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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Why would PS5 hardware not be able to fully utilize all of RDNA2 capabilities.

Direct x Raytracing is not a special feature of RDNA2, thats the API xbox uses.


Why would PS5 hardware not be able to fully utilize all of RDNA2 capabilities.? Can you guys not read. AMD who supplies both companies the graphic chips, only announces Full RDNA2 for MS. Sony chipset similar why would they not announce it?

Direct x Raytracing is not a special feature of RDNA2, thats the API xbox uses.
RDNA 2 has full integration of DX12U features with VRS,SFS,Mesh Shaders and dxr present in the Series X as both use the Api, hence why Microsoft calls it full Rdna 2 integration. Guess what api the ps5(like sony consoles before it) doesn't use. Yeah, you'll need a three digit IQ to fugure that out.
 

mitchman

Gold Member
RDNA 2 has full integration of DX12U features with VRS,SFS,Mesh Shaders and dxr present in the Series X as both use the Api, hence why Microsoft calls it full Rdna 2 integration. Guess what api the ps5(like sony consoles before it) doesn't use. Yeah, you'll need a three digit IQ to fugure that out.
Sony has their own GNM API supporting the same features, provided the hardware support is there. People seems to think an API defines the hardware features.
 
Sony has their own GNM API supporting the same features, provided the hardware support is there. People seems to think an API defines the hardware features.
I'm aware of GNM and GNMX, both of which have customised compiler architectures adapted by Sony for their consoles. The "tools are immature on Xbox" argument doesn't have any solid grounds to stand on, it's just fanboy drivel made by people who live in an echo bubble with a resonating fantasy who haven't yet grasped reality or refuse to do so in the hopes that some magical toolkit upgrade will provide some next level unattainable performance boost that was not possible before. Fanboy hopes and dreams, those that live under the shadow of channels like Coleeastwood, Dealer, Zalker and Xbox illusionists like TimDog, Misterxmedia, Blueisviolet and Astal need to get off the web and go get some fresh air or they're in for a rude awakening. Sony has their own custom, optimised set of tools for developing games natively for the PlayStation system and they don't really have any uses for DX.
 

DrDamn

Member
From what I heard from DEV’s Xbox Series X is running at Launch around 70% optimized. While PS5 is running around 90% optimized

That is simply stating 12TF @ ~70% is roughly equal to 10TF @ ~90%? That's the design philosophy of the PS5. Maximise the amount you get from the resources available. Which I guess you imply with the point that XSX may not get the rest of the 20%?
 

Bo_Hazem

Banned
Mine on its way, will be here on Saturday or Sunday (coming from the capital Muscat, 1200km away, and Friday the shipping company is closed). Preordered it through a friend instead of here because of FOMO, one PS5 and Pulse 3d. Preordered from here an extra DualSense and charging station.

IMG-20201119-WA0057.jpg


IMG-20201119-WA0056.jpg
 

VCL

Member


I think this is the first time I have come across exclusive modes depending on the platform. I don’t know what has led the developers to make this decision, but it is still curious and strange. The Ray Tracing that PS5 uses is equivalent to the low PC settings. In addition to reflections, it adds some extra light bounces giving an ambient occlusion slightly higher than XSX. Despite this, XSX has some shadows at higher resolution. Both versions have quite a few framerate problems, falling as low as 12fps on PS5 with Ray Tracing. We will see if in the future they add more graphic options on both platforms.
 

BGs

Industry Professional
I don't think the difference in efficiency between the two platforms will change throughout the generation. What improves one will also improve the other. The whole generation will resemble the current results. The real difference will come with the second batch of First games for each platform. That's when people begin to understand what is PS5 and what is XSX. One thing is clear, there are many things on PS5 that you will never be able to see on another platform, so if you want certain games in your living room, you will have to buy one.

They taught me a ND technology test, and I'm in shock.
 

Garani

Member
So, if I undestand correctly (I haven't studied this on a long time):
- Having more CUs is okay as long a you have jobs to feed them
- Reducing cache misses and having your caches clocked super high allows for increased effective bandwidth and faster operations
- If you have a lot of CUs but also have a lot of cache misses and lower clocks your CUs are going to be idle quite a lot of time

Good luck having 3rd parties optimizing for XSBX, now I'm beggining to understand all those rumours about devs loving PS5. Is not their dev environment it's the architecture of the console.

"A rising tide lifts all boats". Cerny said it, we din't have his IQ to get it at that time and took us a few months to digest it :)
 

mejin

Member
I don't think the difference in efficiency between the two platforms will change throughout the generation. What improves one will also improve the other. The whole generation will resemble the current results. The real difference will come with the second batch of First games for each platform. That's when people begin to understand what is PS5 and what is XSX. One thing is clear, there are many things on PS5 that you will never be able to see on another platform, so if you want certain games in your living room, you will have to buy one.

They taught me a ND technology test, and I'm in shock.

I'd like to understand how to measure this.

When you say first, second, third, etc batch games is it related for games coming in a span of a year? I mean those 10 first party games Sony announced could be considered the first batch?
 
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Raoul_Duke

Member
I don't think the difference in efficiency between the two platforms will change throughout the generation. What improves one will also improve the other. The whole generation will resemble the current results. The real difference will come with the second batch of First games for each platform. That's when people begin to understand what is PS5 and what is XSX. One thing is clear, there are many things on PS5 that you will never be able to see on another platform, so if you want certain games in your living room, you will have to buy one.

They taught me a ND technology test, and I'm in shock.
Is this related to sonys ‘’vision” Lisa su was talking about?
 
I don't think the difference in efficiency between the two platforms will change throughout the generation. What improves one will also improve the other. The whole generation will resemble the current results. The real difference will come with the second batch of First games for each platform. That's when people begin to understand what is PS5 and what is XSX. One thing is clear, there are many things on PS5 that you will never be able to see on another platform, so if you want certain games in your living room, you will have to buy one.

They taught me a ND technology test, and I'm in shock.
Oh, man, we'll probably have to wait until 2022 to see that :messenger_downcast_sweat:
 

Garani

Member
That PS5 custom SSD is a monster. Out loading the comp and still has juice to help out the rest of the system. Multitasking monster!

Because the PS5 SSD has 2 distictive features: 12 channels and priority queues. This means that can transport more "different" data via the channels, and with the priority queues can change data priority and decide to cancel operations is not needed anymore.

For this reason Sony isn't using an off-the-shelf SSD. There simply isn't an off-the-shelf SSD with those features.
 

Nickolaidas

Member
II think people who hate playstation or xbox tend to be one console people anyhow. As a PC gamer, xbox owner and playstation owner, i just state facts as i see it.

This threads will get old fast and truth will come out soon enough. PS5 having it glory moment, but will not last. Weaker hardware never outperformed on pc or any console generation ever.

Series would have to broken for the PS5 to be beating it.
You'll see ... YOU'LL ALL SEE!!!
those who dont know, Chris Grannell is one of the biggest xbox fanboys on era hiding behind being a dev.

he's the odium of era.
A guy who calls himself Xbox Battlegrounds on twitter is all about console wars? Who would've thought.
 

MrFunSocks

Banned
He is one the few good things the other site has also you can say he is not a dev
but he really use a very similar language than a real one and you are definitely
salty today.
That was hard to read, but I think you agreed that he’s not a dev?

Nothing “salty” about what I said. I’ve said it any time I see people throw his name around as being some beacon of truth. He’s never hidden his preference for Sony, only ever has “insider knowledge” of things that favour Sony, and has confirmed himself that he’s not a dev. People need to take him off the pedestal.
 

Garani

Member


Spidercat: instant win!

Can we talk about missed oportunities?

As both consoles are completely sold out, the PS5 will apparently jump ahead simple because Sony put out more units.

So for MS we have:

- Missed opportunity of an early lead;
- Missed opportunity of having better tools (if you believe in this, of course);
- Missed opportunity of having some exclusive launch games;

None of those affect the final product, but they really need to step up their game. Because stuff like that will make they loose momentum for no reason.

I think that only important point, the only one that matters in the end, is the last me: missed opportunity of having some exclusive launch games. Performance can be here and there, and I certainly didn't care that the One X was mopre powerful of my PS4 Pro: I just loved the games on the PS4 pro.

So this is the point: you may have the bestest system int he world, but without software it's nothing.
 
Chris Grannell who replied is a real developer. who's worked on making Playstation games. RDNA2 a new chipset it takes time for devs to work it out and get the most out of it. People think devs don't have to learn new things here. Sony tools are likely more mature.

Still even if its not full RDNA2 chip in the PS5, it packs a lot of performance. We have to wait and see if that performance holds with devs start increasing the visuals and physics standard going forward
Isn’t RDNA2 backwards compatible with RDNA1 content? RDNA1 content should run just as good if not better on RDNA2 GPUs. I can’t see why the PS5 would have any advantage in that, it has the “weaker” RDNA2 GPU.
 

BGs

Industry Professional
I'd like to understand how to measure this.

When you say first, second, third, etc batch games is it related for games coming in a span of a year? I mean those 10 first party games Sony announced could be considered the first batch?

The way of measuring is never exact, mine is based on my experience and the information that comes to me. Logically this is not an empirical law, as time goes by things settle down, but the greater efficiency of PS5 has been counteracting the greater power of XSX "balancing the balance" and I do not think that it will change substantially over time . Likewise, I do not see the future, I can give my opinion based on my experience, I may be more or less right over time, but surely my reasoning has more validity than the predictions of M. Patcher.

Regarding the games ... The first games ("first batch" or release and first year) are usually intergenerational or do not take advantage of the system (for example Spidy and Demons). Then come those who start to take advantage of the system with the established tools (which would be the "second batch" and the first to be truly Next-Gen so to speak), games designed and created specifically to take advantage of the real hardware and not an "estimate hardware "with palpable and 100% functional tools, games that are normally created from scratch, in this case Ragnarok and H2 I consider them to be" First batch ", but I may be wrong in this regard, let's leave it in doubt, if they were" second batch "I would consider them a very premature" second batch ". And then there are those of the "third batch", which would be when you already fully know the system and you make the most of it (which is usually towards the end of the generation).
 
PS5 had more units today at 9:00 here at Finland.

What a shit show :messenger_angry: :messenger_angry:

Sites crashing, queue sites crashing everything lagging

I and many got consoles to the shopping cart = sold out when trying to pay

Again all sold out in minute or two. Next batch were for january - february, sold out in seconds..

My weeks old preorder still sits at fucking warehouse because idiot company didn't send them early, and pickup from store option is even slower than postal service.

One store collects names to give a chance for few to buy ps5 = over 20-25k names in minutes (5.5m citizens here)

Auction sites have them going almost at 1000€

Xbox people are Lucky, they got theirs so easily. Weeks of time to preorder


PS5 launch is even crazier than ps4 here, i bet it would sell 50000 units if there would be so many available.

Fuck my plans, I counted days assuming they would send my old preorder to arrive today or tomorrow latest, now it is maybe within 7-14 days:messenger_grimmacing_
 
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Okay, so my second class european ass finally got his PS5.

Been messing around with it for a couple of hours and I'm already in love. The OS looks great, the overall presentation feels very premium, which is something I always appreciate. And finally, it is a joy to go to the PS Store, that was a pain on PS4.

I haven't gone too much in depth with 3D Audio, merely tried it with Astro's Playroom so far, and, while it sounds good, nothing game changing so far, but as I've said, just tested it with that one game. Download speeds are lightning fast and the system as a whole feels snappy and responsive as hell. I love that.

Now, let me tell you about our lord and saviour Jesus Christ Dualsense. Holy fucking goddamn shit am I excited about this controller. I know that Astro's is a demo for this and probably a lot of games won't implement its capabilities to the same extent, but still, it is amazing how precise, exciting and fresh it feels to play with this thing. Absolutely amazed by it.

So far, everything is working fine and I haven't had any issues with the system. I expect to start playing some Miles Morales this afternoon, really looking forward to that, and just as I finish that, I will hop onto Demon's Souls.

I didn't want to start this gen rage-quitting like a maniac, gotta ease into it, gotta put some lube on it, you know?

 
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MastaKiiLA

Member

This game doesn't give a meaningful upgrade to either console, although I think the 4k bump ends up looking better than the RT bump. Both perform poorly. I'm also not a fan of this channel's comparisons. They need to do a better job of syncing up the action for side-by-side comparisons. It doesn't look like they plan out their actions in each mode, and you're left looking at 2 slightly different events in each panel. I prefer NXG, DF, and VGT for comparisons.
 
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