TheShocker
Member
Can’t wait for tomorrow!
I am interested does that count.This game is launching with 12 extra months of dev. in the fire and if it doesnt come out perfect, they are in trouble. IMO releasing FTP was the best thing they can do to save it because in all honesty, outside the fans, is anyone interested in those modes anymore?
They only promoted it at the last minute and didn't promote it everywhere (I guess because it's a preview, it's not on Xbox.com or some other big places.)Kind of crazy theres only 40,000 people watching. Figured we see more people tuning in.
Considering how much attention they get on social media, I think a lot of people are interested...This game is launching with 12 extra months of dev. in the fire and if it doesnt come out perfect, they are in trouble. IMO releasing FTP was the best thing they can do to save it because in all honesty, outside the fans, is anyone interested in those modes anymore?
Clamber is meh but I think sprint is more meh. It was never needed in any of the first three halo games and those games are widely recognized as the most popular. To me sprint just makes Halo look more like cod or some other generic shooter. Maps are unnecessarily large to account for sprint, which prevents 343 from making the smaller sized arena maps that many Halo fans love. Wizard/Warlock, Longest, Battle/Beaver Creek, Sanctuary, Ivory Tower, Guardian, Lockout, Midship/Heretic. Good luck. Those style maps won't work with sprint or play in the same way and never will. And watching the start stop animation of people about to start sprinting who then stop immediately is annoying as all get out. I enjoyed watching the 1v1 strafe battles from earlier Halo games. That was more organic. Sprint is forced.the game looks good, but I still think clamber has no place in halo.
I actually can deal with the new sprint mechanic they have, which is similar to the one in Splitgate actually, as in you can immediately shoot out of sprint without any delay... but clamber... fuck clamber
Can’t wait to pwned noob who play at 30 FPS
Clamber is meh but I think sprint is more meh. It was never needed in any of the first three halo games and those games are widely recognized as the most popular. To me sprint just makes Halo look more like cod or some other generic shooter. Maps are unnecessarily large to account for sprint, which prevents 343 from making the smaller sized arena maps that many Halo fans love. Wizard/Warlock, Longest, Battle/Beaver Creek, Sanctuary, Ivory Tower, Guardian, Lockout, Midship/Heretic. Good luck. Those style maps won't work with sprint or play in the same way and never will. And watching the start stop animation of people about to start sprinting who then stop immediately is annoying as all get out. I enjoyed watching the strafe battles
Ultimately, I can deal with sprint being in Halo. I enjoyed Halo 5 quite a bit. But I don't think sprint actually adds anything to the game. About the only way to make sprint mean something is by adding the extra abilities that require sprint. Sprinting into a slide for a longer jump for example. Allowing a player to get to a spot that is otherwise unreachable. At least that is useful from a mechanics standpoint and allows for some increased skill in the game. However, I have a feeling that those abilities were removed from Halo 5 to make Halo feel more classic. But Halo will never feel like classic halo with sprint. That's just a fact.
Surprisingly on gears 5 on base Xbox one, it has a fov slider too, so maybe halo will too.people really underestimate how much of a difference framerate makes in a competitive MP game. for real, base Xbox One users will be fucking destroyed.
ALSO have you noticed how he phrased the info on the FOV slider? I can't remember word for word, but he said something along the lines of "The FOV slider is not PC exclusive but will also be on other systems" which honestly tells me that maybe base Xbox One or even One X will have a fixed FOV, at least on launch.
Surprisingly on gears 5 on base Xbox one, it has a fov slider too, so maybe halo will too.
Sucks for older console owners as halo 5 and prior titles are 60fps right? Going to be rough for these guys going to 30fps.maybe, but the way he said that way weird to me, why not say it is in every version or on every version? why say also on other systems?... it's just weird.
the game is clearly already straining the base Xbox One, so it could be that it was not in the realm of possibilities.
but I mean, we will see tomorrow when people get their hands on it, and if it's not there maybe it will come in a patch later.
Sucks for older console owners as halo 5 and prior titles are 60fps right? Going to be rough for these guys going to 30fps.
?????????Only starting to watch now and the first 30 seconds on Bazaar map and I'm already thinking fuuuuck there goes any form of stealth with the friend or foe highlighting players the second they're on screen. Sometimes you can just get away sitting still or crouch walking on parts of a map while hiding in the periphery of an enemy FOV, that's no longer going to be possible. Friend or Foe highlighting is going to be a very different Halo, could be good but given my love of stealth in the classic H1-H3 I'm not going to be stealthing like the old days. The good parts are even surfaces for clean gun fights, aiming, bouncing grenades and that classic Halo predictability during an even fight. Good stuff there. I suppose I should just write up everything together in one post but these two good and bad points hit me right away.
EDIT: Wait no one used the ping system in this preview? Honestly switching between Apex and MCC these days the ping system is a must have. Did I miss it?
EDIT 2: No splitscreen shown. Ugh.
EDIT 3: no BTB or objective shown.
the stream today was only about the tech preview build, which is 4v4, 4 players vs 4 bots in social slayer. no splitscreen, no other modes and 3 maps I think.
this is only to test stability, Splitscreen, BTB and other stuff will be tested in later flights
but there is pinging and pinging enemies that get killed soon after actually gives you support points as well
?????????
It's been communicated to temper expectations that this technical preview is about 4v4 slayer against bots [4 players v 4 bots], and they announced today that at the end they will try and enable it to be 4v4 pvp (no bots). There should have been no expectation that there would be splitscreen included or BTB or any other game mode???
Just saw a bit of the gameplay.... man, looks bland as fuck.
I'm starting to think that Halo is not for me anymore.
I read they stated a ping system. I have not seen it in the multi-reveal or today's tech stream though. Also, they don't want to test bots with an objective social mode? Pretty limited for a game heading into gold cert in about 2-2.5 months from now.
I think they will now that the cats out of the bag. They said it would happen if they get the data they were looking for from this preview, and that there will be a bug that will cause the game to start as a 4v3 and backfill in the 4th about 40% of the time, but still its something. It's not meant to be ranked play just testing data so nobody should get pressed about being down a man for a few seconds.Dear god I hope there is at least some period where there is pvp. Not that people who are involved this early on are going to abandon the game because there's no real pvp in the first flight but the ripple effect could be large. Even if it's not ready for prime time, I think they would be well served to at least let us have a go!
They said if they hit targets for the bot testing, they'll enable it Sunday eveningish for the remainder of the end of the flight test. I'm assuming next round is when we'll actually get proper PvP testing.Dear god I hope there is at least some period where there is pvp. Not that people who are involved this early on are going to abandon the game because there's no real pvp in the first flight but the ripple effect could be large. Even if it's not ready for prime time, I think they would be well served to at least let us have a go!
Exactly. They are opening up pvp on the last day. Nice little treat.They said if they hit targets for the bot testing, they'll enable it Sunday eveningish for the remainder of the end of the flight test. I'm assuming next round is when we'll actually get proper PvP testing.
I think they will now that the cats out of the bag. They said it would happen if they get the data they were looking for from this preview, and that there will be a bug that will cause the game to start as a 4v3 and backfill in the 4th about 40% of the time, but still its something. It's not meant to be ranked play just testing data so nobody should get pressed about being down a man for a few seconds.
They'll give us instructions via email and waypoint. It'll be this afternoon. Probably like 5-7pm PSTSo how do we download it? And what time does it start?
Well that sucks. I'll be at work at that time.They'll give us instructions via email and waypoint. It'll be this afternoon. Probably like 5-7pm PST
Hey at least you'll miss out on the almost guaranteed server crashing and crippled download speeds! Matchmaking will be available all weekend don't worryWell that sucks. I'll be at work at that time.
That's true. And The Ascent releases at noon.Hey at least you'll miss out on the almost guaranteed server crashing and crippled download speeds! Matchmaking will be available all weekend don't worry
Don't think so, but the future flights will be bigger so the odds are likely you'll get inI’m stoked so is everyone invited to this flight invited to all the rest that happen from now on?