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Halo Infinite | Campaign Gameplay Premiere – 8 Minute Demo

Report you LOL. I'm not a child.

So let's try again. Since you called Halo out for showing nothing of the game in nearly 5 years ... Despite 2 In Engine trailers and also an 8 min gameplay video *rollseyes*.
You got any more to show of Prime IV other than a logo? or what about Bayonetta 3. You've got any more to show, other than a CGI trailer?.

I mean it's been 4 years for both games now and for trolls like you... that's long enough
Talking to you is like talking to a broken record. Still ignoring the other points I made and I have no idea what the hell point you are trying to make so enjoy being on my ignore list.
 
Talking to you is like talking to a broken record. Still ignoring the other points I made and I have no idea what the hell point you are trying to make so enjoy being on my ignore list.
All trolls like to troll, they just don't like it back at them.

So no footage of Prime IV or Bayonetta 3 I take it ?. Funny how you haven't called them out.
I guess you be changing your forum name to Metroid Prime is Dead next LOL
 
That's completely irrelevant to the point of contract outsourcing being used in the development of infinite. Which is what we were discussing.

I personally think it will be decent still.
Outsourcing contract talent on a small scale to work on less critical parts of a game or stuff like producing art assets is fine and a common practice.

Bringing in too many contract workers, especially in key roles throughout development can be very problematic. Foremost because contractors don't get invested in the project the permanent staff would. Lack of investment can lead to issues like sloppy work, more isolated working from the rest of the team, and a lack of committment to creating longterm efficient and sustainable workflows. There's also the issues of work handover between incoming and outgoing contractors. These things are almost never actively managed well and can lead to a lot of inefficiency.

I think it was the reports of 343i on Glassdoor that really spelled out the issues with too many contractors succinctly. Go read the explanantions from devs themselves and then perhaps your perspective might be a little more enlightened to some of the real problems it creates.
 

Men_in_Boxes

Snake Oil Salesman
Klobrille suggesting Warzone 2.0 is the focus of multiplayer.

If true, Halo will not compete long term in the multiplayer space.
 

NullZ3r0

Banned
My guess is game is feature complete but getting a total graphical/art overhaul. I hope the bald Brutes were a placeholder. They looked horrible.
 

BadBurger

Is 'That Pure Potato'
It looked like "more Halo".

Game design firmly established and explored 10-20 years ago. It looked archaic in terms of design.

Archaic was the exact word I used when I first saw the gameplay and general presentation style back in June or whenever. It looked like Halo with a grappling hook.

Numerous games had progressed to more dynamic, fluid, and complex systems and gameplay by the time they dropped this demo. One could have presented a choice 15 minutes of many by then two-to-three year old games to demonstrate how old everything looked here.

After the reception to the trailer, though, I am sure things are going to look and play very differently by the next time we get a peak at this.
 

Men_in_Boxes

Snake Oil Salesman
Archaic was the exact word I used when I first saw the gameplay and general presentation style back in June or whenever. It looked like Halo with a grappling hook.

Numerous games had progressed to more dynamic, fluid, and complex systems and gameplay by the time they dropped this demo. One could have presented a choice 15 minutes of many by then two-to-three year old games to demonstrate how old everything looked here.

After the reception to the trailer, though, I am sure things are going to look and play very differently by the next time we get a peak at this.

It really is amazing how the blowback to the Halo Infinite trailer was about the graphics, when it should have been about the ho hum gameplay.

It feels like most media + gamers age 30+, are getting out of touch with what actually matters in games.

I wonder how much will change with an extra 12 months development time. I'm pessimistic that the core gameplay will alter that much considering 5 years development led to that.
 
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GameOfPixelsX

Neo Member
It really is amazing how the blowback to the Halo Infinite trailer was about the graphics, when it should have been about the ho hum gameplay.

It feels like most media + gamers age 30+, are getting out of touch with what actually matters in games.

I wonder how much will change with an extra 12 months development time. I'm pessimistic that the core gameplay will alter that much considering 5 years development led to that.
What would you hope for in terms of gameplay changes/improvements?
 

Men_in_Boxes

Snake Oil Salesman
What would you hope for in terms of gameplay changes/improvements?

To me, Halo was at its best when it inserted you into epic, large scale battles and gave you interesting options on how to approach.

Halo is at its worst when it shoves you down hallways and feeds you 3-5 enemies every 20 seconds. Treadmill gaming.

They should have pushed for big 20+ vs 20+ battles that play out via simulation. If the player takes out the anti aircraft gun in the back...the pelicans can land and drop off marines. If the player takes out the snipers on the side, the marines can rush up the middle. Each scenario should have X number of different ways to play it to influence the simulation.

Then the game could reward the player based on how many marines are left at the end of each Battle.
 
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Vasto

Member
To me, Halo was at its best when it inserted you into epic, large scale battles and gave you interesting options on how to approach.

Halo is at its worst when it shoves you down hallways and feeds you 3-5 enemies every 20 seconds. Treadmill gaming.

They should have pushed for big 20+ vs 20+ battles that play out via simulation. If the player takes out the anti aircraft gun in the back...the pelicans can land and drop off marines. If the player takes out the snipers on the side, the marines can rush up the middle. Each scenario should have X number of different ways to play it to influence the simulation.

Then the game could reward the player based on how many marines are left at the end of each Battle.


What you want is exactly what was in that demo they showed.
 

VAL0R

Banned
I must be in the minority. I think the gameplay parts look quite nice.
I just watched this again wondering if now with my initial disappointment past and fresh eyes, I might give it a more merciful take. No, it still is an awful looking next-gen Halo demo. Stunning they released this. The new update gives me more hope as those images look far better.
 

Men_in_Boxes

Snake Oil Salesman
Treadmill design is what again? Killing clusters of enemies with gaps? Without a team?

More or less.

Linear levels where the game throws weak AI enemy clusters in front of you every 20 seconds. Mostly focusing on close to mid range fights.

Predictable gameplay we've experienced ad nauseum for 20+ years from a variety of FPS + TPS games.
 

Justin9mm

Member
I must be in the minority. I think the gameplay parts look quite nice.
Its not that it doesn't look 'nice'.. It's just very old gen and the graphical fidelity should be a lot better.

This is the problem with having to develop a cross gen game to run on an Xbox One.. It looks like a higher resolution Xbox One game not a 2021 Series X exclusive. This is the problem people have.. Series X needed to show the Series X capability and this was their answer, that's why people were not happy.

This is one of their biggest franchises.. It needs to be better. It's a joke.
 
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I think, for Halo, the old rendering techniques used in the demo are not good. That being said, the gameplay looks like a solid Halo game. Now if they can get the visuals to match up with how the game looks and sounds, they'd be on the right track. The lighting and the flat textures, and smudgy looking aliasing are what appear to be the main issues. That being said, the extra year they take to fix those key features seems pretty doable.
 

Men_in_Boxes

Snake Oil Salesman
The thing with Halo is that it was once an industry leader in terms of innovation. It was a rock star.

It absolutely raised the bar in terms of design when the first one came out.

Sadly, it's rested on that bar ever since as other cpanies have taken up the mantle. Still rooting for Infinite. Hopefully they can salvage something fun over the next 10 months.
 
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Never looked good either. Certainly not a showcase for series x like it should have been.
Now factor in how hard Xbox has been pushing PC and Gamepass Ultimate, by PC standards what Infinite showed was not AAA. Games like Apex Legends are just as large and free to move around with 60 players going at it. A campaign Halo game was not looking as good as Apex in a huge number of ways e.g. particles, textures, animation, character models, skybox, geo etc.

To me Infinite needs to wow with a solid A-Z playthrough highlight reel. Start from the menu, bang on through the character customisations/progression and dive right into campaign for a bit then multiplayer for a 20-30 minutes seamless play session as their next showcase. This game should be very fucking well developed after 6 years of dev and design this year 2021. Show it just how players go at it. Stop fucking about and putting together external teams and all that shit. Just straight up show the game itself being played in a number of modes, cut the marketing BS.

There is a reason people love the ol' ViDocs from Bungie days, it's direct insight and feelings of playing and building the games. Far less marketing bullshit and just simple here's what we're doing and here's what you'll be playing.

The back of my mind has me thinking the RTX side of things with Series X and more specifically completely missing from Infinite in game 8 minutes could be a rabbit out of the hat moment. The horsepower of Series X is tucked away behind RTX and stuck in old game dev/engines. Without Corrine Yu I'm doubting whether Xbox/343 can push into that category of blowing away current gamers but I'm hoping the delays with Infinite give them time to curate the custom advantages of the Series X.
 
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Coming back to this after months, I start to wonder if maybe I was too harsh on it based off of visuals.

Clearly the game was far from finished and not ready to release, and yes the graphics are embarrassing for a next gen game, but the gameplay looks very very fun. Yes sprint... fine I'll look away as I have done before

But I can't help but love the aesthetics I am seeing, the color pallet, the style of gameplay, what they are attempting with an open world halo. I get subtle BOTW clues with how simplistic the open world seems, but how dependent it will be on its gameplay loop. Grappling hooks, finding weapons and vehicles out and about, the ability to pick up and throw things, I get real BOTW vibes. This sort of experimentation we'll have with the simple sandbox mechanics is a big deal.

I fondly remember quiet nights playing BOTW, seeing the grass move, fucking around with the bokoblins, playing around with the open world, hearing the subtle musical notes and ambient noises. Those are the memories that stick out a lot to me, it's simple and minimalistic, and I think I'll be getting that from halo infinite. The second I hear those enigmatic piano notes, roaming around the halo ring in a vehicle, night time cycle, ambient noises all around, this is the right step for halo.

I hope they don't shy away from experimentation with grapple hooks, items, and picking up and throwing things. It doesn't have to be complex and in-depth, a minimalistic approach is best.
 
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i have no issues with the gameplay, its the texture work and emptyness/flat/dead feel this world has, trees or grass dont sway? nothing in the sky, i want forza horizons skyboxes, sea of thieves water effects, i want thick dense moving foliage with more life in and around them....everythings as flat as a pancake, the gameplay is fine to me, its the world thats its in is the problem.
 

GameOfPixelsX

Neo Member
To me, Halo was at its best when it inserted you into epic, large scale battles and gave you interesting options on how to approach.

Halo is at its worst when it shoves you down hallways and feeds you 3-5 enemies every 20 seconds. Treadmill gaming.

They should have pushed for big 20+ vs 20+ battles that play out via simulation. If the player takes out the anti aircraft gun in the back...the pelicans can land and drop off marines. If the player takes out the snipers on the side, the marines can rush up the middle. Each scenario should have X number of different ways to play it to influence the simulation.

Then the game could reward the player based on how many marines are left at the end of each Battle.
And what evidence you do you have that it is a corridor shooter? Staten played through it and said it was the vision they always had for Halo.
 

TheMan

Member
so are expecting 2021 for this mamba jamba?
With Schrier's forewarning the other day I wonder if Halo is going to get pushed as well
 
Perhaps. But, I am not bitter enough to go on forums and complain about the series until there is a reason.
I did read that update and I honestly don’t know why, even for marketing purposes, he would specifically highlight the openness and level of choice as the core of the gameplay if there wasn’t some truth to that. Either way I’ll reserve judgment till it actually releases.
 
No Battle Royale is such a mistake. Halo lore, mechanics and gameplay as well as the great maps like Valhalla and Blood Gulch going as far back as classic maps like Hang Em High, Boarding Action and Headlong are perfectly designed for the chaotic, varied combat of a Battle Royale game mode. Ignoring the popularity and FUN of Battle Royale because "uh COD did it" or "lol fortnite is for kids" or "Halo is too pure to copy" is just pure crazy in these days.

Especially since Battle Royale would give Halo an opportunity to innovate on the Battle Royale genre. It is a cheap and effective way to keep people coming back to your game beyond the standard Halo MP format that has waxed and waned in recent times. Even COD mp isn't as popular as it once was. Battle Royale modes have taken over and to stick their head in the sands and be like "big team battle is what the people actually want" is pretty stupid to me.
 
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No Battle Royale is such a mistake. Halo lore, mechanics and gameplay as well as the great maps like Valhalla and Blood Gulch going as far back as classic maps like Hang Em High, Boarding Action and Headlong are perfectly designed for the chaotic, varied combat of a Battle Royale game mode. Ignoring the popularity and FUN of Battle Royale because "uh COD did it" or "lol fortnite is for kids" or "Halo is too pure to copy" is just pure crazy in these days.

Especially since Battle Royale would give Halo an opportunity to innovate on the Battle Royale genre. It is a cheap and effective way to keep people coming back to your game beyond the standard Halo MP format that has waxed and waned in recent times. Even COD mp isn't as popular as it once was. Battle Royale modes have taken over and to stick their head in the sands and be like "big team battle is what the people actually want" is pretty stupid to me.
I agree they should totally do battle royale did they say they definitely weren’t?
 

Bernkastel

Ask me about my fanboy energy!
Really? I’m looking I don’t see anything outright saying that
Bonus
 
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ROMhack

Member
Just catching up on this and seeing the gameplay for the first time. It looks really very much like any of those other modern futuristic FPS games that I don't really like. The enemy AI looks especially underwhelming.

And I say this as somebody who just finished Halo 2 on the MCC about an hour ago.
 
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FireFly

Member
Just catching up on this and seeing the gameplay for the first time. It looks really very much like any of those other modern futuristic FPS games that I don't really like. The enemy AI looks especially underwhelming.

And I say this as somebody who just finished Halo 2 on the MCC about an hour ago.
It looked like the demo was played at normal difficulty, which is underwhelming in any Halo game.
 

nemiroff

Gold Member
The thought did pass me so hopefully you're right. Halo 1 is okay on normal but the rest... nah, too easy.

It's an infamous fact that "Legendary" is the true "Normal" and the max q for the Halo (Bungie) games. Even Halo 1. Playing these games on normal difficulty is like driving a racing car with automatic safety features activated.
 
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Bernkastel

Ask me about my fanboy energy!


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Umbasaborne

Banned
More info this week. There will be monthly updates from here on.


these updates are fantastic, and im still genuinley excited for this game. But man so many people dropped the fucking ball here. Microsoft for failing to have a single new blockbuster show case titles for their brand new consoles. 343 management for basically having shit all to show after five years. Microsoft again for advertising halo a full fucking year before its gonna be out on monster energy drinks? Whose actually gonna hang onto those codes for a year!?

lets not forget the straight up false advertising from the games first “slip space engine trailer” and the trailer from 2019. I love my xsx, but microsoft have yet to make a compelling argument for people to upgrade. The medium ain’t it.
 

Bernkastel

Ask me about my fanboy energy!
these updates are fantastic, and im still genuinley excited for this game. But man so many people dropped the fucking ball here. Microsoft for failing to have a single new blockbuster show case titles for their brand new consoles. 343 management for basically having shit all to show after five years. Microsoft again for advertising halo a full fucking year before its gonna be out on monster energy drinks? Whose actually gonna hang onto those codes for a year!?

lets not forget the straight up false advertising from the games first “slip space engine trailer” and the trailer from 2019. I love my xsx, but microsoft have yet to make a compelling argument for people to upgrade. The medium ain’t it.
E3 2018 was an engine demo and E3 2019 was the opening cutscene.
 
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