Yoboman
Member
Yet you are in here talking about GTA like it doesn’t have linear as fuck mission designThe games not linear. The trailer most certainly was.
Yet you are in here talking about GTA like it doesn’t have linear as fuck mission designThe games not linear. The trailer most certainly was.
Wasnt really impressive IMO.
Just looked like a bit better looking PS4 Pro game.
Gameplay looked janky aswell.
And yeah.. 30fps? I thought we are over that...
This is what I grew up playing as a kid. Be gratefulKinda upset that hair and other objects still clip through stuff on next gen
Maybe he had the controller on and Aloy was unresponsive in the trailer?Well of course it's not like they are giving you control over what Aloy does. That's why it's called a trailer.
They seem a bit behind. I mean they got around to showing time lapsed clouds, but does that really inspire confidence compared to what Guerrilla was showing here, or Insomniac with Ratchet? Seriously, releasing a "well, here our the clouds!" tweet doesn't seem that smart in retrospect.Fixed for context, since we still have to see what the wizards at Ninja Theory will bring with Hellblade 2. From the rest of other developers? I truly don't know.
This seems to look better than even the 4k stream. Is there post processing done here? That scene where she is above the water almost looks "real" like you're looking at something with a real physical presence. I didn't get that feeling from the stream, even though I thought it looked well done.
They really took the criticism of the water in the first game personally. Lolsnip
When they released Hellblade on the Switch. To me that was a graphically impossible port, yet they made it happen.when did Ninja Theory become graphical wizards?
The games not linear. The trailer most certainly was.
Exactly. I played all Ninja Theory games and no one is a graphic showcase, but now people are considering them like the Naughty Dog of Microsoft, and only because that fake prerendered video that I don't understand why, people assumed it was real time.when did Ninja Theory become graphical wizards?
They should trademark "The Power of the Cloud" or was that taken?They seem a bit behind. I mean they got around to showing time lapsed clouds, but does that really inspire confidence compared to what Guerrilla was showing here, or Insomniac with Ratchet? Seriously, releasing a "well, here our the clouds!" tweet doesn't seem that smart in retrospect.
Yeah I grew up on the same and still can be disappointedThis is what I grew up playing as a kid. Be grateful
Maybe he had the controller on and Aloy was unresponsive in the trailer?
Yes the combat gameplay was already the best thing in Horizon.Didn't make me too interested in the story, but the gameplay, combat especially, looked quite good. I thought it flowed fairly well. Beautiful game.
Looks amazing in my opinion, but I didn't like first one.
gimme Killzone pls : (
Lol that's what made GTA4 so terrible.Yet you are in here talking about GTA like it doesn’t have linear as fuck mission design
Hard to please.Yeah I grew up on the same and still can be disappointed
Every trailer is linear, it is created to show off certain things and moments. Thats not an indictment on any game but the nature of a trailer.The games not linear. The trailer most certainly was.
we final fantasy now
When they released Hellblade on the Switch. To me that was a graphically impossible port, yet they made it happen.
On top of that it looks like they improved the fucking human enemy gameplay.Yes the combat gameplay was already the best thing in Horizon.
Yet you are in here talking about GTA like it doesn’t have linear as fuck mission design
Biggest worry...
They decided to wow everyone with linear cramped level design. (This is the part where we want you to override this mount, so we'll place a mount right next to red grass and we'll have Aloy talk about wanting to override the mount by the red grass).
Doesn't bode well for kick ass open world gameplay.
I love being wrong though so we'll see.
she did the same shit on the first game, Drake's does the same shit. it's a playstation thingOh no no no Alloy narrating every single action she does reminds me of Days Gone.
You were expecting them to show how Aloy can go play darts at the local tavern, put decals on her mount and have the freedom to choose which quest market to go to first I guessI'm not saying that at all.
These companies shine a spotlight on the aspects of their games they're proudest of. It's like a dating profile for games. "Look at my best attributes. We're not going to focus on anything that I'm not proud of."
As of right now, Guerilla Games decided to showcase the game using linear, scripted level and mission design. It was a very hand holdy debut in my opinion. They think showcasing Forbidden West that way will get fans most excited.
THIS DOES NOT MEAN that Forbidden Wests open world will be bad. It might be the greatest open world ever made. It might be fantastic. It's simply a red flag (for me) that they didn't show us anything in terms of open world design.
Maybe that open world trailer comes out in a few months. I'm merely noticing what Guerilla decided to highlight, and what they chose to ignore for their big marketing debut.
Sweet jesus!!!Thats is a cgi level shit
The original had some sort-of sectioned out areas for a more cinematic, level-style gameplay, like the jungle bit where you find the hades sphere.
This by itself doesn't necessarily imply a change of direction, we'll need to see more.
Monster Hunter: Zero Dawn
For real. Him and dvd dude are trying their best to downplay. Just ignore.I really wouldn't bother mate.
He's known for trolling Sony threads.