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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Dibils2k

Member
You're not the smartest tool in the shed, right?

The Internal SSD is comprised of 12 individual memory components. These are separate and cheap as heck components that, standalone, are slow. Then the custom controller is what allows for 12 components to work as 1 and substantially increase transfer speeds to the 5.5GB/s raw

What you quoted is for the external SSD bay. Since there's not 12 channels but 4 and less priority levels, it will need extra transfer speeds in order to compensate for both.

So again, you're wrong, and spreading bullshit again.
ok fair enough i got them confused

but RUMOURED expensive cooler and controller being full of features still will mean not lower than XSX, as i said $499 at best which Sony should take as they offer better value (exclusives). being more expensive would be the risky part but matching should be fine
 

Dodkrake

Banned
ok fair enough i got them confused

but RUMOURED expensive cooler and controller being full of features still will mean not lower than XSX, as i said $499 at best which Sony should take as they offer better value (exclusives). being more expensive would be the risky part but matching should be fine

Rumored is not the same as effective. Also, Sony is producing 1 APU, MS is producing 2, so its very likely MS is paying MORE per component due to that and lower sales last gen.
 

TheDude108

Member
Screenshot-2020-09-09-at-14-43-02.png

UK twitter after Xbox price announcement
 

IntentionalPun

Ask me about my wife's perfect butthole
Xss ssd 12 seconds for a last gen game 😬 I guess velocity architecture didn't get the memo to be 3 seconds according to some 😬😬😬😂

6zux7vn.png
It's not all i/o.

A game like that runs a bunch of calculations for enemy placement and other simulations.

Really the not super impressive quick resume stuff is how you should be measuring I/O. But it's only not impressive next to PS5, which is just world beating with it's i/o.
 
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DaGwaphics

Member
Looks like it.

10 GB implies split bandwidth... or 5 chips. 224 GB/s though... that implies 14 Gbps GDDR6 over a 128 bit bus.

Idk, weird memory setup.

I thought it would be 6 GB @ 336 GB/s + 4 GB @ 224 GB/s for 10 GB total.

But Xbox says its all 10 GB @ 224 GB/s.

That's what I'm thinking. But then I'm like:

giphy-downsized-large.gif


How does that math work. How can you reach 10GBs on less than a 160bit bus and have the same throughput for the entire pool with no interleave?
 

Shio

Member
Huh so XsS CPU is actually a touch slower than XsX at 3.4(with SMT)/3.6(8 threads). I wonder if they hit a cooling limit with that small form factor.

I wonder if in CPU limited scenarios this could give slightly more stable framerates on the X vs S, and it could lead to slightly faster loading on X as well.
Did you see that they mentioned specifically that all the games were running on an Xbox Series S?, could it be that all this time all the games were running on an Xbox but because the Series S had not been announced they couldn't say "Running on a Series S" and as it was not running on a Series X they could not say that either and thus everyone was like why is nothing shown running on a xbox. Could just be that the Series S is more along that the Series X and they want developers to first optimize and develop on the Series S then just add bells and whistles for the X version. Looked good to me though, still a it skeptical though and would would be pleasantly surprised if after comparisons only resolution was the differentiating factor between Series S and X.
 

PSX

Member
Series S will sell like hot cake it's so cheap for this little tiny powerful machine. A lot of people won't miss on this one, MS did really good job. I probably will wait a 1-2 year to get it,
when Xbox show good exclusive games. glad to see the challenge there from MS, Sony been killing it. competition is healthy for our gaming industry to grow.
 
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LucidFlux

Member
Not to mention the PS5 CPU has less work to do on I/O thanks to the PS5 custom I/O unit. So Xbox will probably need a slight 100-200 MHz upclock to perform the same gaming tasks.

I wonder if this is partly why loading isn't quite as fast as expected on the XsX. A couple hundred MZ shouldn't change much when the decompression blocks themselves are being compared to many many CPU cores.

IIRC the XsX CPU only commits 10% of a single core towards I/O ops, but maybe throwing more of the CPU at decompression wouldn't change a thing and it's all the latency bottlenecks PS5's I/O addressed which allows it to fully realize it's SSD bandwidth.
 
Xss ssd 12 seconds for a last gen game 😬 I guess velocity architecture didn't get the memo to be 3 seconds according to some 😬😬😬😂

6zux7vn.png

geordiemp geordiemp you been telling them that Xbox SSD is no different to standard PC one. Why do they keep showing quick resume when its slow. The switch is'nt seamless as they say. Shit looks goofy.
Just say you can go between multiple games. Dont say any "quick" stuff. It looks goofy in the demo vid.
 

xGreir

Member
Hes not even correct either. Its funny. XSS is @ 3.4 GHz with SMT. PS5 is @ 3.5 GHz max. These console's CPU's are so close. Which is good because it should make game devs job easier.

Even if it where 100 mhz faster at a stable rate, aside of negligible, it does not matter even a bit.
To make such statement, he must be really fanboy, or just imbecile (sorry not sorry)

He does not even know that coding for each console can be vastly different, and even with faster clocks, XboxS is going to use a lot more of CPU capacity to make up for all the downsides it has, right?
 

kyliethicc

Member
That's what I'm thinking. But then I'm like:

giphy-downsized-large.gif


How does that math work. How can you reach 10GBs on less than a 160bit bus and have the same throughput for the entire pool with no interleave?
Well 128 bit bus implies 4 chips.... 3 GB x2 + 2 GB x2 = 10 GB, but that would split the bandwidth, a portion would be even lower than 224.

Idk.
 

Shio

Member
10GB/12s = 0.83GB/s

8GB/12s = 0.67GB/s (assuming 2GB for OS)

Am I doing this right?
But what is it doing when it is swapping games in around 4 seconds? Is it because when it is swapping its just simple memory loading/saving whereas loading the game in 12 seconds was loading the game and then all the processing from the game logic?
 

Dodkrake

Banned
Inconsistent too. As Dodkrake Dodkrake pointed, it can go from 0.83GB/s in a game to 2.5GB/s in another one. I wonder what the bottleneck is since it's clearly not hitting the raw speed as baseline.

It's more nuanced and not as optimistic.

Minecraft, according to someone else here on the thread, is 6GB on disc and is using quick resume (which I suppose saves a state somewhere in RAM / SSD).

So, loading a Save Game in Outer Worlds is done at 0.83GB/s, and Minecraft resumes its state at 2.5GB/s. This is assuming Full Ram utilization. If you drop it to 7.5GB RAM occupation and the rest for OS, it's down to 0.63GB/s and 1.88GB/s respectively.

So, seems like switching games is faster than loading games, but both are a far cry from the RAW (not compressed) capabilities of their super fast quantum architecture.
 

DaGwaphics

Member
Well 128 bit bus implies 4 chips.... 3 GB x2 + 2 GB x2 = 10 GB, but that would split the bandwidth, a portion would be even lower than 224.

Idk.

This is probably it. That would essentially make the underlying OS the only thing touching this slow pool, so maybe they can make a 64bit bus work there without issue. Interesting that they didn't explain this at all and only used the higher number, when they didn't do the same on XSX.
 

3liteDragon

Member
Hes not even correct either. Its funny. XSS is @ 3.4 GHz with SMT. PS5 is @ 3.5 GHz max. These console's CPU's are so close. Which is good because it should make game devs job easier.
The main reason I called him out is cause both CPU's on the PS5 and Series S are HIGHLY customized, and yet here we have a "journalist" being like, "Yup Series S CPU is faster than PS5" over a 100MHz difference lol.
 

kyliethicc

Member
This is probably it. That would essentially make the underlying OS the only thing touching this slow pool, so maybe they can make a 64bit bus work there without issue. Interesting that they didn't explain this at all and only used the higher number, when they didn't do the same on XSX.
But it would be dishonest to say the console has unified bandwidth if its not. Thats what's confusing.
 

FunkMiller

Member
Ok then. Now it's time for Sony's response. They've clearly been keeping their barrels dry - and here is the reason. XBox is now out there for all to see. There's no hiding anymore. They've set out their stall.

One of two things will now happen: Sony will just follow suit with a similar SKU price reveal, release and pre-order date.

Or... they'll avoid doing the same thing, and start dropping game reveals. Possibly big exclusive game reveals.

I know which one I'd pick.
 
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Ok then. Now it's time for Sony's response. They've clearly been keeping their barrels dry - and here is the reason. XBox is now out there for all to see. There's no hiding anymore. They've set out their stall.

One of two things will now happen: Sony will just follow suit with a similar SKU price reveal, release and pre-order date.

Or... they'll avoid doing the same thing, and start dropping game reveals. Possibly big exclusive game reveals.

I know which one I'd pick.
 
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