Men_in_Boxes
Snake Oil Salesman
So game developers have realized that we like to "work", right?
I spend the first 5 minutes of every single game in Fortnite "farming mats" and "looting up".
Deep Rock Galactic is literally a game where you try to mine for resources as quickly as possible before waves of bugs attack.
Valheim has players gathering resources, farming, and building structures.
League of Legends has players farming XP by killing mobs.
Animal Crossing gives players little jobs to do to earn money.
Death Stranding is literally a futuristic Fed Ex simulator.
There's got to be a million examples of modern games pushing us in this direction.
I'm not sure what it says about human beings but "work" seems to be something we innately enjoy. Anyone else find this development kinda interesting? Are there any insightful conclusions we can draw from this?
I spend the first 5 minutes of every single game in Fortnite "farming mats" and "looting up".
Deep Rock Galactic is literally a game where you try to mine for resources as quickly as possible before waves of bugs attack.
Valheim has players gathering resources, farming, and building structures.
League of Legends has players farming XP by killing mobs.
Animal Crossing gives players little jobs to do to earn money.
Death Stranding is literally a futuristic Fed Ex simulator.
There's got to be a million examples of modern games pushing us in this direction.
I'm not sure what it says about human beings but "work" seems to be something we innately enjoy. Anyone else find this development kinda interesting? Are there any insightful conclusions we can draw from this?
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