncomfortable.
Lol, you're probably not wrong about being able to get an OLED and PS5 for the price of a 3090/Ampere Titan A.
...Jesus that really puts things in perspective.
I never said that it was designed for the next generation of consoles; I implied the opposite by referring to it as a cross-generational game, meaning that because it's been designed for both this generation of consoles and the next generation of consoles, it doesn't represent the standard of games that will be developed primarily for the next generation of consoles and therefore shouldn't be used as a basis for determining what graphics cards will be necessary for the future.
As for PC, most triple-A games are made primarily with consoles in mind; therefore, the PC versions of these games are just suped-up versions of their console counterparts (e.g. higher resolution textures, sharper shadows, more NPCs and post processing effects per frame, etc).
Even that's a false statement. The research involved with the latest and greatest graphics tech features are always done on a PC anyway. The papers you see in GDC and Siggraph are the result of such research. The GPU companies (AMD/Nvidia) make hardware that can implement such new features (i.e. shader units for example) and the graphics APIs are programmed to expose those to programmers to write in their engines all in an agnostic way. There isn't going to be something new researched on a console. For example PBR. That was already done through software first and then refined for GPUs (in general) and then implemented in the various graphics engines. So a next-gen game isn't going to have some new 3D feature that hasn't been done before. There are features in games today that will just be carried over to the next-generation of consoles - not reinvented.
And again, I'm telling you that's not the case. And too broad a claim. Yes, a game will be compiled down to the closed platform, but the earlier stages happen on a PC. iD Software uses a full path tracer as a roadmap to implementing features in their graphics engine. Naughty Dog uses several 3rd party software with their Nvidia equipped PCs when developing assets for the console. There are features in the graphics pipeline that are implemented on PC but turned OFF for consoles. For example, SSAO is the most basic ambient occlusion algorithm for all hardware. It's simple, light weight, and yields fairly good results. Horizon-based ambient occlusion is a more complex method that was invented on the PC in a lab or classroom. This can NOT run on a current gen console. But that doesn't mean ND or Dice won't put the implementation into their renderer anyway. You just won't see it.
You guys act like the implementation is done on a console and then the PC after the game releases thereby limiting the full potential of the PC. This is simply wrong.
And again, I'm telling you that's not the case. And too broad a claim. Yes, a game will be compiled down to the closed platform, but the earlier stages happen on a PC. iD Software uses a full path tracer as a roadmap to implementing features in their graphics engine. Naughty Dog uses several 3rd party software with their Nvidia equipped PCs when developing assets for the console. There are features in the graphics pipeline that are implemented on PC but turned OFF for consoles. For example, SSAO is the most basic ambient occlusion algorithm for all hardware. It's simple, light weight, and yields fairly good results. Horizon-based ambient occlusion is a more complex method that was invented on the PC in a lab or classroom. This can NOT run on a current gen console. But that doesn't mean ND or Dice won't put the implementation into their renderer anyway. You just won't see it.
You guys act like the implementation is done on a console and then the PC after the game releases thereby limiting the full potential of the PC. This is simply wrong.
For the past seven years PC games have been hobbled by the limits of what the Xbox One and PS4 were capable of.
Yes, the games are designed on PCs, preliminary testing will be done on PCs, etc. But the goal is to make the final version of the game run as good as possible on the lead platform which for an AAA development studio is a console, not a PC.
That's why the PC port is often (usually?) handled by a second team. Take for example Crystal Dynamix, the studio responsible for the last three Tomb Raider games. They only did the Xbox version, the PS4 and PC ports were done by Nixxes in the Netherlands. Ubisoft Montreal is where the Assassin's Creed games are created, the PC ports are all done by Ubisoft Kiev.
Now these PC ports can be very good. Nixxes for example are very good at their job and they worked with Nvidia in the past to add additional features to the PC version. But they never designed the game, they ported it and then enhanced it. Crystal Dymanics however created those games and their design was limited by what the Xbox One was capable of, not a state of the art PC.
System RAM: 16 GB - 40.25%
Intel CPU Speeds: 3.3 Ghz to 3.69 Ghz - 21.01%
Physical CPUs: 4 cpus - 46.64%
Video Card Description:
NVIDIA GeForce GTX 1060 - 11.21%
VRAM: 8191 MB - 21.47%
Primary Display Resolution: 1920 x 1080 - 65.48%
Games are designed with consoles in mind, not PCs. They are engineered, as stated by the other people here, to target the lowest common denominator (which will make them the most money). That is absolutely consoles and not PCs.
OK. I've stated my case. Until you can get said developers to come on here and say otherwise, I'll believe my insiders and my experience.
This is simply false with regards to most 3rd party games. And that's the bulk of gaming today.
I never said otherwise. That doesn't mean that the PC is crippled. It takes time to implement some of these features - a LOT of time. If you want to say this is true for 1st party Sony (because all Xbox games are pretty much PC), then yea making it run as good as possible on the PS is #1 priority.
This is in SOME cases. This is not the majority of cases. This guy was talking about CB2077 which is clearly a game designed with a high end PC in mind. FS2020 is another example of a PC-centric designed game. Ports happen both ways.
In this specific case, you are talking about implementing features within a graphics engine that wants special features like hair rendering (not a part of any API) or Nvidia's special FX rendering. This is NOT the majority of 3rd party games. That's why I said your statement is too "sweeping" in it's claim. Not ALL studios follow your claim. In fact, MOST studios don't follow your claim because most studios are 3rd party ones.
AAA games by all the major third party publishers (EA, Activision, Warner, Ubisoft, Capcom, Take-Two, etc) are all designed to run on consoles first. That's a FACT. When you imply that the majority of games were designed were really designed for PCs, I assume you're thinking of indie developers who start out on PC and often aren't even capable of releasing PC and console versions at the same time. They usually make small games that can run on potatoes. I (and I assume most people here) are thinking of BIG titles that cost tens of millions of dollars to create, that take hundreds of man years to create.
About CP 2077, that game will certainly make use of the features of a high end PC, but at the same time, the game we're getting was designed with the limitations of the lowly Xbox One in mind. If game design ideas were impossible to implement on the Xbox One, then those idea were cut from the game. That's how it works. Those changes are invisible to us, because we only see the final product. When we're eating a delicious meal in an uptown restaurant, we have no idea the cook diverted from the correct recipe because not all of the ingredients were available and the "fresh salmon" had been sitting in the freezer for almost a year.
OK. Instead of defending statements are broad and not clear as to what people are saying, let's start over...
Are either of you guys a game developer? At all? I ask because if you are going to talk about what is and what isn't, we should at least know all of us are developers in this space and can define what people like to say all the time but are uninformed by the very statement and what they are trying to convey to the audience.
What exactly does a console gamer prove when he says "well games are designed for consoles anyway.." as if having the PC version is somehow at a disadvantage?
And again, I'm telling you that's not the case. And too broad a claim. Yes, a game will be compiled down to the closed platform, but the earlier stages happen on a PC. iD Software uses a full path tracer as a roadmap to implementing features in their graphics engine. Naughty Dog uses several 3rd party software with their Nvidia equipped PCs when developing assets for the console. There are features in the graphics pipeline that are implemented on PC but turned OFF for consoles. For example, SSAO is the most basic ambient occlusion algorithm for all hardware. It's simple, light weight, and yields fairly good results. Horizon-based ambient occlusion is a more complex method that was invented on the PC in a lab or classroom. This can NOT run on a current gen console. But that doesn't mean ND or Dice won't put the implementation into their renderer anyway. You just won't see it.
You guys act like the implementation is done on a console and then the PC after the game releases thereby limiting the full potential of the PC. This is simply wrong.
Web App Developer/Cloud Developer is the quickest summation of my 'job hat' on top of a myriad of other things you could stuff in there, in particular within the 'web app' part.
The PC version is 'at a disadvantage' in the sense that the scale of game or the world in question will be limited to what a console is capable of doing. The scope of the game.
Ok. Graphics programmer here for 20yrs in the film industry. Currently working on realtime graphics systems at Lockheed Martin. Been a gamer for like forever and know very well the graphics pipeline. I've got several friends in the gaming industry and I've interviewed with numerous ones for years under NDAs.
Then we have no further things to say. You are 100% correct.
That's NOT what people on here are meaning when they say that. They are talking about the limitations of the graphics technology. They are wrong. Graphics tech is several generations ahead of consoles. You don't make textures at 2k and then later remake them at 4k. Too time consuming and any company that does that needs to close down. Assets are created, algorithms are made for various subsystems and all are created with agnostic software/hardware (i.e. the unaffordable type). These features are absolutely scaled down for consoles/mobile phones, etc.. You will never see a console game run better than it's PC equivalent. Ever. You will never see a graphics feature that can be run on a console and not a PC. Ever. It's the other way around..
These guys are imagining that. Not the scope of the game which you are completely correct about.
Ok. Graphics programmer here for 20yrs in the film industry. Currently working on realtime graphics systems at Lockheed Martin. Been a gamer for like forever and know very well the graphics pipeline. I've got several friends in the gaming industry and I've interviewed with numerous ones for years under NDAs.
Then we have no further things to say. You are 100% correct.
That's NOT what people on here are meaning when they say that. They are talking about the limitations of the graphics technology. They are wrong. Graphics tech is several generations ahead of consoles. You don't make textures at 2k and then later remake them at 4k. Too time consuming and any company that does that needs to close down. Assets are created, algorithms are made for various subsystems and all are created with agnostic software/hardware (i.e. the unaffordable type). These features are absolutely scaled down for consoles/mobile phones, etc.. You will never see a console game run better than it's PC equivalent. Ever. You will never see a graphics feature that can be run on a console and not a PC. Ever. It's the other way around..
These guys are imagining that. Not the scope of the game which you are completely correct about.
I suppose you have a source for that?AAA games by all the major third party publishers (EA, Activision, Warner, Ubisoft, Capcom, Take-Two, etc) are all designed to run on consoles first. That's a FACT.
I suppose you have a source for that?
Not an argument so unless you got a source to back up what he's saying, "everyone knows" isn't a valid point.He needs a source for what's painfully obvious to everyone?
Developers don't make PC games anymore. They're just console ports.
Not an argument so unless you got a source to back up what he's saying, "everyone knows" isn't a valid point.
Because what I look back as one of the biggest mistakes I made in this generation, was at the beginning, five or six years ago, looking and saying, "Consoles are basically as good as PCs," at the time, and developing the workflow so it worked across both of them.
Looking back now, we have PCs that are an order of magnitude more powerful, and if our workflow is instead focused on explicitly on just... you build and develop on the PC, and you decimate things into a target for the consoles. There are things that I would do very differently.
Not even what he's saying. He's basically saying since consoles were so similar to PC, their specs were used as a target so it could work on both of them. A far cry from "are designed to run on consoles first."https://www.gamasutra.com/view/feature/134829/carmack_on_rage.php?page=3
So here we have id Software in 2011 admitting that Rage was targeted at consoles and then realizing that he screwed up because it could have done way more efficiently if he had targeted PC and just chopped everything down for consoles. That was id Software. A company that basically made PC games. It's ALL gone console now. It's why Dark Souls 2 got destroyed, why Witcher 3 was downgraded to shit, why nothing has really looked that impressive for a long time, why Cyberpunk won't have destructable environments, the list goes on and on.
Anyone with a brain knows that no one really makes PC games anymore. Even fucking Diablo 4 is being developed with gamepads in mind because NO ONE MAKES PC GAMES ANYMORE. It's all just console garbage that gets ported.
https://news.blizzard.com/en-us/diablo4/23308274/diablo-iv-quarterly-update-february-2020
Not even what he's saying. He's basically saying since consoles were so similar to PC, their specs were used as a target so it could work on both of them. A far cry from "are designed to run on consoles first."
Consoles HAVE to be considered and they happen to be the lowest common denominator so of course you'd use their specs as a baseline. Next-gen consoles are sporting upper mid-range to high-end GPU's and you can bet your ass these won't be the minimum specs for next-gen AAA games simply because the myriad of potato PC's out there will fill that role. It won't be anymore targeted for PC then than it is now.
It's a simple matter of "our games must work on consoles AND PC's and consoles are the weakest of the bunch".
Bullshit it is. They're targeting a wide range of hardware and consoles happen to be the weakest of the lot so duh you're gonna use them as a baseline.Targeting them is designing for them smart guy.
Just fess up. You can't admit that you're wrong. Games literally do not have features they would otherwise have because they are DESIGNED TO RUN on underpowered consoles.
Bullshit it is. They're targeting a wide range of hardware and consoles happen to be the weakest of the lot so duh you're gonna use them as a baseline.
Then the whole "targeting PC's" doesn't even make sense. What PC? PC isn't a single spec. Low-rent PC's, mid-range, high-end?
The average PC is a lot stronger than the base consoles by now. They're almost 7 years old. In the very Steam survey you linked, the top 13 GPU's represent 50% of all GPU's and ALL are stronger than the base PS4 with the weakest of them being the 1050 Ti.Interestingly, that's not true. Even though a high end PC is orders of magnitude more powerful than a PS4 or Xbox One, the average PC is probably less powerful than them. Look at Steam hardware statistics. Very few people actually own high end PCs.
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
Something, something. Bad port.The average GPU is a dog shit 1060 that couldn't even run Horizon better than a PS4.
This is evidence HZD was designed for PS4 but we didn't need a Steam hardware survey to tell us that.This is yet more evidence that games aren't designed for PCs but consoles.
Yes and even pieces of crap dual-core like the G3258 paired with a 750 Ti offered performance similar to a PS4.Amusingly, games would be even more gimped if they were designed for the average PC (the TRUE weakest link), because most PCs are garbage with terrible GPUs.
Those didn't merely target PC's those were targeting powerful rigs which is completely different from what we are discussing. Hence why I asked you "low-rent, mid-range or high-end." No there are no more games targeting high-end PC's that exist because everyone knows it's a fool's errand. There are just games targeting the widest possible range of hardware available. Be it PC's or consoles.Until the Xbox in 2001, there used to be "real" PC games. And by real PC games, I mean games that were basically designed for and only ran well on high end PCs. People seem to forget that you basically needed a brand new PC to run Wolf3D, Doom, and Quake at playable framerates when they first came out. Quake 1 required a Pentium with a FPU. It just said "don't have a high end PC? Fuck you."
Once again, this isn't just targeting PC's, this is targeting top-tier rigs. Not to mention I never heard of a game like that. Crysis, the holy grail of PC melters ran pretty damn well on modest PC's, so long as you stayed away from the highest settings.It would be the equivalent of releasing a game this year that needed a 2080ti to run at 30fps. It's completely unheard of today. This type of game simply doesn't exist anymore.
The average PC is a lot stronger than the base consoles by now. They're almost 7 years old. In the very Steam survey you linked, the top 13 GPU's represent 50% of all GPU's and ALL are stronger than the base PS4 with the weakest of them being the 1050 Ti.
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-SteamSomething, something. Bad port.
This is evidence HZD was designed for PS4 but we didn't need a Steam hardware survey to tell us that.
Not to mention this is false. Hardware Unboxed did a test and would you look at that;
Minimum 1% of 36fps and average of 48 fps at 1440p which is 88% of the 1920x2160 of the PS4 Pro. Bump up the res by a small amount and it'd still dunk on the PS4 Pro which has a GPU the 1060 doesn't even outstrip by much anyway.
Yes and even pieces of crap dual-core like the G3258 paired with a 750 Ti offered performance similar to a PS4.
Those didn't merely target PC's those were targeting powerful rigs which is completely different from what we are discussing. Hence why I asked you "low-rent, mid-range or high-end." No there are no more games targeting high-end PC's that exist because everyone knows it's a fool's errand. There are just games targeting the widest possible range of hardware available. Be it PC's or consoles.
Once again, this isn't just targeting PC's, this is targeting top-tier rigs. Not to mention I never heard of a game like that. Crysis, the holy grail of PC melters ran pretty damn well on modest PC's, so long as you stayed away from the highest settings.
I rest my case.
Somebody doesn't know what FUD means.Actually, it's not false. Horizon is a stuttery piece of crap on the PC regardless of the hardware you have. It objectively runs better on a PS4 than a PC with a 1060. So good job on spreading more FUD.
Bollocks it is. High-end makes like 5% of the total market so we mean games that wouldn't run on 95% of PC's lol? Not to mention your bullshit about games "needing" a top-tier GPU to just run at 30fps literally never happened. As I mentioned, Crysis which is the holy grail of PC melters ran good on modest hardware. It destroyed your PC's if you cranked shit to the top.No, it's actually not different than what we're discussing. That's what people mean when they say "designed for the PC." High end is implied, and just like anyone with a brain realizes that games aren't designed for PCs, anyone who isn't an obtuse turd realizes that "designed for the PC" implies high end PC. If you weren't a disingenuous weirdo who can't admit he's wrong, you'd acknowledge that, but we have to keep bending space and time to avoid admitting we're full of crap, don't we?
Somebody doesn't know what FUD means.
Not a single crash and no stutter AT ALL.
I destroyed your arguments and picked them apart piece by piece. I showed and linked benchmarks, I got the damn game and what have you got?And that person is apparently you.
You're like one of those psychopaths who says Diablo 3 doesn't stutter for them. Thanks for revealing that there's absolutely no point in communicating with you anymore.
You denying facts and just spreading bullshit isn't "disproving" anything. You're just hot air. Welcome to the ignore list.
No, it fucking isn't. Unless you think they tested every single PC out there? I platinum'd the damn game on PS4 and it runs FAR better on my PC.Just to be clear, it's confirmed that Horizon stutters on every PC setup regardless of hardware configuration. It objectively runs worse on the PC than the PS4.
ANY game developer you talk to will admit that they target consoles at their primary platform and will make compromises that they wouldn't make otherwise to hit those targets.
Games are made for consoles. They're not made for PCs. This is universally accepted by every rational person.
You lose.
No. Games are made to sell regardless of platform. PC has a huge amount of games only available on them. Many times games come to PC first. PUBG for example. World of Warcraft is still only available on PC. Countless indie games.Just to be clear, it's confirmed that Horizon stutters on every PC setup regardless of hardware configuration. It objectively runs worse on the PC than the PS4.
ANY game developer you talk to will admit that they target consoles at their primary platform and will make compromises that they wouldn't make otherwise to hit those targets.
Games are made for consoles. They're not made for PCs. This is universally accepted by every rational person.
You lose.