The funniest thing about Nvidia fanboys is that they always think the roles are just fixed in perpetuity. It’s astonishing how quickly fanboys discarded rasterisation in favour of RT - a feature that they used to rake over the coals over how demanding it was for GPUs - once AMD took the rasterisation crown. Then DLSS was swung above everyone’s heads and guess what? Now AMD have their own equivalent in the works to be released soon.
G-SYNC is basically the same as FreeSync, and the rest of the features you mentioned are only fit for streamers and 3D modellers, not gamers.
I wouldn’t worry about AMD’s RT. This is quite literally their first attempt at it. What happens when AMD starts to match Nvidia in RT? Will you still be singing the same song? Or did I mistake you, and you’re in reality just a non-partisan individual willing to throw money at the company they serves your interest best? I wonder if we’ll see an AMD GPU in your PC then.
if you think Nvidia will remain unchallenged solely due to the fact that they have been for so long, then you’re wrong. AMD is now competitive, and they’ll continue to be so for the foreseeable future.
But AMD didnt took the rasterization crown. Geforce 3090 is 20% faster at 4k on average. Geforce 3080 is 7.4% faster. Not a single review site in the world found AMD to win in rasterisation at 4k.
For 1440p, i looked at 13 websites. 10 of them had 3080 win. 2 of them had them tied. Hardware unboxed seems to be the only site that has them winning at 1440p.
AMD's first attempt at ray tracing is behind nvidia's turing from more than 2 years ago. They're bellow 2080TI in ray traced games. That doesnt gel too well for the future when nvidia has a better and more performant design, 2 years head start and a bigger interest and investment compared to AMD.
Nvidia is also heavily invested in AI and dedicated hardware for DLSS in its tensor cores, while AMD will most likely have a software implementation. This means whatever they come up as a dlss alternative, it cant match what AI is doing on separate, dedicated hardware.
At this point, independent hardware reviews have the 6800XT slower then nvidia in traditional rasterization, slower in ray tracing, lacking many features the competition has and selling for the same price or higher. It just doesnt seem like a product that has much point at its current price. If you put out an inferrior offer than the competition that the price must reflect that. At the moment the price doesnt.
Lacking in next gen features like dlss or poor performance in the ones they do have, like ray tracing, is a big point to opt for the competition. Ray tracing is already pretty much in most of the games in this quarter. Its been announced for other big hitters next year - Hitman 2, Far Cry 6, Witcher 3 is getting one even. Call of Duty has it for 2 years and will surely the next year.
Just imagine shelling 800 or 900 dollars for an AMD 6800XT Strix. Then firing up Cyberpunk, the most anticipated game of the entire year. And all the ray tracing options are greyed out, missing or the performance isnt there. You just spent almost a thousand dollars for a card and you have to turn off the next gen features because their solution is too inferior to render more than one ray tracing feature at a time.
Maybe with RDNA 3 will be better. But Hopper will be the mountain they have to climb at that point