prinz_valium
Member
Why no one pays attention to the Great Cerny PS5 Scriptures.
"They connect through the custom I/O unit just like our SSD does."
"So they can take full advantage of the decompression I/O coprocessors and all the other features I was talking about."
"Here's the catch though that commercial drive has to be at least as fast as ours. Games that rely on the speed of our SSD need to work flawlessly with M.2 drive."
By going through the custom I/O unit, it act's as addition storage, so no limited external storage.
Only thing that's needed, is that the external storage has the same speed as the PS5's SSD for games.
blueisdumb tried to say the same thing, but this guy had a good take on it as well.
And this guy.
That's the point!?
It's a console solution and different to PC where everything is about multitasking.
The person even replied with the right answer. If you saturate read or write speed of both at the same time you would become limited by the PCIe interface.
That was my point. Nothing more and nothing less. A console scenario would be transferring games. Right now I have internal storage, the SSD extension card for the same speed and an external SSD. So when you play a game and transfer some, you might run into lower speeds than just playing and doing nothing else. Maybe installation times are also limited. It won't effect most people in most scenarios, but it's there.
And, yes it makes more sense for Sony to run the expansion M2 though their custom controller for those decompression benefits. Xbox Series is doing it differently. That stuff is done on the SSD itself and SOC. Both have their separate 2x interface.
Stop being defensive when people analyze hardware solution just for their own curiosity and troll a bit a long the way.
This could also explain why there is no support for expansion SSDs already. It's harder and more custom to implement.
Might be a complete hard limit even. But I'm not sure about that. That would be really a bad solution
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