Coming back to this after months, I start to wonder if maybe I was too harsh on it based off of visuals.
Clearly the game was far from finished and not ready to release, and yes the graphics are embarrassing for a next gen game, but the gameplay looks very very fun. Yes sprint... fine I'll look away as I have done before
But I can't help but love the aesthetics I am seeing, the color pallet, the style of gameplay, what they are attempting with an open world halo. I get subtle BOTW clues with how simplistic the open world seems, but how dependent it will be on its gameplay loop. Grappling hooks, finding weapons and vehicles out and about, the ability to pick up and throw things, I get real BOTW vibes. This sort of experimentation we'll have with the simple sandbox mechanics is a big deal.
I fondly remember quiet nights playing BOTW, seeing the grass move, fucking around with the bokoblins, playing around with the open world, hearing the subtle musical notes and ambient noises. Those are the memories that stick out a lot to me, it's simple and minimalistic, and I think I'll be getting that from halo infinite. The second I hear those enigmatic piano notes, roaming around the halo ring in a vehicle, night time cycle, ambient noises all around, this is the right step for halo.
I hope they don't shy away from experimentation with grapple hooks, items, and picking up and throwing things. It doesn't have to be complex and in-depth, a minimalistic approach is best.