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Cyberpunk Patch 1.2 patch notes released || Out NOW ||

yamaci17

Member
I hope SSR/TAA improvements do actually mean something. They're a sore for game's graphicals.

If you're not running ray traced reflections, you're forced to play with grain-ridden SSR, which ruins the whole aspect of game. I honestly don't think SX/PS5 will manage to leverage full RT reflections in this game. Maybe only surface reflections (that would be enough to solve the SSR grain tbh). I wish developers gave an extra option to run only surface reflections. I'm pretty sure Series X/PS5 will run surface reflections, but might omit the other reflections where puddles become mirrors. I guess that would be a good compromise.

If you cannot render native 4K, you will be playing a blurry vaseline smeared blob of a game, which ruins the whole graphical artistic of the game. But then again, SX relies on sub 1440p to hit 60 fps, new beefy Nvidia GPUs rely on 960p-1200p rendering to upscale to 4k so everyone gets to play with those blurry graphics, some likes it enough, some do not, I definetely hate the blur in game.
 
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ReBurn

Gold Member
Man, CDPR doing what CDPR does. We did tell everyone this was how it was going to play out. But the FUD is just too thick here...
Seems to me that if it takes them 6 months to get the game even close to stability that people were not spreading FUD. It sounds more like you support a model where it's ok for developers to lie to people to get them to buy their broken software on the promise that it will be good one day.
 
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MiguelItUp

Member
Witcher 1 was also a buggy mess at launch. And over a year later, they published a much more polished version of the game.
I have no doubt, that they will fix the issues here, too.
Oh most def. To be honest I had more game breaking experiences with Witcher 3 at launch on PC than I did CP:2077. I was able to playthrough CP:2077 to completion and definitely saw bugs, but nothing that broke the game. No crashing, lock-ups, basically no A bugs. Nothing but visual and AI related for the most part. However with Witcher 3 I can't even count the amount of times I fell through the environment, so much so that I just gave up playing.
 
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Josemayuste

Member
Eeeeeh...as numerous critics have pointed out at this point, even ignoring the bugs, it's a pretty shallow RPG and there's numerous problems with the writing too.


Numerous friends of mine and myself who actually played the game across all systems say otherwise, some of us even think that it is a great game, despite its flaws, what I mean is: critics offer just a general vision about a product, not an Universal truth, and it should be taken into account as that.

While reviews made a good job in getting the player informed and exposing the game's flaws, their job is done and it's time to move on, but writing and lack of RPG elements certainly isn't one of its flaws.

There already is a great game in Cyberpunk 2077 for anyone with an itch for a huge open world cyberpunk themed RPG, and there isn't any other game as of today that brought so much, so dense and detailed into the videogame Industry.

So, let's be civil, please, and try to judge things by ourselves.
 

Mozzarella

Member
Good fixes! a step in the right direction, a few more patches like this one and game will be cooked at well done. In the next patch im hoping to see new gun fire physics, like water splash and fire and such.
I will wait for the DLCs to make a 2nd playthrough, played 80 hours and finished the game, i intentionally left 20% of the gigs to go back later and finish them after the free DLCs and fixes to play them in the upgraded version. And when the big DLC comes i will start from scratch again.

Bugs aside, the worst part about this game is their open world was less advanced than open world games that came out a decade ago. Pure amateur hour trash. The real question is whether or not that PR guy who got banned from REEE and then came here claiming he wasn’t a PR guy will come back to shill this.

I would agree in terms of A.I and maybe exploration but lore wise and design wise its one of the best ones, the visuals look impressive and the area design with building and their scale and streets...etc looks very good. I want to know what are those older than a decade open worlds that are very advanced, i want to compare them. Can you name some?
 

Jaysen

Banned
Good fixes! a step in the right direction, a few more patches like this one and game will be cooked at well done. In the next patch im hoping to see new gun fire physics, like water splash and fire and such.
I will wait for the DLCs to make a 2nd playthrough, played 80 hours and finished the game, i intentionally left 20% of the gigs to go back later and finish them after the free DLCs and fixes to play them in the upgraded version. And when the big DLC comes i will start from scratch again.



I would agree in terms of A.I and maybe exploration but lore wise and design wise its one of the best ones, the visuals look impressive and the area design with building and their scale and streets...etc looks very good. I want to know what are those older than a decade open worlds that are very advanced, i want to compare them. Can you name some?
Sleeping Dogs and Saints Row the Third. Both have pedestrian algorithms far more advanced than the stupidity in CP. Not to mention GTA 4 and GTA SA.
 

SJRB

Gold Member
Sleeping Dogs and Saints Row the Third. Both have pedestrian algorithms far more advanced than the stupidity in CP. Not to mention GTA 4 and GTA SA.
Even games like Just Cause 2 and The Saboteur had better AI pathfinding than 2077.

In fact, I'm struggling to think of a game with on par or worse pedestrian/vehicle AI, especially a tripple-A game.
 

Mozzarella

Member
Sleeping Dogs and Saints Row the Third. Both have pedestrian algorithms far more advanced than the stupidity in CP. Not to mention GTA 4 and GTA SA.
Agreed. when it comes to pedestrian and traffic Cyberpunk is one of the bad open world games. But i would say when it comes to map design and visuals those games dont hold a candle. For example if you go to the Japantown in Cyberpunk the design of the buildings and its streets and how you can enter places from more than one point is a plus for the open world. This kind of open world level design is better than the one in GTA for example. But its just different priorities. Its A.I/Pedestrian vs Level Design. So i guess it depends on what is more important to each person.
 

Flabagast

Member
Agreed. when it comes to pedestrian and traffic Cyberpunk is one of the bad open world games. But i would say when it comes to map design and visuals those games dont hold a candle. For example if you go to the Japantown in Cyberpunk the design of the buildings and its streets and how you can enter places from more than one point is a plus for the open world. This kind of open world level design is better than the one in GTA for example. But its just different priorities. Its A.I/Pedestrian vs Level Design. So i guess it depends on what is more important to each person.
Yeah as you say it is simply stupid to judge the game only on its pedestrian & traffic system. It is like nothing else mattered lol.
 

Jaysen

Banned
Yeah as you say it is simply stupid to judge the game only on its pedestrian & traffic system. It is like nothing else mattered lol.
There's numerous other areas to judge it on that it also fails spectacularly at. Ways in which they promised beforehand would be different than what they delivered. Fuck them and their broken game. Sony did the right thing.
 

FunkMiller

Member
Jesus Christ. That’s the biggest list I’ve ever seen. The idea that they thought this was suitable for release last year...
 

Umbasaborne

Banned
Holy crap that is a gigantic patch.

They should have delayed the game again (they wanted to right? but were told no by higher ups? Please correct me if wrong.) and released with this version instead of rushing and going gold with a horrible broken mess that destroyed the amazing reputation the Witcher Trilogy gave them. Would have saved a lot of people a lot of pain.
Correct me if im wrong but apparently many devs on the team didn’t think the game would be ready to ship until 2022. Higher ups had different idea’s
 
There's numerous other areas to judge it on that it also fails spectacularly at. Ways in which they promised beforehand would be different than what they delivered. Fuck them and their broken game. Sony did the right thing.

For me, it was seeing a column of cars all sinking into the ground on one side along with the scene of when you pull into the small garage, you know, the one that's barely big enough to fit the hatchback in? So, I am like, can I jump on top of this car? I tried, and I slid off the back windshield and was flung with such speed and ferocity (Only comparable to a metal object leaving the barrel of a Navy sized railgun) into a wall which resulted in death. Game disc ejected, uninstalled, will wait for the RC/Gold of the game, not the Alpha/Beta.
 

SlimySnake

Flashless at the Golden Globes
Disappointing. This just looks like a list of what is probably a 1,000 bug fixes. Literally a 1000. Shocking how they released a game with this many bugs. They need to be embarrassed with their next release by having reviewers reject reviewing the game before day one.

I was expecting more. More detailed open world. More things that they had promised before launch. All the stuff that they had cut out. doesnt look like we will ever be getting that stuff.
 

cormack12

Gold Member
They need to be embarrassed with their next release by having reviewers reject reviewing the game before day one.

Not likely with freebies

de665d82e4e406e63900b9728472612cd60b15f2-1920x1080.jpg


In all seriousness, the only real bugs I had were crashes to PS5 menu and the main issue in game was terrible AI (cars stopping behind you forever)
 

Flabagast

Member
I'm just hoping to see 60 fps on my PS5 by the end of the year 🤞
Game is already at 60 fps on PS5 with the PS4 retrocompatibility. It is not sure that it will be the case for the true PS5 version at the end of the year with all the bells and whistles, RT, etc.
 
Not likely with freebies

de665d82e4e406e63900b9728472612cd60b15f2-1920x1080.jpg


In all seriousness, the only real bugs I had were crashes to PS5 menu and the main issue in game was terrible AI (cars stopping behind you forever)

I'd be wary of sitting in those chairs if built under the same levels of quality that the game shipped in...
 

ToadMan

Member
Yeah as you say it is simply stupid to judge the game only on its pedestrian & traffic system. It is like nothing else mattered lol.

In an open world game like this the player spends the majority of their game time experiencing that pedestrian and traffic system.

The sprite to 3D conversion of traffic is laughably bad. And with that laugh goes any sense of immersion or quality control.
 

nowhat

Member
The sprite to 3D conversion of traffic is laughably bad.
Playing on a Pro at launch I noticed this immediately, the sprites in distance just disappear without being replaced by 3D models as they get closer. Ugly, but I thought it was just reduced crowd sizes on a console.

But I've seen a ton of it happen with PC footage as well, and I just have to wonder how the hell that made it past QA. Surely the problem was very much known to the devs, it's practically impossible to miss.
 

harmny

Banned
Playing on a Pro at launch I noticed this immediately, the sprites in distance just disappear without being replaced by 3D models as they get closer. Ugly, but I thought it was just reduced crowd sizes on a console.

But I've seen a ton of it happen with PC footage as well, and I just have to wonder how the hell that made it past QA. Surely the problem was very much known to the devs, it's practically impossible to miss.

It made it past QA because they ran out of time. And by that I mean QA reported everything they just didn't had time to fix it
 
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Flabagast

Member
In an open world game like this the player spends the majority of their game time experiencing that pedestrian and traffic system.
No, you do that in GTA likes / sandbox games, not in all open worlds. For example you do not do that in Witcher 3, in Spider Man, in Mafia games, nor in recent Deus Ex (not exactly open world per se but this is the closest to Cyberpunk in terms of game design).

In cyberpunk you spend the majority of your time :
1) talking to other characters / experiencing the dialogue system
2) playing open-leveled missions in dedicated, specifically designed spaces (or arenas)

The open world is just a nice backdrop to make everything flow together, offer up some exploration & verticality in ways to tackle missions, deliver lore and immerse you in the world-builing, in the same fashion that The Witcher 3 did. It is what it is, I understand that one can be disappointed, but there is no point continuing bashing the wall with its bare hands and to keep going into the game expecting to play a nice rampage simulator. Not gonna happen, never, just like The Witcher 3 is a thousand miles away from the free flow game design of Skyrim, but it is OK because you do not expect to play Skyrim when playing W3. Same here, & people will have to come to terms with what type of game CP is trying to be, whether they like it or not. You want to play GTA, go play GTA.
 

Drac84

Member
Still no fix for the minimap not zooming out when driving at speed. This is a basic feature in every open city game since the PS2, and its ommission resulted in me missing turns whenever I drove faster than walking speed. How on Earth was this not a higher priority than 95% of these fixes.
 

Jaysen

Banned
No, you do that in GTA likes / sandbox games, not in all open worlds. For example you do not do that in Witcher 3, in Spider Man, in Mafia games, nor in recent Deus Ex (not exactly open world per se but this is the closest to Cyberpunk in terms of game design).

In cyberpunk you spend the majority of your time :
1) talking to other characters / experiencing the dialogue system
2) playing open-leveled missions in dedicated, specifically designed spaces (or arenas)

The open world is just a nice backdrop to make everything flow together, offer up some exploration & verticality in ways to tackle missions, deliver lore and immerse you in the world-builing, in the same fashion that The Witcher 3 did. It is what it is, I understand that one can be disappointed, but there is no point continuing bashing the wall with its bare hands and to keep going into the game expecting to play a nice rampage simulator. Not gonna happen, never, just like The Witcher 3 is a thousand miles away from the free flow game design of Skyrim, but it is OK because you do not expect to play Skyrim when playing W3. Same here, & people will have to come to terms with what type of game CP is trying to be, whether they like it or not. You want to play GTA, go play GTA.
Stop making excuses for them. They literally marketed the game as having amazing pedestrian AI. It's not wrong to hold them accountable when what they promised turned out to be a bunch of lies.
 

Hugare

Member
Ok, great

But they are totaly gonna release it after the shareholders call tomorrow, right? lol

Releasing patch notes BEFORE releasing the patch is kinda unique, I think. Never seen it before.

It's almost like they are trying to get some good will before the call with investors or something, because there will be problems even after the patch

Or maybe I'm being to pessimistic
 

Raphael

Member
Patch is now out on steam & GOG at least. How to I contact a mod to change the title to say it's out ?

  • Steam (~28 GB)
  • GOG (~33 GB)
 
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