What companies do you feel he has lied about or pushed a narrative on? When fiscal earnings come out, when crunch/overtime hours are revealed, or when we read news that another wave of employee firings have happened and yet the CEO gets another bonus, should these findings not be brought to light?
I'm confused. It sounds like some people here might dislike him for reasons other than his work(like his political sidings). If that's the case, what does it have to do with the thread?
That sounds like a dumb move(career suicide). I don't think he got this far by being dumb.
We are not saying he's lying but, if you watched videos of Jaffe at his small studio bartlet brothers he's answering someone who ask's him about crunch. And he's literally surrounded by his team who also chime in on what this industry is.
Schrier is amazing at his job, he is really the only guy actually doing investigative reporting. Only other person I know who shows that level of investigative reporting who actually broke stories and not pieces was Patrick Klepek. Who now is more of a writer than a reporter.
But Jason writes giant pieces with weeks to months worth of interviews, sourcing ect. But the way he goes about it to make it informative and unbiased actually shows he's trying to make it like the whole industry is broken. And it's not, it's just a really stressful industry same as any product that has deadlines.
Software developers fall into the same boat, but are less stressed because deadlines are not the be all. WHen it comes to a entertainment product like video games there are hard deadlines because thats how things are funded by investers. Software like antivirus will continue to sell all the time, games and entertainment have limited windows they are up against.
Jason believes most big companies that use similar environments as film need to be uprooted and changed because of their impact on developers. When people that create software for applications have similar crunch all the time, and no one is putting a spotlight on it. People that work on features for MAYA, Adobe crunch and I doubt have the best schedules.
Sometimes a game doesn't even come together until closer to the home stretch. And then you are working against the clock. Sometimes without that pressure of a hard deadline your not looking or as focused which leads to having bugs not fixed.
If you like having tons of free time, dont go into entertainment. Here's some video's that better explain what I'm trying to say.
Jaffe and his Bartlett team: