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PS5's SSD in action is a game changer

MarkMe2525

Member
God and still this SSD jerk off threads with cutted videos..
I will wait for more real impressions instead of carefully edited videos...

There wont be a big difference in loading times between the two...there are other parts that also do some work for loading things, like the CPU
Im excited for faster loading on my series x, but one should expect that ps5 is going to have a noticeable advantage in this.
 

JonnyMP3

Member
I still think the best thing about the PS5 SSD is being able to add M.2 NVMe memory once 3rd parties produce the ones capable of official Sony recommendation. Because 600/700 GB isn't going to last long...
 

Heimdall_Xtreme

Jim Ryan Fanclub's #1 Member
Doesn't matter if it's short or not, it's an entire change over of assets in seconds. There is no trick about it, it would be impossible to do without an SSD
Its true all what you say it.

But actually there are loading screen in each World that it change it.
 

Yoboman

Member
Its true all what you say it.

But actually there are loading screen in each World that it change it.

x8tnuQH.gif
 

WildBoy

Member
It’s just one example, but Dirt 5 doesn’t seem to showcase load times anywhere near this small.

I feel like where Microsoft is going to likely lead in performance, Sony is going to likely lead in load times.

You haven't seen Resi 2 load in 3 seconds on series X then... Or doom eternal in 6? Is 2 seconds gonna make a difference? Dirt hasn't been shown on ps5 yet and it's multiformat. Also your comparing AAA first party to third party indies. I'm sure PS5 is faster but it's more about optimization than speed of the SSD. Look at the wonders they are doing on PS4 games now.




 
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MarkMe2525

Member
I thought they’d already said there won’t be one this year which is why that Battlegrounds disaster exists.

Surely WWE signed a multi-year deal with 2K?
Last time I checked the deal they were in was a multi year deal and it expired. At the time, they didn't renew. This is old info though. Things could have changed since then.
 

MarkMe2525

Member
You haven't seen Resi 2 load in 3 seconds on series X then... Or doom eternal in 6? Is 2 seconds gonna make a difference? Dirt hasn't been shown on ps5 yet and it's multiformat. Also your comparing AAA first party to third party indies. I'm sure PS5 is faster but it's more about optimization than speed of the SSD. Look at the wonders they are doing on PS4 games now.





It is quite interesting that they are getting these gaines with software optimization on ps4. I don't understand what new technique they are using. Can this be applied to all games? I wish someone who really knew what was going on could provide an explanation.
 
You haven't seen Resi 2 load in 3 seconds on series X then... Or doom eternal in 6? Is 2 seconds gonna make a difference? Dirt hasn't been shown on ps5 yet and it's multiformat. Also your comparing AAA first party to third party indies. I'm sure PS5 is faster but it's more about optimization than speed of the SSD. Look at the wonders they are doing on PS4 games now.






Linus did a a series x vs one x, and at least for ffxv it seemed like the series x was suffering from visual artifacts. They commented on how it looked worse, I think.
 

kevm3

Member
I think I am willing to accept slightly dialed back graphics on ps5 compared to xbox series x if those cart like loading speeds hold up across all games.
 

WildBoy

Member
Linus did a a series x vs one x, and at least for ffxv it seemed like the series x was suffering from visual artifacts. They commented on how it looked worse, I think.

Linus? Give me a break. Watch digital foundry. We talking bout load times here on games that have had no patch. Don't derail the thread. The fact you haven't commented on the video in my post is either denial or purposeful ignorance. The fact is we have seen fast load times in astrobot, devil may cry, ratchet etc but don't act like we haven't seen Impress speed on the Xbox SSD. Load time is always to so with optimisation and time. Look at nintendo games with mostly their zero load times.
 

WildBoy

Member
I think I am willing to accept slightly dialed back graphics on ps5 compared to xbox series x if those cart like loading speeds hold up across all games.

I don't think graphics will be dialed back for ps5. I think ps5 will have everything running at 30fps in a naughty dog game and it will look incredible.

MS will opt for frame rate as they mostly make multiplayer games or coop games where fidelity is paramount. I bet we see more 60fps games from MGS as a result. Ps5 games will still look better as they have the best artists in the biz. Series X and S have been built for priority of high performance rather than high resolution. Both companies have different goals and hardware to reflect that.
 
Can't wait to see how this actually plays out... Seems like the times are going to be super short on both, and I greatly look forward to the bragging that Ps5 loads something in 2 seconds and Series X in 4, and how terrible that is. It's going to be a long few months between that and the drop tests into a bath to see which console displaces the most water :messenger_tears_of_joy:
 

THE DUCK

voted poster of the decade by bots
It's a good thing that the XSX has an SSD, but it seems to be a very standard mid-range PC solution. Sony's implementation is far more ambitious.

It may be more ambitious, but it seems unlikely it will result in real world changes to how we game in most instances. For instance, lets say the SSD on PS5 loads Doom Eternal in 2.5 seconds vs 5 seconds on the Series X - does that somehow fundamentally change the game? It still ridiculously fast either way.
Sure there may be one game in a hundred where they want to instantly load a different level, but in most instances this is a gimmick more than something that will actually benefit gameplay. Either machine puts an end to hiding level loading behind caves.
If your playing GTA VI, you will never need to instantly load anything.
If your playing an older game, it will already basically load instantly.
If your playing any sports game, you will never need to instantly load anything.
If your playing 99.9% of first person shooters, you won't need to instantly warp to a new level.
If your playing an RPG, you won't need to instantly warp to a new level.

This is a good article:
https://gamingbolt.com/why-ps5s-ssd-speed-might-not-have-as-much-impact-as-you-think
 
Linus? Give me a break. Watch digital foundry. We talking bout load times here on games that have had no patch. Don't derail the thread. The fact you haven't commented on the video in my post is either denial or purposeful ignorance. The fact is we have seen fast load times in astrobot, devil may cry, ratchet etc but don't act like we haven't seen Impress speed on the Xbox SSD. Load time is always to so with optimisation and time. Look at nintendo games with mostly their zero load times.
Last gen games, and the resident evil video was into a mostly empty room. Would like to see similar loading into city areas.

We will see what happens when more games are measured in the wild.
 

lukilladog

Member
Novelty factor with SSD´s wears out pretty quickly. I hope they give the option to install to a mecanical disk because tons of games should be ok on a 7400rpm drive and 825gb isn´t that big, I filled up a 500gb ssd within a year.
 

Saberus

Member
Novelty factor with SSD´s wears out pretty quickly. I hope they give the option to install to a mecanical disk because tons of games should be ok on a 7400rpm drive and 825gb isn´t that big, I filled up a 500gb ssd within a year.
LOL... nice
 

longdi

Banned
You haven't seen Resi 2 load in 3 seconds on series X then... Or doom eternal in 6? Is 2 seconds gonna make a difference? Dirt hasn't been shown on ps5 yet and it's multiformat. Also your comparing AAA first party to third party indies. I'm sure PS5 is faster but it's more about optimization than speed of the SSD. Look at the wonders they are doing on PS4 games now.






woah those are fast! Is this the indistinguisable loading speeds that Penallo was hinting at?
 

-Arcadia-

Banned
You haven't seen Resi 2 load in 3 seconds on series X then... Or doom eternal in 6? Is 2 seconds gonna make a difference? Dirt hasn't been shown on ps5 yet and it's multiformat. Also your comparing AAA first party to third party indies. I'm sure PS5 is faster but it's more about optimization than speed of the SSD. Look at the wonders they are doing on PS4 games now.






It’s funny you bring up those two, as I’ve played both recently.

They have really fast loads on One X as well (not as lightning fast). I’m not sure what makes those games different, much like Ghost of Tsushima, or the recent Until Dawn no-loading patch, but they are outliers, regardless of what system they’re on.

The vast majority of loading we’ve seen on Series X, BC or no, has been a pretty cool, but not mind-blowing shortening.

Also, what indie? Surely you don’t mean Dirt 5?
 

THE DUCK

voted poster of the decade by bots
maybe you want all buildings accessible seamlessly? One could have loading and the other no loading.

Pretty sure you could start to pre-load the building as you moved up to the door.......so there may be no delay on either platform. Besides, waiting a second or 2 doesn't mess with the game. Also I don't remember even waiting even on current consoles to go into a house or leave a house.
 

Tschumi

Member
It’s just one example, but Dirt 5 doesn’t seem to showcase load times anywhere near this small.

I feel like where Microsoft is going to likely lead in performance, Sony is going to likely lead in load times.
I'm not sure about it having the edge in performance either, it's looking like most XSX games reaching for 4k60 visuals are having to make pretty huge compromises to visuals.. i don't know what the cause of that might be, but surely power efficiency could be a possible reason...

I've yet to see gameplay footage for any Xbox game that looks better than a bushel of PS5 titles. I mean everyone is taking it for granted that Xbox games look far better if nothing else, but I'm not seeing that yet.

I'm starting to suspect that xbox is the proverbial Goliath, big and strong but slow to PS5's hyper optimised David~ unless XSX goes 1440 and abandons their focus on blanket 4k60 i don't think their games will have the freedom to look or play better than PS5. Anyway just my musings~
 

THE DUCK

voted poster of the decade by bots
I find myself often having to defend the Series X on here, I wish really we could just agree that both machines are very powerful, one may be better on one game, the other on another.
It's likely we will see better performing multi platform games on the series X, but the exclusive games may end up, in some instances, having the edge on PS5.
I mean look at what Santa Monica did with God of War on PS4 Pro - the game had no business looking that good on that 4tf machine.

There could be some surprises, the odd game the SSD might do something amazing, the odd game the 12TF of performance might really shine on the Series X. Or the Series X might have an issue with RT and performance, or the PS5 might have the same issue with RT.
There is also one more wildcard that hasn't been flushed out yet, and that's if the throttling on the PS5 CPU/CPU system is actually a bottleneck - this remains to be seen. A lot of unknowns still.
 

-Arcadia-

Banned
I'm not sure about it having the edge in performance either, it's looking like most XSX games reaching for 4k60 visuals are having to make pretty huge compromises to visuals.. i don't know what the cause of that might be, but surely power efficiency could be a possible reason...

I've yet to see gameplay footage for any Xbox game that looks better than a bushel of PS5 titles. I mean everyone is taking it for granted that Xbox games look far better if nothing else, but I'm not seeing that yet.

I'm starting to suspect that xbox is the proverbial Goliath, big and strong but slow to PS5's hyper optimised David~ unless XSX goes 1440 and abandons their focus on blanket 4k60 i don't think their games will have the freedom to look or play better than PS5. Anyway just my musings~

You mean Dirt 5 (always the game of the hour, lol)? I’d be shocked if it looked any different on PS5.

I don’t think Series X is compromised by anything other than a lack of exclusives to really target next-gen hardware, and show off the new system. Looking at the Gears of War 5 upgrade, wherein PC settings have been brought over, it looks quite nice. Not earth-shakingly revolutionary, but quite nice.

The thing with PS5 is that Sony invested in next-gen. We have a world first with Demon’s Souls, a game designed from the ground up for next-gen. With Spider-Man, even with its cross-gen nature, plenty seems to have been done to make sure it justifies being a PS5 game. Of course, we know about all the gorgeous exclusives on the way.

Microsoft seems to have just... relied on multiplatform games. Which would be great, but third parties are being understandably careful, and not really building towards next-gen spec yet, beyond taking advantage of it to touch up their games. That’s Microsoft’s weakness.

Although I do wonder about Microsoft’s talking up of 4K/60. That could eventually create a lack of flexibility to focus on core visual design. But... I tend to not take anything their PR team says seriously. I think the actual PR team feels the same about themselves.
 

Lethal01

Member



This is a far better thread


I'm sure PS5 is faster but it's more about optimization than speed of the SSD. Look at the wonders they are doing on PS4 games now.
Agreed, however if one has >2x faster hardware then the you'd basically be fighting battle when it comes to optimizing the software.
Also it's not just about loading screens, it's about being able to save memory by not having to keep things in ram when they aren't needed.

Lol jk, It's just shorter loading screens no big deal. Devs are idiots.
 
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WildBoy

Member
It’s funny you bring up those two, as I’ve played both recently.

They have really fast loads on One X as well (not as lightning fast). I’m not sure what makes those games different, much like Ghost of Tsushima, or the recent Until Dawn no-loading patch, but they are outliers, regardless of what system they’re on.

The vast majority of loading we’ve seen on Series X, BC or no, has been a pretty cool, but not mind-blowing shortening.

Also, what indie? Surely you don’t mean Dirt 5?

Dirt isn't AAA is what I'm getting at. Nor is Scorn or Gunk... Yeh they all look way better than any indies this gen. I think you are doing some mental gymnastics when I have provided facts. And I have already said Sony are cutting down load times on ps4... It's optimization not really the SSD. Have you play indivisible? The load times are non existent... Have you played runner 3? All its does is load. It's the devs time and budget that allows the quick loads. Series X is just brute power loading these games. It's impressive! And so is DMC on ps5. The SSD speed won't matter much is what I'm saying. It's one of the only real marketing points that have. Cos clearly none of them were ready and covid hit harder then they want to admit.. Not even cyberpunk is ready... And before you say blue point. Go look at sotc on ps4 pro... Game looks ridiculously good cos bluepoint is just that good.
 

J_Gamer.exe

Member
The ps5 with its ssd and io tech shouldn't take longer than 2 seconds to load whe the full ram is used. Some loads then include animation times also to smooth it out and even animating through load screens.

Xbox on the other hand we've seen the varying times in dirt, smaller times for that arena with 2d crowd, obviously not a lot to load.

But on the big tracks we saw 15 seconds.

If ps5 is indeed 2 seconds which it really should be there or there abouts, that's a huge multiple lead. 7.5 times faster. It may not be that much overall but even 2x is huge.

This should be worrying for xbox as its not just about loading. Much less needs loading into ram to only be potentially used on ps5 meaning more for whats on screen.

If that kind of margin was the difference we should see a HUGE advantage for streaming on ps5 where things running the same just won't be possible on the xbox.

See UE5 again, that flying section, if a section like that maxes the io on ps5 the xbox just wouldn't be able to run it without huge compromises.

People are sleeping on ssd AND the io. It's the io that's more of a game changer eliminating those bottlenecks with hardware the xbox just doesn't have.
 
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The ps5 with its ssd and io tech shouldn't take longer than 2 seconds to load whe the full ram is used. Some loads then include animation times also to smooth it out and even animating through load screens.

Xbox on the other hand we've seen the varying times in dirt, smaller times for that arena with 2d crowd, obviously not a lot to load.

But on the big tracks we saw 15 seconds.

If ps5 is indeed 2 seconds which it really should be there or there abouts, that's a huge multiple lead. 7.5 times faster. It may not be that much overall but even 2x is huge.

This should be worrying for xbox as its not just about loading. Much less needs loading into ram to only be potentially used on ps5 meaning more for whats on screen.

If that kind of margin was the difference we should see a HUGE advantage for streaming on ps5 where things running the same just won't be possible on the xbox.

See UE5 again, that flying section, if a section like that maxes the io on ps5 the xbox just wouldn't be able to run it without huge compromises.

People are sleeping on ssd AND the io. It's the io that's more of a game changer eliminating those bottlenecks with hardware the xbox just doesn't have.
How is anyone sleeping on the SSD and io if this is literally the 50th thread about it?
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
It's a Playstation of course SONY delievers game changing features (DVD, Blu-Ray, VR etc.) SSD is for PC gamers considering consoles.
 
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oldergamer

Member
It may be more ambitious, but it seems unlikely it will result in real world changes to how we game in most instances. For instance, lets say the SSD on PS5 loads Doom Eternal in 2.5 seconds vs 5 seconds on the Series X - does that somehow fundamentally change the game? It still ridiculously fast either way.
Sure there may be one game in a hundred where they want to instantly load a different level, but in most instances this is a gimmick more than something that will actually benefit gameplay. Either machine puts an end to hiding level loading behind caves.
If your playing GTA VI, you will never need to instantly load anything.
If your playing an older game, it will already basically load instantly.
If your playing any sports game, you will never need to instantly load anything.
If your playing 99.9% of first person shooters, you won't need to instantly warp to a new level.
If your playing an RPG, you won't need to instantly warp to a new level.

This is a good article:
https://gamingbolt.com/why-ps5s-ssd-speed-might-not-have-as-much-impact-as-you-think
Interesting article. I mentioned months back that as nice as loading speed is, games aren't going to be dumping all of ram, and then refilling ram over and over again as a general practice. so how often we going to see the perceived difference between xbox and PS5? Also the games people are going to first compare are not optimized for fast loading, they are just making use out of the raw bandwidth increase. If they did use some of the new features, they might be even better, and load even faster.

In the other thread where people were claiming " power of the PS5 SSD" in most cases those items that they thought were loading examples were already in memory.
 
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