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CYBERPUNK 2077 |OT2| The Last Samurai [>56K Warning_]

waquzy

Member
so this is how it went down you say
cdpr design meeting:
- hey guys. so today i thought of a great idea. if you turn around every car change. that way people can see all the amazing cars we made.
- sounds great let's do it.
Yeah it’s a bad design alright and CDPR was hoping to get away with it...
 

perkelson

Member
All cars in Night City drive on pre-defined path. Quite often that path is rather poorly defined so you see cars going through walls, fences, barricades etc. AI won't ever diverge from this path. Straight facts.

And ? This was supposed to be point ? Ok find me game where:

- city approaches C77 complexity
- has so many interiors
- approaches C77 graphics
- full of npcs with their own little stories at this scale

at the same time:

- tells really fucking nice story
- is rpg
- and has about 100 hours of content
- provides many ways to play game

I'll wait but i doubt you will find it.

Your argument is basically LOOK AT THIS BADLY TEXTURED WALL AND IGNORE EVERYTHING ELSE. There are only few racing missions and most of the game is 90% happening on foot not in car. So argument about car AI being mediacore has as much value as argument about water physics on in moon base simulator.
 
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as they do in a lot of other games. as i said. i tried to replicate the effect and it doesn't happen to me. of course i am able to replicate the shooting my gun and turning around and everyone is gone but that is obviously a bug. not a feature. and i did notice the billobards flickering yes.

It's happening all the time, all around you. I just recorded this clip. Pay attention to these the fat guy and dude next to him. Turn around and poof. Gone. ALL. THE. TIME.

gxbeqCa.png





Edit: Bonus. It's really not that hard.

 
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Loostreaks

Member
They may as well cancel it, since the IP is close to being toxic in the PR aspect. They better overhaul the AI systems, as you mention, to try to regain some market confidence. It may be too late, though.
They definitely need something that would get "Holy shit, this is unrecognizable" mass reaction. These sandbox/emergent gameplay/simulation elements, and good modding tools, are what gives games like this real longevity. ( Skyrim and GTA still have huge player base for that reason).
And some things in the world could utilized better.
What I'm hoping for:
- Add car shops: there are a ton of cool vehicles in game, unavailable to purchase, like this


- Order food/drinks, in bars/diners/stands, with eat/drink animations ( those are already in the game)
- Open up more nightclubs/use existing ones ( joytoys and whatever activities there)
- Add some misc interaction like sit on all chairs
- More Street car races
- Loads of non-violent emergent gameplay encounters on the streets ( that player can interact with)
- More faction based encounters: Netwatch hunting voodoo boys/hackers, Trauma team rescues in progress, Wraiths attacking Aldelcaldos, etc
- Big improvements to walking/pathfinding npc AI, add more variety ( like people on hoverboards, fatties driving on those silly vehicles, etc)
- Perhaps even introduction of faction based "Nemesis"-system ( so if you have frequent clashes with a certain faction, it simulates reactivity to it)
 

waquzy

Member
sorry now i know you are trolling. i thought you were serious for a minute. you can continue
If you can’t handle the truth then just leave. Just face the reality, CP 2077 game design is almost as bad as your grammar!
 
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And ? This was supposed to be point ? Ok find me game where:

- city approaches C77 complexity
- has so many interiors
- approaches C77 graphics
- full of npcs with their own little stories at this scale

at the same time:

- tells really fucking nice story
- is rpg
- and has about 100 hours of content
- provides many ways to play game

I'll wait but i doubt you will find it.

Your argument is basically LOOK AT THIS BADLY TEXTURED WALL AND IGNORE EVERYTHING ELSE. There are only few racing missions and most of the game is 90% happening on foot not in car. So argument about car AI being mediacore has as much value as argument about water physics on in moon base simulator.
Oh Jesus, how do you ignore people on this forum? Thanks in advance.
 
We should have seen it coming...


I noticed that a few days ago. It's crazy that the spawning/despawning NPCs were present in 2018 and persist today.
If game doesn't have working arcade machines this also makes game bad ?
Having the many Arcade machines playable would definitely help in making the beautiful world of Night City feel more alive and interactive.
This is the first next gen open world.
In graphics only. Sadly, it's nearly devoid of player interaction.

There are things that GTA: San Andreas did in 2004 on the PS2 that should be in Cyberpunk 2077 in 2020 - some of those features being absent are inexcusable, like basic traffic and NPC/Police A.I. that actually works.

If CD Projekt Red decides to add-in all of the features we want to have based on their past promises [and even the things we hope to see in the game] - it will go a long way to saving them face and getting them back on track; back to being a company we can trust again.
 
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If CD Projekt Red decides to add-in all of the features we want to have based on their past promises [and even the things we hope to see in the game] - it will go a long way to saving face an getting back on track; back to being a company we can trust again.
I really hope they will prioritize fixing bugs and adding basic functionality over actual DLC content.

Also, for DLC content I hope they will focus on enhancing the existing city rather than adding new areas. Once you start exploring using double jump it's clear just how unfinished it is.
 

2AdEPT

Member
In my 80 hours I must've completely missed blueprints for crafting mods. I have 3 but they're all white 😭
I fyou start doing the amount of police quests Ive done after 150 hours and only halfway through the game, you get a lot of gear and unfortunately, I dont really like the old oblivion leveling system which appearsto be intertwined in the game. Im now level 36 street 40 and only starting to get epic mods for weapons as loot. Meanwhile I have completely stacked out legendary armour and decent mods if not top tier for clothes. I wont easily figure out their system but I agree that the last thign I have yet to do is get the crafting going and im pumping crafting to 16 to get the keep your mod perk...Im guesssing it wont matter by then anyway, but crafting appears to be what is holding us back, so crafting it is. Im already OP in hacking at 19 and even 13 cool is really enough for stealth.
It would probably work better so that the first time you enter one of the city's districts, you receive a call from fixer to visit them before you start doing gigs. Then they give you a rundown on the place, you get "tagged" by them ( so they can notify you when you're near a gig) and you can see job locations on world map.
CDPR knows how to make great content, but they really need to "wean off" Ubisoft checklist design.
They could have also used night clubs/bars for this: to gain entry you need a high enough street cred ( or bouncers won't let you in).
Then when you get in, bartender would point you to some of the non-fixer jobs/quests in the area. This way you organically gate too high level quests, and player can find content at a good pace.
On one hand I agreee that the map marker leads to hand holding way too much in this game, but it does fit the idea of the future however, so it kinda has to be there in some form. You do have the option to turn it off, or like I do, just use it when necessary and ignore it most of the time. I really like the proximity calls, i.e. you get close to a "who knows what you might find" and then it basically checks to see if you are interested given you are nearby. THats futuristic next gen hand holding but it is they way tech is going in real world with self driving etc. Tough balance.
Jesus, this wall of text

That image implied that the only people complaining are on consoles, and if you do your search, you'll see thats not the case. Not to the same extent, but there are people facing crashes and other problems also on PC.

Its the same code, after all. PCs are experiencing fewer crashes because its a RAM management problem, so machines with more RAM = less crashes (but still crashes sometimes)

The image also implied that the problem is on hardware, not on software.
If you believe in that, you are either ignorant or is sucking CDPR dick, theres no way around it.

Crashes are caused by faulty code. Period. Thats a fact.
In 7 years, theres no other game on the PS4 library that crashes every hour or so. Thats also a fact.

So thats on CDPR, period. You cant blame people for expecting a non crashing game on their consoles, no matter how hard you want to choke on CDPR's dick or show your fanboy colors.

You said that you arent a fanboy, so I'm gonna give you the benefit of the doubt and believe that you are just ignorant then.
That picture that was posted was a joke! the poster didnt imply anything, this site has been there and done that and there wre likely hundreds of bannings on this topic alone......its just a funny picture...that I laughed at as a console player and as someone who owned every single one of the those machines and older...yes I m that old........you were the one calling names all of a sudden.

You dont seem to have any clue that when you keep perpetuating all these console vs. PC wars (this isnt the first one) that it would have got you banned over 7 of the 10 years I have been here. Ooh well, I am actually happier here now knowing I dont have to walk on eggshells. I cant stand the PC correct (no pun intended) over corrections going on in society that go too far. Still, in lieu of banning, Evil lore has asked that this thread be the go to one for discussing the fun aspects of the gameplay..... I would redirect you to other thread, or not at all, for whining...no one wnats to hear it at this point as all of us know all the shortcomings by now; and in paticular no one wants to fight over console vs. PC issues which apparently you are too young to realize are not really helpful to anything. You even admited your SSD helps your old system chug out the gameplay and you know as well as I do that isnt coding.

I tried to be polite last time and that took longer so let me put it to you as simply and succinctly as possible this time:

If I am a dick choker for CDPR when I knew ahead of time that they are a PC developer that was being pressured by sony in particular and likely MIcrosoft as well, to port to old consoles when that normally takes a whole separate team, then you are the same for Sony and Microsoft...You paid for the product without researching it, you played right into SOny's hands....you and i are the problem because we buy the consoles and new gen games on old gen systems anyway even though we know that its sony not CDPR who deserves more blame for the cash grab, rush and discombobulation. I dont mind being called a dick choker, but not by someone who is jsut as much one as me, in fact worse, because he seems to think his purchase of the game and support of sony isnt part of, if not the majority of the problem.

Thats my point. Rather than both be dick chokers for PC vs. COnsole companies lets just admit its beyond our control, stop whining (only one of is is doing that) and focus on the fun gameplay in this thread and go to the other threads if we wnat to rant about how disserviced we are with the product. Take it up with Sony or CDPR.
 

perkelson

Member
Also since we are talking about interactivity which is supposed to be bad. In how many ways you can approach missions in GTA which is supposed to be standard ? How many times you see failed when you do something that you were no supposed to do ?




In graphics only. Sadly, it's nearly devoid of player interaction.

So that means TW3 open world is also shit ? Despite being praised up to heaven by everyone ? Because TW3 world is much less interactive than C77 is.

I think people look for life simulator not for an RPG.

"I bought C77 because i wanted to play shitty tennis game in that game ! not the main part of what i was supposed to play"
 
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I agree.

Too much text, sorry can't be bothered to read it all at the moment.

The only quest that's really fleshed out is The Pickup. No wonder why they picked it up as a gameplay showcase in 2018. Nothing else in the game comes even remotely close to it in terms of complexity.

An example of meaningful choice is for example:

When you decide to go and try to save Goro. What makes it even more special is the fact that game is not telling you to try it, hell even discourages you from doing so.

Whether a choice is meaningful or not is entirely on the player. Take for example, Lady of La Mancha. It's a 3 to 4 minute gig with most likely no combat. I can as much as I have seen myself: talk her down and tell her who is after her to which she hunts down and kills one of the cops, and she herself can later be found dead supposedly, fight her, or as a Nomad (life paths don't matter!) tell her to get out of the city and a Nomad clan will take her in pluse some world building about Nomads thrown in for good measure.

For me, that is meaningful and it happened in a tiny morsel of a sidequest that many people would probably describe as "Ubisoft checkpoint garbage." Choices are handled differently here more than any other game. You don't really determine the outcome of something, except in a few cases like the endings, but more or less offer advice to characters or influence how the journey plays out to get to a conclusion. As the trailer said, that many describe as filled with "lies," you shape your story. If you think those are meaningless, that's fair!

I also like that because you picked one option, the characters might not follow what you said and do what they want to do. They might disregard your advice all together if you don't pick the correct dialogue options like Claire and her side quest. The choices are subtle and aren't entire world changing.


Right now their projected cash cow, the Cyberpunk online version, is dead in the water. They may as well cancel it, since the IP is close to being toxic in the PR aspect. They better overhaul the AI systems, as you mention, to try to regain some market confidence. It may be too late, though.

Not at all. Games with far, far worse reception have recovered. The game has sold well and will continue to do so. The only toxicity is coming from a vocal minority, on forums and Reddit, and a clicks at all costs media, who really seem to be scraping the bottom of the barrel to generate clicks. "Cyberpunk has lost 68% of its playerbase! What happened?" is some really clickbaitey bush league shit and reeks of desperation. I bet we're not far off from a backlash to the backlash. People get tired of being told they're lying to themselves for liking something and get tired of week after week of negative, toxic regurgitated comments. All they need to do is put out some solid patches, get the free stuff rolling out, followed by most likely excellent DLC and many of the complaints will hold even less weight. The complaints, aside from NPC AI and Police systems, have always been flimsy at best.
 
So that means TW3 open world is also shit ? Despite being praised up to heaven by everyone ? Because TW3 world is much less interactive than C77 is.

I think people look for life simulator not for an RPG.

"I bought C77 because i wanted to play shitty tennis game in that game ! not the main part of what i was supposed to play"
No one buys a game based solely on it's mini-games. The fact is though, that having them as something else to do in between missions is something that helps flesh out an open world to make it feel more alive and lived in.

I would love to see Cyberpunk's version of Billiards and be able to play all of those arcade machines I see everywhere. It would also be more immersive if I was able to buy things from all of the vendors, eat food and be able to order a drink at the many Bars.

It's not too much to ask for and would definitely help liven up the place👍
 

harmny

Banned
If you can’t handle the truth then just leave. Just face the reality, CP 2077 game design is almost as bad as your grammar!

i have bad grammar sure. because english is not my first language. do you think you are hurting my feelings when you say that? i can handle not only the truth but gonks like you all day.

It's happening all the time, all around you. I just recorded this clip. Pay attention to these the fat guy and dude next to him. Turn around and poof. Gone. ALL. THE. TIME.

gxbeqCa.png





Edit: Bonus. It's really not that hard.



i appreciate your videos. look i know the game does it. and i know that 95% of npcs are zombies that just walk around delivering one liners and despawning a hundred meters from you when you are not looking. it's not like i'm arguing the game has a complex npc routine you are not seeing.

but i'm talking about extreme cases like the shooting and everyone is gone or the cars changing. maybe i should've been more clear with my point. i think there is a difference between that (or the ridiculous examples we are seeing online) and pinpointing a couple of random npcs that dissapear when you turn around. i personally don't mind that because i wouldn't really notice or care when i'm playing the game. as i said before. i had npcs dissapear in every ac to date and i don't mind.
 
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Kadayi

Banned
Some issues?! lol, it’s time for you to remove the tinted glasses and see the truth. The game won’t be and can’t be fixed by few patches, it needs No Man Sky like overhaul, basically CDPR would have to start from pretty much zero to fix the game engine.

LOL. Whom exactly are you hoping to convince with that line of reasoning? Hello Games didn't rebuild NMS from the ground up, they merely added more content and reworked aspects, and they did so with a relatively small team of developers (Some of us actually follow game development around here, who'd have thought ¯\_(ツ)_/¯). CDP has substantially more resources on hand to throw at these things. The idea that issues can't be 'fixed' is a ridiculous assertion. They already pushed out 6 patches since launch and there will be more to come., and for all the doom-mongering from people like yourself, the game is exceptionally popular despite the current issues.

Also, do you anything to contribute to this forum beyond shitting on Cyberpunk because CPD stole your lunch money?

I mean jeez


I'd be embarrassed to have a post history as tragically one-note as that. Get a fucking life do us all a favour and stop shitting up this thread with your infantile BS because you're incapable of making the mental jump necessary to comprehend that a game can have issues but still be fun.

I spend 242 hours playing and exploring the game. Criticizing something you like is not illegal. Devs know everything that we are posting here anyway. They knew it prior to the release as well.

Is that supposed to impress me? I'm almost at 300 at the time of writing, so try big dicking on someone else. But still, you'd be surprised how useful player feedback can be to developers. Forums are here: -


Often times, with development an outside eye is required because more often then not there comes a point where people can't see the wood for the trees because they're too familiar with the systems.
 
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No one buys a game based solely on it's mini-games. The fact is though, that having them as something else to do in between missions is something that helps flesh out an open world to make it feel more alive and lived in.

I would love to see Cyberpunk's version of Billiards and be able to play all of those arcade machines I see everywhere. It would also be more immersive if I was able to buy things from all of the vendors, eat food and be able to order a drink at the many Bars.

It's not too much to ask for and would definitely help liven up the place👍

Gotta disagree there. I don't want mini-games though, man. I've played them in many other games before and they all suck. They're wastes of time that offer nothing in return besides killing time. Well, besides the Yakuza games. And Yakuza's mini-games don't suck because they have decades of Sega arcade games to pull from. I want more quests, more world info, more loot, more dialogue only quests, and more combat options. I want more game, not more window dressing.
 

Nankatsu

Gold Member
Hard disagree. What is nextgen anyways? Graphics? The photomode posts prove it is "next-gen." It's a marketing word used by everyone. They really didn't lie about anything. A lot of what is being spread is false or misleading half-truths at best and comes from less than credible sources. See everyone freaking out about a "CDPR employee 'leak'"....sourced from 4chan and was clearly written by a disturbed individual. Lots of money to be made from harvesting online hate.

So many previous open world games have the same content "problems" or are "empty" like CP2077. Most of those games didn't even sniff the artistic highs Cyberpunk has achieved in writing, characters, quests, cutscene direction, environmental details, and sound design. Some of those games do certain things very well but somehow got a pass for all the stuff they didn't? Was it console exclusivity? Fear of rankling the Sony warrior army? People always say AAA games critics are tougher these days but I don't buy that. They all seem extra fucking wishy washy these days and lack basic writing and critiquing skills.

CDPR will be fine. The haters will tucker themselves out and move onto the next profitable hate train. Everyone else, whether they like or dislike it, will enjoy discussing the game, will wait for DLC expansions and enjoy the game as it gets supported throughout the next year or two. Those Youtubers with Patreons, OnlyFans!, merch stores, and bandcamp links will also be back in a year to praise CDPR's redemption and call it a game that has finally achieved its true form.

Indeed. The released version of my game looks so much better than that. Those wizards.

They didn't lied about anything? I suppose you've not seen the trailers prior to the game's release. That or you can't remove your CD Projekt hat out of your head.

I really loved the Witcher 3, it's an amazing game, that even with it's launching bugs, stacks up a much more solid experience rather than Cyberpunk 2077. Everything in Cyberpunk 2077 is half baked.

The city feels empty and brainless, the rpg elements used on the game are pretty blunt, skill upgrades are all about percentage increase which is so stupid, except maybe a couple of upgrades that actually matter, you customize your character just so you can look yourself in the mirror, nothing more than that, the MC shadows (wtf are those?), the glitch fest the game is...and I can continue on.

All of us can name a couple of open world games, from PS4/Xbox One generation, or even prior to that, that do a much better job than "next-gen" Cyberpunk 2077.

Check BeatEmUps review by the way. His review is on spot, in showing why this game is not what was promised.
 
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Kadayi

Banned
No one buys a game based solely on it's mini-games. The fact is though, that having them as something else to do in between missions is something that helps flesh out an open world to make it feel more alive and lived in.

I would love to see Cyberpunk's version of Billiards and be able to play all of those arcade machines I see everywhere. It would also be more immersive if I was able to buy things from all of the vendors, eat food and be able to order a drink at the many Bars.

It's not too much to ask for and would definitely help liven up the place👍

I'd like to see more side content down the road but can't say I'm sold on minigames. Though I guess if there's the opportunity to do stuff with other characters it could be fun, though contextually it might feel somewhat odd given the nature of the storyline.
 
Is that supposed to impress me? I'm almost at 300 at the time of writing, so try big dicking on someone else.
No, that suppose to give you an idea that I actually played the game and enjoyed it enormously. I don't know why the first thing that came to your mind are dicks.
 
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Kadayi

Banned
No, that supposed to give you an idea that I actually played the game and enjoyed it enormously. I don't know why the first thing that came to your mind are dicks.

I didn't say otherwise. But I just think one should be wary of affording Doom Patrol a foothold to shit up this thread with their wholly negative nonsense is all (It's getting tedious at this point). With CDP probably only have returned to work this week we are in that interstitial state of having to likely wait a week or two before we see any news regarding patches and improvements

Also dicks 24/7. It's the rules. ¯\_(ツ)_/¯

part dump GIF
 
I didn't say otherwise. But I just think one should be wary of affording Doom Patrol a foothold to shit up this thread with their wholly negative nonsense is all (It's getting tedious at this point). With CDP probably only have returned to work this week we are in that interstitial state of having to likely wait a week or two before we see any news regarding patches and improvements

Also dicks 24/7. It's the rules. ¯\_(ツ)_/¯

part dump GIF
Shit, you're right. Fuck discussing things on internet forum. Makes no bloody sense.

4152038967_3d1299be58.jpg
 
Gotta disagree there. I don't want mini-games though, man. I've played them in many other games before and they all suck. They're wastes of time that offer nothing in return besides killing time. Well, besides the Yakuza games. And Yakuza's mini-games don't suck because they have decades of Sega arcade games to pull from. I want more quests, more world info, more loot, more dialogue only quests, and more combat options. I want more game, not more window dressing.
More quests is always a good thing - but having more things to do in an open world game such as mini-games and side activities helps to flesh out the world and make it a more believeable, living place.

Let's say I get bored doing Side-missions and Main Quest missions and want to divert my attention in my downtime to playing an arcade game, or maybe going to the Afterlife and getting something to drink. There could also be quest givers in the bars that could approach you while you're having a drink and start up a conversation which leads to a quest line. There's a lot of missed opportunity that could be added into this game.
 

2AdEPT

Member
All cars in Night City drive on pre-defined path. Quite often that path is rather poorly defined so you see cars going through walls, fences, barricades etc. AI won't ever diverge from this path. Straight facts.
LOL, sorry but your straight facts arent correct in this case. I happened to wonder if Judy would travel to her home from a quest we did together so I followed her to her van and stalked her on my bike. You can already guess that she didnt go home, I didnt expect that, thats never been in any game of this unprecedented size and to expect it would be disingenuous. Ok maybe I hoped they would do it for a story character at least. Oblivion had what? 20 NPCs that had set routes in their little "city". There are literally thousands of people in Night city...yes its an illusion....do you think that CDPR could have designed a set path for each of a thousand NPC's? Same for cars? NO! Maybe room for more for important characters to have set paths though, and thats fair.

What Judy did do was drive randomly, no set path. She went in a circle round the block, then she went to this area, then she went to that area. I spent a good 40 minutes to an hour follwing her around and indeed she got in a traffic jam, and most of the hour was taking over bigger cars crashing into others to clear a path so she could keep going...talk about sand box....but no set cycle. In fact the reason there are traffic jams is obvious...the paths poeple take walking, or cars take driving, are entirely random and often competing. THats how you get the chaos, i.e. honking and jamming. The reason I know it isnt a set path is that I lost her once ...got too far behind and once she popped out she was gone. So I had to reload a save...totally differnt path ensued..as early as the first intersection. What was scripted though was that she tears out of the parking stall and almost hits someone and they honk....every time...LOL they tried people, they really tried. THe fact that I could have followed Judy for eternity in the game , as long as I dint let her get too far ahead, and cleared a path for her by removing jammed cars, was very interesting however. I think it makes perfect sense...they went with the illusion of thousands and indeed they have quite a large number of NPCs that do more than create the back drop, like rippers and vendors,even fixers, which some people didnt realize exist at a home location, but the question is could have they done more? THe answer is yes. Is it still unprecedented scale? yes as well.

try it yourself! Just one more way to get that 200+ hours on one charcacter up even higher LOL, Im with you on that one!
 
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LOL, sorry but your straight facts arent correct in this case. I happened to wonder if Judy would travel to her home from a quest we did together so I followed her to her van and stalked her on my bike. You can already guess that she didnt go home, I didnt expect that, thats never been in any game of this unprecedented size and to expect it would be disingenuous. Ok maybe I hoped they would do it for a story character at least. Oblivion had what? 20 NPCs that had set routes in their little "city". There are literally thousands of people in Night city...yes its an illusion....do you think that CDPR could have designed a set path for each of a thousand NPC's? Same for cars? NO! Maybe room for more for important characters to have set paths though, and thats fair.

What Judy did do was drive randomly, no set path. She went in a circle round the block, then she went to this area, then she went to that area. I spent a good 40 minutes to an hour follwing her around and indeed she got in a traffic jam, and most of the hour was taking over bigger cars crashing into others to clear a path so she could keep going...talk about sand box....but no set cycle. In fact the reason there are traffic jams is obvious...the paths poeple take walking, or cars take driving, are entirely random and often competing. THats how you get the chaos, i.e. honking and jamming. The reason I know it isnt a set path is that I lost her once ...got too far behind and once she popped out she was gone. So I had to reload a save...totally differnt path ensued..as early as the first intersection. What was scripted though was that she tears out of the parking stall and almost hits someone and they honk....every time...LOL they tried people, they really tried. THe fact that I could have followed Judy for eternity in the game , as long as I dint let her get too far ahead, and cleared a path for her by removing jammed cars, was very interesting however. I think it makes perfect sense...they went with the illusion of thousands and indeed they have quite a large number of NPCs that do more than create the back drop, like rippers and vendors,even fixers, which some people didnt realize exist at a home location, but the question is could have they done more? THe answer is yes. Is it still unprecedented scale? yes as well.

try it yourself! Just one more way to get that 200+ hours on one charcacter up even higher LOL, Im with you on that one!
Thanks for proving my point. I hope it was worth wasting an hour of your life to do so. I should give you NeoGAF gold or something but NAH.
 
D

Deleted member 17706

Unconfirmed Member
yeah. we saw that npc despawning two years ago. and on pc i tried and tried and i never could replicate that npc despawning bug where you turn around and npcs dissapear or cars change. i wonder if it has to do with memory or something. i mean cyberpunk is not the first game that spawns and despawn npcs (or the entire world for that matter) depending on where you are looking. occlusion culling has been around for generations

I've seen it happen... a lot in my 85+ hours. It's usually not so blatant, but sometimes cars and people will just spawn in and out of existence before your very eyes.

It's not just occlusion culling, but it shows that there isn't any kind of simulation going on that keeps track of NPCs in the world and their state at any given time. Basically, when the game feels like it needs to populate in a dynamic NPC, it just summons up a random combination of visual features and a name and plops them near you. These people don't actually "exist" within the game world.

It's not a huge deal for me, but I could see why it is a big disappointment to a lot of people and it definitely feels rather cheap when compared to the extremely high bar they set with the actual environment of Night City.
 
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They didn't lied about anything? I suppose you've not seen the trailers prior to the game's release. That or you can't remove your CD Projekt hat out of your head.

I really loved the Witcher 3, it's an amazing game, that even with it's launching bugs, stacks up a much more solid experience rather than Cyberpunk 2077. Everything in Cyberpunk 2077 is half baked.

The city feels empty and brainless, the rpg elements used on the game are pretty blunt, skill upgrades are all about percentage increase which is so stupid, except maybe a couple of upgrades that actually matter, you customize your character just so you can look yourself in the mirror, nothing more than that, the MC shadows (wtf are those?), the glitch fest the game is...and I can continue on.

All of us can name a couple of open world games, from PS4/Xbox One generation, or even prior to that, that do a much better job than "next-gen" Cyberpunk 2077.

Check BeatEmUps review. His review is on spot.
BeatEmUps is a fucking grifting HACK. When you've got merch to sell and bandcamp links to pimp, you lose all credibility as an honest, credible reviewer. Seriously, that dude is a painfully perfect example of everything that is wrong with Youtuber gaming coverage. Sensationalistic, clickbait takes purposefully designed to garner as many hits as possible for his monetized video and (fingers crossed!) people stumble onto his merch links. As far as I'm concerned, he completely lacks qualifications to be taken seriously and made a review that didn't even discuss or glossed over the most crucial, important parts and biggest selling points of the game yet somehow, someway his voice is considered credible? If that's what passes for a good review...Jesus fucking christ. I guess standards have greatly fallen over the years. The 1,000 NPCs thing is from a mistranslated quote posted on Reddit of all places. Why did no Youtuber contact CDPR to confirm it? Right, because they aren't journalists in any way shape or form, want to act like them whenever it fits their wallet needs and don't know proper procedures or have any kind of ethics. He sources footage from other platforms yet he himself didn't even play on that platform. How is that acceptable? If you can't be bothered to actually source your own footage, you've got no foot to stand on at all and why should I listen to him if he's half-assing it? Counterpoint: I disagree with ACG/Karak's reviews, who also lit into CP2077, but I respect his opinion because that dude puts in fucking work and covers just about every facet there is to cover in a game. Even a meme heavy, very unserious channel like Laymen Gaming, run by a big goofy but lovable joker, put out a better review.

Skill upgrades most certainly aren't all percentage increases so stop lying. Funny how everyone loves those in Dark Souls yet they're bad here? It's an rpg! Stats have always been part of them! What a weird criticism. Implants is where you get your new interactive combat options yet you didn't mention them for some reason...

I really don't want to keep arguing in circles about this in the OT because it's getting tiring. No matter what I say, I get called a shill or "unhinged" as a now Ignored poster described me instead of actually participating in the discussion or my points ignored. For the last time, the year(s) old gameplay reveals had giant (word for word here) WORK IN PROGRESS - DOES NOT REPRESENT THE FINAL LOOK OF THE GAME watermarks the entire time and everyone was told by the narrator the same. If that hour long watermark doesn't mean anything to you or you are unable to understand it, then I don't know what to tell you...read a book? Study more? Understand that everything about a game is a work in progress until you download it/have it in your hands. The other trailers were purely CGI trailers aimed at selling Night City, the lore of the world, but not the content of the actual game because it's CGI. We've seen these for decades. This is nothing new yet all of a sudden it's a massive lie put forth by the devs. Look at the comments on the videos, "CDPR implied" or "CDPR infer" you can buy houses, customize cars, etc etc. That's people making shit up. None of that is official confirmation thus it is irrelevant to any real discussion of the game. They also announced features as never being in the game (car customization) or were cut for various reasons (wall running). Before you go, "Bbut what about the NPC AI or the police system!" I know. I've never denied that and no one else has either. But I've always questioned the motivation behind that...really? That's what's important in an rpg? Sure, it'd add more to "mah immersion!" but it's superfluous at best. The world is absolutely jampacked with details, lore and world building but "liar" crowd seem to be outright ignoring that. This is really starting to feel like baby's first AAA game release for a significant portion of those calling CDPR liars or writing off the game as shit. Roast the bugs but also roast every other game that comes out for bugs. Be consistent.

Name names then. I've asked for those "better" games in multiple places and have always been met with cricket chirps. I'll be more than happy to point out the flaws of those PS4/Xbone and previous gen games, tell you how many of those games contain the very same flaws of CP2077 and how it bests them in a myriad of ways because discussion is fun and maybe we'll both learn a thing or two that we missed or overlooked. Join it here: https://www.neogaf.com/threads/worst-open-world-game-of-all-time.1585422/
 
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2AdEPT

Member
Thanks for proving my point. I hope it was worth wasting an hour of your life to do so. I should give you NeoGAF gold or something but NAH.
Come on now, you clearly stated that it was fact that the cars go on planned routes when I know, and have proved, they do not. Its kind of a big difference. Not rocket science, being wrong is no big deal. I think you like to talk out of your ass an hear your own voice as much as I do lol. ONe of the two of us likes to test facts mnore than the other though.

I've seen it happen... a lot in my 85+ hours. It's usually not so blatant, but sometimes cars and people will just spawn in and out of existence before your very eyes.

It's not just occlusion culling, but it shows that there isn't any kind of simulation going on that keeps track of NPCs in the world and their state at any given time. Basically, when the game feels like it needs to populate in a dynamic NPC, it just summons up a random combination of visual features and a name and plops them near you. These people don't actually "exist" within the game world.

It's not a huge deal for me, but I could see why it is a big disappointment to a lot of people and it definitely feels rather cheap when compared to the extremely high bar they set with the actual environment of Night City.
As much as I didnt like it when I tested it, I realized it was the only way they could get that feeeling like Night city was full of thousands of people and cars. I lke that feeling and I think most do. The question is could they have at least thrown in some set routes for Judy when she left a quest to go to her house? I think yes. They did script her almost hitting another car leaving the parking stall, but once she got on track it was back to random patterns.

Its to parameter, but they do keep track of what ever is within proximity of you the character. The traffic jams Judy got in and I made worse and even had cars blow up all around us didnt pop in or out, they all stayed there and one burned to a crisp...nothing changed until I finally left and then of course it all wasnt there any more. BUt you could literaly stay close to Judy on her random path forever and its still Judy inisde, still her van with her painted icons etc, and she wont pop out unless you breach a particualr proximity.
 
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So, I ran into the most problematic bug, for me, so far.

Mission is Riders on the Storm, if you don't know it don't read...

when going to get Saul this play through I discovered a sewer pipe type entrance and found my way in, once inside my V. mentioned having found a sneaky way in, so it seems this was scripted. I had to use technical skill to open a door and then there i was, right with Saul without having to face a single enemy NPC. But I couldn't interact with Saul or talk to him. The game wanted me to go upstairs into the main building. Fine, I go up, stealthily taking down everyone in my way, I even do the optional bit where you look at Saul through a surveillance camera to see he's in the room you were just in. Then I go back and am allowed to talk to him and get him out. Since I got in quiet they suggest I use a quiet way out... like the way I originally came in. So I do that, I go to leave by the sewer pipe but when we exit the game is still telling me to LOOK FOR the quiet way out and won't give me a marker for reaching Panam. I find Panam on my own but her and Saul won't talk or interact, the game refuses to acknowledge we've escaped. I go back inside and walk around the yellow area to try and get it to realize I've found the quiet way out, but it seems unwilling to recognize it. I decide we'll go up through the building and try and leave the normal way. Someone spots us, gun fight ensues, I end up dying. It puts me back outside the pipe entrance with Saul still telling me to find the quiet way out. I go back in, back to the building, then leave the building, then lead Saul out a different part of the base, then back in, then through some buildings, get some loot, then get into a huge firefight... omg... this goes on and on... at one point I got in a car, Saul got in with me and I drove away. I drove so far I hit a scanner mission and decided to complete it, Saul helped me. Then we drove all the way back, I ran over who I could before the car exploded then got out and with Saul's help proceeded to kill literally EVERYONE in the base. After killing literally every single enemy the game wanted us to go to this part of the base that's a big opening to escape, we kept walking back and forth over it but nothing would happen. Then I started retracing my steps back to where Saul was held, as I was going down the stairs SUDDENLY Panam was triggered and said she'd come pull us out. She pulls up in the van we get in... chase scene ensues... we get to the cabin.

Finally, right? Oh except the entire time in the cabin the conversations are overlapping each other and Panam keeps changing position on the couch. I'm uploading this shit to youtube, let you guys know when available, lol.
 
Come on now, you clearly stated that it was fact that the cars go on planned routes when I know, and have proved, they do not. Its kind of a big difference. Not rocket science, being wrong is no big deal. I think you like to talk out of your ass an hear your own voice as much as I do lol. ONe of the two of us likes to test facts mnore than the other though.
There are pre-defined routes around the Night City and cars follow these routes like trains. You can follow Judy around for the rest of your life for all I care. :messenger_grinning_sweat: You won't see any intelligent behavior. Just a convoy of cars driving perfectly in line and the game code praying to computer gods that there won't be anything unexpected in the way.

What you fail to understand is that Judy is not driving the car. The car is driving Judy. Like a train.

CHOO CHOO.
 

Nankatsu

Gold Member
BeatEmUps is a fucking grifting HACK. When you've got merch to sell and bandcamp links to pimp, you lose all credibility as an honest, credible reviewer. Seriously, that dude is a painfully perfect example of everything that is wrong with Youtuber gaming coverage. Sensationalistic, clickbait takes purposefully designed to garner as many hits as possible for his monetized video and (fingers crossed!) people stumble onto his merch links. As far as I'm concerned, he completely lacks qualifications to be taken seriously and made a review that didn't even discuss or glossed over the most crucial, important parts and biggest selling points of the game yet somehow, someway his voice is considered credible? If that's what passes for a good review...Jesus fucking christ. I guess standards have greatly fallen over the years. The 1,000 NPCs thing is from a mistranslated quote posted on Reddit of all places. Why did no Youtuber contact CDPR to confirm it? Right, because they aren't journalists in any way shape or form, want to act like them whenever it fits their wallet needs and don't know proper procedures or have any kind of ethics. He sources footage from other platforms yet he himself didn't even play on that platform. How is that acceptable? If you can't be bothered to actually source your own footage, you've got no foot to stand on at all and why should I listen to him if he's half-assing it? Counterpoint: I disagree with ACG/Karak's reviews, who also lit into CP2077, but I respect his opinion because that dude puts in fucking work and covers just about every facet there is to cover in a game. Even a meme heavy, very unserious channel like Laymen Gaming, run by a big goofy but lovable joker, put out a better review.

Skill upgrades most certainly aren't all percentage increases so stop lying. Funny how everyone loves those in Dark Souls yet they're bad here? It's an rpg! Stats have always been part of them! What a weird criticism. Implants is where you get your new interactive combat options yet you didn't mention them for some reason...

I really don't want to keep arguing in circles about this in the OT because it's getting tiring. No matter what I say, I get called a shill or "unhinged" as a now Ignored poster described me instead of actually participating in the discussion or my points ignored. For the last time, the year(s) old gameplay reveals had giant (word for word here) WORK IN PROGRESS - DOES NOT REPRESENT THE FINAL LOOK OF THE GAME watermarks the entire time and everyone was told by the narrator the same. If that hour long watermark doesn't mean anything to you or you are unable to understand it, then I don't know what to tell you...read a book? Study more? Understand that everything about a game is a work in progress until you download it/have it in your hands. The other trailers were purely CGI trailers aimed at selling Night City, the lore of the world, but not the content of the actual game because it's CGI. We've seen these for decades. This is nothing new yet all of a sudden it's a massive lie put forth by the devs. Look at the comments on the videos, "CDPR implied" or "CDPR infer" you can buy houses, customize cars, etc etc. That's people making shit up. None of that is official confirmation thus it is irrelevant to any real discussion of the game. They also announced features as never being in the game (car customization) or were cut for various reasons (wall running). Before you go, "Bbut what about the NPC AI or the police system!" I know. I've never denied that and no one else has either. But I've always questioned the motivation behind that...really? That's what's important in an rpg? Sure, it'd add more to "mah immersion!" but it's superfluous at best. The world is absolutely jampacked with details, lore and world building but "liar" crowd seem to be outright ignoring that. This is really starting to feel like baby's first AAA game release for a significant portion of those calling CDPR liars or writing off the game as shit. Roast the bugs but also roast every other game that comes out for bugs. Be consistent.

Name names then. I've asked for those "better" games in multiple places and have always been met with cricket chirps. I'll be more than happy to point out the flaws of those PS4/Xbone and previous gen games, tell you how many of those games contain the very same flaws of CP2077 and how it bests them in a myriad of ways because discussion is fun and maybe we'll both learn a thing or two that we missed or overlooked. Join it here: https://www.neogaf.com/threads/worst-open-world-game-of-all-time.1585422/

Sorry I don't follow BeatEmUps, don't know what the dude's done in the past and couldn't care less about his merchandising links. What I do know is that he put out a very accurate review of the game, in which I identify myself because I have been playing the game and experiencing most of the things he points out.

And I do understand what I underlined in your post, problem is the game was releasing still in that state while marketing a totally different game, there's no denying that. And for me it has become one of the worst lauching titles in decades, sorry.
 
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harmny

Banned
And I do understand what I underlined in your post, problem is the game was releasing still in that state while marketing a totally different game, there's no denying that. And for me it has become one of the worst lauching titles in decades, sorry.

i'm sorry but they never marketed a totally different game. i watched every trailer and every night city wire (and most developer interviews) and that is the game i played. honestly way closer than i expected. many things better. i understand the frustration and dissapointment that the game wasn't what some people wanted. but that doesn't mean they marketed a different game. unless you are talking about the game running like crap on consoles.
 
Sorry I don't follow BeatEmUps, don't know what the dude's done in the past and couldn't care less about his merchandising links. What I do know is that he put out a very accurate review of the game, in which I identify myself because I have been playing the game and experiencing most of the things he points out.

And I do understand what I underlined in your post, problem is the game was releasing still in that state while marketing a totally different game, there's no denying that. And for me it has become one of the worst lauching titles in decades, sorry.
I didn't know who he was either until people started praising his video as a "great review." I skimmed it because all these dudes need a proper editor and I don't have the desire to watch every single second of a drawn-out bug list video fronting as a review. The very title of his video is biased as hell and starts things off on the wrong foot. I find very little accuracy in his video beyond the game having bugs. That ain't a review in my book. It's an agenda filled hit piece put out purely to cash in on a vocal minority, many of whom haven't played the game yet or never intended to. No one wants bugs in their game. Call out the bugs in a review but discuss the other features, too. He barely touches on or outright ignores all of the actual important, crucial features that have been getting people hyped for a CDPR game for over a decade: story, quests, dialogue choices, characters, morally gray and dark situations...the lifeblood of a CDPR game and the reasons they made their name. My criticisms aren't limited to him alone but Youtube games coverage as a whole. They're all hype, hype, hype then with a flick of a switch liars, shady tactics, and shower us in praise maggots because we tell the truth. People rightfully criticize long running big sites for being PR extensions of publishers but then look to these Youtube chucklefucks, who are shameless in the ways they try to squeeze money out of their audience, as voices of reason and criticism. Reminds me of the nutty televangelists from now and years past...a congregation so broken and empty they'll accept anything no matter how false or ridiculous the sermon is as long as it makes them feel like they belong to something.

Gotta disagree with the marketing. All marketing shows the product in the best possible light because their goal is to sell as much as they possibly can. But no trailer, deep dive, or gameplay reveal guaranteed anything that I didn't experience in the game itself. The level of quality of those features is entirely debatable for sure! In the spoiler thread, there's a post by SJRB filled with details of why he thought the endings were bad. I crave discussions like that. Saying something is shit isn't a discussion.

Disappointment is a fair take and I can respect that. Everyone can be disappointed by a game they were hyped for, no matter how much a critical darling it is among the masses. It is what it is.
 
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killatopak

Member
Speaking of spawning in and out of existence, I had multiple instances where there was supposed to be some roadblock or gate ahead of me but due to my fast speed I reach and pass through it before it even loads. Sometimes it spawns right as my car is between a gate and I see myself thrown into the sky along with the car or it just straight up destroys my car.
 

Isendurl

Member
God I hope Joseph Anderson will release his Cyberpunk video soon, then we will actually have some good critique on the game and people will stop linking the BeatEmUps "Lets see what reddit is saying and then repeat that for 30 minutes" (that should be title of his video).

btw judging from his streams Joseph doesn't like Cyberpunk, so it should be interesting video.
 
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aries_71

Junior Member
What you fail to understand is that Judy is not driving the car. The car is driving Judy. Like a train.

CHOO CHOO.
Never seen a train got stuck against a wall and a lampost doing an Austin Powers impersonation.

I'd love having the cars behave as trains As it is, is much, much worse.
 
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Never seen a train got stuck against a wall and a lampost doing an Austin Powers impersonation.

I'd love having the cars behave as trains As it is, is much, much worse.
Yeah, like I said in my previous posts. The pre-defined paths are not very well pre-defined. I know multiple places on the map where you can go and constantly see cars going through walls, barricades, fences, you name it.
 

aries_71

Junior Member
Yeah, like I said in my previous posts. The pre-defined paths are not very well pre-defined. I know multiple places on the map where you can go and constantly see cars going through walls, barricades, fences, you name it.
Whatever system they use, it's totally borked. If they would have predefined paths, some missions were the AI drives you would work fine, but they don't. What is worrisome is these bugs are absolutely reproducible. Any QA tester can fill you a report. They just didnt have the time/resources to fix them.
 

regawdless

Banned
I played over 40h so far, mostly doing side stuff and exploring the world. Enjoying the great combat.

Now I decided to tackle some of the main story missions. Crazy how much more interesting and how much better these missions are.
 
Kelly Eurodyne's missions are the first time in this game where I was bored out of my mind. I'm sure others appreciate them for the lore but fuck, I have plenty of side missions to do still and I hope none are that boring, lol.

I'm surprised because all of the other similar multi-step ones I enjoyed a lot. Rogue, Judy, Rivers etc.
 

aries_71

Junior Member
Kelly Eurodyne's missions are the first time in this game where I was bored out of my mind. I'm sure others appreciate them for the lore but fuck, I have plenty of side missions to do still and I hope none are that boring, lol.

I'm surprised because all of the other similar multi-step ones I enjoyed a lot. Rogue, Judy, Rivers etc.
Totally agreed... that's why I find ironic the video that was posted a few posts above, where the Eurodynes missions are praised as some kind of revelation. What a borefest, my god.

The whole concert, electric guitar in hand, and devil horns flashing went beyond cringe-worthy. This shit was originally written for 80s teenagers. Still, I was one of those and I don't remember being so retarded.
 

JRW

Member
Feel I had way to much trouble unlocking the Gun Fu achievement but finally did it lol.

Just in case I'm not the only one I came across this really easy NCPD hustle location (marked by my cheesy arrow on map), the enemies there were super low level / easy to take out with 1 headshot, seemed easier than any other hustle location i've encountered.

jR4tc9q.png
 
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