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In retrospect, why did the Vita fail so spectacularly?

Marty-McFly

Banned
It was a good price, ahead of its time graphically for a portable, had a nice OLED screen, had the Playstation name, not to mention it was quite the looker,

but the public shunned Vita. Even Japan.

41qmOAFB6YL.__AC_SY300_SX300_QL70_FMwebp_.jpg
 

lh032

I cry about Xbox and hate PlayStation.
I never own a PSP or Vita.

I heard the memory card is expensive and emulation is very hard to do so compared to PSP. Perhaps thats the reason?
 

dmman

Neo Member
Back in 00s game development was a lot cheaper (and less time intensive) where developers could develop games for home consoles and could afford to have side projects for handhelds. This became more and more difficult as time went on and by early 10s I imagine it was no longer financially viable to fund so many projects especially for a console that is threatened by mobile games. Yes, they are not the same but at the end of the day average young gamer bought a tablet - a platform that is easy to make games for and is massively profitable. In the end higher risk meant less games which lead to less sales which lead to lesser games and lesser sales.
 

b6a6es

Banned
Japan Studio never made an answer to Pokemon, also losing MH exclusivity killed every momentum the machine ever had (due to how extremely unappealing Japan Studio offerings were in comparison)

Result: Sony quit the handheld market all together and Japan studio got closed for good.
 
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MrFunSocks

Banned
Back in 00s game development was a lot cheaper (and less time intensive) where developers could develop games for home consoles and could afford to have side projects for handhelds. This became more and more difficult as time went on and by early 10s I imagine it was no longer financially viable to fund so many projects especially for a console that is threatened by mobile games. Yes, they are not the same but at the end of the day average young gamer bought a tablet - a platform that is easy to make games for and is massively profitable. In the end higher risk meant less games which lead to less sales which lead to lesser games and lesser sales.
The 3DS seemed to do ok….
 

Nikodemos

Member
They made a plethora of fundamental design mistakes that needed far more time, effort and money than Sony was willing to spend.

In no particular order:
* initially trying to make the Vita into a micro-tablet:
-- they moneyhatted a bunch of apps, which, however, didn't get much support, because they weren't willing to keep bribing the devs into releasing updates (the devs themselves didn't see much value in the Vita versions of their apps);
-- they earmarked half the system RAM for tablet functions: at launch, only 256 MB of RAM were available for games; they only cleared another 128 MB circa 2015, not-coincidentally, when they finally disabled several of the original launch apps;
-- the useless 3G version: another piece of evidence that the Vita had initially been conceived as a micro-tablet; handhelds aren't released with 3G functionality, however tablets usually come in two flavors. Its inclusion, however, caused the device's max clocks to be dropped, because running both the SoC and the 3G modem at full power caused the system to overheat (micro-HDMI was disabled on the non-TV versions for the same reason);
* the bad control scheme: back touch was an awful idea; N3DS-style dual shoulder buttons should have been the way to go;
* the pointlessly overpriced components: back in 2011, the only mass-market mobile device using an OLED was the Galaxy S2; at the time mobile OLEDs were rare, expensive, and, frankly, not that great: they offered vibrance, but had a lot of other flaws (including short subpixel lifespans, notably for the blue one);
* the idiotically priced proprietary memory card: in a bid to both recycle their Memory Card Micro tech (grudgingly dropped from the new Xperia generation in favor fo MicroSDXC), and spread out the total price for their system, they made what was the most visible bungle of their strategy; the main problem wasn't necessarily that the Vita memory card was expensive, but rather that it was way more expensive than an equivalent microSDXC.
 

bender

What time is it?
This. It's hard supporting two platforms. Nintendo were never able to do it - every console they had since N64 suffered horrendous droughts. Not even in hindsight can I say they did a reasonable job of it.

It's the decisions on types of software too. As cool as it is to say "we have Uncharted on our handheld", that probably not why you are getting a handheld in the first place.
 

Alan Wake

Member
It was such a shame. I am not a handheld gamer, but the Vita convinced me to try. It's the only handheld I've bought and I loved it. It never caught on and I felt Sony gave up on it pretty early, it just fell apart from there.
 

Astral Dog

Member
Traditional Portables were fading on popularity next to smartphones and tablets, VITA offered nothing new other than more power, and even then, compared to PS3 it was weak, it couldn't handle the same games, the storage was expensive.

3DS was saved by cutting its price, having a gimmick(even if 3D without glasses wasn't good at least it sounded interesting), many PSP owners left for PS4 or tablets, and the rest were absorbed by the 3DS userbase, note that companies moved from PSP to 3DS as it was easier, games like RE Revelations, Kingdom Hearts or Monster Hunter were PSP games as well. (Revelations even started as Resident Evil PSP)

So yep, even if VITA was more powerful than PSP, turns out 3DS is as well, while having Nintendo games and a cheaper price
 

Damigos

Member
Form factor (psp go is the best in my opinion)
Lack of software, especially indies
Extremenly expensive memory
 

Merkades

Member
I bought one, but playing on a handheld is just such a miserable experience. I also bought a vita TV and enjoyed it a lot more. If I ever buy a switch, it will definitely not receive much use as a handheld, thankfully it is optional.
 

yurinka

Member
-A bit too expensive with many stupid gimmicks that made it too expensive for no reason: back touchpad, 3G, camera etc
-To downport big games for it was difficult and expensive because its hardware was pretty limited and differentcompared to big home consoles and lacked L2/R2/L3/R3 buttons
-Its storage was limited and the (propietary) memory cards to expand it were too expensive
-It had an userbase too small to justify development of big games specifically for it
-Lacked support from big selling names outside the launch window

It was an awesome portable with a great portable tons of gems, but if they would have waited to release it today with a decent price and instead of the back touch would have included L2/R2/L3/R3 buttons, a RDNA/Zen 2 architecture, more internal storage and standard, cheap, non-propietary storage expansions the story would have been very different, ports would be way easier. But well, seems Steam Deck learnt from it and it won't need ports since it will run PC versions, plus kept it open to allow emulation.
 
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Ryu Kaiba

Member
L2 and R2 was fucking TRAAAAAAAAAAAAAAAASH
Absolutely HATED touch back buttons.
It was so annoying how people were always so quick to say "yOu CaN USe ThE TouCHpAd foR L2 r2" as though that isn't a complete ass alternative

If it had L2 R2 it could've survived simply on the basis of being an excellent remote play device but sony botched that opportunity.

Furthermore, while it's true the lack of games and expensive storage were huge factors in its death people also overlook the proprietary charger! When every phone at the time was charged via micro USB, Sony made it necessary for you to have to carry an extra cable around.
 

93xfan

Banned
I got one and mostly played my PS1 collection on it. I don’t think I become big on portable gaming until the Switch though. Something about having the same experience on the go really changes things
 

alienator

Member
It was not a failure since it got TxK.

but all sillyness aside, i think the time it got released it was more of a problem with a booming mobile gaming market.

personally ive hada lot of fun with the vita and never thought it was a failure at the time.

But as with all the handhelds.. they are more fun unlocked than factory default...
 
It was a super niche device. Back upon release, the PSP was a breakthrough. The Vita didn't offer anything most people playing videogames couldn't get somewhere else. That, plus the rise of smartphones and lack of actually compelling and unique software made it like there was no reason for the average Joe to actually care that much about whether the PS Vita existed or not.

It reminded me of the Wii U, which was a system nobody wanted because there wasn't a reason for people wanting it. The Wii U set out to solve problems that didn't exist for consumers that wasn't there. Similarly, the Vita tried to make people want to play a portable Uncharted when they'd rather just play it on the big screen. There was no REASON for people to actually want it that hard. It lacked a reason to be.
 
Sony stopped caring for some reason

There's no reason why something like this shouldn't have got a Vita port




and there's plently other titles that would have ran and sold well on the Vita
 

TLZ

Banned
Sony's lack of support.

The proprietary SD wasn't cool as well.

Sad coz the device itself is awesome.

Same thing can be said about the forgotten PSTV. I was ecstatic to play Vita Games on TV. Only then found out not all games were supported, even if they do not need touch at all. Stupid really.
 

catvonpee

Member
I thought at the time it wasn't that big of an upgrade over the PSP, wasn't powerful enough. No killer apps either.
 
Memory card price.

Loosing Monster Hunter. People saying softwares are clueless about the Vita library. It would more likely be fair to blame Sony for the lack of support.

Having to get a PSTV to play certain games on TV.
 
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nbkicker

Member
I loved my vita, but memory card prices where ridiculous, plus sony didnt really support it, prob played mine more then i have my switch and enjoyed more titles on the vita then switch
 
Pros:
Vita Oled best handheld gaming HW to date, no competition.
PS+ made Vita a must have, but many didn't realize this. I think all big Sony games were on PS+ for vita at some point.
P4G

Cons:
Memory card price
No big hitters for casuals
Lack of marketing
 

GuinGuin

Banned
Did it actually? I would bet a large sum of money that Steam Deck won't sell as many units as Vita did. Sony just would rather pour those resources into home consoles than splitting their developers between home and portable.
 

FingerBang

Member
I thought at the time it wasn't that big of an upgrade over the PSP, wasn't powerful enough. No killer apps either.
Seriously? I can see a lot of fair criticism here but THIS was not the issue.

The PS Vita was a big jump over the PSP, it was impressive for the time.
 
1/ lack of games (they should not have focused on a portable PS3 experience and more on specific Vita games, maybe more indies like)
2/ proprietary memory cards
 

GuinGuin

Banned
Sony's lack of support.

The proprietary SD wasn't cool as well.

Sad coz the device itself is awesome.

Same thing can be said about the forgotten PSTV. I was ecstatic to play Vita Games on TV. Only then found out not all games were supported, even if they do not need touch at all. Stupid really.

They made Vita versions of almost all their big franchises and several vita exclusive IPs. Not sure what else they could have done.
shmzaomo0tm61.png
 

Kokoloko85

Member
Bad memory card situation.

Not enough games.
Just wasn’t the right time. Didnt have 4 shoulder buttons, too expensive etc.

The tech now allows for both these situations to not be a problem now.
Portables now have 4 shoulder buttons and have the tech to play current gen games downgraded.

Sony would just port ps4/ps5 games to handheld instead of needing to make dedicated games. Just like the Switch and Steam Deck
 
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nbkicker

Member
They made Vita versions of almost all their big franchises and several vita exclusive IPs. Not sure what else they could have done.
shmzaomo0tm61.png
Is the vita store online still working, id be tempted to get rid of my switch and get a second hand vita to go back to play a few titles ive missed
 
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