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Red Gaming Tech (RGT): The PS5 has a custom feature to be found in future RDNA 3 Cards.

What do you think? Is it true that the PS5 has a custom feature to be found in future RDNA 3 cards?


  • Total voters
    431
Microsoft are lying because trust me dude. Ok.

Someone made a claim about RGT and I simply said he got it from Kitty. Is Kitty credible? Yes, but that doesn't mean everything she says is automatically correct or isn't subject to change. Xbox is confirmed full RDNA2, for example.

I haven't said they're "lying". I just don't take them at face value. I've said they have a history of BS, which is true. You're using Microsoft's marketing slogans to reach certain conclusions and make wild claims regarding the PS5's SOC which is what I'm saying is completely unproven. Your claims and your opinions using that info are simply FUD and BS. Same rationale applies for the Kitty example. What Microsoft marketing department says does not invalidate or disproves her leak on the Xbox Series X front end architecture being part of RDNA 1 architecture (could be true or false but it hasn't been unproven). Not to mention you got caught flip flopping on Kitty's credibility argument with a poor discrediting attempt against RGT.

Here is also an exercise for you so you may perhaps break from your apparent bind to MS marketing dept (although we know its completely voluntary but just entertain the idea) and stop insulting yourself.

Is Infinite Cache not a feature that's part of RDNA 2? Is the Xbox Series X missing Infinite Cache? Yes or No? If No, where is it? If Yes, isn't it custom then?

Custom or Full? Easy exercise for your brain.

We know what AMD says. Custom RDNA 2 based solutions with their own special sauce.
 
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TLZ

Banned
You know what's the best thing about all this?

Dudes not knowing what all this means yet they still argue, dismiss and at each other's throats about it.

You hear a bunch of words that sound new or cool and go "F YEAH! We have them you don't!" You don't even know what they do. Most of you don't.

And that's all you care about. Always trying to 1up each other. It's like you almost don't care about the actual games. You're missing the point.
 

longdi

Banned
You know there is an 'i' bubble besides the game and boost clocks in 6800 link you posted.

Try click on them and you should be reading instead

Jesus how can Geordie and team keep getting away with this 'rdna2 clocks' fud. Please more people report them 🤷‍♀️
 
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Riky

$MSFT
Hog2X0q.png

That game clock looks quite similar to a certain console, so not downclockedat all. They just didn't need a boost mode to get to 12tflops.
 

geordiemp

Member
Hog2X0q.png

That game clock looks quite similar to a certain console, so not downclockedat all. They just didn't need a boost mode to get to 12tflops.

Looks like you picked the lowest bin chip, they disabled a whole Shader engine on that one, and whatever else did not make the grade.

We need to learn more about the down scaled 6800 binned version for sure and what went wrong with it to be such a low bin.
 
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This guy has good sources in the indsustry, you haven't watched his videos or have been following the RDNA2 launch. He was the first to talk about Infinity Cache @ 128mb, which lots laughed at and claimed was a pipe dream, unfeasible etc:



No-one leaked this as early as September 11, it was only confirmed October 28th, he even got the 128mb size right.


Ladies and Gentlemen, his name is Paul. And he is legit.
 
I don't understand this sentiment, it's not in Sony's interest to disclose to the layman or gaming public the intricate inner workings of their GPU. If we find out about these advanced features it's a bonus.

I’m not expecting Sony to disclose anything, but I fully expect these consoles to be broken apart and examined. Things be average clock speeds, full die shots... ect
 
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I would guess it is 80-90% chance to be true.

Sony is known to engineer and customize the shit out of their tech, they have skills and knowledge to do it, so there is more reasons to do it, than not to do it.

Like, why would they use full rdna2 which is engineered for PC / Windows games mainly, so they have their limitations because cards have to work with old games & tens of thousands different hardware combos + have different RAM/bus architechtures too.

Custom solution have the potential to be much more optimized for closed console system. Of course it could be worse, but then why bother unless it is really really cheap. And that doesnt sound likely.

So yes, Lord saviour Cerny have engineered features that are beyond rdna2 stock version, and AMD could like them = implements them in rdna3

Custom have always more potential than stock parts :messenger_savoring:
 
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Riky

$MSFT
Looks like you picked the lowest bin chip, they disabled a whole Shader engine on that one, and whatever else did not make the grade.

We need to learn more about the down scaled 6800 binned version for sure and what went wrong with it to be such a low bin.

What went wrong with it? You sure like creating FUD.

The game clock is slightly lower than XSX, above this you're jumping into power requirements and cost increases.
 

geordiemp

Member
Specifics on the Geometry Engine will leak eventually (it's under NDA). You don't have to worry about that. Dev's are already talking about it. See Page 1.

Sonys style is to show you someting impressive first and then talk about it later.

I am sure we will get dev interviews about ray tracing in Miles Morales or graphics in Demons souls.

Best to show first, then talk.
 

Concern

Member
I think you're better off holding to what you were saying earlier because you're changing narratives again.


We'll wait and see what's confirmed within the upcoming weeks and lets see if your old posts hold up in the future.


Narrative hasn't changed. You guys has by jumping from tweet to tweet that better suits you.


Even tweets from march are still posted. But everyone wants to pretend the ps5 engineer never said what he said.

Just like Xbox is RDNA1 and "tick tock" blah blah blah. The supposed amd nda is gone and still nothing about a secret sauce.
 

geordiemp

Member
What went wrong with it? You sure like creating FUD.

The game clock is slightly lower than XSX, above this you're jumping into power requirements and cost increases.

Why is it FUD if you dont understand, why cant you just politely ask ? What is the problem with you ?

Here is an explanation and the discussion on the 6800 low binning. AMD have disabled 1/4 die and binned heavily on die space and freqency, but more to be learned..

Try learning something before shouting FUD ,. Jesus.

 
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I said it before. MS was smart to move instantly as RDNA2 was officially announced to fire up the fanboys. Sony designed PS5 as a CONSOLE and decided what was necessary and what wasn't. Microsoft took all the features available on desktop and used it in their console, as they are. Sony customized what they wanted.

The end.

If anyone thinks there will be a huge difference in how games look between these platforms they're out of their minds.
 

Dnice123

Member
Th
So the PS5 doesn't even have full RDNA2....but it's gonna skip over that bullshit and have RDNA3 features?

Color me skeptical
You should be. We had an actual Sony Engineer say PS5 was between RDNA 1 and 2. He later to clarified after it evidently blew up by saying its custom with some things added and some things missing. The good thing is we will know in a few weeks. Like I mentioned in another thread these system will get taken apart and the APU die will be put under electronic microscope for all to see. Rumortubers will either be validated or vilified. 13 days... ⏳
 

Handy Fake

Member
Th

You should be. We had an actual Sony Engineer say PS5 was between RDNA 1 and 2. He later to clarified after it evidently blew up by saying its custom with some things added and some things missing. The good thing is we will know in a few weeks. Like I mentioned in another thread these system will get taken apart and the APU die will be put under electronic microscope for all to see. Rumortubers will either be validated or vilified. 13 days... ⏳
Later clarified that by saying it had one feature less than RDNA2 (that he knew of) and a few extra ones not in RDNA2. Went on to say that RDNA was a bit of a meaningless term to developers and engineers.
 
Try reading to the end maybe ?



You can go after Levaithangamer2 as well if you like, he does have misterxmedia in his group lol


I'm not "going after" anyone; I'm just noting how a supposed developer basically talked like a console warrior in one of their other tweets that someone highlighted in the thread. I'm making a neutral observation of a reality presented to me, nothing more nothing less.

I actually enjoyed Levaithangamer2's Hot Chips analysis greatly, but you can read into his message he's saying he's "heard" of some similar things from "developers". Truth said, we don't know who those developers are, or if they're even real developers. That doesn't mean Levaithan's making up what they're saying, just that they could have dodgy sources telling him things. It happens all the time to tons of people.

If this turns out to be true, and RedGamingTech is very reliable when it comes to AMD information then the most likely feature I can think of would be cache scrubbers.

If you think about it AMD have leaned heavily into their Infinity Cache technology to increase performance and effective bandwidth of their PC RDNA2 cards.

It would make sense that something that further aids or enhances performance on Infinity Cache would be included.

It is also not uncommon for console cards to launch with new features that later appear in desktop GPUs, unified shaders on XBox360 for example.

It seems that both MS and Sony's R&D divisions worked really hard in conjunction with AMD to come up with some cool features, tech and ideas.

I think cache scrubbers would be the most logical innovation that would end up in RDNA3

This is what seems most logically probable, as well. I've had some things pointed out to me about how cache scrubbers aren't necessarily a miracle-worker in certain designs (i.e they could be wasteful of process cycles and the such), but it depends on if the design has elements which require it or not.

Infinity Cache seems like something which'd benefit from cache scrubbers just doing a quick glance of it. So if Infinity Cache ends up implementing cache scrubbers in RDNA 3, that validates what Mark Cerny was speaking to back in March WRT "features" they've developed being implemented in a future AMD product.

It's not so much a case of Sony pulling RDNA 3 features forward from the roadmap, but creating something that could go into the roadmap, similar to a lot of things we've seemingly seen MS do with AMD when it comes to RDNA 2, going by the Wednesday presentation.
 
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martino

Member
I stand corrected. But the boost clock thing, you are grabbing the game clocks and ignoring the boost clocks. On a GPU with a whole shader core off.
I nerver said XSX is 6800. (there is this stange array layout too)
I was just saying speed on it are 6800 guaranteed one.
 

geordiemp

Member
I stand corrected. But the boost clock thing, you are grabbing the game clocks and ignoring the boost clocks. On a GPU with a whole shader core off.

You also cant go of the low binned 6800, it is a very strange example of binning that is being understood, see below.

Dont recall ever seeing a whole SE disabled as well as clocks lowered, must be in low quantities. Maybe thats what the Navi22 is for volume, 40 CU at 2.4 Ghz ...

More to be learned...

UMaCwsE.jpg
 
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geordiemp

Member
I'm not "going after" anyone; I'm just noting how a supposed developer basically talked like a console warrior in one of their other tweets that someone highlighted in the thread. I'm making a neutral observation of a reality presented to me, nothing more nothing less.

I actually enjoyed Levaithangamer2's Hot Chips analysis greatly, but you can read into his message he's saying he's "heard" of some similar things from "developers". Truth said, we don't know who those developers are, or if they're even real developers. That doesn't mean Levaithan's making up what they're saying, just that they could have dodgy sources telling him things. It happens all the time to tons of people.

It looks as though this new developer, NxGamer, Levathian have been in discssions for a while, and just recently he says he now just has a dev kit and got his new ps5 dev certification.

Does not make any of the history false, and he will now know what ps5 apis are if he has dev kit, but likely not the fine silicon hardware detail.
 
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geordiemp

Member
geordiemp geordiemp I'm so glad you didn't leave mate, for a second I thought you'd get banned or left after the usual suspects started calling for blood in the next gen thread.

Keep up the good work.

I am work most of the time usually...so often cant find time for GAF. This week is a half term holiday so kids are off and so am I...

Anyway, some posters seem interested in clocks, here is a Stryx 80 CU big Navi AIB

 
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Riky

$MSFT
Why is it FUD if you dont understand, why cant you just politely ask ? What is the problem with you ?

Here is an explanation and the discussion on the 6800 low binning. AMD have disabled 1/4 die and binned heavily on die space and freqency, but more to be learned..

Try learning something before shouting FUD ,. Jesus.




You came up with all this tick tock and more to be learned crap up to the AMD reveal, it turned out only Series X was full RDNA2 as stated by MS and AMD. So egg on face there.
Then you still try to claim XSX isn't RDNA2 and use the reasoning of the clock......you are then shown a game clock on an RDNA2 part that is lower than Series X and just claim there is something wrong with it🤣🤣

You really live in a fantasy world.
 
It looks as though this new developer, NxGamer, Levathian have been in discssions for a while, and just recently he says he now just has a dev kit and got his new ps5 dev certification.

Does not make any of the history false, and he will now know what ps5 apis are if he has dev kit, but likely not the fine silicon hardware detail.

Okay, but it's still hearsay. It also still brings up other questions, such as if they have a Series X devkit for comparison. As well, I don't think most developers would be openly making such comparisons between either system knowing they'd be under NDAs for both.

There's also a common misconception the Series systems don't have a Geometry Engine (or Primitive Shaders for that matter). They do; you need them for the GPU to function. Geometry Engines have been present under that nomenclature since RDNA 1. We also don't know what customizations may've been done with MS's version though whatever they are, are likely in line with how they work on the PC card line for ensuring feature parity.
 

geordiemp

Member
Okay, but it's still hearsay. It also still brings up other questions, such as if they have a Series X devkit for comparison. As well, I don't think most developers would be openly making such comparisons between either system knowing they'd be under NDAs for both.

There's also a common misconception the Series systems don't have a Geometry Engine (or Primitive Shaders for that matter). They do; you need them for the GPU to function. Geometry Engines have been present under that nomenclature since RDNA 1. We also don't know what customizations may've been done with MS's version though whatever they are, are likely in line with how they work on the PC card line for ensuring feature parity.

Oh I agree mesh shading or New special Geometry engine techniques will only make a difference if programmed and fine tuned, and as such likely Sony first party and thats about it for next few years.

Also SonY GE is optimised for needs of VR games and so it will have different needs anyway.

The VRS will get used though quite early on by both if systems struggling to reach a target and need a 10 % shader boost. Looks like dirt on PC has heavy VRS in the 6800 AMD offering, so likely also on both consoles if anyone actually cares. But racing games are good for VRS application, heavy motion blurring which can hide the VRS use nicely.

Early games and bC will just be comparing architectural differences as well as TF and GHz, and there are allot of them on the silicon, wavefronts and packers as well as the finer cache optimisations differ - you know that already.
 
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vpance

Member
So yes, Lord saviour Cerny have engineered features that are beyond rdna2 stock version, and AMD could like them = implements them in rdna3

Custom have always more potential than stock parts :messenger_savoring:

Cerny doing Cerny things. The guy was already living and breathing game dev while other kids were struggling with calculus. So of course he's going to find some way to do things better than a bunch of corporate college grads.
 

longdi

Banned
Looks like you picked the lowest bin chip, they disabled a whole Shader engine on that one, and whatever else did not make the grade.

We need to learn more about the down scaled 6800 binned version for sure and what went wrong with it to be such a low bin.

how about the 36cu bin? trash tier? 🤷‍♀️

besides the 'top' 6800Xt bin, needs 300w just for the gpu itself, to run games at 2015mhz'ish clocks.

We havent even talk about premium amd-only yet 6900xt

What a disappointing reply from someone 'who visited tsmc', or some trollone..
 
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