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Next-Gen PS5 & XSX |OT| Console tEch threaD

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dimaveshkin

Member
Russian gaming magazine Igromania got a PS5. I translated some interesting tidbits that wasn't covered by others:

In the pictures and in the video, the console seemed like some incredibly fat monster, but in life - in ordinary, not studio lighting - it seems absolutely normal.

Black plastic is really glossy. It collects fingerprints and dust very quickly.

Noise level: to hear the fan, we had to get up from the sofa and literally put our ear to the console. But there is one important point: we played Astro's Playroom, and although it ran in 4K at 60 fps, this is clearly not the project that should warm up the console to its fullest and bring the cooling system to the maximum. In this regard, it is difficult to talk about how hot the PS5 is. Yes, the air behind is by no means cool, but it cannot be called scalding - 40 degrees max.
 

ToadMan

Member


"As we've heard previously, Howard confirms that Bethesda is "giving up very little" of its independence by joining Microsoft, and says, "We're a subsidiary, but we're still running our games and pushing everything the way that we have."


Umm... Todd? Phil Spencer would like you to step into his office for a minute.


They’ll put it everywhere.

It’ll be on gamepass and MS will use that to try and drive people to its service.

But if you want to pay full price and play on a non-gamepass platform, MS is going to okay that too.

The question really is if Bethesda manage to get TES out before there is a deal between MS and Sony for gamepass content/hosting.
 
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Nowcry

Member
ComparativaRTNVIDIARDNA2.jpg



more or less with this we can see how RDNA2 RT performs with DEDICATED HARDWARE for RT and not shared with TMU. Measured on a 6800 XT

Very good for its first iteration, but still needs a lot of work to get to Nvidia. Still they have done an excellent job, I would say they could match the 2080 Ti in RT.
 
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IntentionalPun

Ask me about my wife's perfect butthole
They’ll put it everywhere.

It’ll be on gamepass and MS will use that to try and drive people to its service.

But if you want to pay full price and play on a non-gamepass platform, MS is going to okay that too.

The question really is if Bethesda manage to get TES out before there is a deal between MS and Sony for gamepass content/hosting.

This is not a bad point and possible. Included on Gamepass, full price everywhere else.

I still think they won't do that.
 

FunkMiller

Gold Member
This being my first souls game, it took me 35 hours (yeah I died a lot 😂), but if you’ve played some of the other games I can imagine it taking like 15-20 hours.

35 hours is a perfectly reasonable time for a first run of any Souls game. Wouldn’t say you died excessively. I doubt anyone who isn’t very familiar with DeS could do a first run in 20 hours. I haven’t played it in nine or so years, so am expecting a good 30 hours, even though I’ve played the other Soulsborne games to death. Mind you, it looks so incredibly nice, I’ll probably take my sweet time, and come out at 50 plus 😊
 

edotlee

Member
Select Jim Ryan quotes from the article (nothing too interesting):

On measuring a console's success (instead of install base):
"Right now the metric is engagement, and that obviously can be judged across two axis: the number of people who engage with you, and the amount of time that each of those people spend engaging with you."
Growth outside of US and Japan:
"The PS4 generation saw us make huge strides in Germany and the Middle East, and I think there is further progress to be made in both of those areas. But equally, I think Asia -- outside of Japan -- has huge potential for us. And Latin America has huge potential for us."
PS5 availability:
Ryan reiterates the fact that there will be more PS5s at launch than PS4s -- "Considering everything we've had to contend with [specifically COVID-19], that's a considerable achievement."

1st-party studio growth plan:
"It's probably not widely appreciated or understood, to what extent that we have grown our own game development capability organically over the course of this generation..."
"I would just invite anybody to look at the launch window line-up of the PS4 generation, or PS3 generation, and compare it to what we are going to bring in the equivalent phase of PS5. There's just no comparison."
"That is the fruit of not massive spending sprees, but of very, very steadily, carefully planned organic growth..."
"We are lucky enough to have five or six studios who fall into that category (he brought up Naughty Dog and Sucker Punch up as examples of 'organically-grown' studios)... But it isn't luck, because we've been working on this for years and years. Very quietly, in a very PlayStation way, we've been building something quite special with these studios. You can do it with frenzied acquisition, or measured acquisition, or you can do it organically."
 
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SSfox

Member
150,000 views in 40 minutes:



”Niche”

”Only a remaster”


Those who uses those words "niche" to diss a game are really the worst people and the most no brain, like who cares if it's niche or not? if it's good or not that's what should matter. (At least that's my logic)

Also niche doesn't mean anything in a sense, fighting games were considered niche but then go take a look at how much Tekken and MK are selling for example. Hardcore games were considered niche too but then look at how much Souls games sell, and now it's games that inspired many other devs.
 

Rea

Member
After watching the Demon's souls gameplay trailer #2 revealed, i seriously pity those xbox fanboys, all they have now is the talk about Full RDNA2 blah blah blah, and without any true next gen games like Demon's Souls, to play. U know what, i don't give a damn about ps5 being full RDNA2 or whatever shit cerny put inside ps5, just give me games like demon souls, spider man, gow, got2, Horizon forbidden west. Just give me fucking true next gen games, next gen experiences. At the end of the day, only games does matters.
 

Blight0r

Neo Member
Select Jim Ryan quotes from the article (nothing too interesting):

On measuring a console's success (instead of install base):

Growth outside of US and Japan:

PS5 availability:


1st-party studio growth plan:
Yeah its so true about those developers. Sony have had such a great nack at bringing individual studios into the fold and having them just flourish and produce amazing things. I mean... Ghosts Of Tushima is basically using tech that most people would of considered next gen only with things like its fine grained texture loader (which I my read is very similar to what MS talks about in its dev chats on DX12 Sample Feedback, but instead made with complex compute shaders on a 7 year old graphics card!).
 
Is the irony lost on any one else, regarding the gushing for DS ? it looks class but lets not lose sight its a remake and not ignore the fact that COVID has had a huge impact on both Sony and Microsoft launch plans regarding games and we are all feeling it once you put the biased view point aside.

This Gen is truly exiting regardless on hardware As I personally cant wait to see what all studios produce in the coming years.
 
Is the irony lost on any one else, regarding the gushing for DS ? it looks class but lets not lose sight its a remake and not ignore the fact that COVID has had a huge impact on both Sony and Microsoft launch plans regarding games and we are all feeling it once you put the biased view point aside.

This Gen is truly exiting regardless on hardware As I personally cant wait to see what all studios produce in the coming years.

Why does it matter that it's a remake?
 
T

Three Jackdaws

Unconfirmed Member
Who’s this fucker again?
He's TimDog but for guys who think they're too intelligent for TimDog.
They haven't shown the 4K30 visual fidelity mode yet. The game director said that it features completely dynamic lighting and shadowing (meaning global illumination?). Wonder how that looks like in comparison, when the performance mode looks this good.


g3MOtjN.jpg
 

Kerlurk

Banned
Totally, and AndAndTech even compared Infinity Cache to what MS had done in the past with ESRAM/SRAM.

I never figured the road to PS5 graphic was to scale, and only drew mine up after seeing people write off infinity cache due to size (128MB=6 trillion transistors/147mm2).

Just a typo I know, but 6 billion transistors.

And also don't forget SRAM memory takes up less space on a chip than other types of logic, so to figure out area, you have to find out space of SRAM on 7nm node, and can't just rely on transistor count divided by the total transistors into area. Not sure if you did that in regards to the 64 MB of your chip diagram?

Great chip diagram btw! Created by you?

For others that want to know:
If the PS5 had 64 MB of Infinity cache, the calculation would be:
64,000 x 1024 = 65,536,000 bytes or 64 MB
and there are 8-bits in a byte, so 65,536,000 x 8-bits = 524,288,000 bits
and at 6 transistors (SRAM is transistor heavy!) for each bit, 3,145,728,000 transistors or 3 billion.

PS5 transistor count is estimated to be around 13 billion?
 
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SlimySnake

Flashless at the Golden Globes
Well Digital Foundry needs to explain themselves now. They made the claim that it was 1440P when it's actually Dynamic 4K.
Dynamic 4k could mean anything. The resolution drops to ensure the framerate sticks to 60 fps. there is a good chance the framerate drops all the way down to 1440p in some instances.

lets wait and see. Gears of war 5 goes all the way down to 1080p in its dynamic 4k mode.
 

Nowcry

Member
due to this news:




After a lot of time i understand:

What I thought was complete RDNA2 should include all the hardware, not just the functions to be developed:

Next AMD presents what are the characteristics that have led it to achieve a 54% improvement compared to RDNA1. Broken down:

AMD-Radeon-RX-6000-Series-Graphics-Cards_RDNA-2-Big-Navi-GPU-Architecture_7-1480x833.png


The first corresponds to the increase in frequency which does not seem to be very present on Xbox.
The second Improvement Holisty Design that corresponds to the following slide:

AMD-Radeon-RX-6000-Series-Graphics-Cards_RDNA-2-Big-Navi-GPU-Architecture_4-1480x833.png


Variable clocks per CU (there is no such thing in SX)
Restructuring of the pipeline (as we can see in the 80 CU GPU in the photo it only has Shaders Arrays of 10 CU maximum) There is no such thing in Xbox either
And greater efficiency of data movement. (Who knows).

The last point is that RDNA2 has Infinity cache (the brilliance of the photo):
579976-amd-radeon-6000-series-die-front-1260x1080.png

And yet I'm still trying to find it here:
xbox-series-x-slide03.jpg

In which it is neither mentioned nor appears.

And last and foremost is dedicated RT Hardware without using TMUs as calculation units:

579976-hardware-accelerated-raytracing-1920x500.jpg


In front of this:

202008180220211.jpg


Where can you see that if you activate the RT a TMU (there are 2 actually and I hope because as it has 2 TMUs per RDNACU they are managed) to become an RT accelerator.


So what have we been discussing? If RDNA2 architecture is not hardware because it is clear that it is not, then what is RDNA2?

VRS, Mesh Shaders and Direct RT ??? So what have we been discussing all this time for software functions compatible with hardware?

I just know one thing, I think no console can afford all that hardware on the GPU for 500 Euros (~ $ 500). And that of course I think that the word RDNA2 architecture simply refers to VRS, Mesh Shaders AND directX RT. I think we are getting a ton of weird marketing that is not letting us see with our eyes the hardware that we are buying which is really important.

VRS, Mesh Shaders or DXRT are functions that other companies without RDNA2 have, for example Nvidia. So we can assure that they are not exclusive to RDNA2 but rather that it is a way of using hardware that will have to be compatible.

Conclusion:
That certifies you as RDNA2.0 full: it is a set of API characteristics that must be compatible with your system. But it is not tied to hardware development.

I think we've gotten a ton of unnecessary marketing and swallowed it. RDNA2 has nothing to do with concrete hardware architecture.

But I finally understood.

The RDNAX word is just marketing and does not assure you of hardware. So from my Geek point of view it is a word that is worthless.
 
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Dynamic 4k could mean anything. The resolution drops to ensure the framerate sticks to 60 fps. there is a good chance the framerate drops all the way down to 1440p in some instances.

lets wait and see. Gears of war 5 goes all the way down to 1080p in its dynamic 4k mode.

I don't think they said it was dynamic though. I mean that should be easily detectible.

Dynamic 4K might fall down to 1440p, no?

But they also didn't say it was dynamic. I'm curious as how they missed it.
 
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dimaveshkin

Member
Dynamic resolution is not the same as 1440p though.
If you think DF should refer to dynamic resolution as the lowest possible, then they should have said Gears 5 actually runs at 1080p on the X1X.
I don't recall exactly what they said. I am sure we will have new pixel-counting from them soon enough.
 

thelastword

Banned
Select Jim Ryan quotes from the article (nothing too interesting):

On measuring a console's success (instead of install base):

Growth outside of US and Japan:

PS5 availability:


1st-party studio growth plan:
More quote from Jim please....Everytime he talks, you realize straight away that he is a man of vision and results.....I can see him taking consoles to 200 million units and beyond....PS5 will be a tour de force in sales and gaming experiences imo and it is Jim that will usher us into this console nirvana...
 

dimaveshkin

Member
That's right, they didn't. Thomas Morgan assumed 1440p, without much reasoning.
That's an easy assumption honestly. If games run at 4K/30, you have to half the resolution to double the framerate. According to recent info, performance mode may be lacking some advanced lighting, so resolution may go higher than 1440p upto 4K. Obviously, that's just my guess.
 
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