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Horizon: Forbidden West | Gameplay Reveal Trailer

Nautilus

Banned
This game looks mighty good.The gameplay seems a step up from the first game, the presentation, with its use of saturated colours, is superb. And while I am a bit dissapointed that there is no free climbing like in BOTW, underwater exploration compensates it.Damn, Im a sucker for exploring the depths of the sea in games like this.
 
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GymWolf

Gold Member
I hope it will turn out as the first one for me.
I wasn’t eager to play it because of the awful character and enemy design.

i played it because I wanted something with good graphics to play on PS4 pro.
I enjoyed my time with, I didn’t care about the story though.

same stuff here, pretty game , ugly characters and enemies, awkward cutscenes but certainly pleasant to play and that’s the only thing that will matter in the end.
Ugly enemies??

I don't know you but i don't remember any form of media with better artstyle for dinobot than horizon...
 

Heisenberg007

Gold Journalism
Anyway back on topic. The game looks breathtaking, love the beautiful color palate. I also like, the seemingly internal competition among the Playstation devs to outdo each other every successive release.
That is cool, isn't it? When Insomniac showed Miles and R&C, everyone was saying, "Insomniac is the best PlayStation studio". And although I do love Insomniac to death, I said at that time, this is recency bias. All these studios are top tier. And this will change to "Santa Monica is the best PS studio" when they show God of War Ragnarok gameplay, and "Naughty Dog is the best PS Studio" when they reveal TLOU Remake or their new IP.

And I'm all for it. Internal competition is the healthiest competition, and us gamers get the most benefit out of it.
 

MastaKiiLA

Member
I dunno, it seems like a fairly reasonable assertion.

The amazing thing is it looks like the best looking game ever DESPITE probably being held back by last gen. I thought they'd do a good job but this is just incredible tbh.
It would be reasonable if anyone could specify the reasons why the PS4 would hold it back. I could say that switching to a vegan diet would hold me back as an athlete, but it's meaningless without citing the reasons why. It's a pretty empty statement to make, because a lot of the reasons that have been expressed so far have been easily debunked. After all, no one claims that consoles held Cyberpunk back on the PC. That was just sloppy development.

As it's a fairly transitional game in terms of mechanics, the limitations are asset creation, and engine optimization. The former is largely budget-limited. The latter is impossible to quantify.
 

Warnen

Don't pass gaas, it is your Destiny!
Looks cools I like the mecha Dino and people fighting, that mammoth fight at end looked a bit janky.

Over all good stuff.
 

Heisenberg007

Gold Journalism
This game looks mighty good.The gameplay seems a step up from the first game, the presentation, with its use of saturated colours, is superb. And while I am a bit dissapointed that there is no free climbing like in BOTW, underwater exploration compensates it.Damn, Im a sucker for exploring the depths of the sea in games like this.
I don't think it will be similar to BOTW, but the game director literally used the phrase "free climbing" [anywhere in the world].

I think you'll be able to climb pretty much everything. And the focus will just reiterate with yellow outlines that you can indeed climb this building, because this time there are no yellow nipples on the mountain to grab on to, but the Focus just highlights the boundaries of the object as in this structure (not just this specific point) overall is climbable.
 

Hunnybun

Member
It would be reasonable if anyone could specify the reasons why the PS4 would hold it back. I could say that switching to a vegan diet would hold me back as an athlete, but it's meaningless without citing the reasons why. It's a pretty empty statement to make, because a lot of the reasons that have been expressed so far have been easily debunked. After all, no one claims that consoles held Cyberpunk back on the PC. That was just sloppy development.

As it's a fairly transitional game in terms of mechanics, the limitations are asset creation, and engine optimization. The former is largely budget-limited. The latter is impossible to quantify.

Even before getting into the technical side of things, common sense says the development will have a timeframe and optimising for 2 machines takes more than for one therefore less total time available for the PS5 version.

Why even deny that cross gen is gonna be somewhat of a constraint given normal resources? It's just obvious.
 
They went a little crazy with the details, that's too much facial hair for a girl


51208449073_e5b9c88d36_4k.jpg

51208449113_517ad25fe9_4k.jpg

Just be happy she shaves every morning.

:messenger_winking_tongue:

You ever seen a bearded lady?
 

Nautilus

Banned
I don't think it will be similar to BOTW, but the game director literally used the phrase "free climbing" [anywhere in the world].

I think you'll be able to climb pretty much everything. And the focus will just reiterate with yellow outlines that you can indeed climb this building, because this time there are no yellow nipples on the mountain to grab on to, but the Focus just highlights the boundaries of the object as in this structure (not just this specific point) overall is climbable.
Hope so.It won't give the same sense of wonder and freedom as BOTW, but this free climbing that the director alluded to is as you say, while also doing new stuff like the underwater exploration, I'm more than fine with it.
 

MastaKiiLA

Member
Even before getting into the technical side of things, common sense says the development will have a timeframe and optimising for 2 machines takes more than for one therefore less total time available for the PS5 version.

Why even deny that cross gen is gonna be somewhat of a constraint given normal resources? It's just obvious.
Because it's a nebulous and thus meaningless gripe. You can't quantify the amount of time needed to handle the different versions, so can't quantify how much more could have been accomplished otherwise.

Why even deny that it's an complaint based on nothing tangible? If like to believe that I've been very consistent in my feelings about this. I never badmouthed MS' cross platform strategy for this very reason. So I'm not forced to defend a flawed stance.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
No you're absolutely right. I said the same thing about Uncharted 2 just being more Uncharted when I first saw it. /s

... But it was. Uncharted 2, 3 and 4 are just more Uncharted as well in terms of gameplay, it's just that the environments got crazier and the graphics got better. Which isn't a problem.

Instead of /s why not actually say which part of the gameplay looks "way better" than the first from this video?
 
... But it was. Uncharted 2, 3 and 4 are just more Uncharted as well in terms of gameplay, it's just that the environments got crazier and the graphics got better. Which isn't a problem.

Instead of /s why not actually say which part of the gameplay looks "way better" than the first from this video?

Were you expecting a change in the genre or something?
 
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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Were you expecting a change in the genre or something?

No, the guy's got his back up because he said the gameplay looks way better and I'm asking: in what way? And so far I've not been given a straight answer.

And I liked the demo plenty, but boy do people get super touchy when you don't think their favourite game looks like a 10/10 GOAT.
 
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It took a while for some to come up with complaints after that stellar show, but I am seeing some creativity here:
  • Aloy has facial hairs. (duh?)
  • Aloy talked too much. 0/10 game.
  • No interactivity with vegetation (there is)
  • Aloy's jaw is bigger / Aloy seems out of place / what's wrong with her model. (ummm ... nothing?)
  • 30 FPS (when GG hasn't even started talking about quality and performance modes, let alone denying the existence of the inevitable 60 FPS mode).
Kudos to the creativity and moving the goalposts.

My advice: Nitpicking doesn't do anyone any good. This game is looking fantastic. If you're interested, look at the positive side and enjoy the game when it comes. If you aren't and this trailer wasn't enough to convince you, I don't think anything will. So instead enjoy the games that you have been enjoying so far.

There's also some ridiculous pop-in in some shots, if youre looking for it.
 
No, the guy's got his back up because he said the gameplay looks way better and I'm asking: in what way? And so far I've not been given a straight answer.

And I liked the demo plenty, but boy do people get super touchy when you don't think their favourite game looks like a 10/10 GOAT.

Additional traversal mechanics that are going to help with combat
We got a look at a wider variety of tools
A combo and special power system for melee

Yes this is already looking vastly improved over the original and it's only what we've seen from 15 minutes of gameplay
 
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I reinstalled the original last night on my PS5 - going to give it another go. I remember for the first couple of hours thinking ‘this is amazing’ but soured on it hard pretty quickly and just dropped it.

Going to start again and see if I missed something. I just hated the combat IIRC and once I had to start fucking around with the stupid robot dinosaurs instead of just avoiding them I couldn’t any more.
 
dayum son at least finish watching the whole thing before opening your rage-induced loudmouth cause these takes didn't age well

then there is this:
Saw this gif floating around and wanted to create a higher quality version of it. this shit looks CGi.

L5YUjwu.gif


We made it fellas! The NES and Atari bros. We waited 30 years for this.

We are in the future now.
When will you ever learn? (Or rather if cause you might never=
 
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Bitmap Frogs

Mr. Community
Dude

how in the hell is discovering who started the event of the first game not a gigantic plot point to resolve?
It's literally like we didn't even seen the real villain yet.

Hades was not a villain, it was just an IA going rogue because someone sent a signal that fucked up all the IA inside gaia, but we don't know who the hell that someone is, and the game does have some hints but for now it's just speculation

I'm gonna be hella mad if they forget that shit.

Yeah I want to know that too.
 

scalman

Member
i would carry her too
ZCzXcwT.jpg



maybe they just need to change little face form and less wide mouth... thats nothing critical i think they can do that simple.
top right looks good others not so much haha

fp5FQBu.jpg
 
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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Additional traversal mechanics that are going to help with combat
We got a look at a wider variety of tools
A combo and special power system for melee

Yes this is already looking vastly improved over the original and it's only what we've seen from 15 minutes of gameplay

So, like I said, it's a grappling hook, a glider, and slightly-less-than-dogshit melee. None of that screams "way better" or "vastly improved" to me yet, but each to their own. I liked the combat in Horizon plenty, I just don't think this looks much better than what I did in that game.
 

GuinGuin

Banned
I dunno, it seems like a fairly reasonable assertion.

The amazing thing is it looks like the best looking game ever DESPITE probably being held back by last gen. I thought they'd do a good job but this is just incredible tbh.

Are PC games held back by low settings rigs with 10 year old GPUs? No. It's no different. The graphics are the best I have ever seen.
 
Since Far Cry 6 leaked today thanks to a french youtuber lol i figured id make some comparisons. it looks good and a lot of fun to play but very last gen. especially in urban areas.

wfut88r.gif

CleanLavishAruanas-size_restricted.gif


Dying Light 2 was also re-revealed today and it also looks good but last gen. i dont know what GG is doing tbh. they must be downporting this on PS4 separately.

I don't know man, with every new Far Cry game that i see, i can't help but notice that Ubisoft makes them worse and worse with each new game. I mean, the wacky nature of action becomes wackier with every game in the franchise which isn't necessarily a bad thing, but it looks like Ubisoft has ran out of ideas and are simply throwing stuff in there at random just to have something new in there to show even though it looks more of the same, like Far Cry New Dawn same, but less colorful. I'll wait and see more of the game before I pass any more judgement on it, but I'm not holding my breath.
 

sainraja

Member
Did you read the post I was replying to? The post said "Dude this looks way better than the first one in gameplay" and it looks almost identical, which is fine by me, I liked the first. I'm glad they seemed to have slightly improved melee since it was worthless in the first.
I was just trying to understand your statement. I've gone back to review the conversation but I think my question is still valid. What would the game be if not more of what we got from the previous? What would elevate it from what it is, to what it should be from your perspective?

From what I saw, it looks like a solid improvement of the first game with refinements to its gameplay.

It's not a series that I got fully engaged with at launch and I am trying to play through it right now (although I got it at launch lol) and I am just starting to get why so many people thought it was really good. The traps you can set and the agility of Aloy really brings it together. To each his own but it just kinda seemed like you were downplaying it because it's what it is suppose to be, a sequel to the first with refined controls and a continuing narrative.
 

SlimySnake

Flashless at the Golden Globes
Did you read the post I was replying to? The post said "Dude this looks way better than the first one in gameplay" and it looks almost identical, which is fine by me, I liked the first. I'm glad they seemed to have slightly improved melee since it was worthless in the first.
It does look way better in gameplay. They have improved the melee. They have improved the traversal. They have added the grappling hook everywhere so you can use it during combat as well as during traversal making it much faster and less tedious. The glider should also let you glide down bigger mountains much faster, and if you cant see how that enhances the combat when paired with the grapple then i cant help you.

There are several minor improvements to the combat too. You no longer have to use dozen or so freeze arrows to slow down enemies. This grenade would do that for you in 1-2 hits. You get a secondary range attack by throwing spears which adds another weapon to your arsenal. She also pulled a quick smoke bomb trick which is a big improvement over the consumables in the first game which had to be deployed then triggered by enemies like mines. here it's almost like a secondary ability she can use right away and escape.

Lastly, and this is probably the most important improvement, they have made human enemy encounters much more fun. Who knew giving humans robot dinosaurs of their own would make them so much more formidable and fun to fight. they even added a melee only guy impervious to your arrows.
 

Business

Member
I was about to comment how the audio sounds very impressive. In what way would you improve it?

One thing that really stood out negatively for me was the human enemy Aloy is fighting hand to hand, his voice is totally off, like it's coming from somewhere but not from him.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
I was just trying to understand your statement. I've gone back to review the conversation but I think my question is still valid. What would the game be if not more of what we got from the previous? What would elevate it from what it is, to what it should be from your perspective?

From what I saw, it looks like a solid improvement of the first game with refinements to its gameplay.

It's not a series that I got fully engaged with at launch and I am trying to play through it right now (although I got it at launch lol) and I am just starting to get why so many people thought it was really good. The traps you can set and the agility of Aloy really brings it together. To each his own but it just kinda seemed like you were downplaying it because it's what it is suppose to be, a sequel to the first with refined controls and a continuing narrative.

I never argued it's not been improved, my issue is with people saying it's "way better" or "significantly improved" - where? In what way? I just don't consider what I've seen in the trailer either of those things. Yes, the melee combat has improved, because before it was awful and now it's slightly less awful. The human enemies still stand still while

And that's fine, I've no problem with a game that does more of the same thing it did well the first time around (minus melee), I just don't agree with the "much better" statements whatsoever. Looks fine.

It does look way better in gameplay. They have improved the melee. They have improved the traversal. They have added the grappling hook everywhere so you can use it during combat as well as during traversal making it much faster and less tedious. The glider should also let you glide down bigger mountains much faster, and if you cant see how that enhances the combat when paired with the grapple then i cant help you.

There are several minor improvements to the combat too. You no longer have to use dozen or so freeze arrows to slow down enemies. This grenade would do that for you in 1-2 hits. You get a secondary range attack by throwing spears which adds another weapon to your arsenal. She also pulled a quick smoke bomb trick which is a big improvement over the consumables in the first game which had to be deployed then triggered by enemies like mines. here it's almost like a secondary ability she can use right away and escape.

Lastly, and this is probably the most important improvement, they have made human enemy encounters much more fun. Who knew giving humans robot dinosaurs of their own would make them so much more formidable and fun to fight. they even added a melee only guy impervious to your arrows.

That's more of a real answer to my question, thanks. I still don't consider the additional of a grappling hook and glider being a "big improvement" to the gameplay, I think that's gonna be down to personal taste. I really don't think the human stuff looked much better either, she still hid in the waist-high red grass, into an instant stealth kill, got a huge run-up on the other guy who proceeded to stare at her while she charged an arrow for 3 seconds. Big guy didn't look impervious to arrows, she just weakened him with what basically seemed like the new R2 button and then finished him off with an arrow. But, if they're slightly better than before, okay.

But some of the smaller stuff you pointed out I didn't really notice and/or remember from the first game. If there's now a quick-use on some stuff that wasn't there before, that's good. Maybe I need to revisit what was actually possible in the first game, because honestly nothing that I saw here stood out that much, but maybe I'm giving the first game more credit than it deserves if some of this stuff was missing.
 

scydrex

Member
The combat still looks like shit, firing a bow and arrow at metal things still doesn't make sense, takes tons of them to do anything to the baddie.

Lots of standing still in front of the big dumb thing and shooting at pointblank range.
The combat is to hit the weak points with arrows. Not shooting 1,000 arrows to kill something. If you don´t like that concept well is another thing but to me is not shit. Did you play the first in hard or ultra hard? If you stand in front on that big dumb thing you are dead at least for me. The melee was weak and the human enemies or human AI. To me a shit combat is Skyrim for example. I didn´t like the Witcher 3 combat either still loved the game.
 
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Dodkrake

Banned
One thing that really stood out negatively for me was the human enemy Aloy is fighting hand to hand, his voice is totally off, like it's coming from somewhere but not from him.

Need to listen to it again with headphones. Got a timestamp? Not trying to challenge, but as a part-time musician with some released work and over 10 years working with audio, I'm curious about these things.
 
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