Ascend
Member
Exactly! Because nVidia should always be free of any criticism whatsoever!Hardware Unboxed at it again...
And then when Nvidia next tells them to fuck off due to their disingenuous takes they will start crying and plead innocence.
nVidia is always the best and should never be challenged or questioned. AMD is TRASH!. TRASH I TELL YOU.What is it with all the Nvidia stans in here? This is clearly a Nvidia driver issue, which they should fix.
nVidia has nothing to fix! Everything they do and release is already perfect!Seems stupid on its face to point this performance oddity out.
Also seems relevant because the 3600 is a popular CPU (as were previous 6-core ryzen).
For the haters; the worst that can happen is NVIDIA looks into it and identifies / fixes an overhead or other driver quirk and gamers benefit from a better product in the future.
It's not allowed to agree with Hardware Unboxed! You shall take the side of nVidia, ALWAYS!If you watch the video you'll see he uses more than one game. Also demonstrates the increased NVidia driver overhead when using an Intel cpu towards the end of the video.
Not news at all. nVidia dropped their hardware scheduler a long time back, since Maxwell if I'm not mistaken. This is what allowed them the superior power consumption over AMD, but that came at a cost. All the scheduling needs to be done on the CPU. With DX12, the situation basically flipped between AMD and nVidia.
In DX11, AMD had high overhead because their driver basically limited everything to one thread, meaning CPU bottlenecks were a lot more prevalent on AMD cards, since nVidia could use more threads with command lists.
DX12 is closer to the hardware, and everything not done by hardware is done in software. This means that AMD's hardware scheduler that was previously a disadvantage is now an advantage for DX12.
AMD wasn't pushing low level APIs for nothing. Everyone praises nVidia but have no idea what is happening behind the scenes.
In DX11, AMD had high overhead because their driver basically limited everything to one thread, meaning CPU bottlenecks were a lot more prevalent on AMD cards, since nVidia could use more threads with command lists.
DX12 is closer to the hardware, and everything not done by hardware is done in software. This means that AMD's hardware scheduler that was previously a disadvantage is now an advantage for DX12.
AMD wasn't pushing low level APIs for nothing. Everyone praises nVidia but have no idea what is happening behind the scenes.