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What a fucking knob this guy is.
Aside for the fact that this is mostly a strawman (honestly "How the sausage is made" is none of my business in both cases) there's also a difference between "We didn't sleep at our homes for six months straight" (as the rumors went for ND and TW3) and "Boo fucking oooh, they asked us to work on Saturday for six weeks straight during the final rush!" (as reported for CP2077).
The crunch I'm talking is the one that comes from bad project management where deadline estimates are done poorly and the workers have to compensate for that, not crunch just to keep busy.Who crunches prior to the need? Usually it is guided by the project burndown chart and the number of open/unaddressed bugs vs avg bug fix time. Crunching when not needed is a wasting resources as it is well known that there is diminishing returns on work hours.
How informed do you expect "gamers" to be?It's getting to the point where I think gaming "journalists" care about this issue WAAAY more than the average gamer. For what ever that's worth.....
Yes... it is part of my job.
Actually most of my projects takes years to be implemented... that is why since 2004 it is my 6th or 7th project (I had two years personal retirement between 2015 and 2017 do take care of family company... I'm working again since 2018 with two new projects).
"As the rumors went" vs Actual confirmation.
Cool beans.
Crunch is never good, and should be optional. Period.
How informed do you expect "gamers" to be?
EXACTLY. Folks that are just blaming it on "poor management" have absolutely no idea what they're talking about. It's not that black and white."Failure of management"? Not always.
Game production is uniquely unpredictable, and sometimes there are no quick or easy fixes for unforseen problems.
Is management imperfect? Sure. But so is everyone else. Should submitting a piece of what turns out to be buggy code be a punishable, even sackable offense? If that was the case there'd be literally nobody left.
There is a difference between crunching months after months and crunching the month before you ship your product. One is because of poor project management and the other is for fixing last minute problems before going live.
The one where crunch was only needed in the final month is still indicative of being less bad than the one where crunch was needed for multiple months?Having to fix last minute problems is the equivalent of poor project management. Good project management would be to anticipate and forsee this kind of situations. These kind of situations are not uncommon.
The one where crunch was only needed in the final month is still indicative of being less bad than the one where crunch was needed for multiple months?
Yeap it is optional...
If you want to never work in the industry again lol
You know project management has some tools like review the project schedule.
It i s part of project management to review the schedule and make the proper changes regularly.
So yes crunch is a "failure of management".
You know project management has some tools like review the project schedule.
It i s part of project management to review the schedule and make the proper changes regularly.
So yes crunch is a "failure of management".
Their CEO is calling it crunch so I don't think it's just an extra 9-5 work day for six weeks.It's literally a month and a half, six weeks, of working a six-day week with paid overtime and bonuses after. This is ridiculous.
"“Starting today, the entire (development) studio is in overdrive,” Badowski wrote, elaborating that this meant “your typical amount of work and one day of the weekend.” The extra work would be paid, as required by Polish labor laws. Many other video game studios don’t pay for overtime. "Their CEO is calling it crunch so I don't think it's just an extra 9-5 work day for six weeks.
What a bizarre way to pretend this game isn’t going woke because you hate woke but like this game wayYou realize CDPR are adding in that trans genderfluid stuff as a negative view on it? Night city is meant to be completely degenerate, and CDPR are saying in a fallen morally destroyed city like nighty city, stuff like trans/genderfluid/genital/diversity stuff would be normal BECAUSE everything is so bad.
Dystopia is the one genre the sjw stuff makes sense
- The developers get compensated appropriately
Devil is in the details, what is considered a typical amount of work in these last couple of months?"“Starting today, the entire (development) studio is in overdrive,” Badowski wrote, elaborating that this meant “your typical amount of work and one day of the weekend.” The extra work would be paid, as required by Polish labor laws. Many other video game studios don’t pay for overtime. "
Cyberpunk 2077 Publisher Orders 6-Day Weeks Ahead of Launch
Polish video game developer CD Projekt Red told employees on Monday that six-day work weeks will be mandatory leading up to the November release of the highly anticipated Cyberpunk 2077, reneging on an earlier promise to not force overtime on the project.www.bloomberg.com
You forgot "pretty much every other job has even worse crunch".Cry me a river.
- The developers get compensated appropriately
- If they don't deem the overtime to be worth it then they can leave, they are not forced to stay at the company against their will
- The game has just gone gold and will break sales records, employees are set to get a cut of this
Six days total. Paid handsomely.It's literally a month and a half, six weeks, of working a six-day week with paid overtime and bonuses after. This is ridiculous.
I'm going to crosspost, because the video is too awful to go unnoticed.
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Ah, poor, Jim Sterling, the King of Strawman.
Ah, poor Jim, trying to conflate indentured servitude with a voluntary relationship between employer and employer, which the latter is free to terminate, as in, quit.
Ah, poor Jim, insinuating there's no possible principled defence of crunch. That it's just hypocritical teenagers who wouldn't be able to stand another delay rationalizing CDPR's behaviour. Poor Jim, he's probably never been exposed to proper arguments in defence of crunch down at the local pub, he might actually believe there aren't any.
Ah, poor Jim, suggesting gamers should not trust Adam Badowsli when he says developers are satisfied for the most part, because that's just what devs and management would say. Let me apply this infallible logic of Jim to Jim himself: Sure, gamers should trust Jim Sterling instead, so he can keep on making controversial videos complaining about the ills of a popular video game company, thus keeping his channel alive, right?
Ah, poor Jim, oblivious to individual rights, which extend both to developers and management. Poor Jim, can't stand the free market, because it's so unfair to poor developers. He just can't fathom other people having other values, other priorities, other goals. Please, Jim, would you accept the a possible pungent Sorry with which developers might apologize for not being Jim Sterling?
Ah, poor Jim, claiming that when developers can speak freely they've "describe[d] a culture of misery". Really, Jim? How would you know that? How many did? What percentage? Did you verify their claims? How did you verify the claims?
Ah, poor Jim. using "Fucking" as commas, therefore he must the right. His self-righteous tone can only mean the arguments are on his side. No other possibility exists. Workers must unionize. Why oh why won't developers listen to Jim once and for all? Who could possibly distrust Jim?
In terms of quality of the arguments Jim's made, watching this video is the equivalent of inspecting a sewer.
Ah, poor Jim.
Or shitty worker performance, workers took some sick days, etc. It is not always management's fault but they will be blamed.Yes, but still bad project management.
Jim reminds me of someone who might hang out on ledges.
Nah, pure bottom-feeder in everything he does. Just another cynical purveyor of negativity for profit.
Having to fix last minute problems is the equivalent of poor project management. Good project management would be to anticipate and forsee this kind of situations. These kind of situations are not uncommon.
In that case he's the guy helping people jump off the ledge. Either way, he's way up there.
Even the best project management is only as good as the people involved, and as long people (meaning humans) are involved you will always have relatively subpar results that make the best project management the theory it is on paper. because humans and as long as there are humans, there will be avoidable mistakes which lead to problems that have to be ironed out mostly at the expense of significant amount of other humans. When you can erase as much human material from the actual work and automize it the better results you will get and the better project management will be possible to implement/work out compared to what was thought out initially. But then again, without human material there is no need for anything to be considered "crunch" because machines can work around the clock. So in the end its their fault when it comes to crunch, shouldn´t have made so much mistakes and worked better then i guess.
Define crunch.