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Next-Gen PS5 & XSX |OT| Console tEch threaD

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xHunter

Member
The guy is in full troll mode now. Another wild "insider"?


C7deMhe.jpg

Not gonna lie, i am considering making a twitter account and just spread some crypting shit about next gen. Seems to be an easy way to generate followers.

Also, i think one of the exclusive deals sony got has to do with the zombie mode from the new cod. Wouldnt suprise me if they somehow got it timed exclusive, like that mode on modern warfare
 
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FranXico

Member
Don't forget the part of the video where Richard stated that they had already seen the die shot but weren't allowed to talk about it at the time... MS has been very transparent but doesn't mean they have gone into super granular detail about every single possible thing on the console. Some people are making a big deal out of the tempest engine but all MS has to do to counter that at some point would be to say "oh yeah, we have that too" which i guess they essentially have now without talking about it for 20 minutes like Cerny did. 🤷‍♂️
So, silence about a feature only serves as proof of absence of said feature for Sony hardware. I guess it's because MS are arbritarily given this "transparency" attribute that sheds a positive light onto anything they say or don't say.
🤷‍♂️
 
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INC

Gold Member
Just imagine and this is a long shot...

but just imagine there is a bloodborne 2. Holy hells bells, that would be the biggest home run in history.

Bloodborne isn't really a big seller tho is it? Fan favorite and sales, dont always go hand-in-hand

Perhaps its my own opinion that its a niche title still, not even in the top ten highest selling ps4 exclusives, its just in the top 20

Be cool, but its not a system seller still
 
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That's what the convolution and FFT means. HRTF is the convolution of HRIR using FFT. They don't need to specifically mention HRTF. The hardware is capable of doing that math that generates HRTF.
For anyone interested in this bit that may not be aware of the technical terms, HRIR (Head-related impulse response) is the impulse response that when in convolution with a source, basically converts the sound to its accurate source and listener related spatial locations. It's the basis of HRTF, which as very well put here, is basically the Fourier transform of HRIR. So yeah, the hardware definitely seems capable. I would like to know how tailored it is to its execution, however. With possible profiling, in the vein of what Sony has done. That would be neat, too.
 

FeiRR

Banned
Bloodborne isn't really a big seller tho is it? Fan favorite and sales, dont always go hand-in-hand

Perhaps its my own opinion that its a niche title still, not even in the top ten highest selling ps4 exclusives, its just in the top 20

Be cool, but its not a system sell still
It's a game for the hardcore, exactly the same people who buy consoles day 1. But I think that Demon's Souls remake has that covered for now.
 
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INC

Gold Member
It's a game for the hardcore, exactly the same people who buy consoles day 1. But I think that Demon's Souls remake has that covered for now.

That's a great point, id not thought of that, I can see that as a strategy from sony
 

ToadMan

Member
Of course, anyone thinking Sony or MS is designing advanced silicon circuits like AMD is not correct. AMD will give a menu to each of the console makers and they can choose from the list of upcoming developments 2-3 years in advance. Sony or mS ask for small custom things and thats it. Some of those requests could be patented and so novel that AMD adopts them for upcoming designs as Cerny hinted at,

Now, if Sony have some patents and ideas, they could ask AMD to modify slighly something to fit that request, hence the specialised IO and stuff on the APU, the tempest engine using SPU cell like in a modified CU. Sony could also have implimented a simple compression in the vertex shader GPU as per the patent, not a big change but could give performance benefits as listed in the patent....but nothing major but could really help efficiency at high frequencies.

Also its clear MS designed the XSX with server in mind and running 4 instances wita split board, so maybe a unified cache for CPU was not best suited. and its stated as a server class CPU.. There is all the hypervisor and virtual stuff on XSX that ps5 does not need

There are lots of reasons for each of the choices, but I doubt RDNA2 or the Zen2 core blocks will differ that much IMO.

Yep totally agree. There can definitely be some customisations to the GE since that hasn’t been broken down yet and Cerny did raise it in his presentation.

Cerny also referred to “custom Cache Scrubbers” and I don’t think he said that without a reason so I’m curious what that customisation is now.

My point is that as we see some of the major differences melt away - RT and the silicon inside an RDNA2 CU was a big one, but also things like the 64ROPS when there were rumours about 80.... I’m increasingly expecting that the GPUs for both will be a “black box” and it’ll be the custom hardware external to that component where the real performance differences manifest.

The patent is also interesting for the shader level compression. I haven’t yet really read it in detail but I’ll get round to it after the weekend I think.
 

Tripolygon

Banned
For anyone interested in this bit that may not be aware of the technical terms, HRIR (Head-related impulse response) is the impulse response that when in convolution with a source, basically converts the sound to its accurate source and listener related spatial locations. It's the basis of HRTF, which as very well put here, is basically the Fourier transform of HRIR. So yeah, the hardware definitely seems capable. I would like to know how tailored it is to its execution, however. With possible profiling, in the vein of what Sony has done. That would be neat, too.
Big Brain over here. Thanks for the further explanation.
 

sircaw

Banned
Bloodborne isn't really a big seller tho is it? Fan favorite and sales, dont always go hand-in-hand

Perhaps its my own opinion that its a niche title still, not even in the top ten highest selling ps4 exclusives, its just in the top 20

Be cool, but its not a system sell still

I don't know, when you look at die-hard souls people, having a demon souls remake, a bloodborne 2, a possible nioh 3, the new elden ring, that is a lot of pull.

sure it's not like a spiderman say, but there must be millions of fans that would want to be in that action.

take bugsnax for example, it's not my cup of tea, but i bet its still going to sell millions lol.

Every string helps i guess.
 
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splattered

Member
So, silence about a feature only serves as proof of absence of said feature for Sony hardware. I guess it's because MS are arbritarily given this "transparency" attribute that sheds a positive light onto anything they say or don't say.
🤷‍♂️

Sony may have chosen to make a big deal out of their sound chip because they knew their graphics capabilities weren't on par with the XSX. They just took a different approach to marketing their system which IMO was smart of them to do. That could end up being a moot point though if the XSX solution is at least somewhat close to what the PS5 has. I mean... it's a sound chip. Whoopee.

If you look at how next gen reveals have played out so far, MS has focused more on "power" and "ecosystem" and Sony focused more on "immersion" and "speed" - MS doesn't have Dualsense and insanely fast SSD so they've more lightly touched on those topics (controller and SSD) and Sony doesn't have the power or ecosystem so they more lightly touched on graphics/ray tracing and services like BC.

When it comes down to it though MS DOES have a very fast SSD and a solid controller and PS5 WILL have very good graphics and some sort of BC.

If the Dualsense ends up being a big deal i'm sure MS will find its way around whatever patents to offer its own version, and then what would be left between the two? A super fast SSD that may never produce anything other than quicker load times? Time will tell.
 

geordiemp

Member
Yep totally agree. There can definitely be some customisations to the GE since that hasn’t been broken down yet and Cerny did raise it in his presentation.

Cerny also referred to “custom Cache Scrubbers” and I don’t think he said that without a reason so I’m curious what that customisation is now.

My point is that as we see some of the major differences melt away - RT and the silicon inside an RDNA2 CU was a big one, but also things like the 64ROPS when there were rumours about 80.... I’m increasingly expecting that the GPUs for both will be a “black box” and it’ll be the custom hardware external to that component where the real performance differences manifest.

The patent is also interesting for the shader level compression. I haven’t yet really read it in detail but I’ll get round to it after the weekend I think.

Quick summary of what bottlenecks the patent solves allowing more rendering throughput with what you got. Sounds very Cerny like.....


9bg7Tbc.png
 

INC

Gold Member
I don't know, when you look at die-hard souls people, having a demon souls remake, a bloodborne 2, a possible nioh 3, the new elden ring, that is a lot of pull.

sure it's not like a spiderman say, but there must be millions of fans that would want to be in that action.

I still firmly believe sony needs a big shooter reveal, and my guess would be cod cold War exclusive content, but it needs a big shooter, xbx had halo, sony has..........

Shooters appeal to the broad range consumers, more than say a souls like game
 

sircaw

Banned
I still firmly believe sony needs a big shooter reveal, and my guess would be cod cold War exclusive content, but it needs a big shooter, xbx had halo, sony has..........

Shooters appeal to the broad range consumers, more than say a souls like game

Maybe there is a new kill zone or socom, hopefully, next week we might find out.
 

geordiemp

Member
Sony may have chosen to make a big deal out of their sound chip because they knew their graphics capabilities weren't on par with the XSX. They just took a different approach to marketing their system which IMO was smart of them to do. That could end up being a moot point though if the XSX solution is at least somewhat close to what the PS5 has. I mean... it's a sound chip. Whoopee.

If you look at how next gen reveals have played out so far, MS has focused more on "power" and "ecosystem" and Sony focused more on "immersion" and "speed" - MS doesn't have Dualsense and insanely fast SSD so they've more lightly touched on those topics (controller and SSD) and Sony doesn't have the power or ecosystem so they more lightly touched on graphics/ray tracing and services like BC.

When it comes down to it though MS DOES have a very fast SSD and a solid controller and PS5 WILL have very good graphics and some sort of BC.

If the Dualsense ends up being a big deal i'm sure MS will find its way around whatever patents to offer its own version, and then what would be left between the two? A super fast SSD that may never produce anything other than quicker load times? Time will tell.

I would say its the opposite. MS came out of the gate shouting power power power.

Sony listed some differentiators in their approach, more to come.

Sony showed most games at 4k with some level of ray tracing. Announced 4k60 on games like Miles Morales......MS showed Halo.

MS seem to be lowering the power message is my take - they are probably puzzled how ps5 is doing that performance so early before release.
 

sircaw

Banned
My absolute advice to anyone here; Stop believing those Twitter so called "influencers" they are simply looking for hits, tweets or whatever for personal gain and 99.99% they are full of sh*t

We are getting BLOODBORNE 2
Ghost of Tsushima 2
The last of us 3
Spiderman 3 (venom addition)
GTA6 exclusive to ps5 for 2 years

I am hyped, i believe.

I know how this is going to turn out

....cry.

choo choo
 

DaGwaphics

Member
Well sure, but for PS5 that need to be able to resume exactly to that state is possible. Just pause. Or if you need to leave the console, go into rest mode and suspend it. Easy.

If you want to be able to stop and play a different game though, like stop mid swing, close it out and go play another game then return? I don't see that ever being needed. Consoles are not smartphones. We don't text and tweet and scroll and listen to music and check feeds all while navigating etc. People just play a game then stop.

Less than like 2% of users would need that hyper-specific ability to start a mission and quit the game mid mission just to start playing another game.

And for saving that game RAM to the SSD and then resuming that on a phone? I have never heard that was even an option. How would that work? The RAM save is local, but xCloud is using servers. Or do you mean remote play style where the console beams the game to the phone?

Absolutely an optional feature, but for those that use it, still nice to have. Maybe a family with multiple gamers would find it useful. Suspend doesn't survive a reboot or allow the start of another large app, so, definitely room for improvement on that.
 

geordiemp

Member
I still firmly believe sony needs a big shooter reveal, and my guess would be cod cold War exclusive content, but it needs a big shooter, xbx had halo, sony has..........

Shooters appeal to the broad range consumers, more than say a souls like game

Not really, the shooter market is swamped by third party from COD to Battlefield, Titanfall, Overwatch, Destiny, Rainbow 6 Seige, Doom, Far Cry, Borderlands, Apex legends, Metro, Staw wars BF.....etc

Its a saturated market with many big hitters and Every taste and variation on the theme is covered somehwere.

The role of first party should be to make great AAA games but also fill the holes.
 

splattered

Member
I would say its the opposite. MS came out of the gate shouting power power power.

Sony listed some differentiators in their approach, more to come.

Sony showed most games at 4k with some level of ray tracing. Announced 4k60 on games like Miles Morales......MS showed Halo.

MS seem to be lowering the power message is my take - they are probably puzzled how ps5 is doing that performance so early before release.

It's not puzzling at all, PS5 was meant to release in 2019 and devs have had more time to work on the games than MS devs have. Stuff like Ratchet, GT, and Spiderman look good but nothing that couldn't be done on the PS4 minus some PS5 bells and whistles like RT. Which is realistically probably what happened... games that were in development for PS4 that shifted to PS5 as soon as the dev kits hit so they had more time for polish. What we've seen so far from PS5 is what we will get for the next few years, MS only has the time and room to majorly improve and surpass what is seen on the PS5.
 
Sony may have chosen to make a big deal out of their sound chip because they knew their graphics capabilities weren't on par with the XSX. They just took a different approach to marketing their system which IMO was smart of them to do. That could end up being a moot point though if the XSX solution is at least somewhat close to what the PS5 has. I mean... it's a sound chip. Whoopee.

If you look at how next gen reveals have played out so far, MS has focused more on "power" and "ecosystem" and Sony focused more on "immersion" and "speed" - MS doesn't have Dualsense and insanely fast SSD so they've more lightly touched on those topics (controller and SSD) and Sony doesn't have the power or ecosystem so they more lightly touched on graphics/ray tracing and services like BC.

When it comes down to it though MS DOES have a very fast SSD and a solid controller and PS5 WILL have very good graphics and some sort of BC.

If the Dualsense ends up being a big deal i'm sure MS will find its way around whatever patents to offer its own version, and then what would be left between the two? A super fast SSD that may never produce anything other than quicker load times? Time will tell.

BRUH!!!! MS HAS FAILED TO SHOWCASE THINGS!! GO HOME RAMBO!!!

 
It's not puzzling at all, PS5 was meant to release in 2019 and devs have had more time to work on the games than MS devs have. Stuff like Ratchet, GT, and Spiderman look good but nothing that couldn't be done on the PS4 minus some PS5 bells and whistles like RT. Which is realistically probably what happened... games that were in development for PS4 that shifted to PS5 as soon as the dev kits hit so they had more time for polish. What we've seen so far from PS5 is what we will get for the next few years, MS only has the time and room to majorly improve and surpass what is seen on the PS5.

mj-laughing.gif


Not this again
 

INC

Gold Member
Not really, the shooter market is swamped by third party from COD to Battlefield, Titanfall, Overwatch, Destiny, Rainbow 6 Seige, Doom, Far Cry, Borderlands, Apex legends, Metro, Staw wars BF.....etc

Its a saturated market with many big hitters and Every taste and variation on the theme is covered somehwere.

The role of first party should be to make great AAA games but also fill the holes.

Hence why i said cod exclusive content, xbx having no big shooter at launch, and the only big shooter being cod, just exclusive content could be a decider to some
 

Handy Fake

Member
It's not puzzling at all, PS5 was meant to release in 2019 and devs have had more time to work on the games than MS devs have. Stuff like Ratchet, GT, and Spiderman look good but nothing that couldn't be done on the PS4 minus some PS5 bells and whistles like RT. Which is realistically probably what happened... games that were in development for PS4 that shifted to PS5 as soon as the dev kits hit so they had more time for polish. What we've seen so far from PS5 is what we will get for the next few years, MS only has the time and room to majorly improve and surpass what is seen on the PS5.

Wahey, and we're back.
 
We are getting BLOODBORNE 2
Ghost of Tsushima 2
The last of us 3
Spiderman 3 (venom addition)
GTA6 exclusive to ps5 for 2 years

I am hyped, i believe.

I know how this is going to turn out

....cry.

choo choo


I'm not sure I want The Last of Us 3 in terms of a direct sequel. I enjoyed TLoU2, but I feel it finished up despite the controversy.

If it were to be a prequel showing more of Joel, Tess and the fallout with his brother Tommy in the early years of the outbreak, I'd love to see that.

Lots of opportunities to show the fall of civilization there and give people more of Joel, as the dynamic he shared with Tess would be something worth exploring.
 

schaft0620

Member
The guy is in full troll mode now. Another wild "insider"?


C7deMhe.jpg


Not gonna lie, i am considering making a twitter account and just spread some crypting shit about next gen. Seems to be an easy way to generate followers.

Also, i think one of the exclusive deals sony got has to do with the zombie mode from the new cod. Wouldnt suprise me if they somehow got it timed exclusive, like that mode on modern warfare




He deleted this fake tweet. I was getting ready to troll him as he deleted it. I just took another BS tweet.

🤣🤣🤣🤣
 

sircaw

Banned
I'm not sure I want The Last of Us 3 in terms of a direct sequel. I enjoyed TLoU2, but I feel it finished up despite the controversy.

If it were to be a prequel showing more of Joel, Tess and the fallout with his brother Tommy in the early years of the outbreak, I'd love to see that.

Lots of opportunities to show the fall of civilization there and give people more of Joel, as the dynamic he shared with Tess would be something worth exploring.

I was just throwing massive hits in there for the hell of it.

I have not even played 2 yet :messenger_grimmacing_
 
Sony may have chosen to make a big deal out of their sound chip because they knew their graphics capabilities weren't on par with the XSX. They just took a different approach to marketing their system which IMO was smart of them to do. That could end up being a moot point though if the XSX solution is at least somewhat close to what the PS5 has. I mean... it's a sound chip. Whoopee.

If you look at how next gen reveals have played out so far, MS has focused more on "power" and "ecosystem" and Sony focused more on "immersion" and "speed" - MS doesn't have Dualsense and insanely fast SSD so they've more lightly touched on those topics (controller and SSD) and Sony doesn't have the power or ecosystem so they more lightly touched on graphics/ray tracing and services like BC.

When it comes down to it though MS DOES have a very fast SSD and a solid controller and PS5 WILL have very good graphics and some sort of BC.

If the Dualsense ends up being a big deal i'm sure MS will find its way around whatever patents to offer its own version, and then what would be left between the two? A super fast SSD that may never produce anything other than quicker load times? Time will tell.
A sound chip is, a sound chip. And neither sound chip is particularly impressive, especially compared against dedicated, descrete solutions like Creative's SoundBlaster AE-7 which features dedicated Op-Amps and Wima capacitors. They're good enough for the job, how good though, we'll learn in due time. Microsoft chose FPU's, SIMD FPU's, Digital Signal Processor cores (DSPs) and a Decode Unit. Sony went with customised a RDNA 2 CU that functions similar to an Spu based on the changes they made. Which is better or more efficient? Time will tell.
 
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geordiemp

Member
It's not puzzling at all, PS5 was meant to release in 2019 and devs have had more time to work on the games than MS devs have. Stuff like Ratchet, GT, and Spiderman look good but nothing that couldn't be done on the PS4 minus some PS5 bells and whistles like RT. Which is realistically probably what happened... games that were in development for PS4 that shifted to PS5 as soon as the dev kits hit so they had more time for polish. What we've seen so far from PS5 is what we will get for the next few years, MS only has the time and room to majorly improve and surpass what is seen on the PS5.

Meant to release in 2019 ?



Delusional Fanboy FUD alert...quick get timdog on the line..

I can play that FUD game if you like .....where are the XSX games, where is velocity arcitecture, why is everything on PC that is shown, whats wrong with XSX dev kits, will the problems be sorted in a few months in time for XSX release or will the bugs remain ? Is having 4 instances of server class CPU and hypervisor /DX11 and DX12 abstraction hurting XSX performance as a console.....Watch out for next episode of FUD alert. #We can all play that game...
 
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Elysion

Banned
Well Matt Hargatt been teasing again about lighting...



Ps4 game had path traced lighting (voxels) and 3 light bounces, whats possible with customisation. He knows shit, whats up ?

Have sony done something different and custom with ps5 ?


I remember that game; the lighting looked incredible, better than any of the next gen games shown so far, tbh. I’m actually kind of disappointed with the lighting we’ve seen from next gen so far, even in heavy hitters like Horizon 2. It just lacks the kind of… depth that we’ve seen in Tomorrow Children, not sure how else to describe it. Only the Unreal Engine 5 demo has impressed me in this regard. I hope all games going forward have this kind of 'deep' lighting.
 

bitbydeath

Gold Member
It's not puzzling at all, PS5 was meant to release in 2019 and devs have had more time to work on the games than MS devs have. Stuff like Ratchet, GT, and Spiderman look good but nothing that couldn't be done on the PS4 minus some PS5 bells and whistles like RT. Which is realistically probably what happened... games that were in development for PS4 that shifted to PS5 as soon as the dev kits hit so they had more time for polish. What we've seen so far from PS5 is what we will get for the next few years, MS only has the time and room to majorly improve and surpass what is seen on the PS5.

So they were supposed to launch in 2019 with 0 games? You sure it wasn’t Xbox that was planning to launch in 2021?
 

Used-ID

Member
Sony reveal:
COD with console exclusive Helgan/ISA character skins
Fortnight with premium Kratos model
Warframe with Ratchet sentinel

....what has my mind done
 

splattered

Member
Meant to relase in 2019 ?



Delusional Fanboy FUD alert...quick get timdog on the line..

I can play that FUD game if you like .....where are the XSX games, where is velocity arcitecture, why is everything on PC that is shown, whats wrong with XSX dev kits, will the problems be sorted in a few months in time for XSX release or will the bugs remain ?Watch out for next episode of FUD alert. #We can all play that game...


Haha weee i stirred a hornets nest this morning.

No no everyone here is right... Sony 1st party have only had the Dev Kits for 6-12 months and magically whipped up all the games shown in a near release state on PS5 ready to be released come launch in November through Q2 2021. Be realistic people.

The reason a lot of MS games being shown on equivalent PC specs is because their dev kits haven't been in the hands of developers as long as PS5 dev kits have.

PS5 target was 10tf in 2019, XSX target was 12tf in 2020.

You're looking at a bunch of PS4 games that migrated to PS5 and had time for extra bells and whistles polish. And then you have some stuff like HZD2 which are more likely to be purely PS5 based though we have yet to see any real gameplay from it. HZD2 will be the first major pure PS5 release that all other PS5 games will be compared against for quite some time, and that may not even drop for another year or two.
 

Handy Fake

Member
Haha weee i stirred a hornets nest this morning.

No no everyone here is right... Sony 1st party have only had the Dev Kits for 6-12 months and magically whipped up all the games shown in a near release state on PS5 ready to be released come launch in November through Q2 2021. Be realistic people.

The reason a lot of MS games being shown on equivalent PC specs is because their dev kits haven't been in the hands of developers as long as PS5 dev kits have.

PS5 target was 10tf in 2019, XSX target was 12tf in 2020.

You're looking at a bunch of PS4 games that migrated to PS5 and had time for extra bells and whistles polish. And then you have some stuff like HZD2 which are more likely to be purely PS5 based though we have yet to see any real gameplay from it. HZD2 will be the first major pure PS5 release that all other PS5 games will be compared against for quite some time, and that may not even drop for another year or two.
... and then what happened?
 
Sony may have chosen to make a big deal out of their sound chip because they knew their graphics capabilities weren't on par with the XSX. They just took a different approach to marketing their system which IMO was smart of them to do. That could end up being a moot point though if the XSX solution is at least somewhat close to what the PS5 has. I mean... it's a sound chip. Whoopee.

If you look at how next gen reveals have played out so far, MS has focused more on "power" and "ecosystem" and Sony focused more on "immersion" and "speed" - MS doesn't have Dualsense and insanely fast SSD so they've more lightly touched on those topics (controller and SSD) and Sony doesn't have the power or ecosystem so they more lightly touched on graphics/ray tracing and services like BC.

When it comes down to it though MS DOES have a very fast SSD and a solid controller and PS5 WILL have very good graphics and some sort of BC.

If the Dualsense ends up being a big deal i'm sure MS will find its way around whatever patents to offer its own version, and then what would be left between the two? A super fast SSD that may never produce anything other than quicker load times? Time will tell.
I dont think that making your fans dumb and stupid with your misleading PR push is very smart in the long run for a company.
but hey, that's just my opinion
 
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