And The reason you post in this thread ? apart from the reasons we all already know....This footage was 30fps that's all we know for sure.
I personally won’t bother with a 30fps PS5 version.
Man, I just didn't like it. Took too long for me, and it was just plain boring. If other people like it, that~s good for them, but me? Nah, I would just avoid combat.i can't believe people saying that. combat was brilliant, you just had to play it on hard because that forces you to engage with the weakpoint system.
What on earth are you on about?And The reason you post in this thread ? apart from the reasons we all already know....
There can be easy a 60fps option, so everybody is happy. Not confirmed yet dosn't mean you won't get it on Launch.
Yeah I'm going to disagree, look again she sinks in the sand, she struggles going uphill and despite what many on here are saying (erroniously) she is interacting with nearly (upon rewatching she DOES clip through some plants) all vegetationPosted this in the State of Play thread but posting it here as well. Gameplay looks good but still needs lot of improvement:
* Many places Aloy and environment don't mix organically. Feels as if Aloy is separate from the environment and is not fitting well with the objects around.
that's an aesthetic choice...so...what's the problem then* Way too colorful in some scenes. Felt like Immortal Fenyx Rising in some places.
The combat looks infinitely better than the shit show the first game had, I and many on these boards think it looks fun, also unless you've played you have no clue how it "feels"* Melee combat still feels bad and clunky.
it's a demo, she likely also won't talk as much in the actual game* Hitboxes are horrible. In the mammoth fight Aloy just went through several objects without showing any impact or knock back.
It's a demo, it was clearly sped up, watch the scene in slow mo, in fact numerous parts of the demo were fast forwarded and skipped from the looks of it...demo* Taking control of machines still feels like simple. The device connect and hacking system should feel more attached rather than how it is now. The animation needs to show proper physical contact and wires/tentacles plugging in the machine system to hack.
I don't want to climb everything everywhere, and they've already improved this in two ways,* Still the climbing system seems based on contact points rather than free climb like in BotW and Genshin Impact. Grapple hook system should give some freedom but need to see more of it. Glider seems nice.
We still might, given that this looks pretty early on, and if you watch again she also has explosive spears (the first weapon she uses on the mammoth when off the raptor)* Bow as main weapon was a given but they should put some other better melee weapon along with the spear. We should be able to craft different weapons (melee/ranged) from machine parts rather than just use them temporarily during fights.
Opinions, how to they work?I don't understand people who keep saying combat is boring in HZD. You get variety of machines that can be taken down in different ways. Every game lets you shoot something or has meele button that you smash and parry attacks. It's like saying Call of Duty is boring because you only shoot people or Dark Souls is boring because you have to parry and smash meele button to progress. Every game has some game loop that is hidden behind story and art direction. HZD has great story and art direction and it's gameplay was quite refreshing for its time. If it wasn't Sony exclusive, maybe some so called critics would have had different opinion.
After Last of Us 2, have understood one thing, if there are some people moaning about something frivolous and not true stuff, then probably that game is great and worth trying.
You say its incredible then go on to say they are being held back by 8yo hardware and imagine what they can do when they're not. So which is it? Is it incredible or not?lol all these people coming in and saying looks meh, gameplay looks meh... da fuck did you guys watch!? i watched this in 4K on my OLED and it looked incredible.... gameplay wise they showed a small section geared to highlight all the new skills and zipped to each encounter due to the limited time... when we get to play it you bet your arse i'm taking my time and exploring that area... and man that draw distance and density.. open world... these guys are masters and this is with an engine hamstrung by last gen tech, imagine what they or ND/Santa Monica are going to be able to do without having to support 8y.o. hardware...
I don't understand people who keep saying combat is boring in HZD. You get variety of machines that can be taken down in different ways. Every game lets you shoot something or has meele button that you smash and parry attacks. It's like saying Call of Duty is boring because you only shoot people or Dark Souls is boring because you have to parry and smash meele button to progress. Every game has some game loop that is hidden behind story and art direction. HZD has great story and art direction and it's gameplay was quite refreshing for its time. If it wasn't Sony exclusive, maybe some so called critics would have had different opinion.
After Last of Us 2, have understood one thing, if there are some people moaning about something frivolous and not true stuff, then probably that game is great and worth trying.
lol all these people coming in and saying looks meh, gameplay looks meh... da fuck did you guys watch!? i watched this in 4K on my OLED and it looked incredible.... gameplay wise they showed a small section geared to highlight all the new skills and zipped to each encounter due to the limited time... when we get to play it you bet your arse i'm taking my time and exploring that area... and man that draw distance and density.. open world... these guys are masters and this is with an engine hamstrung by last gen tech, imagine what they or ND/Santa Monica are going to be able to do without having to support 8y.o.
lol all these people coming in and saying looks meh, gameplay looks meh... da fuck did you guys watch!? i watched this in 4K on my OLED and it looked incredible.... gameplay wise they showed a small section geared to highlight all the new skills and zipped to each encounter due to the limited time... when we get to play it you bet your arse i'm taking my time and exploring that area... and man that draw distance and density.. open world... these guys are masters and this is with an engine hamstrung by last gen tech, imagine what they or ND/Santa Monica are going to be able to do without having to support 8y.o. hardware...
A friend told that he had no idea why it looked weird to him how detached the characters are from the world. I had to explain him what was happening with the lighting.Visually striking stuff, but really not a fan of the fake backlighting on all of the characters. Sucks a lot of realistic depth out of the scenes to add some highlights that only really look good in screenshots.
What’s most impressive is the organic detail; the natural shapes and movement of the environment is really very well done. Interested to see this on the PS4.
A friend told that he had no idea why it looked weird to him how detached the characters are from the world. I had to explain him what was happening with the lighting.
Very interesting aesthetics choice, i cant really say if i like it yet but at least there is some real effort in having a characteristic aesthetics to the whole game.
If anything, this weird lighting on the characters its somewhat more in line with what they were already doing in the first game with the backgrounds, every TOD was fixed to some golden hour style of lighting, it looks somewhat disjointed when it transitions, e.g. afternoon to night, but it has the advantage of making everything look very "photo like" or "movie like".
Not a fan of how it looked in the first game really, but now that the characters are subject to something similar too, i kind off think it looks more consistent.
Oh boy, what a showcase! I hope the people who feared that the PS4 would hold this one back are happy now. This is what next-gen looks like. The animation work, the expressions, the water.... absolutely top-notch what GG delivered here. Can´t fucking wait to jump into this game.
Yeah, that's certainly fair: instead of the usual attempts at photo-realism, they're employing a very stylised lighting approach that certainly gives the game a unique visual flourish - more so than games that attempt to just present photo real visuals with little in the way of artistic flourish. The unnatural look doesn't really vibe with the games realistic models and animations, at least for me. They feel at ends with one another. But, to each their own: its impressive work in any case, and it shard deny is definitely a step up from last generation.A friend told that he had no idea why it looked weird to him how detached the characters are from the world. I had to explain him what was happening with the lighting.
Very interesting aesthetics choice, i cant really say if i like it yet but at least there is some real effort in having a characteristic aesthetics to the whole game.
If anything, this weird lighting on the characters its somewhat more in line with what they were already doing in the first game with the backgrounds, every TOD was fixed to some golden hour style of lighting, it looks somewhat disjointed when it transitions, e.g. afternoon to night, but it has the advantage of making everything look very "photo like" or "movie like".
Not a fan of how it looked in the first game really, but now that the characters are subject to something similar too, i kind off think it looks more consistent.
PS4 is definitely holding this game back, but it's just the first year. We can deal with it.
Visually striking stuff, but really not a fan of the fake backlighting on all of the characters. Sucks a lot of realistic depth out of the scenes to add some highlights that only really look good in screenshots.
What’s most impressive is the organic detail; the natural shapes and movement of the environment is really very well done. Interested to see this on the PS4.
looks worse then first game, the extra faked baked lighting looks unnatural and makes the worlds lighting look more flat almost like a ps3 game
Irrelevant, even if the PS4 version looks terrible it's still holding this game back. It's limiting design decisions and eating up dev resources.Wait till you see the PS4 version actually running. If this is what holding back looks like, I will take it gladly any day over 99% of the rest of what is coming out.
Were you expecting an entirely different game?
Not sure why a sequel to a game would go on to completely reinvent itself into something completely different. The only series that kind of goes through that is Zelda.
do you still believe HZD looks better on PC then HFW on PS5?I also believe this.
Irrelevant, even if the PS4 version looks terrible it's still holding this game back. It's limiting design decisions and eating up dev resources.
What? No! Only vegetation that reacted for her movement is high grass you are hiding in (and few huge leafs). She is clipping through vegetation which not react to her at all, which is shame because I hoped that they will fix that.Yeah I'm going to disagree, look again she sinks in the sand, she struggles going uphill and despite what many on here are saying (erroniously) she is interacting with nearly if not all vegetation
Can't wait till it comes to PC
Why would you want to wait several years to play this game when you could have it this year with a fantastic controller?
For 21:9 >144hz support i guess.
i think the time lag will be shorter now, a year maybe?
In Sony IR, they said more branching out of their IP.
point one, I cannot get what you are talking about : Aloy and "environments" don't mix organically, maybe you might elaborate ?Posted this in the State of Play thread but posting it here as well. Gameplay looks good but still needs lot of improvement:
* Many places Aloy and environment don't mix organically. Feels as if Aloy is separate from the environment and is not fitting well with the objects around.
* Way too colorful in some scenes. Felt like Immortal Fenyx Rising in some places.
* Melee combat still feels bad and clunky.
* Hitboxes are horrible. In the mammoth fight Aloy just went through several objects without showing any impact or knock back.
* Taking control of machines still feels like simple. The device connect and hacking system should feel more attached rather than how it is now. The animation needs to show proper physical contact and wires/tentacles plugging in the machine system to hack.
* Still the climbing system seems based on contact points rather than free climb like in BotW and Genshin Impact. Grapple hook system should give some freedom but need to see more of it. Glider seems nice.
* Bow as main weapon was a given but they should put some other better melee weapon along with the spear. We should be able to craft different weapons (melee/ranged) from machine parts rather than just use them temporarily during fights.
Why would you want to wait several years to play this game when you could have it this year with a fantastic controller?
KB&M FTW
A few thing's i noticed (shadow/texture popin is quite apparent in some scenes and there's abit of clipping). Also Aloy's animation when picking up the gun is non-existent, it just clip's in. I expect better.
Combat seem's better, but again, we all knew fighting dino's would be good. Its the human's i'm more interested in. If they're dead/non-existent just like the first game, that's not gonna cut it.
This might be an oudated vertical slice though, so im waiting for preview's before i decide. At first glance, i wont be buying a PS5 just to play this.
In what ways exactly? I'd love for someone to actually back up this throw away comment so that it can quickly be dismantled.Irrelevant, even if the PS4 version looks terrible it's still holding this game back. It's limiting design decisions and eating up dev resources.
That PS4 version will also be generating millions of dollars that Sony invested in this game.Irrelevant, even if the PS4 version looks terrible it's still holding this game back. It's limiting design decisions and eating up dev resources.