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NxGamer: How Important are API's? | Technobabble

Dr Bass

Member
MS creates Direct X ... the creator. . There is no way they are behind in graphic apis.
That is a ridiculous notion.

I seriously doubt their Xbox sdk is behind either.

This was the same circular argument used in 2013 when people were saying Xbox One was well behind PS4 in graphics performance.

"We make DirectX and have some of the best graphics engineers in the world! Do you think we are going to give up 50% in performance?"

They might have even said they have THE best graphics engineers in the world, I am not bothering to look up the quote. Clearly this is obviously terrible logic. It's like saying they have some great OS programmers, so clearly they are going to have the best OS, when I would say by far most computer scientists would put Windows far behind Linux and MacOS (though Mac feels like it's degrading by the year ... but still better than Windows!).

MS is basically known in computing circles for writing terrible software. Just because they have a graphics API for their platforms doesn't mean they can't be "behind".

You know ...

"Whatever that means."
 
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MrFunSocks

Banned
Are you just mad that there is possibility that MS wastes more performance on their software stack than Sony? It kinda sounds like it.


I have heard it many many times from different sources, that Sony APIs are "better" to extract more performance from the hardware, than MS.

Mainly because MS uses directx/pc stuff which isnt as specialized/optimized as Sonys, because Sony doesnt have to think any other hardware than Ps4, and now PS5.

I have also heard that Sony APIs are "closer to the metal" aka have less overhead betwern hardware and APIs.

It sounds logical as windows/DirectX isnt the most streamlined software
Which sources? Anonymous people claiming that they've heard it from anonymous devs, like NXGamer is now saying he has? Show us some receipts - that's all I'm asking for from NXGamer. Stop speculating. Stop the "I've heard from some insiders". Stop the vague booking. Tell us exactly why and how Microsofts version of an API is less performant than Sonys, because to make the claim that it is that should be simple to back up. He can't though, because he doesn't have Series X or PS5 dev kits. He's not a video game dev.

NXGamer, as far as we know, has zero access to any dev kits of either console. He's not a game dev. He doesn't work for a game dev. He literally looks at videos of games and "analyses" them the same way that you or I can. This entire video is 10+ minutes of explaining obtusely what an API is, with some guesses and bait thrown in. He claims that the Series X APIs are behind and won't be ready for launch because MS have been showing BC games lol. That's a giant leap with literally zero to back it up. It overlooks the fact that there are non-BC games launching for the console on Day 1. If the APIs aren't complete, which is why MS are only showing BC, then how are these games releasing?

Back up your claims, that's all I'm asking. We know NXGamer has a history of leaning in one direction, and baseless speculation like this is just further proving that.

Stop being shitty, to people who provide contect for community. I don't think that there was something wrong in the video and besides I would say that the video is generic in a sense that you could use apply to any device.

Content by itself means nothing if it's just speculation that's made to fuel fanboy wars. Explaining how APIs work is all well and good. Explaining that some APIs have more overhead than others is fine. Speculating that MS have worse APIs that are harder to use based on nothing isn't fine.

I am a software dev myself, not for games, and I work with APIs all day long, making them and consuming them, btw.
 
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M1chl

Currently Gif and Meme Champion
Which sources? Anonymous people claiming that they've heard it from anonymous devs, like NXGamer is now saying he has? Show us some receipts - that's all I'm asking for from NXGamer. Stop speculating. Stop the "I've heard from some insiders". Stop the vague booking. Tell us exactly why and how Microsofts version of an API is less performant than Sonys, because to make the claim that it is that should be simple to back up.

NXGamer, as far as we know, has zero access to any dev kits of either console. He's not a game dev. He doesn't work for a game dev. He literally looks at videos of games and "analyses" them the same way that you or I can. This entire video is 10+ minutes of explaining obtusely what an API is, with some guesses and bait thrown in. He claims that the Series X APIs are behind and won't be ready for launch because MS have been showing BC games lol. That's a giant leap with literally zero to back it up. It overlooks the fact that there are non-BC games launching for the console on Day 1. If the APIs aren't complete, which is why MS are only showing BC, then how are these games releasing?

Back up your claims, that's all I'm asking. We know NXGamer has a history of leaning in one direction, and baseless speculation like this is just further proving that.



Content by itself means nothing if it's just speculation that's made to fuel fanboy wars. Explaining how APIs work is all well and good. Explaining that some APIs have more overhead than others is fine. Speculating that MS have worse APIs that are harder to use based on nothing isn't fine.
I honestly have not catch anything about that xbox is later to the game and let just say that the video has value, just in informing people what APIs are. So yeah that's my position.
 

MrFunSocks

Banned
I honestly have not catch anything about that xbox is later to the game and let just say that the video has value, just in informing people what APIs are. So yeah that's my position.
In the video he speculates and outright says that MS must be behind in their API development and won't even have them "finished" by launch because all they've been showing is BC games. It's in the video where it's showing Just Cause footage towards the start.

To over simplify his abilities or knowledge like that, your level of knowledge must be far more to do so. Please, tell us.
I'm a software developer with almost 20 years experience, mainly back end, and most of my jobs have been literally creating APIs that form the backbone for massively scalable systems that do hundreds of millions of dollars of revenue per year, and using 3rd party APIs. My APIs are used by dozens of partner companies in extremely time critical use cases where a REST API returning a call in 3s vs 3.5s can save millions and millions of dollars. You could say that I have a bit of experience and knowledge in this area, yes.
 
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MS creates Direct X ... the creator. . There is no way they are behind in graphic apis.
That is a ridiculous notion.

I seriously doubt their Xbox sdk is behind either.
You forgot to say if that was sarcastic or no, is that even serious?

Direct 3D may have been at the cutting edge at some point, but for the last couple of years MS has been following.

I see no reason to think MS has an automatic "win" on this, same as their console OS, Sony has a leaner OS that runs many background tasks on a dedicated ARM processor that has its own memory bank, it has the right features and just as importantly these features are well laid out, so people will figure them out right away.

Sorry to break this to you, but MS is not the be all end all of operating systems, even on the desktop... Apple arguably has a better OS, but its market share is limited by their desire to attach it to their expensive proprietary hardware. On the server side Windows is just a waste of time and resources, Linux just makes more sense for pretty much everything, same for many developers, they just refuse to work with the Microsoft ecosystem these days (hence MS is forced to offer a Linux back end to Windows 10 to remain relevant for this influential market).
 

MrFunSocks

Banned
Sorry to break this to you, but MS is not the be all end all of operating systems, even on the desktop... Apple arguably has a better OS, but its market share is limited by their desire to attach it to their expensive proprietary hardware. On the server side Windows is just a waste of time and resources, Linux just makes more sense for pretty much everything, same for many developers, they just refuse to work with the Microsoft ecosystem these days (hence MS is forced to offer a Linux back end to Windows 10 to remain relevant for this influential market).
Jesus this is some type of hot take lol.
 

Vognerful

Member
This is not based on assumption, it is based on:

  1. several developers telling me this with access to both machines
  2. The PS5 Devkits were out sooner AND have been easier to work on with higher support.
  3. The lack of real Next gen games on the machine and the recent downplaying by Phil on RT.
  4. Halo Infinite, I covered that in-depth and I was right as it was delayed AFTER I stated my view on it.
  5. The marketing is very full on, yet only old games are STILL being show bar a couple of x-gen 3rd party ones.
As yourself this, 2 weeks from launch a huge 1st Party Gears 5 Update is still only being teased and shown NOW. If I was MS I would be pushing that out at events, why not?

MS are not going to state this, but they have indirectly DX12U is late, the Velocity Architecture is a year out on PC AT LEAST. If you want to ignore it, that is fine. But I am only stating what I know, have been told and can clearly recognise in my many years of development and shipping products with all the bravado that has to accompany it.

That last line from you makes zero sense, what does it have to do with my video or its content. Can you not see the point is showing how much a GOOD or BAD API can affect performance. At no point do I state going without, in fact I state the exact opposite in the video.



I show IN THIS VIDEO a 9% higher CPU from Xbox results in almost identical performance, on the same game, same hardware, different API.

I then use PC (and clearly state why) to show how much an API can improve or degrade a games performance as the ONLY difference. At points we can see 100+% improvement on the exact same hardware/engine and drivers with the API being the cause.

It was to show how much work goes into these behind the scenes and how vital they are.


I am bemused, how are you getting this from the video. I am showing that API has a big impact performance with everything else being equal and thus the importance of them.


Hi man,

Do you have any links or forum threads that discuss the delay subject? I tried searching online but I nothing came in my search.

As per your sources what are the effects of rolling DX12U late? I saw that it was filed in May this year. Does this mean games released on xbox or pc will have their RT patch coming later? Or are they going to delay them until they are "ready"?

Also, I just want to say that you should leave some leeway for yourself for the small chance that actually get to release a game with RT on launch. You don't want to concede a point to xbox fans here.

The point about Phil and RT, we recently had a big fight between fans when insomniac shows the updated spiderman and people were not happy with "downgraded" parts of the game. DF (maybe you did as well but I can't search on my phone now) had to make a video explaining why RT is costly and it is not free to implement.

Most recent trailers with RT, youtube creators had to highlight the parts on the screen (water, mirror, reflections) and state that "this is RT, that is RT". So yes, it is not easy to sell RT. It is same with fps (you can't sell fps while watching a screen that produces lower refresh rate.)
 

Kumomeme

Member
so since new xbox gdk would work on multiple sku like xsx, xss and even windows 10(pc) compared to ps5's API that only focused on less or single sku, would this be kind of similliar situation with iphone vs android performance? one of reason iphone has great performance despite less hardware resource like memory is due to its api that dont need to support wide cross variety of hardware configuration out there, unlike androids phone.

not saying ps5 will have upperhand, but the performance gap would be smaller than we think.
 
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i didnt watch the video, and i am not a programmer or a computer engineer, but i thought:

Direct X 12 Ultimate is an advancement to direct x 12 that unifies CONSOLE and PC development? Direct X 12 ultimate includes other other API's and function in one package:

Direct X Raytracing
Variable Rate Shading
Mesh Shaders
Sampler Feedback
Direct Storage API
DirectML

and other stuff that I cant think of.

Sony and PlayStation 5 do not have an echo system to support (which includes other devices such as tablets, mobile, PC, laptops etc) and is a highly fine tuned integrated customized console, so there can be more dedication and focus for Sonys wants and needs. Another problem supporting the Windows 10 in general, is being bogged down by legacy and win32.

I think MS is headed in the right direction and have made significant improvements to its API's, and perhaps windows 10x can get rid of legacy baggage garbage that will reduce further overhead for a lighter, buttery smooth, fluid, intuitive OS.
 
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Dr Bass

Member
Jesus this is some type of hot take lol.

It's right on the money. Go take a sample from people "in the industry". Geez, not even Steven Sinofsky prefers Windows.

I agreed with a lot of what you are saying earlier in this thread (and was surprised at the negative response you got when it seemed like completely reasonable questions), but for someone with the experience you claim (and I don't doubt you) I can't believe you would call that a hot take. I don't know of a single person I've ever known having worked in this industry since I was a teenager and am ... well no longer that lol, that didn't think Windows was basically a hot steaming pile, and for good reason.

Unless of course you're on the Azure team or something.
 
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Ar¢tos

Member
Which developers? Which games? What calls are MS’s API developments behind in? What do you mean by the PS5 dev kit being “easier to work on”? In what way is it easier?

there is no lack of real next gen games. It has next gen games, you’re just choosing to ignore them.

Lol you were right about halo infinite. That video was rubbish. You just said exactly what everyone else was saying. You think you got proven right because they delayed it when literally everyone was making fun of it and saying they should delay it? Talk about egotistical.

The marketing is full on for series x? Really? Where? MS don’t have any next gen exclusive games to show for launch. Do you want them to show games they don’t have? Or are you going to leap to another ridiculous conclusion like that proves their APIs are behind? Lol

No shit api performance can make a difference. We don’t need a 22 minute video to tell us that. If everything else is the same of course a better api will perform better. “does a well written api work better than a badly written api?” Just doesn’t have that same ring to it, does it?

What’s your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you’re an expert on all things video games now.
It's just a plastic box, it has no feelings or honor.
No need to go full on defensive, I doubt MS pays you for that.
 

ethomaz

Banned
Which developers? Which games? What calls are MS’s API developments behind in? What do you mean by the PS5 dev kit being “easier to work on”? In what way is it easier?

there is no lack of real next gen games. It has next gen games, you’re just choosing to ignore them.

Lol you were right about halo infinite. That video was rubbish. You just said exactly what everyone else was saying. You think you got proven right because they delayed it when literally everyone was making fun of it and saying they should delay it? Talk about egotistical.

The marketing is full on for series x? Really? Where? MS don’t have any next gen exclusive games to show for launch. Do you want them to show games they don’t have? Or are you going to leap to another ridiculous conclusion like that proves their APIs are behind? Lol

No shit api performance can make a difference. We don’t need a 22 minute video to tell us that. If everything else is the same of course a better api will perform better. “does a well written api work better than a badly written api?” Just doesn’t have that same ring to it, does it?

What’s your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you’re an expert on all things video games now.
He is actually right in his points... it is not a secret anymore.
 
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MrFunSocks

Banned
It's just a plastic box, it has no feelings or honor.
No need to go full on defensive, I doubt MS pays you for that.
Ah yes, asking for receipts for seemingly baseless claims full of “anonymous sources” and speculation is “full on defensive” now lol.

Nothing I asked NXGamer to provide evidence for is out of order. He is the one that made the claims, he needs to supply the evidence to support them. The fact is that without him actually making a multiplatform game on both PS5 and Series X he cannot tell us that API call A on the series X is x% slower than API call B that does the same thing on PS5.

He made the video claiming that the Xbox apis are incomplete and behind Sony’s but have literally zero evidence or proof. His only reason was “they’ve only shown BC games”, despite that being incorrect.
 
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MrFunSocks

Banned
It's right on the money. Go take a sample from people "in the industry". Geez, not even Steven Sinofsky prefers Windows.

I agreed with a lot of what you are saying earlier in this thread (and was surprised at the negative response you got when it seemed like completely reasonable questions), but for someone with the experience you claim (and I don't doubt you) I can't believe you would call that a hot take. I don't know of a single person I've ever known having worked in this industry since I was a teenager and am ... well no longer that lol, that didn't think Windows was basically a hot steaming pile, and for good reason.

Unless of course you're on the Azure team or something.
I don’t really make windows programs, mainly websites and web APIs. The last few years has been migrating everything to azure cloud services, which has been a great experience. Hopefully going to be moving some processes and projects to .net core in the near future to try and remove even more overhead and save some costs.
 

Ar¢tos

Member
Ah yes, asking for receipts for seemingly baseless claims full of “anonymous sources” and speculation is “full on defensive” now lol.

Nothing I asked NXGamer to provide evidence for is out of order. He is the one that made the claims, he needs to support the evidence to support them. The fact is that without him actually making a multiplatform game on both PS5 and Series X he cannot tell us that API call A on the series X is x% slower than API call B that does the same thing on PS5.

He made the video claiming that the Xbox apis are incomplete and behind Sony’s but have literally zero evidence or proof. His only reason was “they’ve only shown BC games”, despite that being incorrect.
It is possible to compare based on DX and GNM for previous gen.
GNM was written specifically for Ps4 while DX was trimmed down for x1.
Why is it hard for you to believe that an API written specifically for a single hardware spec can possibly get more performance/be lower level than an API written for thousands of possible hardwares trimmed down to work on one (two)?
(how much legacy code is bloating the API unnecessarily?)
APIs are never "ready", they keep evolving throughout the gen.
What about OS? Are you going to say that running 2 windows based OSes + an hypervisor is more efficient than running a BSD based OS?

There is nothing wrong with having the HW ready but the SW behind, launch buyers are always beta testers. Just look at the ps4 OS at launch, that shit couldn't even pause downloads! It was rushed to meet the release date.
 

MrFunSocks

Banned
It is possible to compare based on DX and GNM for previous gen.
GNM was written specifically for Ps4 while DX was trimmed down for x1.
Why is it hard for you to believe that an API written specifically for a single hardware spec can possibly get more performance/be lower level than an API written for thousands of possible hardwares trimmed down to work on one (two)?
(how much legacy code is bloating the API unnecessarily?)
APIs are never "ready", they keep evolving throughout the gen.
What about OS? Are you going to say that running 2 windows based OSes + an hypervisor is more efficient than running a BSD based OS?

There is nothing wrong with having the HW ready but the SW behind, launch buyers are always beta testers. Just look at the ps4 OS at launch, that shit couldn't even pause downloads! It was rushed to meet the release date.
But did NXGamer do any of that? No. He is just making baseless assumptions and guessing. He’s not actually comparing any APIs. He’s not comparing how they compare to each other. He has given us literally zero evidence to back up his claims that the Xbox API and SDK are lagging behind and less performant. That’s all I’m asking for - evidence to support his claims, claims that are being taken as gospel now around here.
 

Ar¢tos

Member
But did NXGamer do any of that? No. He is just making baseless assumptions and guessing. He’s not actually comparing any APIs. He’s not comparing how they compare to each other. He has given us literally zero evidence to back up his claims that the Xbox API and SDK are lagging behind and less performant. That’s all I’m asking for - evidence to support his claims, claims that are being taken as gospel now around here.
There must be a reason why we've seen so little running on XSX. No big AAA games (not counting bc/improved BC).
It easy to assume it is API related since the HW is more than ready. Even the UI not being 4k in the preview version of the OS suggests something like that (no doubt it will be 4k in the final version).
People add things up, Occam's Razor.
I don't understand the refusal to believe that a device might release before it is fully ready. It has happened hundreds of times in the past and it will keep happening for many reasons.
Nor MS nor any other company have a 100% final certification on any product, there are always unexpected reasons for something to fall behind, we just have to accept it.
As I said before, early buyers are nothing more than beta testers.
 

MrFunSocks

Banned
There must be a reason why we've seen so little running on XSX. No big AAA games (not counting bc/improved BC).
It easy to assume it is API related since the HW is more than ready. Even the UI not being 4k in the preview version of the OS suggests something like that (no doubt it will be 4k in the final version).
People add things up, Occam's Razor.
I don't understand the refusal to believe that a device might release before it is fully ready. It has happened hundreds of times in the past and it will keep happening for many reasons.
Nor MS nor any other company have a 100% final certification on any product, there are always unexpected reasons for something to fall behind, we just have to accept it.
As I said before, early buyers are nothing more than beta testers.
Not this again lol. Dirt 5 is running at 120fps on the series x. It’s not BC. We’ve seen assassins creed. Not BC. We’ve got confirmation it’s 4K30fps with ray tracing. A game running at 120fps would be a massive shitshow if the APIs were not performing well or unfinished. 8ms to render every frame, without fail. The fact that’s happening at launch points to the complete opposite.

The UI not being 4K has nothing to do with APIs lol.

Please don’t misunderstand what I’m saying - I’m not saying that it won’t launch with some functionality being rushed or not quite finished to spec. I’m simply asking those that are making assumptions, speculations, and outright saying that they’re behind and unfinished to provide actual proof. I don’t think that’s unreasonable.

and no, “various sources” or “anonymous devs” doesn’t count.

The reason why MS haven’t shown first party next gen games is simple - they don’t have any. It’s just the truth. They released in game footage of gears tactics today I believe? That’s their only first party next gen launch game. It’s not up to MS to show third party games. Sony aren’t demoing gameplay of third party games, that’s up to the devs of said games.
 
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You either trust insiders or you don't, asking for them to prove it is asking them to revoke their insider status to appeal to some random person on a forum they don't know. Someone who's especially annoying and just a fanboy based on their postings as well, like look at this latest one above me... we all see the price of Dirt 5 hitting 120 FPS, it IS a massive shit show. Valhalla doesn't look better than prior entries and I'm not sure we've seen any footage with RTX?? What footage is of games actually running on a Series X, btw?
 

NXGamer

Member
Which developers? Which games? What calls are MS’s API developments behind in? What do you mean by the PS5 dev kit being “easier to work on”? In what way is it easier?

woah! calm down there, more typing like that and you will break your keyboard.

Firstly, I am not going to tell you who I spoke to for obvious reasons but 2 are smaller indies and 1 works for a multi-platform big studio.

PS5 easier (I am told) as it is not vastly different in process over PS4 AND the supporting documentation and Libs are very good, helping them use the hardware quicker and access it. All think the OS is great and love the hook in points, now we know called Activities and the DualSense and how easy it is for the sound guys to use.

The XDK has now changed to GDK, network integration is now from a 3rd party plugin, you HAVE to use DX12U and even until only a few months back Series S was just a limited profile so it was guess work. The LIbs and examples they have are less and it is still updating often, which devs hate as I know I do. Working on a moving table is not good.

there is no lack of real next gen games. It has next gen games, you’re just choosing to ignore them.

Lol you were right about halo infinite. That video was rubbish. You just said exactly what everyone else was saying. You think you got proven right because they delayed it when literally everyone was making fun of it and saying they should delay it? Talk about egotistical.

No lack of next gen games? This is sarcasm right? Halo Infinite was it for them, they had the entire launch pinned on it. Even down to the boxes and advertising and yet they pulled after reveal. Take aside my ego for a moment and yours and listen to that, does that sound like a prepared launch for 1st Party? Recall I am not against MS I am just talking about what we can see, I work with MS a great deal in the commercial sector.

No back-up games, no big hitters all coming from 3rd party and updates to current games, which again are late as even now Gears 5 is STILL being teased, why. Was it not shown months ago in a rough state running on SX hardware.

Was Path Traced Minecraft not shown running on SX months ago and yet still no release date, this would be a huge win for MS would it not?

Roll forward months from that and all demo's INCLUDING Halo Infinite were still running on PC. Ready with next gen games at launch or MAYBE just MAYBE running a little late.

The marketing is full on for series x? Really? Where? MS don’t have any next gen exclusive games to show for launch. Do you want them to show games they don’t have? Or are you going to leap to another ridiculous conclusion like that proves their APIs are behind? Lol

You see, this is where your emotions are getting in the way, this is a VAST COMPANY selling you stuff, you have just agreed with me above but disagreed the line earlier. I agree though, they have no next gen games to show as yet, almost as if they are not fully ready or say as ready as Sony.....

No shit api performance can make a difference. We don’t need a 22 minute video to tell us that. If everything else is the same of course a better api will perform better. “does a well written api work better than a badly written api?” Just doesn’t have that same ring to it, does it?

And great, many people do not know this and my audience appreciates it. You can choose to not watch and move onto another video, not everything made is for you or me or them over there and that is fine. What was that again about Egotistical you said ;-/

What’s your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you’re an expert on all things video games now.

Is this a job interview? I do not need to prove myself to you at all. I have been developing in a professional space for close to 30 years, I have worked in and with a great deal of great teams and people and I have also been in situations where the ship is a little of kilter and you have to pretend it is not or work with what you got.

If you chose to ignore my info and view then fine, but am I only the one that can see this?

APIs are as good as their driver implementation.

Ever wonder why OpenGL runs better on NVIDIA GPUs? Because their OpenGL driver implementation is so much better than AMD's. On the other hand, AMD's Vulkan implementation is as good if not better than NVIDIA's implementation.

At the end of the day, APIs just expose functionality that the GPU may or may not have. Updated API versions expose new functionalities that modern GPUs have (e.g. raytracing)

Sony only has to bother with their Playstation hardware.
Microsoft has to bother with NVIDIA, AMD and Intel hardware, and at the same time ensure that the API takes Xbox into account.

I Know, I discuss this in the video as the Engine, driver options have so much impact. I even state that we will ignore all that for now and JUST use the API as the differential. I also stress that having to develop for a fixed platform over a range makes this worse, so we agree,

MrFunSocks is just saying you need a bit more clout to be making claims like this without any proof.

Ok, what level do I need to reach before you gate-keepers allow me to speak and share my views and thoughts on my channel then?

Not really. Both him and digital foundry are in essence youtubers. Youtubers with ZERO education in the field, zero experience and most of the time zero knowhow into a particular project that they cover nontheless. Its kinda ridiculous that "tech people" in this hobby of ours are actually just random fans who read some google articles and then proceed to "analyse" games by the naked fucking eye without ever being in the field of making a game or having access to the minutia and details of every project.

Lets not mention how Durante ripped nxgamer several new assholes a few years ago by literally stating he has no idea what he's talking about.



I can only imagine how it must be like for a guy like Durante. Actual PH fucking D in computer sciences. University profesor in Berlin in this field. And fucking porting entire games by himself. And actually starting his own console to pc porting company. Imagine being a guy like that with the know-how that he has and looking at random joe's off the street starting doing youtube "technical analysis". The facepalms he must've inflicted on himself

This is funny, I had forgotten about this, wasn't Durante kicked off Era after this if I remember?

Go back and read, this was nothing more than emotions again kicking in from him and yourself with a passive aggressive, vague comment about nothing. The irony was asking me to be more factual on info I do not have and even stress, even in that thread, that without access to devs or code I cannot know it all. When he himself was just vague as and even stated I have not watched your videos for a year or more and then has a dig about the one at the time, that he has not watched, and give me no specifics other than you "used to do 'things'.

Are you 12-15 I hope so as if not you have a great deal of growing up to do.

The funny thing was around this time Durante also called me out on the next gen consoles having RT and AMD/MS and Sony working on it, I called him back to that point and said lets chat again in 2020.

Well, I guess my own CS degree, Cisco degree and experience saved the day this time, am I now the appeal to the authority you can call on next time it works for you.

Never put people on pedestals and stop assuming you know my experience or skills over others. Just because I do not run onto the internet and yell "Look Mum! I tied my own shoes" does not mean others that do it are any further ahead or possibly even less so.

Wait where has it been stated that MS’s APIs are less performant? There’s a difference between being more performant and easier to use. All I’ve heard is that PS’s API’s are easier to use.

I quoted in the video, 4A games documented this back at Xbox Launch and it has been discussed in many tech chats from developers. The Irony was the X360 was the most low level MS went at times but the PS3 was when this was ramped up by Sony and they have evolved this ever since, because of the competition no less.

Can you give one example of Vulkan being more efficient than DX12U? Something with actual numbers, not guesses, please.


The point you are missing is that in most engines, an API path does not exactly the same as another API path. You don't know what happens in the engines you are comparing APIs with.
Not taking into account those differences or thinking that having the same drivers would somehow allow to compare two different code paths, one per each API that support them, is disingenuous at best.

Nope, I stress this in the video about Engine and Drivers I cannot believe people are so closed minded. As I say in it, this is not about which is better or worse but how much impact an API can have for a game engine or game itself.

If you write your path to focus on DX12 or DX11 and then you port to another system or API it can create you work and negatively impact the performance without it. Not every game gets 100% devotion for valid reasons and as such API's and the associated drivers have an impact and this video is showing you even when the team work hard to manage it to both (4A in Metro Exodus for example) we can still see 6% improvement from 1 API/Driver implementation over the other, that is it.

Imagine a game made for DX12U first and foremost and then ported to PS5 using GNMX wrapper equal, this will negatively affect the performance.

Also if a game is made to focus on GNM equivalent on PS5 and D12U is used for all Xbox and PC versions with no larger changes, then the PS5 COULD perform better in certain scenarios. As could an AMD RDNA2 GPU over an Nvidia one, maybe we have seen this at times already.

MS creates Direct X ... the creator. . There is no way they are behind in graphic apis.
That is a ridiculous notion.

I seriously doubt their Xbox sdk is behind either.
This was the same circular argument used in 2013 when people were saying Xbox One was well behind PS4 in graphics performance.

"We make DirectX and have some of the best graphics engineers in the world! Do you think we are going to give up 50% in performance?"

They might have even said they have THE best graphics engineers in the world, I am not bothering to look up the quote. Clearly this is obviously terrible logic. It's like saying they have some great OS programmers, so clearly they are going to have the best OS, when I would say by far most computer scientists would put Windows far behind Linux and MacOS (though Mac feels like it's degrading by the year ... but still better than Windows!).

MS is basically known in computing circles for writing terrible software. Just because they have a graphics API for their platforms doesn't mean they can't be "behind".

You know ...

"Whatever that means."
Perfect response, this is what I was going to say and it again the appeal to authority argument.
You do not move forward by standing still.

You forgot to say if that was sarcastic or no, is that even serious?

Direct 3D may have been at the cutting edge at some point, but for the last couple of years MS has been following.

I see no reason to think MS has an automatic "win" on this, same as their console OS, Sony has a leaner OS that runs many background tasks on a dedicated ARM processor that has its own memory bank, it has the right features and just as importantly these features are well laid out, so people will figure them out right away.

Sorry to break this to you, but MS is not the be all end all of operating systems, even on the desktop... Apple arguably has a better OS, but its market share is limited by their desire to attach it to their expensive proprietary hardware. On the server side Windows is just a waste of time and resources, Linux just makes more sense for pretty much everything, same for many developers, they just refuse to work with the Microsoft ecosystem these days (hence MS is forced to offer a Linux back end to Windows 10 to remain relevant for this influential market).
Very true, as I work with them very often and in Azure I cannot stress this enough. Many of us have a saying with some of the Azure updates and releases but not for here, I would love to state how many Hotfixes MS deploy and how many of them come from the customer or TP to highlight the issue with their own solution...IN PRODUCTION.[/QUOTE]
 
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NXGamer

Member
I don’t really make windows programs, mainly websites and web APIs. The last few years has been migrating everything to azure cloud services, which has been a great experience. Hopefully going to be moving some processes and projects to .net core in the near future to try and remove even more overhead and save some costs.
Ah, so you work on Web apps and in Azure.

How are you finding the resource allocation and SSIS Tier levels within your cost budget.

Which Dev repository are you using now and what applications/technology are you migrating?

Which VM's are you using to host your service, which Overheads are you looking to remove with Azure as apposed to On-Prem solutions?
 

MrFunSocks

Banned
Ah, so you work on Web apps and in Azure.

How are you finding the resource allocation and SSIS Tier levels within your cost budget.

Which Dev repository are you using now and what applications/technology are you migrating?

Which VM's are you using to host your service, which Overheads are you looking to remove with Azure as apposed to On-Prem solutions?
I've had my posts deleted by mods thanks to reports, and been issued warnings, so I'm out. Don't worry, I won't ask you anymore to provide any proof, evidence, or anything to support your claims. I just won't bother watching your videos.
 

NXGamer

Member
I've had my posts deleted by mods thanks to reports, and been issued warnings, so I'm out. Don't worry, I won't ask you anymore to provide any proof, evidence, or anything to support your claims. I just won't bother watching your videos.
The posts are still here, come on back it up, do not scurry off?

I already replied to you, keep it civil and you will be good.

Hey Mods, can you confirm for Funsocks here that he can chat with me without any reprisals?

Thank you
 
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MrFunSocks

Banned
The posts are still here, come on back it up, do not scurry off?
The warning messages in my inbox right now say differently. The fact that my post is gone also says that it's been deleted. My "tone" and "attitude" was not in keeping with the thread apparently. Your reply answered none of my questions, I have nothing to "scurry off" from. You, as expected, played the "anonymous sources" card. You, as expected, didn't confirm that you have access to the devkits. You, as expected, doubled down on the "there are no next gen games from MS so that proves their APIs are behind!" angle, which doesn't make sense since third parties are releasing next gen games using the APIs. You for some reason bring up Halo Infinite, and even more bafflingly you seem to fail to realise that it's an Xbox One game and not a native next gen game. You literally could not have answered any less questions that I asked you.

Like I said, people can share their thoughts all they want, but you damn well better bring evidence and facts to support your assertions when you're making claims like you did about MS's APIs being behind/Ray Tracing not being ready/etc. You won't answer my questions, I won't answer yours. I'm not interested in being baited so more people can report my posts to suck up to you. Clear to see you're a protected species here. I won't be seeing your posts anymore so have fun fighting the good fight.
 
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NXGamer

Member
The warning messages in my inbox right now say differently. The fact that my post is gone also says that it's been deleted. My "tone" and "attitude" was not in keeping with the thread apparently. Your reply answered none of my questions, I have nothing to "scurry off" from. You, as expected, played the "anonymous sources" card. You, as expected, didn't confirm that you have access to the devkits. You, as expected, doubled down on the "there are no next gen games from MS so that proves their APIs are behind!" angle, which doesn't make sense since third parties are releasing next gen games using the APIs. You for some reason bring up Halo Infinite, and even more bafflingly you seem to fail to realise that it's an Xbox One game and not a native next gen game. You literally could not have answered any less questions that I asked you.

Like I said, people can share their thoughts all they want, but you damn well better bring evidence and facts to support your assertions when you're making claims like you did about MS's APIs being behind/Ray Tracing not being ready/etc. You won't answer my questions, I won't answer yours. I'm not interested in being baited so more people can report my posts to suck up to you. Clear to see you're a protected species here. I won't be seeing your posts anymore so have fun fighting the good fight.
You are in denial and you are moving goalposts and contradicting yourself.

You said "there is no lack of real next gen games. It has next gen games, you’re just choosing to ignore them. "

Then say "Halo Infinite, and even more bafflingly you seem to fail to realise that it's an Xbox One game and not a native next gen game."

Which is it mate, come on you are flapping around like a kipper.

I was the one who stated it was an Xboxone game in the video and you argued with me back then, you have no argument and you are building straw men as you stand on sand.

I never said RT was not ready at launch did I, you are projecting now. I said they are behind, and I gave info as to why and where I go it from.

Ignore it or accept it but you do not get to hand wave it away just because you "feel" it is not right. Show my some areas within MS plan and demo's thus far that contradict what I have said and has been shown?
 
This is funny, I had forgotten about this, wasn't Durante kicked off Era after this if I remember?

Go back and read, this was nothing more than emotions again kicking in from him and yourself with a passive aggressive, vague comment about nothing. The irony was asking me to be more factual on info I do not have and even stress, even in that thread, that without access to devs or code I cannot know it all. When he himself was just vague as and even stated I have not watched your videos for a year or more and then has a dig about the one at the time, that he has not watched, and give me no specifics other than you "used to do 'things'.

Are you 12-15 I hope so as if not you have a great deal of growing up to do.

The funny thing was around this time Durante also called me out on the next gen consoles having RT and AMD/MS and Sony working on it, I called him back to that point and said lets chat again in 2020.

Well, I guess my own CS degree, Cisco degree and experience saved the day this time, am I now the appeal to the authority you can call on next time it works for you.

Never put people on pedestals and stop assuming you know my experience or skills over others. Just because I do not run onto the internet and yell "Look Mum! I tied my own shoes" does not mean others that do it are any further ahead or possibly even less so.


I think he stepped down from being a mod shortly after, since, if we're being fair, it wasnt a conduct becoming of a moderator, which he was at the time this happened. I think he volutarely stepped down from being a mod, he wasnt kicked off resetera. Although he hasnt posted there in a long time, which is good for him cause why would anyone participate in that assylum of brain damaged people.

He probably snapped because as i've said, him being in the actual field and actually knowing about the stuff you and digital foundry pretend to, must be exhausting listening day in day out missinformation and factual fallacy coming from every angle by people pretending that they know what they're talking about when in fact they're looking with the naked eye at youtube videos.

I dont see what you're imaginary or not cisco degree would have to do with the profession of making games and you not being in the field, nor having access to inside info nor ever having worked on a project like the ones you cover and pretend to know about.

Youre right in not putting people on pedestals, but in this ocassion Durante actually working in the field, actually doing for a living the things which you discuss from the sidelines after looking at youtube videos, together with him writing upsscale apps like gedosato, fixing games like Dark Souls and literally porting games from consoles to pc and having release patches on steam for them, as a dev, puts him about infinity plus to the banal generalisations that come from your youtube "analysis".

In my view an ideal tech analysis thats an actual analysis thats accurate and not nice sounding broad terms would have to come from a graphics engineer that built and shipped games in order to actually uinderstand what he's talking about beyond google articles and which he gets in contact to the lead in graphics from the game he's covering in order to get the particulars of that specific project.

For example look at the details Tiago Sousa writes about idtech in Doom and Wolfesntein


You would need a contact like him when doing a technical article about those games since you cant possibly know things like those from watching youtube.
 

Md Ray

Member
Not really. Both him and digital foundry are in essence youtubers. Youtubers with ZERO education in the field, zero experience and most of the time zero knowhow into a particular project that they cover nontheless. Its kinda ridiculous that "tech people" in this hobby of ours are actually just random fans who read some google articles and then proceed to "analyse" games by the naked fucking eye without ever being in the field of making a game or having access to the minutia and details of every project.

Lets not mention how Durante ripped nxgamer several new assholes a few years ago by literally stating he has no idea what he's talking about.



I can only imagine how it must be like for a guy like Durante. Actual PH fucking D in computer sciences. University profesor in Berlin in this field. And fucking porting entire games by himself. And actually starting his own console to pc porting company. Imagine being a guy like that with the know-how that he has and looking at random joe's off the street starting doing youtube "technical analysis". The facepalms he must've inflicted on himself
What an awful, disingenuous post.
 

NXGamer

Member
I think he stepped down from being a mod shortly after, since, if we're being fair, it wasnt a conduct becoming of a moderator, which he was at the time this happened. I think he volutarely stepped down from being a mod, he wasnt kicked off resetera. Although he hasnt posted there in a long time, which is good for him cause why would anyone participate in that assylum of brain damaged people.

He probably snapped because as i've said, him being in the actual field and actually knowing about the stuff you and digital foundry pretend to, must be exhausting listening day in day out missinformation and factual fallacy coming from every angle by people pretending that they know what they're talking about when in fact they're looking with the naked eye at youtube videos.

I dont see what you're imaginary or not cisco degree would have to do with the profession of making games and you not being in the field, nor having access to inside info nor ever having worked on a project like the ones you cover and pretend to know about.

Youre right in not putting people on pedestals, but in this ocassion Durante actually working in the field, actually doing for a living the things which you discuss from the sidelines after looking at youtube videos, together with him writing upsscale apps like gedosato, fixing games like Dark Souls and literally porting games from consoles to pc and having release patches on steam for them, as a dev, puts him about infinity plus to the banal generalisations that come from your youtube "analysis".

In my view an ideal tech analysis thats an actual analysis thats accurate and not nice sounding broad terms would have to come from a graphics engineer that built and shipped games in order to actually uinderstand what he's talking about beyond google articles and which he gets in contact to the lead in graphics from the game he's covering in order to get the particulars of that specific project.

For example look at the details Tiago Sousa writes about idtech in Doom and Wolfesntein


You would need a contact like him when doing a technical article about those games since you cant possibly know things like those from watching youtube.
"I agree, do not put people on pedestals"

Then returns to put 2 people on pedestals.

Look, the childish digs of my "imaginary" degree or what not aside you are transparent as glass. Durante updated and existing game, great work and I am not dissing him at all, unlike you both on me.

But that is HUGE stretch from being a developer, if I recall he is a compiler engineer and this is what he does for a living. So his experience here will help him have a great understanding of hardware and software that runs on it. Does this make his opinion more valid that Tiago Sousa (who I am think is an excellent graphics programmer) can they not have an opinion on a games techniques or elements and discuss without one calling the other "WRONG".

The issue here is I state if I do not know something, but I have had many industry professionals contact me and confirm I am correct and impressed with what I can pick up from JUST gameplay. These are Pixar developers, Ready At Dawn, Naughty Dog and more. They could have said, but this is wrong, in fact Tiago did that on Twitter by elaborating on a technique for me which I appreciated and this is how everyone learns not by yelling wrong and moving on.

Do I get everything right, does Durante, Does Tiago does John Carmack, does anyone? The answer is no but without making mistakes we never learn. Stop gatekeeping a subject like some hallowed trinity exists and watch it, join in the discussion or move on.
 
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"I agree, do not put people on pedestals"

Then returns to put 2 people on pedestals.

Look, the childish digs of my "imaginary" degree or what not aside you are transparent as glass. Durante updated and existing game, great work and I am not dissing him at all, unlike you both on me.

But that is HUGE stretch from being a developer, if I recall he is a compiler engineer and this is what he does for a living. So his experience here will help him have a great understanding of hardware and software that runs on it. Does this make is opinion more valid that Tiago Sousa (who I am think is an excellent graphics programmer) can they not have an opinion on a games techniques or elements and discuss without one calling the other "WRONG".

The issue here is I state if I do not know something, but I have had many industry professionals contact me and confirm I am write and impressed with what I can pick up from JUST gameplay. These are Pixar developers, Ready At Dawn, Naughty Dog and more. They could have said, but this is wrong, in fact Tiago did that on Twitter by elaborating on a technique for me which I appreciated and this is how everyone learns not by yelling wrong and moving on.

Do I get everything right, does Durante, Does Tiago does John Carmack, does anyone? The answer is no but without making mistakes we never learn. Stop gatekeeping a subject like some hallowed trinity exists and watch it, join in the discussion or move on.


im not trying to gatekeep the subject. Thing is, this hobby of gaming, its weird in this way. In every other field on the planet, you go to film school, you go to journalism school, you go to engineering school and so on if you want to work in a specific field. In gaming, although apparently being the biggest entertainment field, a 20 years student between classes that writes his feelings on a game is a journalist and can cost a company its bonus if its tied to the metacritic score. Our hardware press are average joes that likes this particular aspect, they started a youtube channel and are running ingame bencharks and posting the results. They're the hardware guys. And out technical experta in games are people that maybe flip burgers at mcdonalds during the day but they read 2 articles from google about graphics rendering and are passionate about it so they become doint tech analysis.

I would love to have accurate analysis in the manner which i explained, but alas, it must be like this, lot of guess work and broad generalisations.
 

Jose92

[Membe
im not trying to gatekeep the subject. Thing is, this hobby of gaming, its weird in this way. In every other field on the planet, you go to film school, you go to journalism school, you go to engineering school and so on if you want to work in a specific field. In gaming, although apparently being the biggest entertainment field, a 20 years student between classes that writes his feelings on a game is a journalist and can cost a company its bonus if its tied to the metacritic score. Our hardware press are average joes that likes this particular aspect, they started a youtube channel and are running ingame bencharks and posting the results. They're the hardware guys. And out technical experta in games are people that maybe flip burgers at mcdonalds during the day but they read 2 articles from google about graphics rendering and are passionate about it so they become doint tech analysis.

I would love to have accurate analysis in the manner which i explained, but alas, it must be like this, lot of guess work and broad generalisations.
To a certain extent i agree, but do you expect a veteran in the gaming field, be it an engine programmer or a game artist to leave this lucrative job to come and be a youtuber in such a niche subject, digital foundy has been grinding for 1 million subs for more than 10 years now. i am an electronics design engineer with a masters in power electronics and i can say for certain that 99% of what is taught in university you can find online of course it is up to the person reading online to actually understand the information.
 
To a certain extent i agree, but do you expect a veteran in the gaming field, be it an engine programmer or a game artist to leave this lucrative job to come and be a youtuber in such a niche subject, digital foundy has been grinding for 1 million subs for more than 10 years now. i am an electronics design engineer with a masters in power electronics and i can say for certain that 99% of what is taught in university you can find online of course it is up to the person reading online to actually understand the information.


Not likely i would say. But as a point of reference, have a look at this guy:


His credentials and what he does for a living. I ve been watching his AI videos for some years now. I know for a fact im getting the correct information from him because its not guess work and its not general terms that apply to everything like our youtube tech experts are doing. He researches intensely for every game he covers, meaning for that particular game from its actual devs. And then this fellow, a university professor that teaches gaming AI and is a doctor in artificial inteligence conveys the information he put together after lenghty research and i can be rest assured its entirely correct.

In comparison with tech "analysis" i get youtubers that if they're not sony fanboys scheweing the discourse towards sony they zoom 800% on 2 screenshots and make technical claims about games. Its just not what i expect from this
 
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fersnake

Member
please NXGamer NXGamer dont descent to someone's level you have an amazing channel with great content, i love games and how they get made and you make such an amazing videos with all that knowledge you have and i can say sometimes i cant understand 50% what you say xD but i learn a little bit at a time.

ps. hope you dont give up on this forum and keep the good work.
 

NXGamer

Member
im not trying to gatekeep the subject. Thing is, this hobby of gaming, its weird in this way. In every other field on the planet, you go to film school, you go to journalism school, you go to engineering school and so on if you want to work in a specific field. In gaming, although apparently being the biggest entertainment field, a 20 years student between classes that writes his feelings on a game is a journalist and can cost a company its bonus if its tied to the metacritic score. Our hardware press are average joes that likes this particular aspect, they started a youtube channel and are running ingame bencharks and posting the results. They're the hardware guys. And out technical experta in games are people that maybe flip burgers at mcdonalds during the day but they read 2 articles from google about graphics rendering and are passionate about it so they become doint tech analysis.

I would love to have accurate analysis in the manner which i explained, but alas, it must be like this, lot of guess work and broad generalisations.
I do not get your argument, if someone spends 10 years being a journalist. Can they now talk about games development and hardware as a journalist?

Also, I do not "flip" burgers, not that is a bad thing. I work in development and also write my own game stuff since the C64/Amiga.

I have done GPU programming, taught myself a great deal and from others. I also learn all the time and work within an industry that gives me far more stance to talk on many of the subjects I do as I have lived it.

I do not state what a team should or has done but I can say with certainty I am in a more grounded and technically sound position than most journalists on this subject.

But we always learn, nobody knows it all and I know full well that the more into the rabbit hole you go the more specialised it becomes. Remember this is a side project for me, not a full time thing like most of the ones here. Stop presuming you know what someone is capable of or not, I would not do it to you or anyone else.
 

sircaw

Banned
You are in denial and you are moving goalposts and contradicting yourself.

You said "there is no lack of real next gen games. It has next gen games, you’re just choosing to ignore them. "

Then say "Halo Infinite, and even more bafflingly you seem to fail to realise that it's an Xbox One game and not a native next gen game."

Which is it mate, come on you are flapping around like a kipper.

I was the one who stated it was an Xboxone game in the video and you argued with me back then, you have no argument and you are building straw men as you stand on sand.

I never said RT was not ready at launch did I, you are projecting now. I said they are behind, and I gave info as to why and where I go it from.

Ignore it or accept it but you do not get to hand wave it away just because you "feel" it is not right. Show my some areas within MS plan and demo's thus far that contradict what I have said and has been shown?

I think you can stop beating that horse now, its truly dead. :messenger_grinning:
 

onesvenus

Member
If you write your path to focus on DX12 or DX11 and then you port to another system or API it can create you work and negatively impact the performance without it
That's exactly why you can't compare different APIs performance. You can't really separate an API from the code path it's using, even on the same engine, because you don't know if both code paths, just before doing the API calls, are equivalent in performance.
At most you could say that an engine using X API is fastest than the same engine using Y API, but that doesn't tell you anything about each API to be able to compare them.
 

FeiRR

Banned
This thread is a condensed display of reasons why most knowledgeable people abandoned this forum:
1. Random morons can bash anyone and they get away with it because reasons.
2. Mods know nothing about technology and are proud of their own indolence (hence title change).
It's a mud slinging echo chamber for fanboys. Good job.
 
This thread is a condensed display of reasons why most knowledgeable people abandoned this forum:
1. Random morons can bash anyone and they get away with it because reasons.
2. Mods know nothing about technology and are proud of their own indolence (hence title change).
It's a mud slinging echo chamber for fanboys. Good job.

So its like most other media nowadays. Every social media works in the same way. Creating an echochamber of stuff you like and therefore reenforcing your worldview be it as wrong as it can get from reality :)
 

Bill O'Rights

Seldom posts. Always delivers.
Staff Member
To be clear, a post has been removed because the tone was not one of honest discussion. It was completely out of whack with the nature of the thread until that point, which had many comments and reports. There is a chance here to have an open and frank discussion rather than use it as a public bout. The post was removed and the user asked to adjust the tone and attitude, but still raise the same points as they were relevant. It is not the intention to pilllory any one user, but simply nudge the thread in the right direction. We are not here to be stop creators, influencers or industry analysts/professionals being questioned or having their credentials/legitimacy put under the microscope - however we do ask those conversations are held in good faith and with the intent of enriching the level of general knowledge.


It is pretty common for questions of bias to arise from such discussions, and all we ask is the animosity (or your own bias) is left at the kerbside while these unfold. Unfortunately some creators/outlets have chosen to no longer post here in light of some of these discussions, and while there is a case to be made for 'toughening up', there is also some onus on the community to not use the outreach of these creators, as an extension of points scoring in the insular console wars that happen here on a daily basis.
 
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Dampf

Member
Hm, I was expecting more talk about Mesh shaders, Sampler Feedback, VRS and DXR 1.1 and how they will impact next gen gaming. But otherwise, good video.
 
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Resenge

Member
2. Mods know nothing about technology and are proud of their own indolence (hence title change).
There were 2 posts with differing titles originally. The first post about NxGamer's video was this exact title including technobabble, the second post did not have technobabble in the title. Seems mods have merged the posts now though.
 
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Bill O'Rights

Seldom posts. Always delivers.
Staff Member
There were 2 posts with differing titles originally, the first post about NxGamer's video was this exact title including technobabble, the second post did not have technobabble in the title. Seems mods have merged the posts now though.


This is correct. When threads are merged in this way, the original (oldest timestamped) is kept and the subsequent one 'absorbed'. So post #4 was reported as a duplicate, merged and then appeared inline at the relevant timestamp. We're not emotionally involved with any threads, influencers or creators so 'Technobabble' is not really something we consider as necessary to 'man the pumps' for, nor are we so insecure that we think technobabble is a slight to our understanding of API's and other such tech terms. Remember, it is yourself that chooses to take offence.


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