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Next-Gen PS5 & XSX |OT| Console tEch threaD

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EnIuWEBXUAU-J3n
I can’t believe what I’m reading, this has to be a special kind of stupid 😂
 
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MrFunSocks

Banned
Despite Series X & PS5 being so close architecturally, the comparison is not exactly 1:1. Example, Series X has a higher Tflop count but also has a slower GPU clock wise. It's fast and narrow vs slow and wide.

A verified dev explains more (PS5 having a few hardware advantage despite being less powerful overall):

EcjcczV.png


DSkCZfz.png


FyezEFA.png


PS5 dev tools are more mature at the moment and the Series X should win most of the face offs in the future, but the differences will be negligible and the PS5 has it's own hardware advantages as well which will show up throughout this gen.
He's not a verified dev. He's a verified "works at a third party dev company", but he's not a dev. IIRC he has only ever vaguely hinted at what his job is once, and it was in community stuff. He's definitely not a developer, and he definitely does not have access to dev kits etc.
 
He's not a verified dev. He's a verified "works at a third party dev company", but he's not a dev. IIRC he has only ever vaguely hinted at what his job is once, and it was in community stuff. He's definitely not a developer, and he definitely does not have access to dev kits etc.
He is one the few good things the other site has also you can say he is not a dev
but he really use a very similar language than a real one and you are definitely
salty today.
 

Hashi

Member
maybe Cerny was right after all " narrower and faster gpu better than slower and wider"??
If you have the same 10 TF and 10 TF GPU but one has a higher frequency then it has more GB/s cache bandwidth. Even if one has more TF but lower frequency still it has lower GB/s cache.
20% faster (Hz) GPU in PS5 can give up to houndreds of GB/s.
SIMDs in RDNA have roughly 4X greater bandwidth than GCN.
RDNA-GBs.png

So you can take a calculator and make minus 20% form left column (9.76TB/s, 3.9TB/s, 1.95TB/s etc) and you will know how much GB/s cache less will have RDNA GPU that have 20% lower frequency.

So +20% (Hz) can give even 700-800GB/s L1 bandwidth, and even 2TB/s in L0 (9760GB/s +20%=11712-9760=1.9TB/s)
Then you have cache bandwidth/flop :messenger_smiling_with_eyes:
 
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Here we have another case like Assassin's Creed: Valhalla. Almost identical versions except for very small details. Better loading times on PS5 (in some cases halfway). The resolution on both consoles is dynamic, but from what I have been able to verify it is only rescaled horizontally, something that is not the first time they have been done in this saga. Some elements (very few) have a greater draw distance in Series X. Shadows also appear slightly more defined in some points in the Microsoft console. Once again, it doesn't matter which version you choose because they are almost the same. Unfortunately, I do not currently have the necessary tools to be able to measure the framerate of the 120fps mode, I promise to find a solution soon.

So it seems aside from faster and sometimes twice as fast load times on PS5 and better draw distance in some places on the XSX, the versions are the same. Weird that this game has "the advantages" that everyone would expect from these consoles, maybe the tools aren't as bad as some people were claiming...
 
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Zheph

Member



So it seems aside from faster and sometimes twice as fast load times on PS5 and better draw distance in some places on the XSX, the versions are the same. Weird that this game has "the advantages" that everyone would expect from these consoles, maybe the tools aren't as bad as some people were claiming...

The tools are out since a while for Xbox, they need something for their narrative. Codemasters confirmed it was fine, same for some dev on ReE
 



So it seems aside from faster and sometimes twice as fast load times on PS5 and better draw distance in some places on the XSX, the versions are the same. Weird that this game has "the advantages" that everyone would expect from these consoles, maybe the tools aren't as bad as some people were claiming...

I saw that video and the delta is so little than more a difference in its way of try to replicate an scene.

The consoles are basically equal and I am sure if I put an screenshot or a short video of this third party games
in front of any of you without UI you will be not able to identify which is which with 100% of accuracy and that
is good for the games.

Choose the console were the games you want to play are or where you friends are.
 
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Games Dean

Member
Is he though? Or is he just someone talking to passionate Xbox fans? What's an xbox fanboy anyway? Are you not supposed to like Xbox? He's still a developer and still had friends in the industry.

AMD confirmed the MS GPU was full RDNA2. AMD confirmed no such thing for Sony. Chris comment is reasonable under the assumption Sony still using old tech mostly? The tools are already giving them the performance boost.
Do you read? Sony GPU is not full RDNA2. It may have a chipset that based on RDNA2 but not the newer version. MS came outright in public and said there consoles only have FULL RDNA2. Are you naive to believe Sony would let that be if it was untrue? Sony would sue them, there silence is the answer!
Nonsense. Custom how? Sony got the chipset from AMD. It's either full RDNA2 or it''s not.

Sony did not silence MS public statement their consoles only have full RDNA2. Sorry but there zero evidence Sony has a full RDNA2 GPU from AMD.
II think people who hate playstation or xbox tend to be one console people anyhow. As a PC gamer, xbox owner and playstation owner, i just state facts as i see it.

This threads will get old fast and truth will come out soon enough. PS5 having it glory moment, but will not last. Weaker hardware never outperformed on pc or any console generation ever.

Series would have to broken for the PS5 to be beating it.
bckZN.gif
 

geordiemp

Member
GDK wasn’t late. Issues and bugs with features and getting them up and running was the issue. Velocity Architecture wasn’t fully available to devs to middle of August. The CPU patch to the api that activated SmT for CPU was mid September. Dev’s didn’t have as many debug consoles as they wanted. Because of Covid Microsoft set up remote cpu to access debug console for devs and that didn’t run well. Some PC’s with GDK Api didn’t emulate Xbox series X features well. It was a bunch of issues.

From what I heard from DEV’s Xbox Series X is running at Launch around 70% optimized. While PS5 is running around 90% optimized. And before fanboys and console warriors start beating their chests. Even IF Xbox Series X was Optimized another 20% doesn’t mean that scales to 20% better.

What a load of rubbish. Try harder.

You last story was SDK not ready, which was also made up.




Fafalada confirmed GDK is most mature its every been for a launch, > 12 months.

Also

 
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Hashi

Member
If you have the same 10 TF and 10 TF GPU but one has a higher frequency then it has more GB/s cache bandwidth. Even if one has more TF but lower frequency still it has lower GB/s cache.
20% faster (Hz) GPU in PS5 can give up to houndreds of GB/s.
SIMDs in RDNA have roughly 4X greater bandwidth than GCN.
RDNA-GBs.png

So you can take a calculator and make minus 20% form left column (9.76TB/s, 3.9TB/s, 1.95TB/s etc) and you will know how much GB/s cache less will have RDNA GPU that have 20% lower frequency.

So +20% (Hz) can give even 700-800GB/s L1 bandwidth, and even 2TB/s in L0 (9760GB/s +20%=11712-9760=1.9TB/s)
Then you have cache bandwidth/flop :messenger_smiling_with_eyes:
The conclusion is that PS5 +20% GPU frequency can give + ~800GB/s L1 and + ~1.9TB/s L0 compare to GPU@1.8GHz.
 

LokusAbriss

Member

The only way to fix the tearing is through freesynq or vrr. The game is a lot of fun and looks great on the XSX. Freesynq fixed the tearing for me.

I suspect that Microsoft is too much into this variable refresh rate technology. Which is pretty bad for people with tv's which don't support this. Atleast put an option for a stable frame rate with reduced settings in the game.

The PS5 seems easier to optimise for or is straight up a better hardware configuration for these games.
 

geordiemp

Member
I don’t make up stories...and my story has been the same. So go jump off a bridge some where troll.

Fafalada - developer

Dirt 5 tech lead - developer

Whisper in the wind - supposed insider on GAF

Who to believe ?

I think Dirt 5 developera and Fafalada is correct and not you. That is not a troll, that is called common sense.

We have had enough of fake insiders on GAF, and one that is saying the opposite of actual developers - well who cares

I ahve showed the dirt 5 confirmation of dev tools, we have posts from Fafalada, where is yours to say the opposite ?

SOURCE ? Trust me lol
 
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kyliethicc

Member
Would measuring the power draw give any indication if the system is down clocked? DF made some measurements, and even relatively simple games like Astro could hit 170W-180W, where Rise of the Tomb Raider BC was 100W. Knack BC was 125W.
I have no clue, but could be. Would be an interesting comparison to see PS5 power draw running PS4 games with no Pro patch, then PS4 Pro games, and then PS5 versions of those PS4 (Pro) games.

Like Killzone Shadowfall was never Pro patched. So it uses 18 CUs (I assume) still on PS5 in BC. How is it on PS4 vs PS4 Pro using forced boot mode on Pro and how does that compare to it on PS5?

Then compare 1) Miles Morales on PS4, 2) Miles Morales PS4 version on PS5, and 3) Miles Morales PS5
 

Thirty7ven

Banned
I don’t make up stories...and my story has been the same. So go jump off a bridge some where troll.

All I’ve seen you post are negative PS5 rumors, positive or damage control rumors about XSX.

When called on it, you say you love all in life and post a picture of some cramped setup to prove it.

The pattern is pretty clear, because you’ve been doing it for months. Think it’s quite amazing how XSX was outperforming PS5 behind the scenes so easily and devs were having some troubles optimizing for PS5, and now all of a sudden....
 
All I’ve seen you post are negative PS5 rumors, positive or damage control rumors about XSX.

When called on it, you say you love all in life and post a picture of some cramped setup to prove it.

The pattern is pretty clear, because you’ve been doing it for months. Think it’s quite amazing how XSX was outperforming PS5 behind the scenes so easily and devs were having some troubles optimizing for PS5, and now all of a sudden....
Because One game dev was having a problem running their game on PS5 debug kit? That had to be replace and need Sony’s help with the issue. Is me saying they had trouble optimizing all games? I never said that in that context. Believe it or not issues happen sometimes in development. It’s doesn’t mean it’s wide spread.
 

Zheph

Member
All I’ve seen you post are negative PS5 rumors, positive or damage control rumors about XSX.

When called on it, you say you love all in life and post a picture of some cramped setup to prove it.

The pattern is pretty clear, because you’ve been doing it for months. Think it’s quite amazing how XSX was outperforming PS5 behind the scenes so easily and devs were having some troubles optimizing for PS5, and now all of a sudden....
not even mentioning the dust issue...
 

geordiemp

Member
Because One game dev was having a problem running their game on PS5 debug kit? That had to be replace and need Sony’s help with the issue. Is me saying they had trouble optimizing all games? I never said that in that context. Believe it or not issues happen sometimes in development. It’s doesn’t mean it’s wide spread.

Get your pro xbox info verified .
 

Mr Moose

Member



So it seems aside from faster and sometimes twice as fast load times on PS5 and better draw distance in some places on the XSX, the versions are the same. Weird that this game has "the advantages" that everyone would expect from these consoles, maybe the tools aren't as bad as some people were claiming...

Shadows look about the same to me, but darker overall image on the left.

#GrassGate/PuddleGate (missing shadows too or something? Not sure what it is, haven't played the game).



Looks like they are using an old version of trdrop, not sure how accurate it is.
 
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