• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Best looking water in games

Kupfer

Member
It can only render to a flat plane, as it's essentially another "camera" in the world, drawing what it sees to a texture, and then rendering that texture with an additional shader which perturbs the normals a bit, usually with a animated normal map which looks like waves. The second camera can decide what objects appear in it's scenegraph, so you can render just the world, or everything in it as well. Its very limited in what it can do, as you get a perfect mirror essentially.
So it's basically the same as the big screens or TV's in City17 with Dr. Breen on it, sitting in a little room somewhere under the map talking to a virtual camera?
rLd9yoZ.jpg

Noclipping to his room
fcXK9DT.jpg
That's kind of cool, didn't know the water works the same.
 
Yeah that's pretty close! When I've done it before, I literally setup a camera, using the same perspective matrix etc, flipped below my own viewpoint, and it had it's own scenegraph, update loop etc in code and rendered a texture to memory to be used in my main render loop. I imagine in the HL2 engine, they could do it in runtime using a camera entity in their map, which could output a texture that they could dynamically reference. I wouldn't need a secret room per-se, it would just be in code, so very rigid in it's use. There is a cost to doing this btw, but usually you lower the resolution the camera renders, and do some effects so you won't notice :D
 
Last edited:
It was indeed a scam. They completely mislead all their customers with their PR bullshit and lied about the content of the game many times over.

It launched as a scam, could be better now, I don't really care.
They never lied about anything, the game may have been lacking content but they certainly misled no one.
 

01011001

Banned
I remember people would be particularly impressed with this gif from Kinect Sports Rivals.

2532623-5658883528-KSRwa.gif


Of course, the developers of this game would go on to make Sea of Thieves. I'm guessing SoT's water engine evolved from KSR. It's interesting to see how it's changed over the years.

you can trace the tech back yeah. the way the water looks and them using planar reflections (but back then that was still more common... before everyone jumped on SSR, which SUCKS!)

It was indeed a scam. They completely mislead all their customers with their PR bullshit and lied about the content of the game many times over.

It launched as a scam, could be better now, I don't really care.

tell my what they lied about? tell me a single thing. literally NOTHING was lied about ahead of launch, they even had multiple beta and alpha tests where you could play the game for yourself and see what it was
 
Last edited:

daTRUballin

Member
I know this is veering into off-topic territory, but gotta love the posters in every single SoT related discussion going "This game SUCKED at launch 3 years ago, therefore I will NEVER play this game ever again and will stick my head in the sand and pretend the game is still the same as it was 3 years ago."

Never understood that logic. Either people are looking for reasons to keep from admitting that the game has been a success and has changed significantly since launch for whatever weird reasons......Or some are still bitter over its launch state which is just as bizarre.

Calling it a scam is kind of weird considering you can practically play the game for FREE anyway. I mean, I guess it's unfortunate if you paid $60 for it at launch, but let's not act like the free option was never there either.
 
Sea of Thieves and it's not even a competition. The sheer dynamism and variance in environmental effects is incredible. Seeing a sunset, sailing into waves, transparency through a crashing wave or moon light reflections at night. It all just seamlessly immerses you in a sea adventure. Love it.

ACIV Black Flag is a close second, not so much for the tech around the water but the feeling of sailing and shanties when being a pirate was nailed, hard. Great experience for video game water as well.
 

drotahorror

Member
From recent memory, The Last of Us 2 had some of the best flowing water and waterfalls. The waves in larger bodies of water were ok, not Sea of Thieves level though. But streams, rapids, and waterfalls all looked very good.
 
This is definitely amazing and I'd say the best in terms of overall interactivity but I still think its more realistic and accurate in AC:Origins when the boats move through the water. Overall I'd give it to RDR 2 though since the horses and dynamite affect it too, thanks for sharing that.
the horse spun in the water and the water continued to spin after horse left....ac origins aint doin that my guy.

rdr2 got this thread
 

nekrik

Member
Water effects are not only about pretty pixel - geometry shading and tesselation, or scripted events. It's also about large water bodies (soft bodies) - rigid bodies physics real time interactions, flow dynamics, caustics, particles etc etc. Imho the games that have most of the features are RDR2 and the latest anvil next games. Sea of thieves also has gorgeous water physics and geometry shading - tesselation but some artistic choices in some scenes breaks the effect for me though i would say it's on par on techhical level.
 
First time I was ever amazed by water effects in a video game was Morrowwind on the OG Xbox. Sea Of Thieves takes the cake though. It’s stunning.
 
I remember Resistance 2 had a huge focus on stages filled with water. At the time the water physics blow me away, but it really only worked for tight spaces because of how exaggerated its physics was and how jelly-like it behaved in more open areas like the Kraken boss fight. But still, it was impressive for its time.





 

MarkyG

Member
Sea of Thieves. All day, every day. It's simply beautiful. AC comes and close second. Oh, and Bioshock was pretty great for the time.
 

iHaunter

Member
They never lied about anything, the game may have been lacking content but they certainly misled no one.
HIGHLY INCORRECT. And there's far more than this. They lied about A LOT of the content. That being there was literally none. Still barely is any outside of the Pirates of the Caribbean story.

Can we take a minute to talk about lies that Sea of Thieves developers said prior game launch about the content that is not there? : Games (reddit.com)

Did Rare Lie About ‘Sea Of Thieves’ Content, Endgame? (ibtimes.com)
 
HIGHLY INCORRECT. And there's far more than this. They lied about A LOT of the content. That being there was literally none. Still barely is any outside of the Pirates of the Caribbean story.

Can we take a minute to talk about lies that Sea of Thieves developers said prior game launch about the content that is not there? : Games (reddit.com)

Did Rare Lie About ‘Sea Of Thieves’ Content, Endgame? (ibtimes.com)
People misinterpreting their statements doesn't equate to lying. What they said was accurate. You get Pirate Legend livery (Legendary Ship), there is a Pirate Legend hideout, and while not much different you get Legendary quests which are much harder and reap greater rewards.

What they stated was no lie, expectations of others has no bearing on reality.

Secondly don't even get me started on features and content. They've been continuously packing this game with new features and content for literal years.

You have no idea what in the hell you're babbling about. See yourself out.
 
Do you know THE CREW 2? Let me find a picture for you. It seems that the studios of the French company have worked out how to create realistic water.

The-Crew-2-water.jpg
 
Honestly, I just recently played sea of thieves for the first time - nothing comes close to that. Probably before that I remember being blown away by resistance 3 I think? But nothing comes close to how sea of thieves water looks, not LOU2 or RDR2 - physical reactions I love and wish there were more of to where it was actually convincingly water but I don’t know what the reactions are in SOT it just looks straight up insane - you see through it properly, the way the light hits it - crazy shit
 
Sea of Thieves has really great water (and HDR) but everything else looks like a free to play game, I wonder if they really tried making the character models and ships etc more detailed if that would have much of an impact on the water?
 

Havoc2049

Member
HIGHLY INCORRECT. And there's far more than this. They lied about A LOT of the content. That being there was literally none. Still barely is any outside of the Pirates of the Caribbean story.

Can we take a minute to talk about lies that Sea of Thieves developers said prior game launch about the content that is not there? : Games (reddit.com)

Did Rare Lie About ‘Sea Of Thieves’ Content, Endgame? (ibtimes.com)
A three year old raging Reddit post and a three year old click bait article about the Reddit post. The poster even deleted the post of the things missing in the game, as it soon became out of date and was no longer relevant. 🤣

The Pirate Legend Athena Lair was an early update and at the time of release, I remember Rare said that there were only a handful of gamers in the world who had reached Pirate Legend status before the update.

Rare never lied, most of the artwork they have shown and what they talked about has ended up in the game. They never said it was all going to be there day one. MMOs evolve and are always changing. Content drops are spaced out in a way to keep people hooked and playing on a regular basis. Considering the success of SoT, Rare is doing a great job at keeping players engaged and attracting new players.
 

MrFunSocks

Banned
Anyone can make good looking static water. Interactive waves are harder to do. I sure do miss Wave Race and Jet Moto...
Yeah it's why I get annoyed when someone lists games like Batman Arkham City and Killzone 3 as having amazing water. It may as well be an FMV, it's completely un-interactive.

The best water in any games I've seen is Sea of Thieves, hands down. Second would be Halo 3 which was just incredible, especially for the time - it actually had currents in the streams, and would carry items downstream, and would actually flow around items in the water like the characters legs, not just through them. Third would be GTA5.

Sea of Thieves has really great water (and HDR) but everything else looks like a free to play game, I wonder if they really tried making the character models and ships etc more detailed if that would have much of an impact on the water?
There's this thing called art direction lol. They chose that style because that's what they wanted the game to look like.
 
Last edited:

buenoblue

Member
I remember being really impressed with the original watchdogs water on pc. Not sure how it holds up but back then at 1080p 60 on my 780ti sli rig that game was a looker for sure.
 
Top Bottom