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Next-Gen PS5 & XSX |OT| Console tEch threaD

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kyliethicc

Member
They forced? I believes devs can disable if they wish.
It just Sony released the same specs that AMD release for CPUs... clocks with SMT enabled.

MS just thought that 3.6Ghz is better than 3.4Ghz (because they probably knew PS5 3.5Ghz) so they don't felt inferior I guess.
I think turning off SMT also lowers power draw. So Xbox allows a slight upclock for that option.

I think because the PS5 frequencies are set by the power limit and fixed constant power draw, the max 3.5 GHz for the PS5 is taking into account all uses of the CPU. SMT on or off. It will just adjust the clock to stay at essentially constant power.

Sony clearly chose to run the CPU a bit slower because they have their I/O unit offloading certain work from the CPU. They also clearly prioritized the GPU running as high of a frequency as possible. Trade offs.
 
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Different TF measurements due to different architectures.
GCN TF vs RDNA2 TF and why TF was not the best comparison for the new consoles.
I don't have the exact numbers but 1 TF RDNA 2 is roughly 1.6TF GCN, someone will correct me for sure on this.
I know that, but that was never a problem for MS marketing. They know TFs aren't the same, even between 2 custom RDNA 2 GPUs but they choose to market the numbers anyway.
 

Tiago07

Member
A Sony good move would be:

Join Us for a Playstation 5 Reveal Thrusday at 11:00 EST / 15:00 GMT

The reveal is a video with the nextgen God Of War 2 Trailer with the PS5 launch date and prices with Pre-Order starts.

After this they make a event or show gameplays of PS5 games launch lineup, like DeS Remake, SpiderMan Miles Morales, Kena, Ratchet (once more again maybe), Gran Turismo 7, Returnal and others....
 
I think the bandwidth will be a real concern. I always said the bandwidth advantage is a bigger thing than the difference in teraflops. I definitely foresee sub-1080p resolutions being commonplace with this, Though if you're not too bothered by that, it's still a good price.

I think he sees the writing on the wall.

In 4 years time XSX and PS5 will not be doing 4K native at 30 frames per second as games become more complex. They might be doing 2K at 30 frames per second. Where would that leave Series S performance wise as it is 3x weaker than Series X?
 

kyliethicc

Member
I understand now why MS won't talk about XSS teraflops... It's a mirror of a PS4 Pro with ~4TF and ~220GB/s bandwidth. So much for the teraflops.

(I know the architectures are different)
Yeah even as a PS4 Pro owner, and I love my PS4... the Series S would out perform the PS4 Pro anyday across all games.

It has a much much better CPU, a much faster I/O, better GPU architecture, RT, much faster GPU, same memory basically (sorta odd bandwidth but thats fine I guess.)

Only issue with the S is its relative weakness compared to the big boys.
Its not the GPU, its the lack of 16 GB of memory as the baseline for next gen games.

And the 512 GB SSD is not enough storage for a next gen console.
If Xbox was smart they'd offer a sku with a 1 TB.

Let's say you already own an Xbox and have plenty of controllers.
Offer the Series S with 1 TB but no controller for like $350. I bet many would pick that.
 
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Goncas2

Member
Ehe3asnWAAA88F7


Please tell me the OS will use the slower part of the memory, just so I can still have a little faith for multi-platform games...
 

Faithless83

Banned
I know that, but that was never a problem for MS marketing. They know TFs aren't the same, even between 2 custom RDNA 2 GPUs but they choose to market the numbers anyway.
I agree with you, that's the reason why they only covered the CPU part of XSS and not the GPU. It would render the TF narrative, that they have been pushing so far useless.

I said it before in this thread:
"XSS vs PS5 difference is minimum" is the new "XSX vs PS5 difference is huge".
 

3liteDragon

Member
Microsoft just announced all the details about their next-gen consoles before Sony. That’s not an opinion dude. Sony management has been a mess from the start of this it’s nothing new. Not surprising key people left. Yes no doubt about PS Studios to deliver great games but management wise this has been a disaster.
The reason all this got revealed this week is BECAUSE of bad management at Xbox lol. Xbox Series S got leaked overnight, and then Windows Central reported on the price and release date for both consoles hours after the leak. Management/marketing-wise, it’s been a mess at Xbox so far, not PlayStation.
 

ethomaz

Banned
Each on a 16bit channel? Or a 64bit bus with chips running at half speed?
GDDR6 are two 16bits buses (32bits combined)... it is one of the biggest difference compared with GDDR5 that has a single 32bits.
There is no 64bits bus.

The unusual memory setup done MS could not have worked with GDDR5 or GDDR5x.
 
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Zathalus

Member
Ehe3asnWAAA88F7


Please tell me the OS will use the slower part of the memory, just so I can still have a little faith for multi-platform games...
I'm quite certain it will. That does mean the UI on the S will be much slower then the X. But I guess that's a given if you consider the $299 price tag.
 

DaGwaphics

Member
Developers who aren’t interested in pushing the boundaries, and are content to produce bog standard games designed to generate ongoing income, will be fine with programming for the Series S.

Developers who want to be creative and make games that do push the boundaries... will all head to Playstation.

Depends on whether or not they want to become 2nd party studios. Games that are released on Xbox are almost always released on PC, these devs are used to having to work with lower-end kit in mind.
 
but but but................. fud gavin

EheBAy3XYAAm7NH


Maybe we can discuss his comments here
 

DaGwaphics

Member
GDDR6 are two 16bits buses (32bits combined)... it is one of the biggest difference compared with GDDR5 that has a single 32bits.
There is no 64bits bus.

The unusual memory setup done MS could not have worked with GDDR5 or GDDR5x.

I was referring to the two modules on the back of the board theory. Which would create an effective 64bit bus for those chips, but with the result of a 32bit bus.
 
Yeah even as a PS4 Pro owner, and I love my PS4... the Series S would out perform the PS4 Pro anyday across all games.

It has a much much better CPU, a much faster I/O, better GPU architecture, RT, much faster GPU, same memory basically (sorta odd bandwidth but thats fine I guess.)

Only issue with the S is its relative weakness compared to the big boys.
Its not the GPU, its the lack of 16 GB of memory as the baseline for next gen games.

And the 512 GB SSD is not enough storage for a next gen console.
If Xbox was smart they'd offer a sku with a 1 TB.

Let's say you already own an Xbox and have plenty of controllers.
Offer the Series S with 1 TB but no controller for like $350. I bet many would pick that.
I understand that and I’m not saying the XSS won’t deliver, I’m saying that MS is not taking the TF marketing path because they know it’s a mirror of PS4 Pro numbers.
 
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