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Horizon: Forbidden West | Gameplay Reveal Trailer

BatSu

Member
Damn, it says bandwidth limit exceeded for the second one!
oHKJZGA.gif


REUTTzd.gif
 
i can't believe people saying that. combat was brilliant, you just had to play it on hard because that forces you to engage with the weakpoint system.
Man, I just didn't like it. Took too long for me, and it was just plain boring. If other people like it, that~s good for them, but me? Nah, I would just avoid combat.


I still think that Killzone Guerrilla Games was better than Horizon Guerrilla Games. They knew how to make a heavy feel good shooter and I loved Killzone (despite the shitty storytelling).
 

shubik

Member
Oh boy, what a showcase! I hope the people who feared that the PS4 would hold this one back are happy now. This is what next-gen looks like. The animation work, the expressions, the water.... absolutely top-notch what GG delivered here. Can´t fucking wait to jump into this game.
 

LMJ

Member
Posted this in the State of Play thread but posting it here as well. Gameplay looks good but still needs lot of improvement:

* Many places Aloy and environment don't mix organically. Feels as if Aloy is separate from the environment and is not fitting well with the objects around.
Yeah I'm going to disagree, look again she sinks in the sand, she struggles going uphill and despite what many on here are saying (erroniously) she is interacting with nearly (upon rewatching she DOES clip through some plants) all vegetation


* Way too colorful in some scenes. Felt like Immortal Fenyx Rising in some places.
that's an aesthetic choice...so...what's the problem then
* Melee combat still feels bad and clunky.
The combat looks infinitely better than the shit show the first game had, I and many on these boards think it looks fun, also unless you've played you have no clue how it "feels"
* Hitboxes are horrible. In the mammoth fight Aloy just went through several objects without showing any impact or knock back.
it's a demo, she likely also won't talk as much in the actual game
* Taking control of machines still feels like simple. The device connect and hacking system should feel more attached rather than how it is now. The animation needs to show proper physical contact and wires/tentacles plugging in the machine system to hack.
It's a demo, it was clearly sped up, watch the scene in slow mo, in fact numerous parts of the demo were fast forwarded and skipped from the looks of it...demo
* Still the climbing system seems based on contact points rather than free climb like in BotW and Genshin Impact. Grapple hook system should give some freedom but need to see more of it. Glider seems nice.
I don't want to climb everything everywhere, and they've already improved this in two ways,
#1 You have to scan to find the climbable points now rather than...yello paint
#2 The movement of the game has become far more versatile and streamlined making running more fun and engaging.
* Bow as main weapon was a given but they should put some other better melee weapon along with the spear. We should be able to craft different weapons (melee/ranged) from machine parts rather than just use them temporarily during fights.
We still might, given that this looks pretty early on, and if you watch again she also has explosive spears (the first weapon she uses on the mammoth when off the raptor)
 
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RJMacready73

Simps for Amouranth
lol all these people coming in and saying looks meh, gameplay looks meh... da fuck did you guys watch!? i watched this in 4K on my OLED and it looked incredible.... gameplay wise they showed a small section geared to highlight all the new skills and zipped to each encounter due to the limited time... when we get to play it you bet your arse i'm taking my time and exploring that area... and man that draw distance and density.. open world... these guys are masters and this is with an engine hamstrung by last gen tech, imagine what they or ND/Santa Monica are going to be able to do without having to support 8y.o. hardware...
 
I don't understand people who keep saying combat is boring in HZD. You get variety of machines that can be taken down in different ways. Every game lets you shoot something or has meele button that you smash and parry attacks. It's like saying Call of Duty is boring because you only shoot people or Dark Souls is boring because you have to parry and smash meele button to progress. Every game has some game loop that is hidden behind story and art direction. HZD has great story and art direction and it's gameplay was quite refreshing for its time. If it wasn't Sony exclusive, maybe some so called critics would have had different opinion.

After Last of Us 2, have understood one thing, if there are some people moaning about something frivolous and not true stuff, then probably that game is great and worth trying.
Opinions, how to they work?
 

ZehDon

Member
Visually striking stuff, but really not a fan of the fake backlighting on all of the characters. Sucks a lot of realistic depth out of the scenes to add some highlights that only really look good in screenshots.

What’s most impressive is the organic detail; the natural shapes and movement of the environment is really very well done. Interested to see this on the PS4.
 
lol all these people coming in and saying looks meh, gameplay looks meh... da fuck did you guys watch!? i watched this in 4K on my OLED and it looked incredible.... gameplay wise they showed a small section geared to highlight all the new skills and zipped to each encounter due to the limited time... when we get to play it you bet your arse i'm taking my time and exploring that area... and man that draw distance and density.. open world... these guys are masters and this is with an engine hamstrung by last gen tech, imagine what they or ND/Santa Monica are going to be able to do without having to support 8y.o. hardware...
You say its incredible then go on to say they are being held back by 8yo hardware and imagine what they can do when they're not. So which is it? Is it incredible or not?
 

skit_data

Member
Looking forward to see the DF Analysis video. They did one for the announcrment trailer, so I wanna see their take on comparing the two.Need them 200% zooms.

I have already had my hat and shoes for breakfast and I’ll probably have to eat my whole warderobe.

I actually never thought they would top the announcement trailer, but here we are.
 

mxbison

Member
I don't understand people who keep saying combat is boring in HZD. You get variety of machines that can be taken down in different ways. Every game lets you shoot something or has meele button that you smash and parry attacks. It's like saying Call of Duty is boring because you only shoot people or Dark Souls is boring because you have to parry and smash meele button to progress. Every game has some game loop that is hidden behind story and art direction. HZD has great story and art direction and it's gameplay was quite refreshing for its time. If it wasn't Sony exclusive, maybe some so called critics would have had different opinion.

After Last of Us 2, have understood one thing, if there are some people moaning about something frivolous and not true stuff, then probably that game is great and worth trying.

Yeah, people said the same about TLOU2.

"Average combat" seems to be the go-to when you run out of other things to hate. Where are all the other games that play as well if that is the average lol.
 

lh032

I cry about Xbox and hate PlayStation.
You guys need to know some of the users here were not a PS fan, if you know what I mean.

When there is a thread about new halo of any bethesda games ,i can assure you the thread is going to be swarmed by negative comments.
 

Terenty

Member
Didn't see anything next gen about gameplay here. These silly yellow spots for traversing and your hook were the same in Tomb Raider 2013. Pretty sure i could swim underwater 20 years ago as well. Ai is the same shit.

All flash no substance as usual for Sony, carry on
 

scalman

Member
60fps someday on ps5 , i take it , but 30fps on pro wont be problem as well.. i can play 30 fps these style games all day , it just works.. its not shooter.
if there will be option on Pro to choose between visuals and fps , visuals every time.
 
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lol all these people coming in and saying looks meh, gameplay looks meh... da fuck did you guys watch!? i watched this in 4K on my OLED and it looked incredible.... gameplay wise they showed a small section geared to highlight all the new skills and zipped to each encounter due to the limited time... when we get to play it you bet your arse i'm taking my time and exploring that area... and man that draw distance and density.. open world... these guys are masters and this is with an engine hamstrung by last gen tech, imagine what they or ND/Santa Monica are going to be able to do without having to support 8y.o.

lol all these people coming in and saying looks meh, gameplay looks meh... da fuck did you guys watch!? i watched this in 4K on my OLED and it looked incredible.... gameplay wise they showed a small section geared to highlight all the new skills and zipped to each encounter due to the limited time... when we get to play it you bet your arse i'm taking my time and exploring that area... and man that draw distance and density.. open world... these guys are masters and this is with an engine hamstrung by last gen tech, imagine what they or ND/Santa Monica are going to be able to do without having to support 8y.o. hardware...

It's called trolling and its very easy to spot.
 

muteZX

Banned
Horizon got a paraglide wing ala using a shield in Zelda. Fine. But then why not jump from the tip of the Golden Gate pillar into the clouds underfoot. And when we jumped, why not sit on a flying dino during the fall and attack the elephant on the ground. GG = lack of ambition, generic talent, rigid in the rails of a 30-year-old gamedesign.
 

b0uncyfr0

Member
A few thing's i noticed (shadow/texture popin is quite apparent in some scenes and there's abit of clipping). Also Aloy's animation when picking up the gun is non-existent, it just clip's in. I expect better.

Combat seem's better, but again, we all knew fighting dino's would be good. Its the human's i'm more interested in. If they're dead/non-existent just like the first game, that's not gonna cut it.

This might be an oudated vertical slice though, so im waiting for preview's before i decide. At first glance, i wont be buying a PS5 just to play this.
 
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Keihart

Member
Visually striking stuff, but really not a fan of the fake backlighting on all of the characters. Sucks a lot of realistic depth out of the scenes to add some highlights that only really look good in screenshots.

What’s most impressive is the organic detail; the natural shapes and movement of the environment is really very well done. Interested to see this on the PS4.
A friend told that he had no idea why it looked weird to him how detached the characters are from the world. I had to explain him what was happening with the lighting.
Very interesting aesthetics choice, i cant really say if i like it yet but at least there is some real effort in having a characteristic aesthetics to the whole game.

If anything, this weird lighting on the characters its somewhat more in line with what they were already doing in the first game with the backgrounds, every TOD was fixed to some golden hour style of lighting, it looks somewhat disjointed when it transitions, e.g. afternoon to night, but it has the advantage of making everything look very "photo like" or "movie like".

Not a fan of how it looked in the first game really, but now that the characters are subject to something similar too, i kind off think it looks more consistent.
 
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longdi

Banned
A friend told that he had no idea why it looked weird to him how detached the characters are from the world. I had to explain him what was happening with the lighting.
Very interesting aesthetics choice, i cant really say if i like it yet but at least there is some real effort in having a characteristic aesthetics to the whole game.

If anything, this weird lighting on the characters its somewhat more in line with what they were already doing in the first game with the backgrounds, every TOD was fixed to some golden hour style of lighting, it looks somewhat disjointed when it transitions, e.g. afternoon to night, but it has the advantage of making everything look very "photo like" or "movie like".

Not a fan of how it looked in the first game really, but now that the characters are subject to something similar too, i kind off think it looks more consistent.

Imo GG just showing the increased polygon characters of the ps5 version.

it is easier to awe when focused on the right items.
 

Lethal01

Member
Oh boy, what a showcase! I hope the people who feared that the PS4 would hold this one back are happy now. This is what next-gen looks like. The animation work, the expressions, the water.... absolutely top-notch what GG delivered here. Can´t fucking wait to jump into this game.

PS4 is definitely holding this game back, but it's just the first year. We can deal with it.
 

ZehDon

Member
A friend told that he had no idea why it looked weird to him how detached the characters are from the world. I had to explain him what was happening with the lighting.
Very interesting aesthetics choice, i cant really say if i like it yet but at least there is some real effort in having a characteristic aesthetics to the whole game.

If anything, this weird lighting on the characters its somewhat more in line with what they were already doing in the first game with the backgrounds, every TOD was fixed to some golden hour style of lighting, it looks somewhat disjointed when it transitions, e.g. afternoon to night, but it has the advantage of making everything look very "photo like" or "movie like".

Not a fan of how it looked in the first game really, but now that the characters are subject to something similar too, i kind off think it looks more consistent.
Yeah, that's certainly fair: instead of the usual attempts at photo-realism, they're employing a very stylised lighting approach that certainly gives the game a unique visual flourish - more so than games that attempt to just present photo real visuals with little in the way of artistic flourish. The unnatural look doesn't really vibe with the games realistic models and animations, at least for me. They feel at ends with one another. But, to each their own: its impressive work in any case, and it shard deny is definitely a step up from last generation.
 

shubik

Member
PS4 is definitely holding this game back, but it's just the first year. We can deal with it.

Wait till you see the PS4 version actually running. If this is what holding back looks like, I will take it gladly any day over 99% of the rest of what is coming out.
 

Lethal01

Member
Visually striking stuff, but really not a fan of the fake backlighting on all of the characters. Sucks a lot of realistic depth out of the scenes to add some highlights that only really look good in screenshots.

What’s most impressive is the organic detail; the natural shapes and movement of the environment is really very well done. Interested to see this on the PS4.

I think it looks really nice
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Were you expecting an entirely different game?

Not sure why a sequel to a game would go on to completely reinvent itself into something completely different. The only series that kind of goes through that is Zelda.

Did you read the post I was replying to? The post said "Dude this looks way better than the first one in gameplay" and it looks almost identical, which is fine by me, I liked the first. I'm glad they seemed to have slightly improved melee since it was worthless in the first.
 
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shubik

Member
Irrelevant, even if the PS4 version looks terrible it's still holding this game back. It's limiting design decisions and eating up dev resources.

I don´t think it is irrelevant. We are talking about if it looks next-gen or not. Speculating how it might look better without the PS4 in the back of the developers mind is useless as we both can only guess.
 

kuncol02

Banned
Yeah I'm going to disagree, look again she sinks in the sand, she struggles going uphill and despite what many on here are saying (erroniously) she is interacting with nearly if not all vegetation
What? No! Only vegetation that reacted for her movement is high grass you are hiding in (and few huge leafs). She is clipping through vegetation which not react to her at all, which is shame because I hoped that they will fix that.
 

LMJ

Member
A few things I've noticed

#1 to the people whining about the raptor not seeing Aloy in the grass, it does see something, that's why it's eyes go yellow, it only pulls off after the "wrangler/rider" calls it back. Now whether or not this translates to ingame we shall see

#2 Despite what many are claiming if we watch the traversing the environment gifs (above)we can see that Aloy does interact with nearly all vegetation.

#3 The special electric attack is likely a build-up gauge and we can see after she activates it (purple bar on the bottom of the hud) it depletes.

#4 The grabbable environments (ledges etc) have to be highlighted by doing a scan(makes me think we have MUCH higher traversal options this time)

#5 Aloy doesn't require a breath bar under water as she is using a rebreather.

#6 The sand deforms in real time and again despite what someone in this thread said earlier DOES slow Aloy down, and her feet Do sink in the sand (this may have been diminished for the demo)

#7 The demo is severely cut in places as Aloy, cuts I noticed were Aloy finds Arron despite going in a completely different direction. Slowly walking Thundertusk team is magically FAR away after the Arron hostage cutscene) The trip to the bridge happens in no time on the back of the raptor. (likely all for the demos sake)

#8 in the final scene we can see Arron is ALSO using his device like Aloy making me suspect she has been pushing the tech big time.

kuncol02 kuncol02 Dude watch the gif of her walking through the environment, nearly everything moves (albeit lightly) from her touch
 
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longdi

Banned
Why would you want to wait several years to play this game when you could have it this year with a fantastic controller?

For 21:9, >144hz, better graphics i guess. You can use DS on Steam iirc.

i think the time lag will be shorter now, a year maybe?
In Sony IR, they said more branching out of their IP.
 
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shubik

Member
For 21:9 >144hz support i guess.
i think the time lag will be shorter now, a year maybe?
In Sony IR, they said more branching out of their IP.


Hmm got you. I think SONY will bring this game to PC. But this will probably happen at the end of the generation. I highly doubt they will release first-party PS5 games on PC anytime soon. This would contradict the whole strategy. Older titles as an entree point to relevant IP´s before the launch of new tiles is the name of the game here. At least at the moment.
 

Caio

Member
Posted this in the State of Play thread but posting it here as well. Gameplay looks good but still needs lot of improvement:

* Many places Aloy and environment don't mix organically. Feels as if Aloy is separate from the environment and is not fitting well with the objects around.
* Way too colorful in some scenes. Felt like Immortal Fenyx Rising in some places.
* Melee combat still feels bad and clunky.
* Hitboxes are horrible. In the mammoth fight Aloy just went through several objects without showing any impact or knock back.
* Taking control of machines still feels like simple. The device connect and hacking system should feel more attached rather than how it is now. The animation needs to show proper physical contact and wires/tentacles plugging in the machine system to hack.
* Still the climbing system seems based on contact points rather than free climb like in BotW and Genshin Impact. Grapple hook system should give some freedom but need to see more of it. Glider seems nice.
* Bow as main weapon was a given but they should put some other better melee weapon along with the spear. We should be able to craft different weapons (melee/ranged) from machine parts rather than just use them temporarily during fights.
point one, I cannot get what you are talking about : Aloy and "environments" don't mix organically, maybe you might elaborate ?

Point 2, way too colorful in some scenes, it's just devs choice, and I like a lot. The beauty of taste and opinions.

Point3, I simply do not agree, I liked the Melee combat, and can be further improved in the final build; this is just an early Demo.

Point4 ""Hitboxes are horrible. In the mammoth fight Aloy just went through several objects without showing any impact or knock back."" this is related to the collision system engine, and again, this is an early Demo, furthermore you can still find this in finished AAA titles, 'cause much more accurate "collision and detection" system engine drain a lot of CPU power.

Point 5, it looks like you are desperately looking for something to say, but still it can be your desire to have something more sofisticated about the hacking system...and it's just you, For me it is fine like it is, no complains.

Point 6, this is not Zelda, and any climbing mechanics is related to its environment and gameplay mechanics.


Basicly I don't agree with you about 98% of what you have said :D
 
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Bitmap Frogs

Mr. Community
A few thing's i noticed (shadow/texture popin is quite apparent in some scenes and there's abit of clipping). Also Aloy's animation when picking up the gun is non-existent, it just clip's in. I expect better.

Combat seem's better, but again, we all knew fighting dino's would be good. Its the human's i'm more interested in. If they're dead/non-existent just like the first game, that's not gonna cut it.

This might be an oudated vertical slice though, so im waiting for preview's before i decide. At first glance, i wont be buying a PS5 just to play this.

I noticed the gun animation but that must be something in their todo list, no way they just leave it like that.
 

MastaKiiLA

Member
Irrelevant, even if the PS4 version looks terrible it's still holding this game back. It's limiting design decisions and eating up dev resources.
In what ways exactly? I'd love for someone to actually back up this throw away comment so that it can quickly be dismantled.
 
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Heisenberg007

Gold Journalism
Irrelevant, even if the PS4 version looks terrible it's still holding this game back. It's limiting design decisions and eating up dev resources.
That PS4 version will also be generating millions of dollars that Sony invested in this game.

I'm not happy about the cross-gen limitation either, but I understand why they did that. It was a game that apparently started development as the last PS4 title to be released, got delayed, and became a cross-gen game.
 

gamer82

Member
Compare to the other game we saw yesterday dying light 2 which I’m also looking forward to . The graphics on this are just miles ahead to me .

It’s looking great But I have still to start the first game so I’m in no rush . Backlog sucks not enough hours in the day lol
 
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