FranXico
Member
You want safe spaces, there's another forum for that.I am hereby requesting a safe space.
You want safe spaces, there's another forum for that.I am hereby requesting a safe space.
Looks more Alan Wake related if anything.Nah. Not SH at all.
You want safe spaces, there's another forum for that.
Sony and MS do "official" teardowns now, because they realized that if they don't third parties would do it. And third parties are more likely to make a mess of it in ripping the machine apart, and misrepresent what they find in the box.
Doing their own offical tear down don't just allow them to control the message and present the hardware in the best possible light; they would also suck air out of the sail of any third party who might do an unflattering teardown later. Because most people only bother to watch a teardown once.
"There's no need to guess what power consumption the worst case game might have. As for the details of the cooling solution, we're saving them for our teardown - I think you'll be quite happy with what the engineering team came up with."
$250 keep dreaming. $300 is low end, and if so, then PS5 Digital will be $400.I also think it'll be 250-300
I have a high end PC, I know it's painful for high end PC owners to see a cheap console do something they can't even dream of. The faster you deal with it, the faster you'll find peace inside.
They feel gutted and in denial like this Porsche 918 owner when he got his ass handed to him:
It's painful to watch all your hard-earned money spent into your elite tool then get smashed by a low-income peasant.
Pixel counters have been able to confirm native 4K as they've been able to determine the difference between CB and otherwise since Killzone Shadowfall launched.I'm a bit surprised that Ratchet and Clank is 4k. Do we know for sure that it's native 4k, and not 4k cb? I would've thought that native 4k wouldn't be a common thing next gen. After all, the jump in resolution from 1080p to 4k is much bigger than the jump from 720p to 1080p was, while the jump in performance (in raw TF) is smaller.
I just don't see how it's possible to achieve proper next gen graphics at native 4k, even at 30fps. I thought that was the whole point of these fancy image reconstruction techniques we've seen on Ps4 Pro, to get a high resolution image without wasting all that hardware power on raw pixels. Do we know which other announced next gen games are native 4k?
On another matter, can we expect Sony to sell their own SSDs to expand storage (like they did with Memory Cards back in the day)? Or are they leaving the field entirely open to third party manufacturers?
I'm a bit surprised that Ratchet and Clank is 4k. Do we know for sure that it's native 4k, and not 4k cb? I would've thought that native 4k wouldn't be a common thing next gen. After all, the jump in resolution from 1080p to 4k is much bigger than the jump from 720p to 1080p was, while the jump in performance (in raw TF) is smaller.
I just don't see how it's possible to achieve proper next gen graphics at native 4k, even at 30fps. I thought that was the whole point of these fancy image reconstruction techniques we've seen on Ps4 Pro, to get a high resolution image without wasting all that hardware power on raw pixels. Do we know which other announced next gen games are native 4k?
On another matter, can we expect Sony to sell their own SSDs to expand storage (like they did with Memory Cards back in the day)? Or are they leaving the field entirely open to third party manufacturers?
It may also be when they show the PS5 UI.My money is on September 9, 25th anniversary of the PlayStation release in the US.
The first COD trailer also pointed to that date for the multiplayer reveal. I can see that happening at the Sony event
If they push that poll for a longer period, it can get up to 80-90% for PS5 and you can't even write "Xbox Series X" on that bar.
If they push that poll for a longer period, it can get up to 80-90% for PS5 and you can't even write "Xbox Series X" on that bar.
Only the Sackboy game was using dynamic res around 1500p @ 60 Hz.
Sony Interactive Entertainment (SIE) continues to invest in, or acquire, firms with abundant creativity and cutting-edge technologies to build up Worldwide Studios (WWS), an association of first-party title production studios.
I really doubt an event on September 9th would have a hardware teardown, it would be more akin to PlayStation Meeting. Nobody said the teardown has to be in an event, it can very well be an article on a big outlet like Wired or DF, complete with a video.Because Mark Cerny already said they would and that people would be happy with what their engineers had done, i remember that about the cooling solution specifically.
And it breeds confidence, surely you want to show off your snazzy new piece of hardware.
Rumored components aren't that expensive though. 4TF GPU, that's low-end focused on 1440p, less RAM, no disc drive, smaller casing, cheaper cooling system. That's definitely more than $100 cheaper than the PS5DE.$250 keep dreaming. $300 is low end, and if so, then PS5 Digital will be $400.
Both are making digital only boxes. Both could charge $100 less for those to push digital sales. (Or just $50 less.) But the Series S will also cost $100 less to make, roughly.
So if XSX is $500, PS5 is $500, PS5 DE is $400, and XSS is $300, that would be interesting. I'm skeptical the prices will be that low, but I hope.
Xbox choosing to make a lower end secondary model does imply they think Series X might be too expensive for most buyers. Sony is only making 1 model and doesn't seem to be worried about that. The Digital PS5 is just their way of making more money by cutting out retailers and used games.
World of Warcraft | Battle for Azeroth | Shadowlands |
Minimum Requirements | ||
Processor | Intel Core i5-760 or AMD FX-8100 | Intel i5-3450 or AMD FX-8300 |
Video | Nvidia Geforce GT 560 2GB or AMD Radeon HD 7850 2GB 0r Intel HD Graphics 530 (45W) | Nvidia Geforce GTX 760 2GB or AMD Radeon RX 560 2GB or Intel UHD Graphics 630 (45W TDP)* *(Requires Manufacturer's driver support) |
Memory | 4GB RAM | 4GB (8GB if using integrated graphics) |
Storage | 70GB 7200 RPM HDD | 100GB SSD |
Recommended Requirements | ||
Processor | Intel i7-4770 or AMD FX-8300 | Intel i7-6700K or Ryzen 7 2700X |
Video | Nvidia Geforce GTX 960 or AMD Radeon R9 280 | Nvidia GTX 1080 or AMD Radeon RX Vega 64 |
Memory | 8GB RAM | 8GB RAM |
Storage | 70GB SSD | 100GB SSD |
I say buy both Bluepoint and Housemarque ez pzI think Bluepoint Games would be a good acquisition as they have a great working relationship with Sony. Housemarque would be cheap, but it depends on how good or bad Returnal is.
LittleBigPlanet 3 was fun, Sumo Digital made that too. Ran fine.That game is being made by Sumo Digital the same ones that made Crackdown 3.
I wouldn't have much faith in them when it comes to the technical side of the game.
That game is being made by Sumo Digital the same ones that made Crackdown 3.
I wouldn't have much faith in them when it comes to the technical side of the game.
LBP3 had some glitching going on actually and is not considered to be on one level with the first two entries in the franchise, generally speaking.LittleBigPlanet 3 was fun, Sumo Digital made that too. Ran fine.
I'm not too worried. At least it'll be a fun platformer and a real game, unlike fucking Dreams lol.
Not at launch. Lots of bugs, including saves corruption. Was never considered as good as the first two games.LittleBigPlanet 3 was fun, Sumo Digital made that too. Ran fine.
Bluepoint is more important. These guys are proven high class AAA developers. They also have an excellent tech. Their rendering engine is one of the best.I say buy both Bluepoint and Housemarque ez pz
LBP3 had some glitching going on actually and is not considered to be on one level with the first two entries in the franchise, generally speaking.
Not at launch. Lots of bugs, including saves corruption. Was never considered as good as the first two games.
Well Sumo are not the best developers out there. LBP3 was also the weakest in the franchise.LittleBigPlanet 3 was fun, Sumo Digital made that too. Ran fine.
I'm not too worried. At least it'll be a fun platformer and a real game, unlike fucking Dreams lol.
Rumored components aren't that expensive though. 4TF GPU, that's low-end focused on 1440p, less RAM, no disc drive, smaller casing, cheaper cooling system. That's definitely more than $100 cheaper than the PS5DE.
Dreams should've been part of the LBP universe. They should've called it LittleBigPlanet 4 or LittleBigWorld or something, and let Sumo develop the campaign, while MM focuses on the creation aspect.
Which easily could be $500 on its own.Rumored components aren't that expensive though. 4TF GPU, that's low-end focused on 1440p, less RAM, no disc drive, smaller casing, cheaper cooling system. That's definitely more than $100 cheaper than the PS5DE.
Series S will have a smaller GPU and less RAM. That along with a few other small cost cuts should drop the build cost by around $100 or so compared to Series X. Its components will still be rather expensive. None of these consoles will be cheap.Rumored components aren't that expensive though. 4TF GPU, that's low-end focused on 1440p, less RAM, no disc drive, smaller casing, cheaper cooling system. That's definitely more than $100 cheaper than the PS5DE.
Xbox One sold on the great potential of the fantastic Xbox 360. It rarely managed 45 million.
The Xbox series X is coming after a disappointing Xbox One generation. There is no potential at all. I was expecting Microsoft to shoot Sony with their biggest guns after that surprising December announcement. It seemed for a while that Xbox is ready to fight, but it turned out to be the usual Spencer's smoke and mirrors.
I can say this with full confidence: Xbox series X is a guaranteed failure.
That game is being made by Sumo Digital the same ones that made Crackdown 3.
I wouldn't have much faith in them when it comes to the technical side of the game.
I think Bluepoint Games would be a good acquisition as they have a great working relationship with Sony. Housemarque would be cheap, but it depends on how good or bad Returnal is.
True, and the the One S is still 200-250$.You are not getting a system with an 8 Core Zen 2 CPU, 1TB NVME SSD and GDDR6 memory for the price of an Xbox One S.
You are spitballing here (so am I), because I think the GPU alone is already $100 cheaper. But we'll see.Series S will have a smaller GPU and less RAM. That along with a few other small cost cuts should drop the build cost by around $100 or so compared to Series X. Its components will still be rather expensive. None of these consoles will be cheap.
Well Sumo are not the best developers out there. LBP3 was also the weakest in the franchise.
True, and the the One S is still 200-250$.
You are spitballing here (so am I), because I think the GPU alone is already $100 cheaper. But we'll see.
You are not getting a system with an 8 Core Zen 2 CPU, 1TB NVME SSD and GDDR6 memory for the price of an Xbox One S.
I also feel bad for Ready at Dawn. Like really bad. It's a tragedy that Facebook owns them now.Bluepoint is more important. These guys are proven high class AAA developers. They also have an excellent tech. Their rendering engine is one of the best.
I still feel bad for Ready at Dawn. They had great potential, but Sony was not able to handle failures at the time. They had to go lean early in the generation as PS4 needed to succeed
It's not just that. Xbox banked themselves fully on Cloudgine's cloud based destruction algorithm to make the full scale destruction seen in the initial reveals of the game possible. They didn't forsee Cloudgine's acquisition by Epic Games coming at all. After Cloudgine was acquired by Epic, they also snatched their patents and their algorithms and Crackdown was left without the algorithm as they weren't allowed to use it without paying for the licensing of that tech. It's why Crackdown 3 released in that miserable state while missing the large scale destruction which was promised to ship witn the game. They didn't have the tools or the time to make a destruction algorithm similar to Cloudgine's. Still, that also doesn't excuse the lackluster gameplay in that game at all. But i agree, i don't trust Sumo Digital at all. They've missed the mark one too many times.That game is being made by Sumo Digital the same ones that made Crackdown 3.
I wouldn't have much faith in them when it comes to the technical side of the game.
It's not just that. Xbox banked themselves fully on Cloudgine's cloud based destruction algorithm to make the full scale destruction seen in the initial reveals of the game possible. They didn't forsee Cloudgine's acquisition by Epic Games coming at all. After Cloudgine was acquired by Epic, they also snatched their patents and their algorithms and Crackdown was left without the algorithm as they weren't allowed to use it without paying for the licensing of that tech. It's why Crackdown 3 released in that miserable state while missing the large scale destruction which was promised to ship. They didn't have the tools or the time to make a destruction algorithm similar to Cloudgine's. Still, that also doesn't excuse the lackluster gameplay in that game at all. But i agree, i don't trust Sumo Digital at all. They've missed the mark one too many times.
Hopefully!After reading through a few replies I think that Sumo Digital might not be able to handle a big game like Crackdown 3 but a smaller one like this platformer shouldn't be an issue for them. Hopefully it ends up being a good game.
Solid State Storage is now a baseline requirement for WoW - Shadowlands' system requirements are now available
World of Warcraft Battle for Azeroth Shadowlands Minimum Requirements Processor Intel Core i5-760
or
AMD FX-8100Intel i5-3450
or
AMD FX-8300Video Nvidia Geforce GT 560 2GB
or
AMD Radeon HD 7850 2GB
0r
Intel HD Graphics 530 (45W)Nvidia Geforce GTX 760 2GB
or
AMD Radeon RX 560 2GB
or
Intel UHD Graphics 630 (45W TDP)*
*(Requires Manufacturer's driver support)Memory 4GB RAM 4GB (8GB if using integrated graphics) Storage 70GB 7200 RPM HDD 100GB SSD Recommended Requirements Processor Intel i7-4770
or
AMD FX-8300Intel i7-6700K
or
Ryzen 7 2700XVideo Nvidia Geforce GTX 960
or
AMD Radeon R9 280Nvidia GTX 1080
or
AMD Radeon RX Vega 64Memory 8GB RAM 8GB RAM Storage 70GB SSD 100GB SSD
Solid State Storage is now a baseline requirement for WoW - Shadowlands' system requirements are now available - OC3D
Solid State Storage is now a baseline requirement for WoW – Shadowlands’ PC system requirements are now available Yesterday, Blizzard confirmed that World of Warcraft: Shadowlands will release on October 27th, and now the expansion has received full PC system requirements for PC and macOS. Â...www.overclock3d.net
Looks as though he had a lot of people convinced including the mod! Vetting process is not foolproof, there's only a limited amount of background checks that the mod can do and with someone as desperate as Nikana will go to lengths to fabricate proof that can't be substantiatedDecided to ask a buddy of mine in the industry about the Lockhart and Series X vs PS5 and what he thinks so far. He is working on Borderlands 3 for Next Gen right now.
Vetted by Bill O'Rights
When I asked about Lockhart "holding back next gen." He had this to say:
"I really hate this term as it doesn't make any sense in terms of how games are actually made but I understand what people are trying to say. But if you have ever designed a game there isn't much you can and can not do. Its all a matter of what you are willing to put time/resources into to get working correctly. Whenever a new generation of consoles happens it allows creators to get things working faster and easier. Lockhart when we/my team was first briefed on it sounded really bad on paper.
Microsoft failed on providing real dev kits and details on the project. We didn't get any type of Lockhart hardware until very recently. Before we actually had the hardware we were given a profile on Anaconda dev kits that would mimic what Lockhart would be. But Microsoft never mentioned that it would have the same CPU and an SSD or how much RAM they intended Lockhart to have. I suspect this was because they themselves hadn't decided. To put it bluntly, they released these profiles far too early. The tools they provided made us hate Lockhart.
That changed once we got Lockhart Dev kits. It is indeed the same CPU and SSD and getting up and running on this device was super easy compared to Anaconda running in the Lockhart profile. We have been able to do the work we want on Anaconda and get it running on Lockhart with not a ton of work but it has required a bit more time to make sure the code runs on both machines in the same fashion. Its not something we are really worried about anymore. As the generation goes on I feel like this will be the approach for many studios. You start on Anaconda and then optimize for Lockhart. There is nothing the Lockhart can't do that the Anaconda can.
The one thing I have heard thats concerning is that Lockhart dev kits are not common. It seems like Microsoft really wants to be able to use Anaconda to accurately portray Lockhart performance and that has not been the experience my team has had. The profiles and tools are getting better on Anaconda in terms of mimicking Lockhart, but if you don't have a Lockhart dev kit, I feel like you are not going to be able to see how it accurately runs on Lockhart. Maybe this will change, but as of right now you really need a Lockhart Dev kit to understand it. For smaller teams I could see the optimization process being more time consuming but the tools provided by Microsoft have come a long way. They make it very easy to jump from one kit to another and the Lockhart kit is equipped with a lot of tools that help you see exactly where code needs to be looked at. Ray Tracing is one area that they seemed to have focused on and have made it very easy to adjust the levels."
I asked about PS5 Dev kits vs Series X dev kits and which console has the upper hand?
"PS5 dev kit is a bit easier to work with. Its well thought out and designed in ways that make it a bit easier to tweak and change things vs Anaconda. To say I prefer one over the other isn't' really fair because both are very good, but its just a bit easier to work with PS5. But Anaconda has the upper hand in terms of us being able to really push effects. The difference will come down to effects over resolution for us. We have both dev kits pushing 4K/60 on Borderlands 3 and we have almost zero loading times on both kits. Looking at them side by side the image is very similar.
Ironic since their game looks generic as fuck
Yeah that's true, personally I don't care about sales as long as it doesn't influence developer support but I was wondering from an business pov. Microsoft isn't known to take big hits on their hardware
Yeah put Spencer specifically said that XSX would not be outmatched on power or price. So it can't be more expensive... Also $400 is way too much for XSS.
I've been saying for a while now that if Lockhart comes in at/below $300 it will be at some sort of loss but actually looking back at the beginning of this gen, would it be that crazy? Is the tech/spec so much more ahead relative to last gen? I don't think so.
Just to give one obvious example here the PS4's "crazy" 8GB of fast 6GHz GDDR5 at the same time the $399/$549 R9 290/290X launched with 4GB of 5GHz GDDR5 or the GTX780 with 3GB of 6GHz GDDR5 at $649 when PS4 retailed at $399 with just a small loss.
The fact that both consoles this gen have remained basically within $100 (excluding the Kinect fiasco) of launch should mean a lower starting price that sticks for years.
The biggest increase in relative build cost adjusted for time is the SSD & I/O silicon. PCIe Gen4 and flash storage, plus custom hardware, is much more expensive than a SATA 2.5" 5400 rpm HDD was back in 2013.I've been saying for a while now that if Lockhart comes in at/below $300 it will be at some sort of loss but actually looking back at the beginning of this gen, would it be that crazy? Is the tech/spec so much more ahead relative to last gen? I don't think so.
Just to give one obvious example here the PS4's "crazy" 8GB of fast 6GHz GDDR5 at the same time the $399/$549 R9 290/290X launched with 4GB of 5GHz GDDR5 or the GTX780 with 3GB of 6GHz GDDR5 at $649 when PS4 retailed at $399 with just a small loss.
The fact that both consoles this gen have remained basically within $100 (excluding the Kinect fiasco) of launch should mean a lower starting price that sticks for years.
The biggest increase in relative build cost adjusted for time is the SSD & I/O silicon. PCIe Gen4 and flash storage, plus custom hardware, is much more expensive than a SATA 2.5" 5400 rpm HDD was back in 2013.
Microsoft themselves at Hot Chips said the XSX SOC is their highest cost chip yet, compared to One X and One.
Add those cost increases plus inflation to the One X build cost, which was sold at $500 for a loss in 2017, and the Series X could easily need to be sold at $600 for Microsoft just to break even.
Thats why so many aspects of the Series X are the same as the One X, it's all ways to save on bill of materials. Adding USB-C ports, adding features to the controller, adding WiFi 6 802.11ax, etc... All that would add more cost.
Sony is doing that. Microsoft doesn't want to spend those extra bits, perhaps they don't think they need to. Or they knew the XSX would cost too much if they did. Lockhart's entire existence seems to show they're not targeting a lower price for XSX. It will be pricey.
XSX - 599$
PS5 - 549$
PS5 DE - 449$
XSS - 399$
most reasonable pricing IMO. Of course i want it all to be at least 50$ cheaper but common.